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Serebii Journal - September Issue

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Welcome to the relaunch of the Serebii Journal. This time there are a few changes which will be touched on below, nothing overly large to effect your reading. So sit back and enjoy our competitive and non competitive articles.

Table Of Contents
That was Then, This is Now
Featured Team
New Threats in the XY Metagame
Underrated Threats in the XY Metagame
Theory Mon - New Moves Mark I
Effects of the Aegislash Ban

Sheps - That was then, This is Now; Featured Team; Theory Mons - New Moves Mark I
BestGamePearl - Interveiw
The DragonKnight - New Threats in the XY Metagame; Underrated Threats in the XY Metagame
Eliteknight - Tournaments
Jesusfreak94 - Effects of the Aegislash ban

Editorial staff

Journal Archive
July 2014
March 2014
February 2014
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That Was Then, This is Now.

Greetings! My name is Sheps and in this article we will be looking at how some of BW2's top dogs are fairing in the XY OU metagame and what the changes of Gen 6 have done to their playstyle. Although not many new pokemon were introduced in this gen, a wealth of mechanics changes have completely shifted the game up and some pokemon have dropped/risen multiple tiers over the course of months. For this article I will be taking usage statistics from the Pokemon Online Forums to illustrate the changes in popularity between the pokemon we will be looking at. Let's get to it!


Usage Rank in BW2 OU 1st
Usage Rank in XY OU 4th
Significant Changes Gained mega evolution, no longer resists Ghost.

Scizor has been the king of BW2 for a very long time now, rising to the top fast and still there to the day. It's natural bulk and great typing along with its fantastic attack stat and powerful STAB priority made it a niche on most teams. One could argue that giving the most dominant pokemon in the game a mega evolution is unfair. However, Scizor's Mega Evolution is decidedly underwhelming. Although it see's significant gains in attack and defense stats its speed was not helped. Scizor is a pokemon that needs its hold item for it's most effective set, the choice band, to work properly. Although its mega form can now play a bulky sweeper role with roost, many would argue it's still not better than the choice set, just a different option. The biggest reason for scizors drop in usage however is its new competition. Aegislash, Talonflame, and Mega Charizard all wall both of Scizor's stabs making it harder to find spots to sweep with BP. The scizor killer Heatran has also gained popularity this gen further adding to Scizor's woes. It's not all bad for Scizor however. It stills sits fourth on the usage list for a reason. It's mega evolution adds a new, albeit minor, layer of unpredictability. The weather nerf saw rain and sun teams shrink back down to the lower tiers leaving sand as the only viable weather left in OU which plays in Scizor's favor. Scizor is also a great threat to the defensive fairy type and with a SD set this makes Scizor a great option for breaking down defensive cores. Although not the king it once was, Scizor is still a very powerful pokemon in the XY Metagame.


Usage Rank in BW2 6th
Usage Rank in XY OU 11th
Significant Changes Weather Nerf, Gained Mega Form, Gained Neutral Coverage Against Steel.

Another giant from BW2 saw another small decline in gen 6. The weather nerf spelled the end to many weather teams and the weather starters that fueled them. Tyranitar's inability to be the kingpin of sand storm teams was reason enough for his usage to drop. The arrival of aegislash doesn't help either. Fairies are also a new headache for Tyranitar. A lot of psychic types now have a better coverage option than the unreliable focus blast, and many bulky fairy types win in a one on one matchup. Even with the loss of weather, Tyranitar still stands tall as the only weather starter to be effective. Why? Because Tyranitar can handle its business with or without a team of weather abusers. Its new mega form is a very capable set up sweeper with dragon dance. The boosted speed has finally allowed it to get the most out of its potent movepool. It also maintains its spot as one of the premier psychic trappers and choice scarf fashionista's. Tyranitar even gained some new advantages through gen 6. The boost to Knock Off and steel nerf has made the dark type a premier offensive type in the metagame. A stab Knock off coming off of Mega Tar's attack hurts, a lot. Tyranitar also has good matchups against a lot of OU's top threats. It's arguably the best answer to Talonflame, XY's sweeper of choice. Sandstream takes away sun from Zard Y and a scarf set knocks around both of Charizards mega forms. Sand might be gone, but Tyranitar is still around, and it's still a menace.


Usage Rank in BW2 31st
Usage Rank in XY OU 39th
Significant Changes ~

The aqua pony may have not been effected directly by any of the changes in mechanics entering gen 6. But with many of its friends returning to the depths of lower tiers it hasn't been as effective. The introduction of Fairy type is not a welcome change as most are bulky enough to stop Keldeo in its tracks. This include Azumarill which now completely walls Keldeo and can set up Belly Drum easily. Talonflame can now come in and immedietly snuff and attempts at a keldeo sweep with priority Brave Bird. Without rain Keldeo's Hydro Pumps don't pack the punch they used to. It was also a popular choice on sand teams which although still around, are not as popular. Keldeo was able to avoid a large drop mostly due to its naturally good stats and typing. The reality is that when a pokemon is good it just is and doesn't need a lot of help. The resistance to the Dark type is welcome in this metagame. With the top five pokemon in XY being either steel or fire type, it's clear that Keldeo has a huge advantage as an anti-meta pokemon. A choice scarf set can make it a very usable pokemon, in or out of weather.


Usage Rank in BW2 25th
Usage Rank in XY OU62nd
Significant Changes ~

Terrakion saw a huge drop in usage from gen 5 to 6. The main reason is because it can no longer abuse sand the way it used to. Another being that it is mostly walled by Aegislash. A third being that with the introduction of defog it loses a lot of effectiveness as a suicide rock setting lead. With steel and flying types just being so popular in the current metagame things don't look great for Terrakion. Venasaur is another top pokemon to wall the choiced set. Terrakion isn't a bad pokemon, its just had a lot of bad luck in gen 6. The brightside is that Terrakion can use justified to take advantage of some common threats like Bisharp and Tyranitar. This makes it one of the best dark type counters. Stone edge and Close Combat are still powerful tools. There isn't a whole lot of brightside here for Terrakion, but it's still definitely usable on offensive teams.


