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Shigeru Miyamoto on Webchat

MidnightScott

Super Gamer
Yeah, I saw it yesteday aftertoon. I heard they did another web chat though. At first I didn't think Shigeru Miyamoto knew English, because I've never seen him speak it - atleast not until the end of the video.

I would love to ask him if he is contibuting to Pokémon Diamond & Pearl - on the WiFi Part :D

~Scott;229;
 

muckers

*yawn*
That was the lamest thing ever.

First of all, the 'interviewer' brown nosed Miyamoto so much

"Ah it's such an honour. THe guy's a genius. He's God etc."

Second of all, there were NO good questions asked. "WOT R UR FAVOURITE GAMES LOL" and "DO U PLAY MARIO KART ONLINE???" were pretty much the culmination of it.

Miyamoto's lost all credibility. He's nothing more than a pretty front man, now, who spouts pre-written Nintendo spin just like Satoru Iwata and the ever annoying, arrogant Reggie.

I like how, when asked about the DS Lite, he didn't put the stock shortages down to Nintendo deliberately not shipping enough units despite knowing exactly how much were needed. Oh no, it's because EVERYONE wants one! It's nothing to do with the fact that they only shipped half the necessary amount on launch and are still fulfilling pre-orders... ¬_¬

Biggest waste of time ever.

For the record, I watched this last night with much anticipation. And yet, came away with nothing.

"What's your brain age, Miyamoto?"

"Ahh.uhh..I *did* do it...I just forgot..."

Yeah, right. He doesn't even play games in his free time, ffs. And if he does, it's 20 minutes on rival consoles.

And you wonder why he lost at Mario Kart online...it's cos he's CRAP at games.

"Oh well if you have trouble Mr. Miyamoto, then I expect we'll all have trouble."

That interviewer's an arse...

I also think it's a perfect opportunity to use this:

printsmoney3lf.gif


Why else do you think they released it? To be nice to customers? Ha! Give me a break...
 
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muckers

*yawn*
Yes. Because Nintendo lie, and put spin on things just to get your money.

Example - They say they've innovated with Nintendogs, when really it's just Dogz across two screens.

People think Nintendo are their friends, and that they're in it for the games or the good of the games industry. Rubbish. They're in it for the money just like any other company.

They're no different to Sony or Microsoft - they just go about different ways of getting your money. Nintendo go for gimmicks or rehashes that they can pass off as innovation, the other two go for the best technology money can buy, and cram every single feature possible in it and race to get out to the market first, with as many developers as possible.

Nintendo usually rely a lot on first party titles and sign on nowhere near as many third parties as they should.

I'm cynical of Nintendo because they think they're special. That they're God. That they've made the industry what it is ON THEIR OWN. Sony and MS have innovated just as much, and (imo) have contributed far more.

I still like Nintendo amongst other companies - their first party titles and the consoles, but just as much as other companies.

I love video games - not Nintendo.
 

Smile Guy

Keep Smiling...
Fair enough. :D Your opinion.

Although mine does differ... Not entirely though.
 

Paradox

Irate Pirate
Oops, I was under the impression that Nintendo was a business, silly me. They obviously didn't stock the correct amount of DS' because that makes business sense. Microsoft are crapping themselves over the identical issue with the 360

I'm cynical of Nintendo because they think they're special. That they're God. That they've made the industry what it is ON THEIR OWN. Sony and MS have innovated just as much, and (imo) have contributed far more.
There's a difference between Nintendo fans and Nintendo. What have Microsoft contribued to the industry that outstrips what Nintendo have done?

Creating a brand image is one of the most important ingredients in selling a product. How dare Nintendo try and attract customers by portraying an image.
 
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muckers

*yawn*
For one thing, Microsoft entered into the console wars as a 'noob', if you like', and completely kicked Nintendo GC's *** all over the place - from a company that has been in games for over 20 years.

Microsoft revolutionised online play. Heard of Xbox Live? It's something Nintendo shyed away from because they felt there wasn't an audience for it, but Live was (and still is) increasingly popular, and Nintendo have yet to match it even with the excellent (though slightly disappointing) NDS wi-fi.

