McDanger
Well-Known Member
Every competitive battler knows that the set and the role there pokemon play are the key to winning battles. If your goal is to sweep an opposing team you need a wall breaker to cripple walls or a bait to check that one threat, where as if your trying to win through passive damage, you need the right wall. This thread is to show the newer members what to use and what is thought of as good, but is usually bad and should be avoided.
Nominations will be archived so everyone can see here on the first post, so please think before you nominate. Please use the form below
ex.
What to use:
Role: Wall Breaker / Support
Set: Garchomp @ Life Orb / Yache Berry / Focus Sash
Trait: Rough Skin
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Fire Fang / Aqua Tail / Stealth Rocks
Description: Garchomp is one of the best wall breakers in the current OU metagame due to his speed of 102, 130 base attack and his nice typing of dragon ground letting him resist stealth rocks. This combined with Garchomp`s access to swords dance and movepool makes him an extremely effective wall breaker. Swords dance is the main move of the set letting him shrug off intimidate from landorus therian and put it in a bad situation, and lets its cripple/OHKO other walls such as skarmory and ferrothorn. Earthquake and outrage are needed for powerful stabs while the final move is open for whatever you need. Fire fang lets garchomp check steels easier while aqua tail gets an effective stab boost in the rain, while he can force a chance to set up rocks because of the offensive pressure he applies. The item is also up to the user, life orb can be used to further increase your damage while a yache berry can be used to check keldeo/mamoswine that comes in to check you.
Partners: Terrakion likes garchomp as landorus therian is a big switch in for him who is a pain for terrakion to get around, as well as keldeo. Dragonite benefits from having another dragon to bait in ice users like keldeo and mamoswine and removes them, letting dragonite sweep easier.
Counters: Garchomps checks very on his 4th move, skarmory walls any sets that lack fire fang/aqua tail, ferrothorn does a decent job if its unboosted and lacks fire fang. Latios and latias are possibly the best as they can revenge him. Without a yache berry or focus sash, scarfed keldeo, scarfed jirachi and mamoswine can check him with their ice moves.
ex. 2
What not to use:
Role: Physical Sweeper
Set: Metagross @ Air Balloon
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Zen Headbutt / Meteor Mash
- Ice Punch / Thunder Punch
Description: With the speed creep of 5th gen, metagross lost his luster from 4th gen as he has to give up power to outpace threats like terrakion and keldeo. Even with jolly, metagross is revenged by +1 latios after an agility. Metagross also has trouble with coverage, especially now with keldeo so common and is often left weak to one or more things as he just cant carry enough moves. This in combo with how hard it is for metagross to set up an agility makes him a sub par sweeper when compaired to other agility/RP sweepers like thundurus therian and landorus therian. Overall, metagross is one of many pokemon that fell from grace from the generation switch.
Partners: If you`re going to use metagross, your partner depends on his move set. With zen headbutt and ice punch, metagross likes rotom wash as he can cripple waters and check gyarados who is a big pain. Breloom is even better as without meteor mash, tyrannitar can give him trouble, as well as heatran if its balloon is popped. Without zen headbutt celebi is an excellent partner as he checks keldeo and waters that give metagross trouble, while with thunderpunch, metagross struggles to get around landorus therian and dragons so bait jirachi is a nice partner as he kos them on the switch in. In general, metagross likes magnezone to trap steels as skarmory, ferrothorn, and forretress are near impossible for metagross to ko. Metagross also likes custap skarmory to score more OHKOs.
Counters: Metagross`s counters vary on its set, without zen headbutt and thunder punch, keldeo checks him, while with zen headbutt and ice punch, gyarados is a nice check. No matter the set tho skarmory, ferrothorn, and forretress wall it all day.
What to Use
Nominations will be archived so everyone can see here on the first post, so please think before you nominate. Please use the form below
Code:
[B][U]Pokemon[/U][/B]:
[B][U]Role[/U][/B]:
[B][U]Set[/U][/B]:
[B][U]Description[/U][/B]:
[B][U]Partners[/U][/B]:
[B][U]Counters[/U][/B]:
ex.