Usage Rank in BW2 41st
Usage Rank in XY OU 80th
Significant Changes Weather Nerf

Thundurus Therain has seen the biggest drop on this list. Although it wasn't exactly a Gen 5 giant it certaintly had its place in the metagame as a powerful special attacker and nasty plot abuser. The biggest reason for the drop is likely the return of its incarnate cousin to the overused tier which has a better ability to abuse its unique typing. Unlike Zapdos Thundurus Therian is too frail to act as much of a counter to Talonflame or Charizard. The special attacking set is decidedly outclassed by the faster incarnate. Without weather Thundy also loses out on STAB Thunder and a niche for its ability to absorb electric attacks. Thundurus can still find work with its enormous 145 special attack as a late game cleaner or with a scarf set, but it's just not the pokemon it was in gen 5.
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Featured Team

Greetings! In this article I'll be explaining how an Overused team is effective and how each member of said team contributes to its success in hopes that you all can learn a little something about teambuilding. In this article, we will be analyzing an offensive team that was submitted to the team showcase by Moonclawz.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 112 HP / 144 Atk / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Ice Punch
- Dragon Dance

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Thunderbolt
- Roost

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 252 Atk / 4 Def / 172 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 180 SpD / 80 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Toxic
- Stealth Rock

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 80 HP / 4 Def / 252 SpA / 172 Spe
Modest Nature
- Hidden Power [Ice]
- Seed Flare
- Earth Power
- Rest

Team Goals

Style: Bulky Offensive/Sand Offense
Core: Tyranitar/Keldeo/Heatran/Shaymin
Strategy: Ware down opponent and create opportunities for Tyranitar to sweep.

Individual Pokemon Role


Tyranitar is, like most mega's in gen six, the focal point of the team. The set for this mega Tyranitar is standard. The speed nature and EV's ensure that one of Tyranitar's many weaknesses isn't abused as easily. The three attacking moves allow for Tyranitar to have complete coverage despite not having both stabs. Crunch acts as its powerful go to STAB. Ice Punch will handle threats like gliscor and landorus. Earthquake will take care of bulky steel types like Heatran. In order for Tyranitar to sweep the pokemon on the other team that wall it or revenge it must be removed.


On this team, Keldeo is what we in the business refer to as a lure. With Specs Keldeo is extremely deadly and has few hard counters. The two biggest threats to Keldeo are Latios and Latias. Naturally, to protect the team from a specs hydro pump the opponent will switch in one of the dragons. Both make great setup bait for Tyranitar, who can bluff pursuit trap and setup DD. This allows the player to put the opponent in a checkmate position every time they move Keldeo in safely. In addition Keldeo bring Ice Wind to take care of frail fast threats like Gengar or handle fast dragons on its own. Hidden Power gives Keldeo the win against other water types like the rare Jelli. Keldeo can also combat common dark types like Bisharp.


On offensive teams it's important to weave utility throughout your team without wasting offensive presence. Heatran is able to provide the team with all the utility it needs without sacrificing momentum to the opponent. Rocks are necessary to keep pressure on an opponent trying to dodge your sweepers by switching. This combined with Roar prevents Heatran from being a setup victim and allows Heatran to pass residual damage and shift momentum on the field. The combo also acts as a psuedo rock attack against birds like Talonflame. Rocks are also necessary to win the health battle against heavy stall teams. Toxic acts as a way for Heatran to come out the winner in necessary defensive standoffs. Finally Heatran is a third of the classic Water/Fire/Grass core that will serve as the teams defensive net.


Speaking of, Shaymin comes in as the final piece to the core. Being able to check and slam abusers of the teams ground weakness. It also provides a team with an answer to bulky waters which would otherwise annoy the crap out of this team. Natural cure not only gives Shaymin good recovery ability but it allows Shaymin to eat status for the rest of the team.


Latios plays a role as a dedicated flexible special attacking threat that can finish off matches. Thunderbolt is necessary for things like Azuzu and Skarmory. Psyshock gives the team an answer for any fighting types trying to Mach Tyranitar and as mentioned above, Latios is a great check to Keldeo. Despite being a more offensive based pokemon Roost is excellent when for keeping Latios around because its presence will force a lot of switches. Keldeo is a great pivot to keep Latios effective and out of checkmate. Keeping the match going against most common Deosharp cores.


A bulky offensive team often brings with a scarfer to make up for the teams general lack of natural speed. This makes it much easier to revenge or check fast threats or setup sweepers as well as gain an advantage against faster and more hyper offensive teams. Landorus Therian makes a great scarfer with its awesome natural attack and bulk. Landorus can use its item and U-turn to pivot and scout or can sweep with an Earthquake stab. Intimidate is another great bonus brought by Landorus to damper common offensive threats trying to go after key parts of the team. A scarfed threat like Landorus can act as a safety net so the offensive team can play more aggresive against opponents
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New Threats to the XY Metagame


Aegislash is probably the single Pokemon that changed the metagame the most. This thing has shaped the metagame by restricting many Pokemon's viability, making Pokemon rise in usage, and by being a glue to many successful teams. Aegislash is one of those Pokemon that fits on most any team. I could list all the Pokemon that will be better now without Aegislash, but that'd eat up this whole paragraph. Aegislash can run many different sets, each capable of beating different things. No Pokemon is capable of countering all of Aegislash's sets, which is why it was banned.


Bisharp was nothing more than another Pokemon in the Underused Metagame in BW2. It rarely ever saw any usage in OU and was never a consideration when team building. XY, however, has granted it many gifts, improving it drastically. The first gift was the Steel type nerf, making Dark and Ghost type moves hit Steel types for neutral damage instead of Steel resisting. The second buff was Knock Off. Knock Off was drastically buffed, with its base power increasing from 20 to 65 + a x1.5 bonus when Knocking Off an item. The last buff, and probably the most important, is the Defog buff. How was Bisharp improved by a move he doesn't get getting better? Defog, which now clears all hazards from the field and lowers opponents' evasion, the latter activates Bisharp's ability, Defiant, giving Bisharp a +2 Attack boost. Bisharp is now very common in OU, thanks to all the buffs. Bisharp was a great way to handle Aegislash, as it can tank a Shadow Ball and then use Pursuit/Knock Off on it, although it losses out vs fast sets or when getting hit by a Sacred Sword on the switch. Aegislash also checks Latios/Latais, thanks to Pursuit and Sucker Punch. Bisharp, however, can be handled by most Fighting types with ease.