Microsoft have gotten out onto the next-gen market first and, despite what some think, it's not a half-assed or rushed effort. 360 has the games, it has the support, it has the momentum - it has everything, whilst Nintendo are fannying about with secrecy and putting people off buying the Revolution. Some people have just had enough. It's been nearly 2 years since the Revolution was announced and we haven't even seen any games yet. We don't even know the tech specs - 2 years after it was officially announced. That's poor.

How dare Nintendo try and attract customers by portraying an image.

There's a big difference between promoting a product whilst creating a positive image and out-right lies.

Lift the Nintendo-wool off your eyes, and you'll see the bigger picture. Nintendo ain't all that.

Revolution isn't looking promising - it doesn't seem to have the support of many developers, and doesn't seem to be all that anticipated in the public eye either. Nintendo are on their way out of the home console market. GC was a failure (fact - whether it had good titles or not is irrelevant. It was still a commercial failure) and the Revolution, whilst not looking appalling, doesn't seem to be setting to change the record.

They're clutching at straws right now, despite the DS's success, and are relying a lot on publicity and their own spin to keep them going.

Did you ever read CUBE magazine in its final days? Whilst still being one of the best written magazines out there, there was NOTHING in terms of news, reviews or previews outside of Nintendo's handheld market.

They're failing, and boy does it show. Especially with thing's such as this webchat.
 

Paradox

Irate Pirate
They are falling, even though they are making more money than anyone else in the industry? On a global scale the XBox and GC sold equal numbers, Nintendo made money and Microsoft lost 4-6 billion dollars. History in the market counts for crap all when such large amounts of money are involved. I like the 360 but there aren't that many AAA titles on the horizon for it, at the moment Geometry Wars seems to be the most popular game. Hopefully with the arrival of Oblivion things will start to pick up speed but it's stupid to compare it to the Rev when they aim for completely different things

XBox Live was a good achievement but that is nothing compared to what Nintendo have done to the industry. It wasn't particularly innovative either, almost everything that was in it had been done before on PC's. Nintendo WiFi won't be as good as XBox Live because it's free.

When have Nintendo lied? Your earlier example of "Dogz" is based on the fact that it's the same genre. If Nintendogs wasn't innovative then the Eyetoy wasn't, there had been mini-games for PC webcams before.

About the news, do you really think Nintendo have nothing to say? They always do this, drips of information are released, and I can guarentee when E3 comes around no one will be able to keep track of the news. Many developers haven't announced any commitment to the Rev because Nintendo have requested for them not to. I don't like Nintendo's policy but it's an effective way of doing things. They are hardly going to release any new news on a webchat, and for a "pretty frontman" Miyamoto is a damn good producer/director. He's been involved in just about every top Nintendo game recent or in the past

The DS has been a success and they used a similar method. Go figure
 
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Wes

Iblis Wings
Revolution isn't looking promising - it doesn't seem to have the support of many developers, and doesn't seem to be all that anticipated in the public eye either. Nintendo are on their way out of the home console market. GC was a failure (fact - whether it had good titles or not is irrelevant. It was still a commercial failure) and the Revolution, whilst not looking appalling, doesn't seem to be setting to change the record.

Yet the fact many many developers including Sega and Mr. Yuji Naka said they are very intersted in the Revolution and some already stating to make games for the system is saying the Revolution has bad support? Right. And the GC had fair support during this generation. Resident Evil 4, Resident Evil 0, Resident Evil 1 Remake, Tales of Symphonia, and four exclusive Sonic games (DX, Battle, Mega, and Gems in America at least) for the GC as well? Granted Capcom and Namco eventually gave the PS2 their creations 4 and Symphonia but nontheless they had support. Might I add Square Enix and Nintendo are being more friendly now? Crystal Chronicles was a surprise and right now on the GBA was even a beter surprise. Or what of the Viewtuful Joe series? Backstabbing Capcom....and they had a fair amount of third party exclusives.

Eternal Darkness: Sanity's Requiem (Silicon Knights)
F-Zero GX (from Sega, based on Nintendo's own game properties)
Final Fantasy: Crystal Chronicles (Square Enix)
Metal Gear Solid: The Twin Snakes,( a collaborative enhanced remake between Konami and then-second-party to Nintendo, Silicon Knights )

Resident Evil series (Capcom)
Resident Evil Zero
Resident Evil (enhanced remake)
Resident Evil 4 (Till they got backstabbed!)

