Hoopa Unbound w/ Assault Vest
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
EVs(Zen Headbutt): 252 Atk / 252 Spe / 4 Def
Hyperspace Fury
Psychic / Zen Headbutt
Gunk Shot
Fire Punch
Nature: Hasty / Jolly
This is meant to be an all offensive Hoopa. I use Fire a Punch for a most likely switch in of Scizor. Hyperspace Fury and Psychic are my stab attacks. However I have mixed feelings on whether to use it over Zen Headbutt since it causes flinch. Also, I want to avoid Dark Pulse since many Pokémon of mine already carry it. Gunk Shot obviously for fairies. I have a cleric/Scout Pokémon so no need for Drain Punch. I need someone's opinion on this set, also what IVs should I focus on and do my EVs fit the set?
Lopunny with Lopunnite
Limber abillity
Max attack EV Rest goes to Speed
Jolly Nature
Return
High Jump kick
Ice punch or Power up Punch
Attract
Im kind of new at this competitive pokemon thing, but I will try anyway. Return just seems like a good move, high jump kick seems good too. The punch moves I found looking up movesets, and I just like attract. This pokemon will be my mega evolver and I want to center my team around it.
This Rayquaza is unsalvageable, especially when you don't know its IVs. You don't want a Modest nature when you're going mixed.Mega Rayquaza @ Assault Vest
Ability: Delta Stream
EVs: not sure, i don't have much knowledge about EV's but i use Super Training
Nature: Modest
- Dragon Pulse
- Dragon Ascent
- ???
- ???
I decided i want a shiny Rayquaza. So i went on the GTS, found a shiny lv.85 Rayquaza and traded my shiny Arceus for it. Never used and liked shiny Arceus so i was glad i got something nice like shiny Rayquaza in return. Then i discovered it has Modest nature. I know that isn't bad but Adamant or Jolly would be better. I cannot change the nature so i wanted to make this dragon work the best it can. Dragon Ascent is obvious. Dragon Pulse maybe not, but it has max PP and i don't like wasting that little gift. So my question is: what other moves should i teach it? And what other possible changes would you suggest? Thanks in advance...
This Rayquaza is unsalvageable, especially when you don't know its IVs. You don't want a Modest nature when you're going mixed.
Mega Rayquaza @ Assault Vest
Ability: Delta Stream
EVs: not sure, i don't have much knowledge about EV's but i use Super Training
Nature: Modest
- Dragon Pulse
- Dragon Ascent
- ???
- ???
I decided i want a shiny Rayquaza. So i went on the GTS, found a shiny lv.85 Rayquaza and traded my shiny Arceus for it. Never used and liked shiny Arceus so i was glad i got something nice like shiny Rayquaza in return. Then i discovered it has Modest nature. I know that isn't bad but Adamant or Jolly would be better. I cannot change the nature so i wanted to make this dragon work the best it can. Dragon Ascent is obvious. Dragon Pulse maybe not, but it has max PP and i don't like wasting that little gift. So my question is: what other moves should i teach it? And what other possible changes would you suggest? Thanks in advance...
Not really sure if this belongs here seeing as Mega Ray is banned from all forms of competitive play except for VGC (and AG which isn't really a tier). On the other hand I'm not even sure if the 6th gen IGRMT even exists anymore, I can't find it for the life of me. The Rayquaza you've got is pretty much unusable though. Modest isn't really a good nature (I guess you could run some sort of gimmicky Specs set, but... Why?) and it most likely has poor IVs.
If you really want to use Mega Ray (AKA Jesus Crutch Dragon) I'd just stick with the standard Sword's Dance set. I don't really see much of a reason to use anything else when it 2HKO's literally the entire game after a Sword's Dance, with max/max Skarmory losing 55-65% from +2 Dragon Ascent. Although you'll probably get a lot of (well deserved) hate for using Mega Ray in the first place.
Click Mega Evolve To Automatically Win
Rayquaza @ Life Orb / Lum Berry
Jolly - Air Lock ---> Delta Stream
252 Speed, 252 Attack, 4 Defence
-Sword's Dance
-Dragon Ascent
-Earthquake
-Extremespeed / Dragon Dance
Is this a good selection of moves for a Trevenant?
Horn Leech
Shadow Force
Earthquake
Protect
In case your wondering, this is going to be a Sitrus Berry-Harvest combo Trevenant.
Also I am not sure on this but would Pain Split be a good move on a Trevenant? just curious in case I ever want to make a more defensive Trevenant.
I'm not sure how effective CB Trevenant is, it's just not a Pokemon I have much experience with.
Earthquake is more something Choice Band Trevenant carries, there's not much point on a Harvest set. I'd put Will-O-Wisp on there instead, or you could use Leech Seed + Substitute. I've never used it but I understand Trevenant pulls off a decent SubSeed set. Alternatively you could drop Protect for Wood Hammer and slap a Choice Band on it. I'm not sure how effective CB Trevenant is, it's just not a Pokemon I have much experience with.
thanks for the advice you two I got a pretty good idea what I want to see on my Trevenant now.I can attest to that.
In general, Trevenant's not very effective. Being slow and having mediocre bulk is a pretty poor combination, and although its attack stat isn't bad, base 110 definitely isn't what it used to be, so it's eclipsed by a lot of things.
In tiered context, Trevenant is bottom of the barrel RU. It's extremely niche. The problem with Harvest is that it doesn't work if your Berry is Knocked Off, and as luck would have it, Trevenant is weak to Knock Off, so it's very easily crippled in that respect. Plus, defensive sets face competition from Gourgeist-Super since it has massively superior physical bulk and reliable recovery in the form of Synthesis. Choice Band sets help differentiate it, but even those aren't great. You'd be going for Wood Hammer / Shadow Claw / Earthquake / Filler (Normally Rest for Rest-Natural Cure shenanigans or Horn Leech for a weaker STAB with recovery instead of recoil).
I used this set by accident once, but it worked really well, i just can't figure out a good last move:
Gardevoir @ metronome
Ability: synchronise
Nature: timid
Ev: 252 sp. attack, 252 speed, 4 hp
- Psychic
- Moon blast
- heal pulse
-
The main use of gardevoir was to purely to heal. I used it in double battles mainly, with xerneas or mewtwo. It was a swap for a quick heal, and then leave so that she didn't take any damage.(or at least not to much) i also had some offensive moves in moon blast and psychic, but that was only a last minute choice, as I didn't want to use it offensively. However, becouse people didn't see it as to much of a threat, it could actually deal some damage, and by spamming the same move, some players saw it as even less of a threat. As it is ignored most of the time, some people realise it runs heal pulse when nearly taking down one of my powerfull pokemon. I just need a last move to complete the set. Having a lot of speed, the most common mistake is that people think it holds choice scarf. With the somewhat lesser players at least...