Greninja is a very interesting Pokemon, thanks to its amazing ability, Protean, it becomes the same type of the move it is using, giving it STAB on all attacks. This, in association with Greninja's good movepool, give Greninja the ability to come in and severely damage unprepared teams. Offensive teams, in particular, have a lot of trouble handling Greninja. With the right move and prediction, Greninja will be a major threat vs any offensive team. Greninja posses a big threat to many teams lacking a special wall, as some of the only things capable of switching in safely are Chansey and Blissey. AV Kyurem-Black and AV Azumarill are also great ways to handle Greninja.


As you could've guessed, the introduction of the Fairy type has created opportunity for many lower tier 'mons to rise to OU. Clefable is one of the most common Fairy types in OU due to its amazing abilities, Unaware and Magic Guard. Unaware grants Clefable the ability to stop set up Pokemon, such as Mega Tyranitar, Dragonite, other Clefable, and Azumarill. One crippling fact about Unaware Clefable is it is forced to either use Wish + Protect or Moonlight, a move with only 8 PP. Magic Guard Clefable is commonly the Calm Mind set, allowing it to ignore status that may be inflicted on it from things like Heatran, and set up anyway. Clefable, thanks to its typing, is a great check to many common OU Dragons, Darks, and Fightings. Its bulk is lackluster, but its abilities and movepool make up for it.


Azumarill is the Fairy that appreciated its new typing the most. Due to its fantastic typing, it can singlehandedly check a multitude of common threats. It also provides an amazing offensive presence, just by clicking Play Rough. Play Rough, thanks to Huge Power and STAB, hits insanely hard, and when paired up with Waterfall, it hits most Pokemon at least neutrally. Azumarill's best set allows it to check almost every special attacker in the game, thanks to Assault Vest. AV Azumarill can tank one special hit from really any OU Pokemon, including LO Thundurus. Azumarill can also run Belly Drum, which punches a lot of holes or outright sweeps against the right team.
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Underrated Threats in the XY Metagame

Everyone knows about the really common Pokemon in OU, like Aegislash, Charizard, Thundurus, Clefable, and more, but what about the not as common Pokemon? A lot of Pokemon function very well in OU and don't see high usage. Why? Because they're underrated.

Usage: 1.34792%
1825 Stats: 2.59690%

Mew was rarely ever seen in early XY, things like Aegislash were huge problems to it. Mew has seen a rise in usage as of late, most notably in high level tournament play. Mew's main set allows it to be a major threat to a lot of Pokemon, either by burning physical threats, Knocking Off items, or Taunting stall Pokemon. In the WCOP finals, pokeaim used Mew well, as it did a great job vs Hill. Mew is an amazing Pokemon, thanks to its stats and movepool. It will naturally have trouble with Fire and Dark types, due to its typing and moveset. You could also run Swords Dance Mew or Stealth Rock Lead Mew, as both sets can do their jobs quite well with the right matchup.

Usage: 1.62554%
1825 Stats: 2.25100%

Diggersby is a very underrated Pokemon, as it has some great power. Thanks to its typing, it hits every Pokemon neutrally except for Skarmory, Aerodactyl, Air Balloon Steels, and Levitating Ghosts. Both the Life Orb Swords Dance and Focus Sash Swords Dance sets are great, the former being insanely effective against stall and the latter being very useful vs offense. Diggersby 2HKOs Skarmory with a +2 Life Orb Return, displaying its insane strength. Choice Scarf Diggersby is another option, as it makes up for Diggersby's poor speed. Diggersby gets access to U-Turn, which makes Scarf a very viable option.

Usage: 0.85344%
1825 Stats: 1.54934%

Tornadus-Therian is very rarely seen on the ladder, as you can see by its usage. What makes Tornadus-T a good Pokemon, though? Torn-T has the ability to check a lot of Pokemon, thanks to its pure Flying typing and its commonly held item, Assault Vest. Torn-T is capable of checking Keldeo, Landorus-I, and Mega Venusaur. Those three Pokemon alone are huge and being able to take them down is great. Torn-T has a nice movepool, allowing it to beat a lot of its common checks, like Tyranitar and Heatran. Torn-T can also run a Life Orb set, preferably on Rain teams, and let it fire off very powerful Hurricanes with 100% accuracy.

Mega Heracross
Usage: 2.84050%
1825 Stats: 2.21154%

Mega Heracross was very rarely seen in early XY, even though it has the second highest base attack, behind only Mega Mewtwo X. It was seen on gimmick teams, where it would be passed boosts from Scolipede and then sweep with its good coverage and multi-hit moves. Mega Hera is now being used without Quick Pass, running either 4 Attacks or SD + 3 Attacks. It will run SD + 3 Attacks far more often now, as without Aegislash in the meta, it has no need to use Earthquake. Mega Heracross is a fantastic stallbreaker, as it OHKOs Skarmory a Swords Dance boost and Stealth Rock damage, and can easily take out almost every other common Stall Pokemon.

Usage: 0.56268%
1825 Stats: 1.66491%

Raikou is another Pokemon with lackluster usage, but a lot of viability. Raikou has two major niches, the first being one of the only counters to Thundurus on offense, and the other being a check to Birds. Raikou is commonly equipped with Assault Vest, allowing it to take Thundurus' moves with ease. Raikou can also carry Leftovers, allowing it to handle Flying types easier or letting it run Calm Mind. AV is the best set for Raikou, as you need the extra bulk it provides.
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An Interview with Archangel

1) First thing’s first, can you tell us a little about yourself?

"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

2) When did you first get into Pokemon, and as a result Serebii?

Pretty much from day 1 I was always into Pokemon. My mom bought me Red version like the first day it came out in the US, and I lurked on Serebii ever since it was founded. Though I never actually got around to making a forum account until 2008 lol.

3) Your user title says “Founder of the Competitive Pokemon Forum.” Care to elaborate on how that went down?

Well it actually started out as a dream really long before I was a mod. At one point in time the battle forum was tucked away as a subforum in the 4th Gen Wifi Center and it was completely isolated from everything and so was the CRMT community and there was a lot of animosity between the two groups for no apparent reason lol. I wanted to unite them.

Over time I became a mod, and I still had this dream in my mind and I talked about it a lot with BaldWombat and he helped me draw up a proposal to pitch in staff, and the result is what you see before you.

I can’t really take much credit for any of the success it’s had though, Ragnarok has always been the heart and soul of the Competitive forum.