Sonic the Hedgehog series (Sega and Sonic Team)
Sonic Adventure 2: Battle
Sonic Adventure DX Director's Cut
Sonic Mega Collection
Sonic Gems collection (in America at least...)

Star Wars: Rogue Squadron series (Factor 5)
Star Fox Adventure (Rare)
Star Fox Assault (from Namco, based on Nintendo's own game properties)
Super Monkey Ball series (Sega)
Tales of Symphonia (Namco and same with Resident Evil 4)
Viewtiful Joe series (Capcom)
Wario World (from Treasure Co. Ltd, based on Nintendo's own game properties)


Microsoft have gotten out onto the next-gen market first and, despite what some think, it's not a half-assed or rushed effort. 360 has the games, it has the support, it has the momentum - it has everything, whilst Nintendo are fannying about with secrecy and putting people off buying the Revolution. Some people have just had enough. It's been nearly 2 years since the Revolution was announced and we haven't even seen any games yet. We don't even know the tech specs - 2 years after it was officially announced. That's poor.

They have revealed new things The controller for the Revolution, the ability to have with a shell like a Wavebird, and the fact that it can be like a Nun-chuk for the win.

Second of all, there were NO good questions asked. "WOT R UR FAVOURITE GAMES LOL" and "DO U PLAY MARIO KART ONLINE???" were pretty much the culmination of it.

Right. Asking about New Super Mario Bros, what he does in his free time, how to get a chane in the video game business, to marry someone, how gaming will be in the future, to feel about receiving a French award, and how Nintendo help new studios with them (Retro Studios comes in mind for Metroid Prime series which Miyamoto was involved in), and his brain age is that right.

Miyamoto's lost all credibility. He's nothing more than a pretty front man, now, who spouts pre-written Nintendo spin just like Satoru Iwata and the ever annoying, arrogant Reggie.

Yet he's involved with the making of The Legend of Zelda Twilight Princess, New Super Mario Bros, and is even the director of Revolution game too soon come Super Mario 128. And of a new franchise for Nintendo which is supossdly more mature then usual for them. That doesn't sound like a man like Reggie to be honest.

People think Nintendo are their friends, and that they're in it for the games or the good of the games industry. Rubbish. They're in it for the money just like any other company.

Gee ya think? Of course they need money! But at the same time manage to give us great entertaining games.

I'm cynical of Nintendo because they think they're special. That they're God. That they've made the industry what it is ON THEIR OWN. Sony and MS have innovated just as much, and (imo) have contributed far more.

It's human nature. Of course they think they be better then the other companies! I'm a bit egotistical myself and I don't blame them!

Why else do you think they released it? To be nice to customers? Ha! Give me a break...

Why yes seeing how in Japan people in hospitals who have a bit of a problem in the head play the Brain Age games to get better or something of my understanding. That and to people who got some great online fun. Mario Kart anyone?

Yeah, right. He doesn't even play games in his free time, ffs. And if he does, it's 20 minutes on rival consoles.

Gee if the makers of Twlight Pirncess in the past had free time to go fishing in their occasional fishing trip, I'm sure Mr. Miyamoto is able to play games in his free time. If he does for the ival compeition? So? Why not? He's human.

I mean sheesh relax it's a webchat. Anyway.... translated some stuff with a guy's help named Rawkser on another forum. For those who want to check te interview out or webchat..

Murray Norton (MN): Hello and welcome to the show. I’m Murray Norton. My guest this evening is probably the most influential figure in the gaming industry. He’s the creative genius behind such legendary games as Donkey Kong, Super Mario Brothers and Zelda.

Basically, if you’ve played on Nintendo DS, Gamecube, Gameboy advance, NES or even the old Nintendo 64 this man has been involved in it.

Shigeru Miyamoto is the General Manager of officially Nintendo’s Entertainment Analysis and Development Division but to millions of course he is just Mr Miyamoto. Let’s have a look at the great man’s work…

Well, that gives you some idea of the creative genius that we are dealing with. I’m delighted to say that joining us in the studio is Mr Miyamoto. Thank you very much for coming along, for giving us sometime and a warm warm welcome to Europe to you. It’s great to have you here.

