... what is this? I like Johto not for the nostalgia. I like Johto for the lack of over-all suckyness. Especially in the new generation. Before people could stand up for sinnoh because of the graphics, but now that Johto's matched that, there's no comparison. Sinnoh is an attempt at being made amazing that failed. They sat there trying to make it modern and great, while weighing it down with an over-done storyline that is way too complicated to be in a pokemon game, where the objective isn't to be character driven game, it's supposed to be action driven with a slight story to move things along. Instead, they incorperated a bunch of super underpowered gyms, uncreative pokemon, and some chick named Cynthia, who's really just some know-it-all wannabe furry who sits there trying to look better than you... till you go beat the crap out of her underpowered E4 team. Then you're left with 1 extra route and some lame battle island thigy (as far as D/P go, never bothered getting Plat.) Johto is at least interesting, with a few slightly challenging gyms, and a story driven by small, easy to get events, instead of by some mediocre space freaks who run around doing nothing. So, really, when you mock plot sequences like teaming up with lance, well, at least it gives you something to do, instead of climbing up some ridiculously long mountain, then going through it, only to fight some easy weirdos and catch one of the game's... what is it, like 14 legendaries? (once again, rediculous...) Anyhoo, there are still arguments to be made for Sinnoh, but I feel that those for Johto easily counteract/beat down all of those claims. Not making a bad game any better~