Blue Harvest
Banned
A TEAM
BllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllD---*D:
@ Occa Berry
Adamant
232 HP / 252 Attack / 24 Speed
Iron Head
Bullet Punch
Earthquake
Explosion
Rockless Metagross. I've always been a strong advocate of killing the opponent on the opening turns, as opposed to suiciding a poke for rocks a few turns earlier. Metagross stands toe to toe with almost every other lead to some degree of success. Iron Head makes sure Meteor Mash miss ***gotry never gets me. On average, Meteor Miss turn by turn only deals 85 base power, so.. **** it. Explodes on Swampert and Hippowdon to keeps rocks down, and give Tyranitar the freedom to Crunch with minimal fear. Normally the opponent is left with a difficult choice. Get rocks down and lose as many as three pokemon, or kill Metagross at the cost of your lead and Stealth Rocks.
@ Choice Band
Careful
252 HP / 40 Attack / 216 Special Defense
Crunch
Pursuit
Stone Edge
Superpower
Smogon spread, but I never had any problems with it. This set waves good bye to a dozen or so random things in OU. Best of all, it works great with Lucario and Suicune. Lucario slays Gliscor while Tyranitar executes Zapdos and Celebi that Suicune and Lucario hate. Tyranitar also takes down those ****ing Exploding Azelf and Thunder Waving Cresselia that run through Suicune and Lucario respectively. With enough Pursuits even Scarf Heatran will die to Lucario Extremespeed. Superpower in the last slot because of the OHKO on Blissey. Any special based Scarfer or Specs is at TTar's mercy. I'm strongly considering Expert Belt, and Rest Talk over Stone Edge / Crunch to keep TTar alive into late game against pricks like Magnezone and Heatran.
@ Shuca Berry
Adamant
252 Attack / 196 HP / 60 Special Defense
Swords Dance
Close Combat
Extremespeed
Ice Punch
I once had an opponent switch a bulky Flygon in on my Swords Dance. I laughed and Swords Danced again as he Earthquaked, then destroyed his team. There was this other time a Gliscor tried to kill me. Lucario stood bravely as he died to a swift Ice Punch. This other time Zapdos came in.. it was shocked as I survived the Heat Wave, and OHKOed with a +4 Extremespeed. I stayed in on a Weavile and Electivire in two double switching incidents, Swords Dancing right in front of both and killing them. Bulky Shuca Lucario is a set I swear by. Say all you want about the power loss, the defenses lets it boost to power levels standard LO Lucario could never dream of against a competent player. Generally this is guarenteed a kill even in the worst cases. Tyranitar's Sandstorm helps guarentee the kill against Zapdos with +4 Extremespeed and slaughters Rotom, Cresselia and does its best against Gengar. Lucario repays the favor by swiftly eliminating Gliscor and luring out Hippowdon and Skarmory. Suicune enjoys the bloody executions of Zapdos and Celebi too.
@ Leftovers
Bold
252 HP / 252 Defense / 4 Special Defense
Surf
Rest
Sleep Talk
Calm Mind
He doesn't lure or trap much but he sure can **** up the opponents team. With Stealth Rocks, Sandstrom and just a bit of residual damage Gyarados dies. Technically Celebi and Zapdos are not counters since I can Rest off the damage, but its generally safer to **** them up with TTar or Lucario earlier in the game. Trick users also screw with Suicune. Luckily Trick is death against Tyranitar. When you are given a Tricked Choice item you continue Tricking. So **** you Trickers. Explosion is annoying but its usually easy to see it coming from mile away. Stopping Suicune is rediculously hard. Too bad theres no way to stick Toxic Spikes here, or that would work perfect alongside Suicune.
@ Yache Berry
Jolly
252 HP / 252 Speed / 4 Defense
Earthquake
Taunt
Stealth Rocks
Roost
I'm not a huge fan, but Gliscor is. Oh ho ho. Almost funny jokes aside, Taunt Gliscor is what lets Tyranitar swiftly rampage through the more sneaky Pursuit targets like Rotom or Blissey. Yache Berry lets me stay in on Mixape and survive a random other Ice attack at critical moments.