Mr Miyamoto (Mr M): Thank you very much

MN: Before we start we’ve had some 11,000 questions come in before we even go on air and obviously there are thousands and thousands of people watching from all over Europe. You must be delighted with that.

Mr M: Yes, I was simply flabbergasted I could never expect that I was going to receive so many questions and I really appreciate that a lot of the European people are asking me so many questions.

MN: Now, before we start taking your questions let me just first of all send out a huge welcome to the tens of thousands of you who sent questions in before we came on air and the tens of thousands who of course who are joining us on the show. Because of the demand for today’s webchat there have been a few slight technical alterations and that has simply meant that you’ve got a smaller window viewer than you would normally have that’s so that more of you can enjoy the show. Tens of thousands of questions, a lot of them are very very similar we can’t answer all of those questions in the half an hour that we’ve got so we’ve taken a random selection of those questions and we’ve added quite a few of the questions that have been duplicated time and time again so that you can get as many answers out of Mr Miyamoto as possible. The other thing to let you know is that Mr Miyamoto can understand everything that I’m saying because his English is very good but he’s much more comfortable speaking in his own native language – Japanese. Therefore, for those who want to follow this in English there is a translation and a translator’s voice that you hear over the top of Mr Miyamoto’s. For those that wish to follow this in another language there will be a transcript at the bottom of the page.

Well given the time constraints we’ve got let’s start taking some of those questions immediately and our first question comes from Andreas in Germany. Thank you for your question. Mr Miyamoto Andreas from Germany wants to know where does your inspiration to make such original games come from?

Mr M: I actually don’t know where my inspirations come from, there are many different occasions where I pick up great ideas, most of them I try to think about my own hobbies and things that I’m very interested in, based on that I try to construct my game ideas or sometimes my boss or President simply give me the command of what I need to make, actually there are many different occasions sometimes I come to think about great ideas just when chatting with friends, so many different occasions.

Leroy in Holland: When you design games do you come up with a concept and show your colleagues or do you prefer to work on them alone and then unveil them to the team?

Mr M: Well our way of making games are when I come across something very interesting, say during our meetings or chatting with my colleagues and whatnot. Then I talk about that with staff members and then the staff members actually make prototypes or experimental programmes and then we’re going to see that. Then if we think it is possible for us to work on that, then we further discuss. So it’s a repetition of making the ideas, making the prototypes, try to test that. Then the ideas shape up into the final product.

Matthew from Germany: You often speak about fun, what aspects of video games do you find fun and what new types of fun do you think people will be having with games in the future?

Mr M: I myself always want to move my muscles and body, even when you’re playing video games and holding the controller with both hands, I like to feel the physical feeling through the controller, that’s the way I make video games myself. I want people to feel as if they’re experiencing a lot of the physical exercises by holding the controller. Nintendo has invented a very unique and unprecedented controller for the revolution that will be Wi-Fi connected and looking around outside of the revolution there are many other technologies becoming very available. We have the GPS and we have the satellite, we’re going to have PC’s and laptops that are going to be smaller and cheaper. Altogether they’re going to create some great new entertainment…..

Carlos in Spain: As a video game designer, what about Revolution and the Revolution controller excites you most?

Mr M: As game creators what we do is improve the quality of the game contents appearance on the monitors that’s all. However, now that we are creating the revolution and the very unique revolution controllers, things are going to be drastically changed. How to with play video games itself will be changed, specifically how you are going to face your TV set, that’s going to be changed significantly. Specifically as you may know by now that the Nintendo is going to integrate the pointing device into the hand held remote controller. Just imagine, all you have to do is point somewhere to the TV screen and click some buttons and something happens, that image must be very very interesting for you simply because it is going to give you an unusual and unprecedented video game experiences. It’s similar to how you have already felt about touching the DS controller, DS panel switch for the first time with your own hands and now you may opt to choose the separate controllers held in both hands separately, so you’re hands are now going to be as free as ever and you are going to be engaged in unprecedented action. So that what we can imagine is that even though the game itself can be simple enough it’s going to give you sensationally unique gaming experiences. We are now making Mario jump by pointing and clicking just like that, and Zelda just suppose how far you can swing the controller you swing he soars, just like that….

