I'm happy with the current starter types although for the next gen they could have fighting, dark, and psychic because fight does x2 damage to dark, dark does x2 dmage to psy and psy deos x2 damage to psy. Also dark is very effect agast fighting and fight is very effective againt psy. Although psy on dark has not effect so i would suggest giving the psy pkm another type like ground because then it will have a wider move set being a dual type and the ground bit won't affect the 'starter circle'.
Mine isn't perfect because it would have to be types that do x2 on 1 of the pkm and not very effective on the pkn that its weak too where as in my starter thing psy has no effect on dark so it doesn't work correctly...I think.
It's just an idea.
Mine isn't perfect because it would have to be types that do x2 on 1 of the pkm and not very effective on the pkn that its weak too where as in my starter thing psy has no effect on dark so it doesn't work correctly...I think.
It's just an idea.