4) What other things have you done for the Competitive Forum?
A lot of things. I was one of the Founders of the Official Serebii League and I ran it for almost 3 years until we changed concepts and went with Serebii’s Battle Frontier. I helped set Ragnarok with setting it up , but I really needed a break from the game at that point I was worn out lol. I help out a little with the POTW now.

Honestly most of the things I’ve done for the Competitive Forum are stuff that you’ll never see though. I do a lot of the behind the scenes work and I help get things pushed through and approved up the staff chain. Most of it I can’t really tell you about unfortunately.

5) You said about running the OSL. Would you like to see something like it or the SBF return to the forums, and why or why not? Is the same premise able to work now?
I would love to see something like that return to the forums someday. The same premise wouldn’t work right now though. It’s really hard to maintain a full crew of the top battlers on the whole site, and for it not to become like a job for some people when it’s an official site thing and you’re expected to win the majority the time. It’s a lot pressure for most people and that’s one of the main problems we had, and Smogon’s OU just became less and less stable and fun for people like myself ever since the dawn of the 5th generation of games.

I’d love to see something like them return at some point though if we can ever make it work again.

6) When you were originally modded, did that change the way you were involved with the section? I know sometimes, depending on the forum and person, that they used to be a major player but when put into a more prominent position they start focusing on improving or moderating things rather than playing.

It didn’t really change anything back when I was originally modded. I was still an OSL Elite Four and I was really the only active mod in the battle forum at the time besides Ellie, so I had to stay sharp at all times. As I moved up the staff ladder and got promoted a couple times I began to train others like Ragnarok to take up my mantle and continue my dream, so that I could focus on improving the entire forum and not just Competitive.

So things have changed in that sense as I became more involved in the forums as a whole , but I still play as much as I can :)

7) Now being modded and all must have been nice, but what’s it like to be an admin of the forums? Was the promotion out of left field or did you see it coming?
I honestly didn't see it coming at all or ever even imagine that I’d ever become an Admin here , but I’m happy I did and that I’m able to help even more people here now. It’s a huge leap from mod to admin or even smod to admin. Theres definitely a lot more responsibility and work to be done now , but I wouldn't have it any other way.

8) Do you currently have any plans for the Competitive Forum, or any other forums?
I’m planning on starting up an official monotype tournament and a guild once as soon as I have some more spare time, and in the Fall , the Guardian Cup will be making its return so theres always something going down.

9) I know this was brought up in my interview with Sena (Ragnarok), and while I don’t necessarily want to bring up the same questions, it seems like it’s even better of a time now to talk about it. What are your thoughts on the suspect testing currently, and the process as a whole?

Honestly I’m not sure what to make of it if you want the truth lol. I really like what they’ve done to UU over at Smogon because it’s like having 4th Gen OU back with some extra new friends x), but I mostly stick to VGC now.

10) One last wrap up question, what’s your favorite Pokemon?
Oh lord I have soooo many. Eevee is my probably my alltime favorite because it can evolve into so many different things. I hope they make a dragon type one some day xD.

I also like Mewtwo , Articuno , Zapdos , Moltres , Lugia , Lucario, Charizard , Scyther , Raichu, Lapras , Hitmonchan , Gengar, and pretty much any fire or dragon type. Oh and Clefairy too because it reminds me of Ellie lol.
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Theorymon - New Moves Mark I

Movepools make a lot of pokemon, increasing their effectiveness immensely. While other factors play a key part, some pokemon are a threat in their own right due to their massive coverage moves. Things like Abomasnow are near impossible to switch into without taking super effective damage, while other pokemon such as Keldeo have trouble hitting their blind spots. While its easiest to think of moves that will break most pokemon, we will try to think outside the box of moves to make other pokemon more usable in OU as well as increase their effectiveness and at the end of the article, cover two pokemon that would be broken with some new moves. Each pokemon will be formatted as a set with their new move bolded and a description explaining what it does and why its helpful.

Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Stone Edge
- Earthquake
- Roost / Aqua Tail

I was on the fence on if this may be broken, but i was also going to add Head Smash, but decided not to go over more than 1 move. Either way, Brave Bird makes Mega Aerodactyl scary. Already having nice coverage with Stone Edge and Earthquake, Brave Bird would be a spaming attack hitting close to 16% less on Mega Charizard X than Stone Edge. Even fully defensive Landorus Therian can’t come in easily, taking at least 40%, but thats were Aqua Tail comes in anyway. The bottom line is Brave Bird Mega Aerodactyl is terrifing, probably up there with Mega Mawile, except you won’t be outrunning this, even with Adamant Mega Aerodactyl hits 399 speed.

Dragonair @ Eviolite
Ability: Marvel Scale / Shed Skin
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest / Extreme Speed
- Sleep Talk / Iron Tail
- Coil
- Dragon Tail / Outrage

Dragonair is a decent sweeper in lower tiers, having good bulk with an eviolite and Extreme Speed. However Dragonair can further abuse its bulk if it were to gain Coil, allowing it to act as a phaser. This defensive based set can be worked from several angles, the first is a slow offensive pokemon like Coil Zygarde, using it a few times and being a pain to take down. A second is using it with Marvel Scale and Rest to gain more defense while using Sleep Talk to phase or gain more boosts. Finally, Shed Skin can be used to wake up earlier and give up Sleep Talk for Iron Tail to hit fairys that are immune to Dragon Tail which also benefits from the accuracy boost of Coil.

Druddigon @ Lum Berry
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Punch / Iron Head / Sucker Punch

Druddigon is a forgotten dragon, buried in the depths of RU with others such as Dragalge and Altaria. Druddigon stands out as the most offensive, arguably, of the three with Mold Breaker, Rough Skin, and Sheer Force, all amazing abilities. However, Druddigon lacks any boosting move, which is alright with 120 attack. However with Swords Dance it gains a nice ability to act as a stall breaker, smashing apart teams with its good bulk and large coverage. This would probably bump Druddigon in usage, but still viable in RU due to its low speed, 48, making it easy for faster offensive teams to beat if it doesn’t run Sucker Punch. Some stall teams may still have an easier time handling it, such as Hail Stall where Mega Abomasnow or standard Abomasnow stand the chance of OHKOing with Blizzard.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 184 Def / 72 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock / Spikes
- Power Whip
- Gyro Ball / Thunder Wave
- Synthesis

Ferrothorn is a solid defensive wall, having two weaknesses and resistance to several common types such as fairy, water, dragon, and electric. Because of this, Ferrothorn is a nice choice on a balanced or stall team. However, Ferrothorn lacks any form of recovery outside its leftovers or leech seed, making Synthesis a nice move for it to get. WIth this, it frees up a slot effectively as Ferrothorn no longer needs to run Protect to stall time to increase its healing benefits allowing it to run either another coverage move, or supporting move such as Thunder Wave to cripple threats that come into it such as Charizard.

Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fire Blast
- Shift Gear
- Earthquake
- Stone Edge


Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Shift Gear
- Earthquake
- Hidden Power [Grass]

Heres a really abstract set, physical Heatran. With a passable base attack of 90, Heatran would be a decent surprise sweeper with Autotomize, boosting its attack up to 459 allowing it to hit most things quite hard backed by nice coverage. However the lack of physical fire moves does set the set back, but with its already high special attack, Heatran is capable of running mixed with Fire Blast using physical coverage moves like Earthquake and Stone Edge. On the other hand, Autotomize can be used as an Agility and make Heatran a deadly special attacker with its massive special attack.

Kingdra @ Leftovers / Damp Rock
Ability: Swift Swim
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Modest Nature
- Agility / Rain Dance
- Nasty Plot
- Dragon Pulse
- Surf

Kingdra has been a solid UU pokemon so far this generation as well as last generation, having a niche in OU both generations as a Swift Swimmer. Already having Agility, Kingdra can gain the same speed on its own, but is often not considered outside the gimmicky Critdra set. However with Nasty Plot, Kingdra can act similar to double dance Thundurus Therian last generation with more bulk. Having unique typing in any tier aside from Uber, Kingdra can grab a boost on a water or fire pokemon, taking minimal damage and then can deal a lot of damage. Agility works nicely here to gain a permanent +2 speed but can be forgone for Rain Dance which boosts Surfs power.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 32 Def / 228 Spe
Impish Nature
- Stealth Rock
- Knock Off / U-Turn
- Earthquake
- Roost

Landorus Therian is an amazing offensive pivot, but is overshadowed but the healing power of Gliscor for defensive teams. Restrained to only its leftovers, Landorus will never find a home on defensive teams. With access to Roost, Landorus now can somewhat match Gliscor and Hippowdon as a true bulky ground, making use of Intimidate to scare off physical attackers. What’s interesting is Landorus won’t outclass anyone, bringing different support to the table with Intimidate as compared to Hippowdon’s damaging and supportive Sand Stream and Gliscor’s massive healing power and amazing ability to Toxic Stall. Landorus Therian would play almost as a combination of Hippowdon and Gliscor, having possible more bulk than Hippowdon with Intimidate and the typing of Gliscor.

Broken Corner

Aegislash @ Leftovers / Air Balloon
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
- Will-O-Wisp
- Shadow Ball
- Sacred Sword
- King's Shield

Like Aerodactyl I’m on the fence with this one as well, but I feel Will-O-Wisp would push Aegislash over the edge for a few reasons. While King’s Shield drops attack, burning them permanently cripples your answer to the sword and nearly all Aegislash checks are physical aside from a handful such as Heatran. Even without its checks, Aegislash baits in bulky grounds such as Landorus Therian and Gliscor, which either want to be burned, especially Gliscor. Physical sweepers like Garchomp would be afraid to go near Aegislash as they can’t OHKO through its shield form without a band on. While it would have new answers I feel Will-O-Wisp would just make Aegislash even more of a pain to deal with than it already is and take away more of the fun from the game as everyone would basically need to run Heatran or Lum Berry ground pokemon.
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Current Tournaments:

One Pokémon Wonder
Host: Eliteknight

One Pokémon wonder is an annual tournament which focuses on creating a team of 6 Pokémon of the same species. This allows for variation between sets and utilizes creative teambuilding skills. In previous years Pokémon from lower tiers have done very well such as Mew due to the vast move pool won the entire tournament last year and tied for first the year before.

Mosh Pit
Host: Apollo77

Mosh Pit breaks the mold of how tournaments are normally run on Serebii. Instead of going through the basic 32 to 16 to 8 and so on style bracket it focuses on each person battling numerous times per week instead of just once. It is otherwise a standard XY OU tournament. The tournaments fast paced rounds allow for the tournament to emphasize the main goal of the tournament from the start. Battling a lot of people in short amounts of time

Pokémon Kingdom
Host: Dragontamer44722

Pokémon Kingdom is one of the rare Wi-Fi based tournaments on Serebii. Pokémon Kingdom focuses on building teams around a theme such as animals or items. Pokémon Kingdom also varies from the normal tournament skeleton by using a round robin format allowing for battles to be completed to easily allow timezones to work in the favour of the tournament itself

Recently Completed Tournaments

Prison Break
Host: Eliteknight

Prison Break an annual tournament in which recently banned pokemon are brought back into the metagame for each round of the tournament. Allowing for players whom disagreed with the bans to reuse the pokemon of their choice throughout the tournament

1st Place: Ger9119
2nd Place: xDIRCIOx
3rd Place: MMS

Gladiators Exchange
Host: The DragonKnight

Gladiators Exchange focused on the creation of teams to be used by opposing players. At the start of each round players would submit 3 teams to be placed into an RNG which would be distributed between the remaining players. This lead to many joke teams being created throughout the tournament.

1st Place: Naoto Shirogane
2nd Place: IronThunder1604

Wizard's Wrath
Host: Cryuel

Wizard's Wrath used a restricted team building system of dividing pokemon into wizards and spellborns. Participants were required to use 3 of each on their teams. The tournament was hosted over a weekend and was based over Wi-Fi

1st Place: Sito
2nd Place: SilverLanayru
3rd Place: Cryuel

Word Tournament 3
Host: Eliteknight

The Word tournament series made its return once again with the third instalment. The word tournament has participants create teams from a 5 letter word and one wild card to outthink the opponent. Each round had themes and thus the words available for each round changed forcing teambuilding practice upon all participants

1st Place: Saph~
2nd Place: Myrrh
3rd Place: FairyWitch

Elemental Tournament II
Host: The Last Jedi

The Elemental tournament is a 6:0 preselected Monotype tournament. The tournament once it got started resulted in a quick theme. Type matchups. Throughout the tournament seemingly obvious type matchups were brought out of the competition. Such as Flying a type with access to nearly every other secondary type and therefore having Super effective stab vs nearly every type and fairy both being brought down by dragons.