Alfonso in Spain: How are companies reacting to the new way Nintendo are planning to design the controller?

Mr M: These are the people that have already worked on a number of different video games and they have the experience and expertise in making great games in a variety of different genres. However, they were always confined with some of the limitations and the majority of those were to do with the interface. But now with the revolution controller they are given the opportunity to design see what kind of interface they are going to use for themselves. You know after all, that kind of notion itself has expanded the possibility of making unprecedented games.

MN: Right, let’s leave the hardware behind for just a moment and talk about the games themselves. King K Rool in the UK, what about the new Super Mario Brothers compared to the classic games?

Mr M: It’s going to be the Nintendo DS software and when it comes to talking about the Nintendo DS for example, in Japan, there are many people who are processing the Nintendo DS as their very first video game machine in their entire lives. So we are actually thinking in terms of those people as well as other people who are avid Super Mario Fans. When we first introduced the original Super Mario Brothers 1, I understand everybody was interested in, be it the avid gamers, novice players or non-gamers alike we really want to create something similar with the new Super Mario DS. In other words nowadays, we have some concerns even though it’s our own original works, the latest addition of Super Mario series may be too complicated for the people who are going to touch the Nintendo machine for the very first time, we want to go back to basics, so that everyone including the non-gamers and veteran gamers alike, everybody can play and enjoy themselves, that’s the concept behind making the new Super Mario DS. Having said that, Nintendo DS has such powerful processing powers as well as the display capability, it has the two different screen, we are actually taking full advantage of these kind of high tech aspects.

Murray: So many questions about Mario that we’re trying to condense them all. Thank you very much indeed for joining us wherever you are across Europe. We have Mr Miyamoto with us. We’re going to Greece next. Kris in Greece: Do you ever play Mario Cart DS online and if you do, do you ever lose?

Mr M: (laughing) Yes, I thought I was a very good player when it comes to these Mario Card DS, unfortunately however, as soon as I tried the Wi-Fi connection mode of the Mario card, I was very badly defeated so I felt that I would never do it again unfortunately. I think that I need to do more exercises before joining the Wi-fi connection race once again.

Grant in the UK: How is it that Mario is still very chubby because he does a lot of sports, so how is he still so round?

Mr M: (laughing) Even though he looks a little chubby he is kind of muscular in my opinion, I come to think about that and I myself try to be like Mario – not chubby, try to lose my weight even by a little, so Mario can be my role model when it comes to the weight control but if you think he’s chubby, maybe I should let him engage in more sports.

Question from Kirby 192 in France: Will we be able to download items to Animal Crossing Wild World here in Europe?

Mr M: Actually at Nintendo we have already completed almost all the delivered works, and just like in Japan we have already done some of the downloadable items services, we are going to do a similar thing in Europe as well. But unfortunately I’m not in a position to tell you what kind of schedule they have in Europe and what kind of downloadable items are there. But please come visit the site and check out the latest information. But I’m sure in Summer you’re going to see some of those services.

Jeff in the UK: What is your brain age and what do you think of brain training?

Mr M: (Laughing) Well, whenever you try out brain training for the first time, you’re not so good. I’m now 53 years old and I have to confess my brain age was much older, I do not recall how old my brain age was at that time. After a while of doing the exercises I was going to as young as 20 years old. But after a while, I didn’t do the exercises and immediately I became 24 years old, something like that. I need to do the exercises again and again and I recall that I wanted to show off my brain age of 20 years so I paused it and put it on save to show it around to the people around me.

Kirsty in Sweden: I really love Nintendogs. What do you think of it and why do you think it’s so popular?

Mr M: Actually I’m wondering myself, but the reason why we came up with the idea, I have my own pet dog/companion animal. I noticed as soon as I started having my own dog, a great many around me had their own dogs, and among themselves they communicate with each other about so many subjects of the dog and that was a surprise to me, that so many people around me were actually talking over their dogs and I thought it was a great idea for us to deal with the subject of dogs in the video game, that’s how we came up with the original concept of Nintendogs and that kind of attractive points about the Nintendogs have been conveyed to animal lovers of dogs. And while we’re on the subject of the Nintendo DS functionality what we really wanted to do with Nintendogs was to have good communications with puppies. We thought the touch panel and microphone would be very good functions for us to tackle with, how to enable such unusual communications with puppies. So we have to attribute the success to those kind of unique mechanism incorporated into the Nintendo DS hardware.

