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Seismitoad/Toxicroak Deck

Manectric777

New Member
After debating things for a while I have decided to start building a Toxicroak/Seismitoad deck. here is a list of all the current cards I have and plan on using. I will need suggestions to complete my deck.

Pokemom
2 Seismitoad EX
2-2 Cloyster (Spike Cannon)
1-1 Dragalge(Furious Fists)
2 Toxicroak EX
1 Mewtwo EX
1-1 Gallade EX
2 Latios EX(roaring skies)
1-1 Milotic(Energy Grace)

Trainers:
4 Sycamores
2 Teammates
2 Muscle Band
2 Pokeman Fan Club
2 Korrina
2 Pokemon Center Lady
2 Professor Letter
1 Lysandres Trump Card
1 VS Seeker
1 Lysandre
4 Filler Cards

Energy:
7 Water
7 Psychic
4 DCE
2 Double Dragon Energy(Roaring Skies)
 

ven?

Kanto Region Champ
From my prospective it seems to be a bunch of favorite cards added into the deck with no real emphasis on toxicroak and seismetoad, now if your plan is to play seismetoad here is an idea, imo from a competitive point of view seismetoad isn't that great of an option to play there is much better and more dangerous decks out there atm which create a threat to things under 200 hp, but for fun here's an idea for what could be played.

2-4 seismetoad EX
2-2 toxicroak BRC (for a single energy deals 20+ 70 more if seismetoad goes down, the EX one ends up becoming an issue to opponents, even with dragalge not that much of a threat, most decks play switch to combat status lock making things like poison lock irrelevant)
1-2 mewtwo EX
2-2 garbodor (garbotoxin, eliminates abilitys mixed with seismetoad shuts down decks)

4 DCE
4-5 water energy (mewtwo doesn't need to use any other attack then X ball, the secondary attack does less dmg overall, to take the ko seismetoad cannot)

4 acro bike (accelerates draw power)
3 battle compressor (gets supporters in the discard pile)
1 N
3 juniper
2 shauna
2 lysandre
4 VS seeker (gets any supporter you choose to discard with battle compressor to get back into your hand directly)
1 pokemon centre lady
3 muscle band
2-3 float stone
2 professors letter
4 Ultra ball

the rest of the cards then become cards that deal with decks in your area that hurt, cripple or destroy them in a way.
 
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