1st: Naoto Shirogane
2nd: Eliteknight
3rd: Cloneblazer12
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Aegislash: The End of an Era

After a lot of suspect testing, intense discussions, and a very close vote, Aegislash has finally been banned from Smogon OU. As with all Pokemon that are banned from a tier, Aegislash's departure has caused a lot of changes in the metagame. However, Aegislash's ban in particular has had a much more drastic effect on the metagame than the ban of many other Pokemon in that past. Back when it was OU, Aegislash's enormous popularity among OU players and effectiveness in battle made it the kind of Pokemon that you had to have an answer to or you were going to face the consequences. Not only that, but nearly every offensive Pokemon had to make sure that they had some way to hit Aegislash due to its dominance in the tier. Thanks to Aegislash's unique typing and great bulk in Shield Form, this required many Pokemon to run coverage moves that they might otherwise have no use for just to hit the undisputed king of OU. Likewise, many Pokemon received boosts to their viability simply for the fact that Aegislash existed. With such a dominating Pokemon pulled out of the metagame that it once ruled, many Pokemon have been impacted significantly – for better or for worse.

Pokemon that Benefitted from Aegislash's Ban

Obviously, there are tons of Pokemon that benefitted from Aegislash's ban. Aegislash checked and pressured so many Pokemon that every single one of them technically got a little better simply due to the fact that one of their checks is now gone. However, there are a handful whose increased viability can be felt more intensely than others, many Pokemon who were powerhouses just waiting for Aegislash to stop holding them back. I'll try to address as many examples as possible, but it might be impossible to cover everything due to the raw number of Pokemon that were pressured by Aegislash.


Mega Medicham

If there's one thing you know about Mega Medicham, it's that it has raw power, and a lot of it. With an effective base 249 Attack stat and a 130 base power STAB move, Mega Medicham boasts some of the highest raw power output in the entire game. Its main problem? Aegislash. It just so happened that the most common and influential Pokemon in the metagame walled its STAB moves and just about every coverage move it ran as well. Mega Medicham's only real way of getting around Aegislash was Fire Punch, but even then, Aegislash could mess that up with King's Shield. If you couldn't catch the Royal Sword Pokemon on the switch with the move, Mega Medicham was forced to switch out. Now that its biggest adversary is gone, Mega Medicham is much freer to run around and spam its super power STAB moves everywhere. It also no longer has to run Fire Punch for Aegislash, which opens it up to other options such as Ice Punch for Landorus-T and Gliscor, one or both of Fake Out and Bullet Punch for handy priority, or even Substitute to scout switches and put enormous pressure on opposing offense. Mega Medicham has quickly become a much more powerful Mega Pokemon, striking fear into the hearts of defensive and offensive teams alike with its insane power.


Mega Heracross

Mega Medicham has a lot of power, but Mega Heracross isn't too far behind. With the exclusion of Mega Mewtwo X, Mega Heracross has the most physical power in the game in terms of raw base stats. While some other Pokemon such as Mega Mawile and Mega Medicham might have certain abilities that boost their power to obscene levels, Mega Heracross has a special ability of its own to make it even more dangerous: Skill Link. Thanks to this ability and the new multi-hit moves that Heracross received in XY, Mega Heracross has become a phenomenal wallbreaker capable of blowing teams wide open with its 120-125 base power STAB and coverage moves. The only real problem it had before was Aegislash. Mega Heracross was forced to run Earthquake in order to reliably beat Aegislash, which hurt its ability to run other coverage or utility moves alongside the otherwise great coverage between Pin Missile, Close Combat, and Rock Blast. Thanks to Aegislash's ban, it can now run moves like Bullet Seed to better hit bulkier Pokemon such as Hippowdon and Suicune, Swords Dance to plow through slower teams after a boost, and Substitute to protect itself from status and switch-ins and put enormous pressure on opposing offense. A super powered bug that was forced into a rut before has now gained a significant amount of freedom thanks to Aegislash's departure.


Mega Gardevoir

Mega Gardevoir is well known for spamming its Pixilate-boosted Hyper Voices everywhere. While it's not quite on the level of Mega Medicham's High Jump Kick, Mega Gardevoir's Hyper Voice has the advantage of having no immunities, being perfectly accurate, and not wiping out half of Mega Gardevoir's health if it messes up. Oh, and it bypasses Substitutes, too! The big problem with Aegislash was not just that it resisted Hyper Voice; it also heavily resisted Mega Gardevoir's main secondary moves, Focus Blast and Psyshock. Without Shadow Ball, Mega Gardevoir struggled to break past Aegislash at all. Of course, that's no longer a problem, leaving Mega Gardevoir with a free moveslot for one of many other utility moves. It can use Will-O-Wisp to cripple physically based checks such as Scizor, it can use Taunt to put a stop to opposing status moves and put huge pressure on defensive teams, and it can even use Calm Mind to boost its power to insane levels and even increase its already solid special bulk. Mega Gardevoir's combination of power and reliability has made it one of the more solid Mega Pokemon in today's metagame, especially with Aegislash done away with.



Terrakion has been a solid contender in OU ever since BW. In fact, it was one of the big faces of BW OU offense, and most of its old roles have carried over in the generation shift. Its biggest problem was – you guessed it – Aegislash. Terrakion is infamous for its nearly unresisted coverage between its Rock and Fighting STAB moves alone. Only a handful of Pokemon resist that coverage, and the biggest one just happened to be Aegislash. Unless you absolutely need those two extra moveslots (i.e. in the case of Stealth Rock + Taunt sets), Earthquake was practically mandatory on Terrakion just for hitting Aegislash really hard. Post-ban Terrakion has much more freedom. Stealth Rock lead sets have become much better since Aegislash is no longer around to wall the Rock + Fighting combination. SubSD + Salac Berry, an old relic from BW OU, has returned to wreak havoc on defensive and offensive teams alike. In fact, Life Orb sets in general have become complete wildcards since all you can really be sure of is that Terrakion has Close Combat and Stone Edge. Does it have HP Ice for Landorus-T and Gliscor? Does it have Substitute to block status and scout switches? Does it have Swords Dance to pulverize slower teams or Rock Polish for faster ones? There are tons of possibilities now that Terrakion can slam most of the metagame with its STABs alone and has half its moveset open for case-by-case utilities.