Wong in the UK: What do you think of the success enjoyed by the DS light in Japan so far?

Mr M: This is the Nintendo DS only available right now in the Japan market as you can see it’s smaller and thinner than the original Nintendo DS and lighter than that. All in all, we are trying to improve it’s portability, even the portable Nintendo DS right now, only available in Japan right now, however we are now trying to ship as many of them into Japan as we can at the moment. However just as we ship the new hardware units in the market, they are being snapped up by consumers. Demand there is just growing and supply cannot catch up with that. That’s how the DS Light is selling in Japan.

Enough about games for the moment. All sorts of questions coming in.

Rashoodeus in the UK: Newcomer studios Nibris and Crossbeam have recently announced several Nintendo-exclusive games they wish to develop. Do you think such small teams can succeed and will Nintendo support them?

Mr M: In this industry, to make one game we are now required to have a huge team and a long time to make the games. Or maybe the game designers misunderstand that as if we need a great many developers in order to create one single masterpiece and I think that’s unfortunate because for example the fact of the matter is that the Nintendo DS is actually giving out some unique development opportunities for the game developers. Just an example using the Brain Training game that is going to hit the European market pretty soon, in order to create brain training game, we need a very small number of team member and they spent a very short time period creating this very successful game software, so actually by introducing such unique hardware like the Nintendo DS with a unique interface, Nintendo is always trying to support those small team members with the great ideas all the time.

Christian in France: When I grow up I want to be a game designer. What education and qualifications do I need and can you give me any tips?

Mr M: When I was young there was no such career as game designer/producer as there weren’t any video games at all. So, what worked well for my career, I was studying some aspects of arts myself seriously, and now if I could advise anything for the people who are future video designers, I think I shall say you should be a kind of professional in a certain area for yourself. I hope you can make something with your own hands, be engaged in a great many things, try to experience as many things as possible, at school, I was engaged in many activities, such as playing baseball outside. At college I formed a music band and played instruments and what not. I recall I have done a lot of things aside from the school curriculum, those kind of extra experiences have helped me think of many great ideas as a game designer.

Murray: That was probably the most popular question out of the tens of thousands we’ve had in. Just a few minutes left and a few personal questions if I may.

Maniac in France: How does it feel to receive a French culture award?

Mr M: I have it with me now. As a matter of fact, I don’t think I have received it for myself. For the past 20 years or so, I’ve been working with a lot of my friends that create great games. I received this award as a representative of so many colleagues whom I have worked with for so many years. I thought it was an important opportunity for us to receive this great award in France. There were a total 3 gaming designers who received this award in Paris the other day and we all agreed that this was a great opportunity because the France Govt has recognised video games as a form of art and culture so we are very very honoured to receive this great honour.

Roger in Belgium: What do you do in your spare time?

Mr M: Whenever I have spare time I try to spend it with my family, plus I like playing or practising the guitar – a rather unusual instrument called Doboro guitar and of course taking my dog for a walk is a very important walk for me all the time.

MN: Where do you see gaming in the future going?

Mr M: Nobody can tell what will happen in 10 years time, after all we are dealing with the entertainment business we are not dealing with daily necessity commodities at all. However, what I can tell you is that technology is evolving very quickly so that ther are so many different types of applications. Maybe in 10 years time the PC will have a different shape from the PC of today. We have so many different gadgets like satellites orbiting around the earth emitting sonar rays and we are going to have may other devices available. Maybe we will not have to carry around disks or programmes at all, maybe there will be some other format to store some of the entertainment information, there will not be a single one mechanism there are number of different gadgets which may or may not be able to be connected with each other in order to form a whole new entertainment.

MN: The future is certainly exciting. We have had tens of thousands of questions. It’s been a most amazing response. Thank you very much indeed for joining us. Before we go, there have been one or two little cheeky questions…

Barb in Holland: Will you marry me?

Mr M: (Laughing) First of all, I really don’t want to get divorced with my current wife!

