ShinyMienshao
WAT
I know. I hope it's the Japaneese one.
What Japanese one?
I know. I hope it's the Japaneese one.
I've heard of join avenue. Sounds like something almost nobody would use.
i like those new funcions on b/w2 where you can chose how hard the gyms are
And that key function of challenge mode is DEFINITELY a must for pokemon Aces and veterans. I myself can be quite an ace with a bit of veteran after playing this series for 10 years (Started at 2002 with the hoenn versions. Hey, at least i played Kanto's GBA and Johto's DS Versions too)
It's not just for Gyms, all trainers get a boost in level and I assume AI increase.
As in Omega from every Final Fantasy game since V? That sort of difficulty level?
That's insane. I think the games are easy, but cranking up the difficulty and grind-requirements to levels of that proportion would not only make Let's Plays of the games twice as unnecessary, but also impossible.
The games need more balance, in other words, less ways to be broken. That's the gist of it.
Much like Gran Turismo games, Pokemon games are as hard as you make them, really. If you want a challenge then you know you should use under-levelled pokemon. It may be under-compensating for GF's faults but it still means that you have the freedom to make the game harder.
I think the gyms and especially the pokemon league is challenging enough during the first playthrough. But I wouldn't mind the average trainers on the routes being a little tougher, in terms of pokemon choice and movesets
I don't really recall the difficultly for the trainers in the past, but in Black 2/White 2 I found they were more difficult for me this time around, I believe there was usually a few trainers on every route/cave/whatever that gave me some trouble, in the end, I ended up using more Pokemon then my opponent did. You also have certain trainer classes that have higher AIs overall, Ace trainers and Veterans for example, I get the feeling Rangers probably have higher AI too(Maybe not as high as the other two, but higher then most others), and you can find them in a lot of places really.
Sounds like they stepped their game up a little bit, nice. Now I can't wait to get my hands on a copy of BW2. I still have this feeling though, that somehow,somewhere, there is a fisherman with all Magikarp lol
Magikarp isn't in the Unova Dex, so there wont be unless it's post game, and looking it up, it seems there is one. Clearly not put in for an intended challenge or anything, they probably do it for another reason, to give the players a laugh or something. There has been one in every game(Some only have three/four apposed to six, but there is still at less one of them in every game that only uses Magikarp). It'll probably always be the case.
I don't really recall the difficultly for the trainers in the past, but in Black 2/White 2 I found they were more difficult for me this time around, I believe there was usually a few trainers on every route/cave/whatever that gave me some trouble, in the end, I ended up using more Pokemon then my opponent did. You also have certain trainer classes that have higher AIs overall, Ace trainers and Veterans for example, I get the feeling Rangers probably have higher AI too(Maybe not as high as the other two, but higher then most others), and you can find them in a lot of places really.