@ Choice Scarf
Modest
252 Special Attack / 252 Speed / 4 HP
Surf
Thunderbolt
Ice Beam
Trick
Being Pursuit weak isn't such a big deal when you look at what Pursuit would do even if Starmie was pure Water. Better yet, Starmie 2HKOs some Tyranitar and most Scizor with Surf so.. **** them. Revenge killer, even though I normally hate them. Stops Infernape, Gyarados and Salamence cold. Helps against virtually all frail sweepers and can Trick bulky things like opposing Suicune and pissy Celebi that managed to get around Tyranitar.
OH, I never posted it here, but here is my Shuca Lucario set. Just to show how ****ing strong it can be. Copy-pasted from where I wrote it on Marriland.
@ Shuca Berry
Adamant
196 HP / 252 Attack / 60 Speed
Swords Dance
Close Combat
Extremespeed
Crunch / Stone Edge / Ice Punch
Let me explain the concept behind this set. In todays metagame everything is built around outrunning Lucario. If it can outrun Lucario, and conceivably tangle with the metal jackal it probably will run enough speed to do so. Things slower then Lucario such as defensive Suicune, Scizor and Steel-trapping Magnezone do not even hit Lucario's minimum speed due to how pointless it is to sacrifice bulk. In other words, 252 Speed Lucario wastes a lot of energy outspeeding things that don't exist. This set runs 60 speed to outrun 88 speed Rotom. You may drop all the speed if you'd like, since you aren't missing out on anything. The idea behind this bulky Lucario is to survive its counters hits long enough to overwhelm them with Swords Dances. Swords Dance as they switch out, SD again as the counter fails to OHKO, then viciously retaliate. +4 Lucario with no item hits with about 125% the power of a +2 Life Orb Lucario. Here are some calculations! (min / max (average))
(If I write "OHKO" it means 100% minimum. All ground attacks assume Shuca Berry and the opponent switching in as you Swords Dance.)
Jolly
EQ - 41.82% - 49.39% (45.45%)
+4 Extremespeed - 55.65% - 65.54% (60.17%)
+2 Ice Punch - OHKO
*Gliscor remains a counter assuming you lack Ice Punch. But with Ice Punch you always win.
Timid 80 SA
Heat Wave - 75.76% - 89.70% (82.42%)
+4 Extremespeed - 76.04% - 89.58% (82.29%)
*With Stealth Rocks down Zapdos is guarenteed a OHKO. Run Sandstorm to make sure Leftovers don't ruin this.
Impish
Earthquake - 48.48% - 57.27% (52.12%)
+4 Close Combat - 87.38% - 103.10% (94.52%)
+2 Ice Punch - 48.57% - 57.62% (52.86%)
*.. what the f*** is up with this. Does Hippowdon even KNOW he's being hit with a +2 super effective hit and NOT being 2HKOed? All the same, +4 Close Combat does heavy damage. Should it be damaged at all it risks being KOed.
Adamant CB
Bullet Punch - 32.73% - 38.79% (35.45%)
+2 Close Combat - 110.76% - 130.23% (119.77%)
*Survive its Bullet Punch and wreck it. Should you have previously taken an Earthquake (from Gliscor or Hippo), you will also survive this Bullet Punch too.
Spinner
Surf - 41.82% - 49.39% (45.45%)
Modest Scarfmie's Surf - 57.58% - 68.18% (62.73%)
Modest Specsmie's Surf - 86.67% - 102.12% (93.94%)
+2 Extremespeed (vs Spinner) - 84.46% - 99.66% (91.55%)
+4 Extremespeed (vs Spinner) - 126.01% - 148.99% (136.82%)
*Specsmie's Surf can't OHKO on average. Should you know its set beforehand, you should be able to wreck it with little threat to yourself.