MN: Well I guess that answers that question. Sorry Barb, but the man is already taken. That’s it from us. Thank you very much indeed for joining us in your tens of thousands for the show and also for asking your questions as well. Thank you so much sir for coming in and for answering as many as you possibly could.

Mr M: Thank you for watching. I’m sorry that I couldn’t answer all your questions.

MN: Thank you very much indeed. I hope you’ll join us next time on the show.
 
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muckers

*yawn*
Paradox said:
They are falling, even though they are making more money than anyone else in the industry? On a global scale the XBox and GC sold equal numbers, Nintendo made money and Microsoft lost 4-6 billion dollars. History in the market counts for crap all when such large amounts of money are involved.

So? Just because MS lost money of the Xbox it doesn't make it a failure. To them, it didn't make money. But it's MS - they can afford to.

The most important thing were sales and support. Even though the GC and the Xbox sold similar amounts, the XBox had momentum and maintained that. The GC had it's happy period and bombed. Stepped into GAME latetly? Or perhaps Currys or Dixons? All the GC stuff is gone because it's not wanted.

GC did have some good support but it's kind of faded off. It seemed promising, with companies like Silicon Knights promising more excellence such as Eternal Darkness, but then they buggered off. There was the Capcom 5 - five fantastic looking exclusives. Sure, they still made it to GC, but the exclusivity deal was nullified and Capcom published them on PS2 as well. It's a shame, since those five titles could've drawn in a lot of GC sales, more interest and (most importantly) more support.

Nintendo weren't great when it came to 3rd parties during the GC's life. One notable example is Burnout 3. Since Nintendo refused to supply necessary development tools for the game's online service, the game was canned for GC. Rather than going out and approaching developers, it seemed Nintendo waited for the developers to approach them.

A lot of the big, multiformat titles of this gen have been Xbox/PS2 - hardly ever GC. Of course, there are always exceptions to a rule but for the most part, this was true.

Paradox said:
Hopefully with the arrival of Oblivion things will start to pick up speed but it's stupid to compare it to the Rev when they aim for completely different things

360 and Revolution are in competition (along with PS3). They're comparable in that respect.

Paradox said:
XBox Live was a good achievement but that is nothing compared to what Nintendo have done to the industry. It wasn't particularly innovative either, almost everything that was in it had been done before on PC's.

Does that make DS not innovative? Of course not. We've had touch screens on PDAs and in the world of PCs for years, but DS is still a leap because of the fact it's features are new to the world of handeld gaming. Xbox Live is innovative - it has bought so much to the world of online gaming. The integration of 360 Live with the rest of the system is fantastic, not to mention all the downloadable content, the market place, chat channels, gamercards/points etc. I'm fully aware that online gaming has been done on PCs, but it's not been done like this on consoles before.

Paradox said:
Your earlier example of "Dogz" is based on the fact that it's the same genre.

Right - same genre. Therefore, Nintendo shouldn't tout Nintendogs as the innovative standard because it's NOT innovative.

Paradox said:
Many developers haven't announced any commitment to the Rev because Nintendo have requested for them not to. I don't like Nintendo's policy but it's an effective way of doing things. They are hardly going to release any new news on a webchat, and for a "pretty frontman" Miyamoto is a damn good producer/director. He's been involved in just about every top Nintendo game recent or in the past

I know that, and I don't like Nintendo's way of doing things either. My interest in the Revolution has slipped because Nintendo are being *too* secretive, and worried about people stealing any ideas they may come up with. Which is fair enough, but again I say, it's been two years since the Revolution was confirmed and officially announced and all we know is *how* the controller works, and what the system looks like. We've seen no games, screenshots, movies, we don't know about the interface, we don't know tech specs and Nintendo are telling us we still don't know everything about control methods. In one way it's exciting, because we've stilll yet to see all this from a new, next-gen console but on the other hand it's frustrating and worrying for Nintendo.

They've grabbed a lot of interest due to hype around the controller, and now 6 months since that's been revealed we've really heard nothing else on the Revolution.

As for Miyamoto, I don't deny he's still involved in great games (past, present, future) but he doesn't seem to be introduced as Shigeru Miyamoto, Director of [this game] or [that game]. It's always: "Shigeru Miyamoto - GOD! BOW DOWN TO HIS AWESOMENESS!".