Mega Pinsir

Mega Pinsir hasn't changed all that much since Aegislash was banned, but it has still gained a little more freedom like many others. Back in the Aegislash metagame, Mega Pinsir really needed to run Earthquake as its coverage move of choice alongside its Flying STAB lest it be walled by Aegislash. That is no longer the case, enabling it to run Close Combat. If there's anything we've learned from Pokemon like Staraptor and Hawlucha (and Tomohawk, for you CAP players), it's that Flying + Fighting has really solid coverage overall. Aegislash, unfortunately, just happened to be one of only a couple of Pokemon to resist that combination. Now that it's out of the way, Mega Pinsir is much more free to run Close Combat as its coverage move of choice. That isn't to say that Earthquake is useless, but overall, Close Combat offers most of the same neutral coverage with more power in general. It also helps Mega Pinsir to get past Rotom-W and Skarmory since it hits both about 21% harder than Return, requiring much less wearing down before they can be defeated.



It would be silly to pretend that Starmie's only problem this generation has been Aegislash. You also have to take into account competition as a fast offensive Water-type from Greninja, new checks and counters, etc. However, one of Starmie's biggest niches is Rapid Spin, and Aegislash certainly put a hamper on that. Not only could it switch in and block Starmie's Rapid Spin, but it can also hit it hard back with Shadow Ball or even Pursuit trap it and prevent it from ever spinning. With that one obstacle out of the way, Starmie has started to ascend once again as a popular Rapid Spinner. Offensive sets are still pretty powerful thanks to Starmie's high speed, decent power, and ability to slam switch-ins with Analytic-boosted attacks. Bulky spinning sets are far more viable with Aegislash gone. They are great additions to hazard heavy defensive teams that don't want to remove their own hazards with Defog, and Reflect Type variants are particularly good for spinning in the face of potential checks such as Ferrothorn and Choice Tyranitar.


Latios / Latias

The Lati twins have both definitely improved with the removal of Aegislash, and it isn't hard to see why. Not only was Aegislash capable of switching into their STAB moves and most coverage moves with ease before slamming back with Shadow Ball, but it could also Pursuit trap either of them and remove them from the game entirely. It was easy to just slap Aegislash onto your team in order to pulverize either of the Lati twins, which was great if you had heavy hazard support and didn't want to worry about Defog later on down the road. Now it's a different story. Latios and Latias both are much more free to support their team with Defog, pivot in and out of Pokemon such as Charizard Y and Keldeo, and throw off powerful attacks of their own without worrying about such a potent Pursuit trapper putting them in a checkmate position. That isn't to say that they don't have Pursuit problems at all anymore (Hi, Tyranitar!), but Aegislash was easily one of the biggest ones, and it's no longer a problem.



Joining the club of "Pokemon whose STABs were walled by Aegislash," it's obvious that Breloom breathed a sigh of relief when Aegislash was banned. Unlike many of the other Pokemon on this list, Breloom generally didn't run a coverage move for Aegislash; it just didn't have the room. While Bulldoze was an option, Rock Tomb was too important due to the fact that it kept Breloom from being shut down by many common Flying-types such as Charizard Y, Talonflame, and Zapdos. Nowadays, Breloom doesn’t have that problem. It can much more freely run sets focused around its STAB moves with Rock Tomb here and there for additional coverage, and it doesn't have to worry about being so easily shut down. While it may not reach the same level of effectiveness that it enjoyed in BW OU, it definitely has improved.



Azumarill is one of many Pokemon that relies heavily on contact moves to do damage, and as such, it was checked quite well by Aegislash thanks to King's Shield. The thing that sets Azumarill apart is that it was already such a powerful Pokemon even when Aegislash was around due to its high effective base Attack stat, great typing, solid bulk, and ability to run several viable sets. Aegislash was often offense's best answer to Azumarill (and offensive Fairies in general), and with it gone, offense has lost a great check to such a dangerous Pokemon. Now Azumarill no longer has to worry about Aegislash dropping its Belly Drum-boosted Attack to far less impressive levels and doing solid damage of its own before going down, nor does it have to worry about its Choice Band and Assault Vest sets getting curb stomped at -2 Attack. The way Azumarill plays hasn't changed much (you might feel more free to run Superpower > Knock Off now for Ferrothorn, but even then, Knock Off is a great move in general), but it certainly has lost an important check and has quickly become one of the most solid Pokemon out there.


The Birds

I'm sure anyone who has spent a lot of time in the competitive community has heard the term "Bird Spam" thrown around before. It should be no surprise that with one of the best Flying resists in the tier gone, Bird Spam in general has gotten significantly better. Staraptor can more freely spam its ridiculously powerful Reckless and STAB-boosted Brave Birds and Double Edges, hitting most of the Pokemon that resist them hard with Close Combat. Hawlucha has great neutral coverage between its STABs alone, and like Terrakion, it strongly benefits from the tier's premier Ghost / Steel Pokemon being gone. Now it has become a much more solid threat thanks to the ability to boost its speed and power to great levels with Unburden and Swords Dance, respectively, while hitting just about everything hard with High Jump Kick and Acrobatics. Talonflame may not seem like a Pokemon who greatly benefitted from Aegislash's ban thanks to its Fire typing, but Aegislash was actually able to beat Talonflame 1-on-1 if it could catch the Scorching Pokemon with King's Shield as it used Flare Blitz. One more obstacle out of the way, one more point for Bird Spam.


Steel / Psychic Pokemon

Bronzong and Jirachi had two big problems while Aegislash was around. First of all, Aegislash was obviously a solid and common answer to both. It could switch into their attacks pretty well overall and destroy either of them with a STAB Shadow Ball, possibly even Pursuit trap them if it was running the move. Not only that, but it gave both enormous competition as a bulky Steel-type thanks to its better secondary typing, greater offensive pressure, etc. Aegislash's ban hasn't exactly turned either into top tier choices, but both are a lot better off now. Bronzong has risen as both a Stealth Rock support and a check to Sand-based teams that often rely on Excadrill for a sweep, which Bronzong just happens to check handily. Jirachi has gone back to doing much of what it was doing last generation. As a bulky Steel-type with Fighting neutrality, Jirachi is a pretty nice answer to key offensive Pokemon such as Mega Gardevoir, non-Dark Pulse Greninja, and the Lati twins for defensive and balanced teams. It may not be the incredible Pokemon it was back in BW OU, but it's significantly better than it was back in the Aegislash metagame.