(+0) LO DD
Earthquake - 58.18% - 68.79% (63.03%)
Mixmence Flamethrower - OHKO..
DD Mence Flamethrower - 80.00% - 94.55% (86.67%)
-1 Ice Punch - 77.34% - 91.84% (83.38%)
-1 Stone Edge - 51.36% - 61.03% (55.59%)
+1 Stone Edge - OHKO
+3 Extremespeed - 77.34% - 91.24% (83.69%)
*You are playing a dangerous game against mixmence. If it Flamethrowers you die. However, should it do anything else (even Brick Break) you will live to pull off a second Swords Dance and OHKO (you DO have Stealth Rocks down right?)
LO
EQ - 61.52% - 72.42% (66.36%)
LO Gyarados Waterfall - 73.94% - 87.27% (80.00%)
-1 Stone Edge - 51.96% - 61.63% (56.19%)
+1 Stone Edge - OHKO
+3 Extremespeed - 78.25% - 92.15% (84.59%)
*In other words, Gyarados will lose even if you lack Stone Edge. "Crodos" will not be able to land a 2HKO as you Swords Dance in its face. Only bulkydos has a chance, and Stone Edge will end its dreams.
Timid Scarf
HP Fire - 61.82% - 73.33% (67.27%)
+0 Close Combat - OHKO lol
*f*** it up. Only Timid Specs Magnezone with max speed can win against you. It will obviously never switch in.
Earthquake - 47.58% - 56.36% (51.82%)
+2 Close Combat - 73.02% - 86.14% (78.96%)
+4 Close Combat - OHKO
*Kill it with plenty of health left over.
Dynamic Punch - OHKO duh
+2 Close Combat - OHKO (even bulky Rest/Talk)
*Obviously, don't let it hit you.
Surf - 38.18% - 44.85% (40.80%)
+1 Suicune Surf - 56.67% - 67.27% (61.82%)
LO Suicune Surf - 63.94% - 75.45% (69.09%)
+2 Close Combat - 61.88% - 73.02% (67.08%)
+4 Close Combat - 92.82% - 109.41% (100.50%)
+2 Close Combat (vs LO) - 90.35% - 106.43% (97.66%)
*Generally, you will rip it apart. Defensive Suicune is setup bait as you easily reach +6. Offensive is more dangerous, but you can still carve into it with a +2 Close Combat.
Jolly LO
Mach Punch - 60.00% - 70.91% (64.24%)
+2 Extremespeed - 77.13% - 90.78% (83.28%)
*Stealth Rocks and Life Orb means Infernape dies.
Adamant
Earthquake - 73.03% - 86.36% (79.09%)
+0 Close Combat - OHKO
+2 Extremespeed - 56.79% - 67.04% (61.50%)
+4 Extremespeed - 85.04% - 100.28% (92.24%)
*CB Mamowsine will OHKO, and LO Mamoswine will OHKO 66% of the time. Is still not bad odds when you consider it will never switch in.
Bold
HP Fire - 32.73% - 38.79% (35.15%)
Bold Cresselia Psychic - 30.91% - 36.67% (33.64%)
+2 Crunch - 48.65% - 57.66% (52.70%)
+4 Crunch - 72.97% - 86.04% (78.83%)
+6 Crunch - 96.85% - 114.41% (104.95%)
*A testimate to Cresselia's amazing durability when a +6 super effective move can not always OHKO. However, should Stealth Rocks or Sandstorm be active Cresselia is in great danger of a swift 2HKO. Thunder Wave is a ******* of a move, but Extremespeed can help to negate that.
Overheat - OHKO
+2 Crunch - 76.97% - 90.79% (82.89%)
+4 Crunch - OHKO
*You beat every form barring Heat Form. Its important to note that you do indeed outpace most of them, so should they take minimal damage (Pursuit!) it is an easy KO. Unless its scarfed, of course.