What to use:
Role: Wall Breaker / Support
Set: Garchomp @ Life Orb / Yache Berry / Focus Sash
Trait: Rough Skin
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Fire Fang / Aqua Tail / Stealth Rocks
Description: Garchomp is one of the best wall breakers in the current OU metagame due to his speed of 102, 130 base attack and his nice typing of dragon ground letting him resist stealth rocks. This combined with Garchomp`s access to swords dance and movepool makes him an extremely effective wall breaker. Swords dance is the main move of the set letting him shrug off intimidate from landorus therian and put it in a bad situation, and lets its cripple/OHKO other walls such as skarmory and ferrothorn. Earthquake and outrage are needed for powerful stabs while the final move is open for whatever you need. Fire fang lets garchomp check steels easier while aqua tail gets an effective stab boost in the rain, while he can force a chance to set up rocks because of the offensive pressure he applies. The item is also up to the user, life orb can be used to further increase your damage while a yache berry can be used to check keldeo/mamoswine that comes in to check you.
Partners: Terrakion likes garchomp as landorus therian is a big switch in for him who is a pain for terrakion to get around, as well as keldeo. Dragonite benefits from having another dragon to bait in ice users like keldeo and mamoswine and removes them, letting dragonite sweep easier.
Counters: Garchomps checks very on his 4th move, skarmory walls any sets that lack fire fang/aqua tail, ferrothorn does a decent job if its unboosted and lacks fire fang. Latios and latias are possibly the best as they can revenge him. Without a yache berry or focus sash, scarfed keldeo, scarfed jirachi and mamoswine can check him with their ice moves.
ex. 2
What not to use:
Role: Physical Sweeper
Set: Metagross @ Air Balloon
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Zen Headbutt / Meteor Mash
- Ice Punch / Thunder Punch
Description: With the speed creep of 5th gen, metagross lost his luster from 4th gen as he has to give up power to outpace threats like terrakion and keldeo. Even with jolly, metagross is revenged by +1 latios after an agility. Metagross also has trouble with coverage, especially now with keldeo so common and is often left weak to one or more things as he just cant carry enough moves. This in combo with how hard it is for metagross to set up an agility makes him a sub par sweeper when compaired to other agility/RP sweepers like thundurus therian and landorus therian. Overall, metagross is one of many pokemon that fell from grace from the generation switch.
Partners: If you`re going to use metagross, your partner depends on his move set. With zen headbutt and ice punch, metagross likes rotom wash as he can cripple waters and check gyarados who is a big pain. Breloom is even better as without meteor mash, tyrannitar can give him trouble, as well as heatran if its balloon is popped. Without zen headbutt celebi is an excellent partner as he checks keldeo and waters that give metagross trouble, while with thunderpunch, metagross struggles to get around landorus therian and dragons so bait jirachi is a nice partner as he kos them on the switch in. In general, metagross likes magnezone to trap steels as skarmory, ferrothorn, and forretress are near impossible for metagross to ko. Metagross also likes custap skarmory to score more OHKOs.
Counters: Metagross`s counters vary on its set, without zen headbutt and thunder punch, keldeo checks him, while with zen headbutt and ice punch, gyarados is a nice check. No matter the set tho skarmory, ferrothorn, and forretress wall it all day.
What to Use
http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16387349#post16387349 - Ima_Penguin
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16389373#post16389373 - Dr. Ciel
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16392929#post16392929 - Clay95
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16396416#post16396416 - Clay95
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16406942#post16406942 - mcdanger
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16389373#post16389373 - Dr. Ciel
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16392929#post16392929 - Clay95
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16396416#post16396416 - Clay95
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16406942#post16406942 - mcdanger
none atm
http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379710#post16379710 - Ima_Penguin
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379977#post16379977 - Jesusfreak
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16386685#post16386685 - OceanicLanturn
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16392873#post16392873 - The DragonKnight
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16398130#post16398130 - Contrail
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379977#post16379977 - Jesusfreak
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16386685#post16386685 - OceanicLanturn
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16392873#post16392873 - The DragonKnight
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16398130#post16398130 - Contrail
none atm
none atm
none atm
http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379316#post16379316 - mcdanger
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379977#post16379977 - Jesusfreak
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16380131#post16380131 - Eliteknight
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16386390#post16386390 - epicdrill
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16393776#post16393776 - Dr. Ciel
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16406127#post16406127 - dragonicwari
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16379977#post16379977 - Jesusfreak
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16380131#post16380131 - Eliteknight
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16386390#post16386390 - epicdrill
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16393776#post16393776 - Dr. Ciel
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http://www.serebiiforums.com/showth...o-Use-amp-What-Not-To&p=16406127#post16406127 - dragonicwari
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