Other Fairy- and Psychic-types

It would take forever to go through the many Fairy- and Psychic-type Pokemon that improved as a result of Aegislash's ban. Many of them generally faced problems from Aegislash due to its resistance to their STAB moves and ability to not only hit them hard with its own STAB moves, but also to Pursuit trap them in the case of the Psychic-types. Some of them might have been able to hopefully keep Aegislash at bay with certain coverage or status moves, but there was always the threat of that dreaded Steel / Ghost thing waiting around every corner. The removal of such a popular and dominant check has definitely eased the lives of each of these Pokemon, allowing players to more comfortably put them on many teams. It's a good thing, too, because the viability increase in many of the aforementioned offensive Pokemon thanks to Aegislash's ban has caused a need for many of these Pokemon on some teams. For instance, bulky Psychic-types like Mew and Slowbro make great counters to Mega Medicham, and Unaware Clefable can check Swords Dance Mega Heracross decently enough. Mega Alakazam can even check Sand Rush Excadrill thanks to Trace, which has become more popular as time goes on.

Pokemon that Suffered from Aegislash's Ban

While there were a lot of Pokemon that benefited from Aegislash's ban, there are also a few that suffered from it as well. Believe it or not, Aegislash's very existence in the metagame actually caused a couple of Pokemon to become better simply because they were some of the few good answers to Aegislash out there. Here are some of the main ones.



Mandibuzz got a lot of buffs in the transition to XY. Defog became a much sought after utility, the Dark buff made Foul Play more spammable, Overcoat was buffed to absorb any powder-based moves (notably Spore and Sleep Powder), and Knock Off…well, 'nuff said. Another cool thing about Mandibuzz was that it could generally handle Aegislash really well. Outside of SubToxic and the rare Head Smash (as well as possibly Flash Cannon, depending on Aegislash and Mandibuzz's sets), Mandibuzz could switch easily into Aegislash and threaten it with a super effective Foul Play, which ignored the Attack drop of King's Shield. So where is Mandibuzz now? Well, it's still a solid Pokemon even with Aegislash gone. It still checks several key Pokemon such as Gengar and Landorus really well, and it's still a reliable Defogger with its excellent bulk and decent typing. Still, it really stinks for Mandibuzz that one of the biggest threats it could check is now gone.



Chesnaught is another Pokemon who got a lot of attention early on simply for the fact that it could handle the most common Aegislash sets thanks to its Hidden Ability: Bulletproof. Like Mandibuzz, Chesnaught hated to have to take on the SubToxic sets and those with Flash Cannon, but otherwise, it was fair game. Chesnaught's immunity to Shadow Ball and great physical bulk let it tank most of Aegislash's attacks with ease and either wear it down with Leech Seed and Spikey Shield or even outright KO with Earthquake. Aegislash's ban definitely has taken its toll on XY's residential Grass-type starter as such. It still has its uses, however. Sand offense featuring Excadrill has become more and more popular as of late, and Chesnaught just happens to be able to counter Excadrill and any form of Tyranitar not carrying Fire Blast (or Ice Beam with significant Special Attack investment). It also counters or checks other powerful sweepers such as Mega Gyarados and Terrakion, which is helpful, not to mention that it shuts down any Gengar relying on coverage between Shadow Ball / Focus Blast / Sludge Bomb. It's far from a useless Pokemon in the Aegislash-less metagame, it just lost a big niche as an Aegislash check.



Bisharp has taken quite a hit due to the last two bans. DeoSharp was a household name across the competitive community due to how effective the Deoxys-D + Bisharp combination was. Deoxys-D set the hazards and Bisharp dissuaded Defog to better protect them. Even after the Deoxys forms were banned, Bisharp still had a solid niche as the best Aegislash trapper since, unlike most other Pursuit trappers, it didn't care about the King's Shield Attack drops thanks to Defiant. Now, sadly, that niche is gone as well. That said, it would be foolish to dismiss Bisharp as a non-issue just because Aegislash has been banned. It's still one of the best deterrents to Defog in the entire metagame, and it still has that dangerous STAB Knock Off to toss around. Any offensive team that wants to protect its hazards from Defog will certainly appreciate having Bisharp around. The only difference is that it's not as unique as a Pursuit trapper as it once was.

The Answer to Everyone's Problems…Doublade?


So as you probably noticed, some of the first Pokemon mentioned as beneficiaries of the Aegislash ban are powerful wallbreakers. It was predicted before the Aegislash test was completed that a ban would result in an increase in these powerful wallbreakers and as such would put even more pressure on defensive teambuilding. Unsurprisingly (and to the dismay of many a stall player), the predictions have come true, and many of these offensive Pokemon have become more common and more dangerous due to their increased freedom. It wasn't long before a spark of creativity inspired a new solution for defensive team styles: Doublade. With so many of these wallbreakers dropping their old Aegislash coverage for more generally useful moves, Doublade is able to swoop in and wall their main sets. All it needs is a specially defensive spread to be able to escape 3HKOs from any Mega Gardevoir, Mega Heracross, Mega Medicham, Terrakion, Mega Pinsir, etc. that aren't running super effective coverage moves (and many of them no longer do). Even outside of those key offensive threats, it's also a solid check to other offensive Pokemon such as the Lati twins and Breloom. So is Doublade just a passing fad, or is it the next big thing for stall? Will these wallbreakers start running their old coverage moves again just for Doublade, or will it ever be common enough for them to have to worry about? Only time will tell, but for now, Doublade is a unique answer to a unique problem, and it does its job pretty well.


It's obvious that when you ban a powerful and influential Pokemon from a metagame, it's going to have a major impact on the resulting metagame. As far as Aegislash goes, few Pokemon have singlehandedly impacted the metagame to the extent that Aegislash has. Many Pokemon have grown better as a result of this simple ban, and a few others have gotten a little worse. Just like removing the wrong piece in a game of Jenga, removing Aegislash has caused a cascade of effects that will continue to work themselves out as the metagame develops. Who knows what direction it'll take next?
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