Earthquake - 29.09% - 34.55% (31.52%)
+2 Crunch - 68.03% - 80.27% ( 73.47%)
+4 Crunch - OHKO
*Easy KO as long as it doesn't Will-O-Wisp you. Earthquake 3HKOs back on average, which is amazing considering this is a Lucario sponging.. Earthquakes.
Thats all the useful calculations that come to the top of my head. While you can no longer outspeed Timid Heatran, it will obviously never switch in on you. Even then, should it Earth Power you will survive and OHKO.
BllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllD---*D:
Adamant
232 HP / 252 Attack / 24 Speed
Iron Head
Bullet Punch
Earthquake
Explosion
Rockless Metagross. I've always been a strong advocate of killing the opponent on the opening turns, as opposed to suiciding a poke for rocks a few turns earlier. Metagross stands toe to toe with almost every other lead to some degree of success. Iron Head makes sure Meteor Mash miss ***gotry never gets me. On average, Meteor Miss turn by turn only deals 85 base power, so.. **** it. Explodes on Swampert and Hippowdon to keeps rocks down, and give Tyranitar the freedom to Crunch with minimal fear. Normally the opponent is left with a difficult choice. Get rocks down and lose as many as three pokemon, or kill Metagross at the cost of your lead and Stealth Rocks.
Careful
252 HP / 40 Attack / 216 Special Defense
Crunch
Pursuit
Stone Edge
Superpower
Smogon spread, but I never had any problems with it. This set waves good bye to a dozen or so random things in OU. Best of all, it works great with Lucario and Suicune. Lucario slays Gliscor while Tyranitar executes Zapdos and Celebi that Suicune and Lucario hate. Tyranitar also takes down those ****ing Exploding Azelf and Thunder Waving Cresselia that run through Suicune and Lucario respectively. With enough Pursuits even Scarf Heatran will die to Lucario Extremespeed. Superpower in the last slot because of the OHKO on Blissey. Any special based Scarfer or Specs is at TTar's mercy. I'm strongly considering Expert Belt, and Rest Talk over Stone Edge / Crunch to keep TTar alive into late game against pricks like Magnezone and Heatran.
Adamant
252 Attack / 196 HP / 60 Special Defense
Swords Dance
Close Combat
Extremespeed
Ice Punch
I once had an opponent switch a bulky Flygon in on my Swords Dance. I laughed and Swords Danced again as he Earthquaked, then destroyed his team. There was this other time a Gliscor tried to kill me. Lucario stood bravely as he died to a swift Ice Punch. This other time Zapdos came in.. it was shocked as I survived the Heat Wave, and OHKOed with a +4 Extremespeed. I stayed in on a Weavile and Electivire in two double switching incidents, Swords Dancing right in front of both and killing them. Bulky Shuca Lucario is a set I swear by. Say all you want about the power loss, the defenses lets it boost to power levels standard LO Lucario could never dream of against a competent player. Generally this is guarenteed a kill even in the worst cases. Tyranitar's Sandstorm helps guarentee the kill against Zapdos with +4 Extremespeed and slaughters Rotom, Cresselia and does its best against Gengar. Lucario repays the favor by swiftly eliminating Gliscor and luring out Hippowdon and Skarmory. Suicune enjoys the bloody executions of Zapdos and Celebi too.
Bold
252 HP / 252 Defense / 4 Special Defense
Surf
Rest
Sleep Talk
Calm Mind
He doesn't lure or trap much but he sure can **** up the opponents team. With Stealth Rocks, Sandstrom and just a bit of residual damage Gyarados dies. Technically Celebi and Zapdos are not counters since I can Rest off the damage, but its generally safer to **** them up with TTar or Lucario earlier in the game. Trick users also screw with Suicune. Luckily Trick is death against Tyranitar. When you are given a Tricked Choice item you continue Tricking. So **** you Trickers. Explosion is annoying but its usually easy to see it coming from mile away. Stopping Suicune is rediculously hard. Too bad theres no way to stick Toxic Spikes here, or that would work perfect alongside Suicune.