I don't want him turning into another Reggie and ruining a fantastic reputation.
 

Paradox

Irate Pirate
muckers said:
So? Just because MS lost money of the Xbox it doesn't make it a failure. To them, it didn't make money. But it's MS - they can afford to.

Nintendo could have done nothing to stop the XBox with all that money behind it. The unit to games ratio for the XBox is quite poor aswell. It was a giant leap for Microsoft but by putting that much power and money behind it, they should have done as well as they have

The most important thing were sales and support. Even though the GC and the Xbox sold similar amounts, the XBox had momentum and maintained that. The GC had it's happy period and bombed. Stepped into GAME latetly? Or perhaps Currys or Dixons? All the GC stuff is gone because it's not wanted.

and In Japan the Xbox usually sells about 100 units a week, worldwide they are about equal. They were taken off shelves partly because of the small profit margin Nintendo were giving to the shops, they made a big fuss about it at launch


GC did have some good support but it's kind of faded off. It seemed promising, with companies like Silicon Knights promising more excellence such as Eternal Darkness, but then they buggered off. There was the Capcom 5 - five fantastic looking exclusives. Sure, they still made it to GC, but the exclusivity deal was nullified and Capcom published them on PS2 as well. It's a shame, since those five titles could've drawn in a lot of GC sales, more interest and (most importantly) more support.

Nintendo weren't great when it came to 3rd parties during the GC's life. One notable example is Burnout 3. Since Nintendo refused to supply necessary development tools for the game's online service, the game was canned for GC. Rather than going out and approaching developers, it seemed Nintendo waited for the developers to approach them.

A lot of the big, multiformat titles of this gen have been Xbox/PS2 - hardly ever GC. Of course, there are always exceptions to a rule but for the most part, this was true.
Not Nintendo's fault, it's just that a majority of Nintendo fans won't buy any third party games. With the low price of the Rev's devkits they are enticing smalller third party developers

360 and Revolution are in competition (along with PS3). They're comparable in that respect.
How will you measure their success though? You discounted the billions Microsoft lost on the XBox


Does that make DS not innovative? Of course not. We've had touch screens on PDAs and in the world of PCs for years, but DS is still a leap because of the fact it's features are new to the world of handeld gaming. Double screens as standard?

Xbox Live is innovative - it has bought so much to the world of online gaming. The integration of 360 Live with the rest of the system is fantastic, not to mention all the downloadable content, the market place, chat channels, gamercards/points etc. I'm fully aware that online gaming has been done on PCs, but it's not been done like this on consoles before.
It is a fantastic system but only the marketplace/points haven't been done before.

Right - same genre. Therefore, Nintendo shouldn't tout Nintendogs as the innovative standard because it's NOT innovative.
Dogz was shoddily done and had almost none of the features of Nintendogs. It's like saying Katamari wasn't innovative because you rolled around a object like Billy Hatcher


I know that, and I don't like Nintendo's way of doing things either. My interest in the Revolution has slipped because Nintendo are being *too* secretive, and worried about people stealing any ideas they may come up with. Which is fair enough, but again I say, it's been two years since the Revolution was confirmed and officially announced and all we know is *how* the controller works, and what the system looks like. We've seen no games, screenshots, movies, we don't know about the interface, we don't know tech specs and Nintendo are telling us we still don't know everything about control methods. In one way it's exciting, because we've stilll yet to see all this from a new, next-gen console but on the other hand it's frustrating and worrying for Nintendo.

They've grabbed a lot of interest due to hype around the controller, and now 6 months since that's been revealed we've really heard nothing else on the Revolution.When E3 comes around it will be impossible not to be interested. So far Sony have said nothing too exciting about the PS3, and it seems like they are just throwing together features from their rivals' consoles. They've released a few movies but none of those have been from the finished hardware

As for Miyamoto, I don't deny he's still involved in great games (past, present, future) but he doesn't seem to be introduced as Shigeru Miyamoto, Director of [this game] or [that game]. It's always: "Shigeru Miyamoto - GOD! BOW DOWN TO HIS AWESOMENESS!".

I don't want him turning into another Reggie and ruining a fantastic reputation.It's not Nintendo that hype him up so much
..........
 
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