Yes, I think that the game must be more hard to win. I beat the black version in 30 hs.
They should be!!
For example the " regi "s in S/R/E, it's badass!!
I haven't played emerald yet, but when I finally get it, I'm going to solve the way to the regis (( the braile thing )) all by myself, for example by using wikipedia or something to getthe braile alphabet, something like this.
They should be!!
For example the " regi "s in S/R/E, it's badass!!
I haven't played emerald yet, but when I finally get it, I'm going to solve the way to the regis (( the braile thing )) all by myself, for example by using wikipedia or something to getthe braile alphabet, something like this.
But the other thing I noticed about pokemon games getting easier is that dialga's ((the mascot))catch rate in D/P/P is 30, while azelf, uxie and mesprit's catch rate are 3.
While another mascot in the previous game, rayquaza. Now, rayquaza's catch rate is 3, while the other non-mascot pokemon, the regis(( considering as a substitute of uxie, azelf,...)) have a capture of 3.
The Regi thing was ridiculous, and they should never do something like it again. I mean, its impossible to figure out without the internet, unless you know braille. I don't think I know anyone that knows braille, let alone a 7-12 year old. You shouldn't have to be required to look up a braille dictionary on the internet just to get the Regis.
The Dragon trio in the Sinnoh games are forced to be battled with and are essential to the plot, so they purposely have a higher capture rate than most Legendaries.
Eh, Kyogre and Groudon had a catch rate of 5. :/
I guess you people haven't played stadium 1 or 2.... those games were so frustrating and difficult- it probably had the best AI so far- and the worst hax too....
Yeah, IMO this was a flaw in Gen 3 Hoenn that they've "corrected" since then. Since then, all of the forced-encountered Legendaries have been easy to catch considering how central they are to the plot.
Then again, who's to say that story-central legendaries must have higher capture rates to begin with? There wasn't really a problem with Kyogre and Groudon's capture rates in RSE. :/
Eh, I think there could be a problem. They're on the front cover box and I, when I was a kid, always used one master ball on a Legendary and never caught the rest in Gen I. I could see something simmilar in Gen 4 and 5, especially with the high number of legends. Giving at least some of them a higher rate might mean lil kids will be able to catch them without too much frustration.
You didn't need a dictionary since the first chamber had the alphabet in order That was fun
Nice thinking there.
The one thing that really annoyed me about 5th Gen was how you could find a pokemon strong against the next gym in the route/cave right before it.
The one thing that really annoyed me about 5th Gen was how you could find a pokemon strong against the next gym in the route/cave right before it.