Jolly
252 HP / 252 Speed / 4 Defense
Earthquake
Taunt
Stealth Rocks
Roost
I'm not a huge fan, but Gliscor is. Oh ho ho. Almost funny jokes aside, Taunt Gliscor is what lets Tyranitar swiftly rampage through the more sneaky Pursuit targets like Rotom or Blissey. Yache Berry lets me stay in on Mixape and survive a random other Ice attack at critical moments.
Modest
252 Special Attack / 252 Speed / 4 HP
Surf
Thunderbolt
Ice Beam
Trick
Being Pursuit weak isn't such a big deal when you look at what Pursuit would do even if Starmie was pure Water. Better yet, Starmie 2HKOs some Tyranitar and most Scizor with Surf so.. **** them. Revenge killer, even though I normally hate them. Stops Infernape, Gyarados and Salamence cold. Helps against virtually all frail sweepers and can Trick bulky things like opposing Suicune and pissy Celebi that managed to get around Tyranitar.
OH, I never posted it here, but here is my Shuca Lucario set. Just to show how ****ing strong it can be. Copy-pasted from where I wrote it on Marriland.
Adamant
196 HP / 252 Attack / 60 Speed
Swords Dance
Close Combat
Extremespeed
Crunch / Stone Edge / Ice Punch
Let me explain the concept behind this set. In todays metagame everything is built around outrunning Lucario. If it can outrun Lucario, and conceivably tangle with the metal jackal it probably will run enough speed to do so. Things slower then Lucario such as defensive Suicune, Scizor and Steel-trapping Magnezone do not even hit Lucario's minimum speed due to how pointless it is to sacrifice bulk. In other words, 252 Speed Lucario wastes a lot of energy outspeeding things that don't exist. This set runs 60 speed to outrun 88 speed Rotom. You may drop all the speed if you'd like, since you aren't missing out on anything. The idea behind this bulky Lucario is to survive its counters hits long enough to overwhelm them with Swords Dances. Swords Dance as they switch out, SD again as the counter fails to OHKO, then viciously retaliate. +4 Lucario with no item hits with about 125% the power of a +2 Life Orb Lucario. Here are some calculations! (min / max (average))
(If I write "OHKO" it means 100% minimum. All ground attacks assume Shuca Berry and the opponent switching in as you Swords Dance.)
Jolly
+4 Extremespeed - 55.65% - 65.54% (60.17%)
+2 Ice Punch - OHKO
*Gliscor remains a counter assuming you lack Ice Punch. But with Ice Punch you always win.
Timid 80 SA
+4 Extremespeed - 76.04% - 89.58% (82.29%)
*With Stealth Rocks down Zapdos is guarenteed a OHKO. Run Sandstorm to make sure Leftovers don't ruin this.
Impish
+4 Close Combat - 87.38% - 103.10% (94.52%)
+2 Ice Punch - 48.57% - 57.62% (52.86%)
*.. what the f*** is up with this. Does Hippowdon even KNOW he's being hit with a +2 super effective hit and NOT being 2HKOed? All the same, +4 Close Combat does heavy damage. Should it be damaged at all it risks being KOed.
Adamant CB
+2 Close Combat - 110.76% - 130.23% (119.77%)
*Survive its Bullet Punch and wreck it. Should you have previously taken an Earthquake (from Gliscor or Hippo), you will also survive this Bullet Punch too.
Spinner
Modest Scarfmie's Surf - 57.58% - 68.18% (62.73%)
Modest Specsmie's Surf - 86.67% - 102.12% (93.94%)
+2 Extremespeed (vs Spinner) - 84.46% - 99.66% (91.55%)
+4 Extremespeed (vs Spinner) - 126.01% - 148.99% (136.82%)
*Specsmie's Surf can't OHKO on average. Should you know its set beforehand, you should be able to wreck it with little threat to yourself.
