Meh, can I just omit EVs in my posts? All my EV spreads are mediocre >.>
I always get 'em wrong.
By the way, the following Pokemon are courtesy of Random.org
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• Sunflora @ Leftovers/WiseGlasses
• Early Bird
• Modest
• 252 SpA/252 HP/6 Spe
- Petal Dance
- Leech Seed
- Giga Drain/Sludge Bomb
- Hidden Power [Rock]
Sunflora is crap, perhaps the crappiest fully-evolved Pokemon ever. Its Base Stats are so pathetic, it's not even laughable (Ok, well it is, if you're
that kind of person). Movepool is shallow, abilities suck, outclassed by practically every Grass-Type out there.
Early Bird because Chlorophyll (Sunlight) sucks for most Grass types. Modest because Speed is un-salvageable. EV spread tries to make something out of its SpA, and dumps the rest in HP since Speed is too low to make anything out of.
Petal Dance is one of the best Grass moves out there, thank God Sunflora gets it. Leech Seed for healing, and because its movepool is THAT shallow. Giga Drain for more healing, or Sludge Bomb for some...coverage, which also helps against things that are neutral to Grass. HP Rock is great coverage for Sunflora, taking out Fire, Ice, Flying, and Bug-Types. If you're dedicated enough to use a Sunflora, you should be dedicated enough to go for an HP Rock.
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• Noctowl @ Leftovers/WiseGlasses
• Tinted Lens
• Modest
• 252 SpA/252 Spe/6 HP
- Air Slash
- Uproar/HP Ground
- Shadow Ball
- Roost
Noctowl is pretty cool. It gets a nice DW ability, and some nice moves. Base Stats are meh, but what can we do. To be honest, I'm not sure why it's not Psychic-Flying, as opposed to Normal-Flying. Tinted Lens is an awesome ability, don't even think about the others. Modest for a little more hitting power. EV spread is standard attacker.
Air Slash gets STAB. Shadow Ball > Psychic because Air Slash already covers Fighting Types. Uproar gets STAB, but locks you in. HP Ground gets coverage on Electric and Rock Types, as well as annoying Steels. I'm not sure between these two. Uproar seems like such a crappy STAB, and HP Ground gets such nice coverage. Roost for healing.
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• Meganium @ Leftovers/WiseGlasses
• Overgrow
• Mild
• 252 Atk/252 SpA/6 Spe
- Petal Dance
- Earthquake
- Dragon Tail/Return
- Hidden Power [Rock]/AncientPower (Egg)
Meganium is an O.K Grass Type. It gets a nice movepool, and the ability is not complete trash. The spread is a little more geared towards defense, but it still has decent (80+) Atk/SpA. It makes a good Mixed Attacker. Overgrow because Lead Guard (Sunlight) is crap. Mild because its going Mixed. EV Spread for Mix'd.
Petal Dance is the coolest Grass Type move around. Earthquake hits Fires, as well as being a bad-*** move in general. Dragon Tail phazes things that it can't take, but Return gets good neutral coverage (See Serperior). HP Rock is a Grass Type's best friend, hitting Flying, Bug, and Ice, and getting a Ground-Rock coverage with EQ. Ancient Power is for all the lazy asses out there, love you all!
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• Golem @ Leftovers/Soft Sand/Hard Stone/Rock Incease
• Rock Head
• Adamant
• 252 Atk/ 128 HP/ 128 SpDef
- Rock Slide
- Earthquake
- Explosion
- Double Edge
Golem's biggest issue is the typing. Ground-Rock gets a x4 Weakness to Grass and Water types, not to mention x2 from Ice, Fighting, Ground...AND Steel Types. Yes, that's bad. Not to mention 45 Base Speed makes it hard to hit before you get hit. IMO, Rock Polish is not worth it, because of all the weaknesses. Rock Head compliments Double Edge. Adamant because Speed is un-salvageable. EV Spread tries to make it more bulky.