(+0) LO DD
Mixmence Flamethrower - OHKO..
DD Mence Flamethrower - 80.00% - 94.55% (86.67%)
-1 Ice Punch - 77.34% - 91.84% (83.38%)
-1 Stone Edge - 51.36% - 61.03% (55.59%)
+1 Stone Edge - OHKO
+3 Extremespeed - 77.34% - 91.24% (83.69%)
*You are playing a dangerous game against mixmence. If it Flamethrowers you die. However, should it do anything else (even Brick Break) you will live to pull off a second Swords Dance and OHKO (you DO have Stealth Rocks down right?)
LO
LO Gyarados Waterfall - 73.94% - 87.27% (80.00%)
-1 Stone Edge - 51.96% - 61.63% (56.19%)
+1 Stone Edge - OHKO
+3 Extremespeed - 78.25% - 92.15% (84.59%)
*In other words, Gyarados will lose even if you lack Stone Edge. "Crodos" will not be able to land a 2HKO as you Swords Dance in its face. Only bulkydos has a chance, and Stone Edge will end its dreams.
Timid Scarf
+0 Close Combat - OHKO lol
*f*** it up. Only Timid Specs Magnezone with max speed can win against you. It will obviously never switch in.
+2 Close Combat - 73.02% - 86.14% (78.96%)
+4 Close Combat - OHKO
*Kill it with plenty of health left over.
+2 Close Combat - OHKO (even bulky Rest/Talk)
*Obviously, don't let it hit you.
+1 Suicune Surf - 56.67% - 67.27% (61.82%)
LO Suicune Surf - 63.94% - 75.45% (69.09%)
+2 Close Combat - 61.88% - 73.02% (67.08%)
+4 Close Combat - 92.82% - 109.41% (100.50%)
+2 Close Combat (vs LO) - 90.35% - 106.43% (97.66%)
*Generally, you will rip it apart. Defensive Suicune is setup bait as you easily reach +6. Offensive is more dangerous, but you can still carve into it with a +2 Close Combat.
Jolly LO
+2 Extremespeed - 77.13% - 90.78% (83.28%)
*Stealth Rocks and Life Orb means Infernape dies.
Adamant
+0 Close Combat - OHKO
+2 Extremespeed - 56.79% - 67.04% (61.50%)
+4 Extremespeed - 85.04% - 100.28% (92.24%)
*CB Mamowsine will OHKO, and LO Mamoswine will OHKO 66% of the time. Is still not bad odds when you consider it will never switch in.
Bold
Bold Cresselia Psychic - 30.91% - 36.67% (33.64%)
+2 Crunch - 48.65% - 57.66% (52.70%)
+4 Crunch - 72.97% - 86.04% (78.83%)
+6 Crunch - 96.85% - 114.41% (104.95%)
*A testimate to Cresselia's amazing durability when a +6 super effective move can not always OHKO. However, should Stealth Rocks or Sandstorm be active Cresselia is in great danger of a swift 2HKO. Thunder Wave is a ******* of a move, but Extremespeed can help to negate that.
+2 Crunch - 76.97% - 90.79% (82.89%)
+4 Crunch - OHKO
*You beat every form barring Heat Form. Its important to note that you do indeed outpace most of them, so should they take minimal damage (Pursuit!) it is an easy KO. Unless its scarfed, of course.
+2 Crunch - 68.03% - 80.27% ( 73.47%)
+4 Crunch - OHKO
*Easy KO as long as it doesn't Will-O-Wisp you. Earthquake 3HKOs back on average, which is amazing considering this is a Lucario sponging.. Earthquakes.
Thats all the useful calculations that come to the top of my head. While you can no longer outspeed Timid Heatran, it will obviously never switch in on you. Even then, should it Earth Power you will survive and OHKO.
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