Rock Slide and Earthquake get great coverage and both get STAB, which is a nice compensation for the crappy typing. Explosion for when you want to stick it to the man by quitting before he fires you. Double Edge for some neutral coverage, now without the guilt of recoil!
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Altaria is the underdog of all Dragon Types. It has the lowest BST of all Dragon Types, iirc. Even worse than maybe Druddigun (I honestly can't be bothered spelling that things name right). Typing gives it an annoying x4 Ice weakness. It's still a good Poke, it looks cool too, but its outclassed by most other Dragon Types. Natural Cure is an awesome ability.
• Altaria @ Leftovers/Wiseglasses/LifeOrb
• Natural Cure
• Modest
• 252 SpA/252 Spe/6 HP
- Dragon Pulse
- Ice Beam
- Flamethrower
- Roost
Special Set. Modest for offense. EVs for Sp. Attacking. Dragon Pulse is an awesome STAB. Ice Beam and Flamethrower for some coverage. Roost to heal off damage.
• Altaria @ Leftovers
• Natural Cure
• Adamant
• 252 Atk/252 Spe/6 HP
- Dragon Dance
- Earthquake
- Dragon Claw
- Aerial Ace
Physical Set. Adamant for offense. EVs for Ph. Attacking. Dragon Dance is a great set-up move. Earthquake gets some coverage, and is a great move in general. Dragon Claw is your main STAB. Aerial Ace gets some more STAB.
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• Dugtrio @ Choice Band
• Arena Trap/Sand Veil-Sand Force (SandStorm)
• Adamant
• 252 Atk/128 HP/ 128 Spe
- Earthquake
- Rock Slide
- Night Slash/Shadow Claw
- Return
I actually like Dugtrio. Venusaur+Dugtrio=Unbeatable back in 3Gen Kanto. Anyways, his speed is killer, but it comes at the price of bulkiness. Abilities are useless, but what can we do. Arena Trap helps keep stuff in, so higher-IQ opponents don't switch out. The others are only good on SS teams. Now, my ideal Dugtrio should be able to hit hard, maybe tank a hit, and KO. So Adamant for offense. EVs sacrifice some speed for bulkiness.
Earthquake for obvious STAB. Rock Slide for QuakeSlide combo. Night Slash/Shadow Claw get identical supereffective coverage, so pick whichever. Return for some neutral hits. I don't know, is Hone Claws an option over Return?
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• Froslass @ Choice Specs
• Cursed Body/Snow Cloak (Hail)
• Modest
• 252 SpA/128 Spe/128 HP
- Ice Beam
- Thunderbolt
- Shadow Ball
- HP [Fighting]
Froslass is cool. She's got a unique typing which eliminates the Fighting weakness. She's also got a good movepool and a nice DW ability. Cursed Body is a weird little ability, but can come in real handy in a pinch. Modest for offense. EV spread uses Froslass' already high speed to invest a little in bulk.
Ice Beam is one hell of a STAB. Thunderbolt gives the cool BoltBeam coverage combo. Shadow Ball is your other STAB. HP Fighting hits Rocks and Steels.
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• Kingdra @ WiseGlasses/Leftovers
• Sniper
• Timid
• 252 SpA/252 Spe/6 HP
- Surf
- Dragon Pulse
- Ice Beam
- HP [Electric]
Kingdra is a special Dragon. The Water/Dragon typing gives it neutral resistance to Ice, which is nice (No, I don't like rhyming). Sniper is an O.K ability. It's a shame that Kingdra doesn't get good physical moves, when it has access to Dragon Dance. It gets Outrage, Waterfall, and Return. You CAN go DD with those moves, but, I don't know, I just like the special set better. Timid for more speed, EV spread focuses on sweeping.
Surf is a great water STAB. Dragon Pulse is your Dragon STAB. Ice Beam+HP Electric gets good coverage for a makeshift BoltBeam.
IMO Kingdra can be a very good Rain Dance set-up, plus it benefits with Swift Swim. If going Rain Dance, give it Damp Rock, Swift Swim ability, Modest Nature, 252 SpA/252 HP/6 Spe, and Rain Dance over HP Electric.
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• Vileplume @ Leftovers
• Effect Spore
• Modest
• 252 SpA/252 HP/6 Def
- Petal Dance
- Sludge Bomb
- Sleep Powder
- HP [Rock]
Vileplume is an average Grass/Poison Type. What am I suppose to say. SpA is good, bulk is good, speed is lacking. Chlorophyll helps this, but Fire attacks will just hurt more, so go with effect spore. IMO, 50 Speed isn't salvageable, so Modest and that EV spread are good.
Petal Dance is an amazing Grass STAB. Sludge Bomb hits things that resist Petal Dance and HP Rock. Sleep Powder buys you some time to hit. But I've been thinking...How does Toxic+Venom Shock over SP and Sludge Bomb sound? Is it feasible? Vileplume is kind of...bulky...so....
Anyways, HP [Rock] hits Fire, Flying, and Ice Types.
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I never did like Swalot. Poison Types have STABs with little coverage, and are weak to that nasty Earthquake, not to mention Psychic attacks. His abilities are crap (the only half-semi-kinda-decent one is Liquid Ooze), his speed is mediocre, offensive stats are below average. He's a little bulky, which he can use for a little gimmicky sort of thing, but that's it. He's really forgettable...
• Swalot @ Black Sludge/Leftovers
• Liquid Ooze
• Modest
• 252 SpA/252 HP/6 Def
- Toxic
- Venom Shock
- Ice Beam
- Shadow Ball
Special attack Swalot. Speed is too low to make anything out of, so Modest it is. EV spread trades Speed for Bulk. Toxic+Venom Shock Combo for big STAB hits and damage-over-time. Ice Beam hurts Ground Types, Shadow Ball hurts Psychics.
• Swalot @ Black Sludge/Leftovers
• Liquid Ooze
• Relaxed
• 252 HP/128 Def/128 SpD
- Toxic
- Venom Shock
- Stockpile
- Swallow? Explosion?
Some sort of gimmick Swalot. Toxic poisons for damage. Venom Shock for even more damage. Stockpile to make you bulkier and therefore a better Toxic Stall. Now I'm not too sure about Swallow. Is throwing away your stockpiles worth the healing? Maybe Explosion for when you need to say good-bye...I'm not sure, it's just an idea.
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• Swellow @ Leftovers
• Scrappy/Guts
• Adamant
• 252 Atk/128 Spe/128 HP
- Brave Bird
- Return
- U-Turn
- Pursuit/Steel Wing/Roost
Swellow is one of the good Flying/Normals out there. With amazing Speed, good Attack, and a nice movepool, you can really make something out of it. It gets two good abilities. Scrappy lets it hit Ghost types with Return, making it a fairly useful ability. Guts also has its merits, however. Adamant nature for more offense. EV spread tries to give up a little speed for more bulk, something Swellow needs (Similar to Dugtrio, really).
Brave Bird is an amazing STAB. Return is also a great STAB. U-Turn helps you switch out of things Swellow can't take on. Pursuits hits Psychics and Ghosts hard, but you can also take Steel Wing for Rock Types, or Roost for some much-needed healing.
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• Armaldo @ Leftovers
• Battle Armor
• Naive
• 252 HP/ 128 Atk/ 128 SpD
- Curse
- Stone Edge
- Earthquake
- X-Scissors
Armaldo's stats just scream "Curse! Curse!". And thankfully, he's got it. Naive for some SpDef bulkiness. EV Spread maxes HP for bulkiness, and invests a little in Attack for offense, and SpDef for bulkiness. Curse boosts Attack and Defense to new heights. Stone Edge gets STAB, and gets great coverage with Earthquake. X-Scissors is Armaldo's other STAB.