Dias
Fenrir
*Note that this is a mature/R-rated RPG.
In the lower realms known as The Six Concentric Hells, a sextet of demon kings has reigned since the dawn of time and will continue to hold their cruel dominions forevermore. Their rule is not uncontested, however, and wars are commonplace, almost never-ending. Infernal monarchs are cast out and slain, bled into the pages of history and burned into ash so fine not even memory can keep them. Still, there are always six. A short time ago, the greatest of these six was the Grand Duke Azerchondreandus, whose power had grown so great that it drew the squabbling attentions of the other five demon lords. Azerchondreandus’s armies had grown limitless, his minions spawned at rates unprecedented in demonic history. His soul bounty was harvested from endless planes, giving him access to unthinkable power. His majesty and might was culminated into a fortress unlike the Six Hells had ever seen. Miles tall, the Spire of Azordecai towered above everything in any of the Concentrics. The entire structure, composed of pure soul energy solidified through unimaginable pressure and heat into Azerchondreandus’s own creation of soulsteel, pulsed with his own power, an extension of himself, a material figment of his existence. The Spire held many powers of its own, manipulations of Azerchondreandus’s abilities, and it soon became regarded as the true demon king though it was still subservient to Azerchondreandus’s will. The Spire was seen as the true threat, and indeed due to Azerchondreandus’s increased paranoia and subsequent tendency to hold himself within his grand keep, destroying it was the only way to destroy its creator.
In response to Azerchondreandus’s acquisition of apparently limitless power, the remaining five demon kings ceased their own wars and allied with one another, an act never before seen in the lower realms. All of the demon lords brought their armies to Azerchondreandus’s Concentric and the most catastrophic war ever seen in the realms was waged. Azerchondreandus’s hordes were endless, led by capable generals and armed with soulsteel weapons spawned from the Spire itself. The other five demon kings fought valiantly, gaining some small advantage by actually being present on the battlefield, making them the strongest beings fighting directly in the chaos. Azerchondreandus hid in the labyrinthine monolith that was his own extension, his fear and paranoia having bested him. He did, however, channel his power through the tower to deliver devastation to his enemies. Infernal magic exploded from its walls and animate weapons defended the structure. The battle roared for four hundred years in infernal time before any signs of slowing were evident. Azerchondreandus’s power was thinning his enemies and two of the rival demon kings had already been slain. It was in this four hundredth year of battle that the strongest of the remaining demon kings, Ireskarrane, took ultimate control of the remaining forces. He ordered all demons to attack the tower en masse and pay no attention to enemies. The mass of fiends charged, plowing through all who stood in their path, enemies caught completely off guard by the sudden suicidal tactic. Soon after, the tower was nearly covered in a swarm of demons who savaged the tower with weapon and spell alike. Defending demons amassed around them, striking them down. In the confusion, Ireskarrane retrieved the corpses of the two dead demon kings and began a ritual to end the battle once and for all. He assigned each of the dead demons to one of the living, and they channeled almost all of their soul energy into the corpses, returning them to life for a fraction of a second. During that infinitesimal moment of time, Ireskarrane killed them under the dictations of the ritual and imbibed all of their power, effectively making him as strong as Azerchondreandus. The power granted by this forbidden ritual would last only for a few moments and it would then consume Ireskarrane. And so he began his final actions. He charged the Spire and lesser demons were simply blown away by the sheer radiation of his power. He blasted a hole in the tower and entered, located Azerchondreandus by sensing his power, and fought him. In all of his years hiding in safety, Azerchondreandus’s direct combat prowess had waned. Ireskarrane slew him and was destroyed by the energy which he had assimilated.
Azerchondreandus fell and the entire Spire began to shake with such magnitude that the entire Concentric trembled. As it began to fall apart, its creator and source slain, the mass amount of soul energy began pulling in all of the soulsteel into a nucleic core, effectively an implosion. Many demons were sucked into the core as well and disintegrated into it, their soul energy feeding the unstoppable reaction. The remaining two demon lords escaped the scene and were the only kings to survive the battle. After hours of chaotic implosion, all was quiet. The grand core of soul energy hovered in the first Concentric, crackling with all of its unbridled power. This silence lasted only a moment, however, as the reaction became unable to sustain itself and exploded. The very condensed center of countless measurements of energy erupted in the grandest display ever witnessed in any realm. The other five Concentrics felt the wrath of the explosion and shook violently for days, even through their separation of space and time. All of the fragments of soulsteel which had hovered around the central core were propelled at speeds unthinkable, so fast that they literally carved through the planar fabric. These fragments crossed the planar boundaries and entered other realms. The Mortal realm.
Unknowing humans came into contact with these fragments. The energy required to rip through planar fabric was so immense that the fragments were dramatically slowed and automatically honed in on new sources of soul energy, and when they crossed over into the Mortal realm, they found their hosts in human beings. With speeds akin to bullets from a gun, these fragments embedded themselves in human bodies. The initial entries were very painful, but after a few seconds all sense of pain were gone. The fragments, known now as soul shards, formed symbiotic links with their new hosts. These shards were imbued with condensed traces of demonic energy from both the assimilation of demonic forces during the implosion and from Azerchondreandus’s own self. And so these shards corrupted their new hosts and gave them inhuman abilities, tastes of demonic power and magic. That was fifty years ago in human time. The shards made the world a much more dangerous place.
Those attacked by the soul shards were first seen as victims of some sort of government testing until they were revealed to be everywhere in the world. There was no concentration of them, no logical dispersion. Within a year, these shard-embedded humans became fully known to the public and countermeasures began to rise up against them. Many of the subjects were corrupted mentally by the shards, demonic influence changing their personalities. They became more aggressive and selfish, hateful and evil. They were soon regarded wholly as murderous and criminal anomalies. Their power, however, allowed them to entertain their new whims. Many of the subjects became killers and criminals, for pleasure or for gain. Some were brutish mongrels who rampaged through cities, others viciously intelligent and criminal masterminds. Some even had their identities completely erased and taken over by particularly strong soul shards that still contained demonic personas.
As time progressed and the soul shards were powered by the soul energy of their hosts, they in turn granted more powers to them. Superhuman strength and speed, mind control, manipulation and creation of matter, demonic vestiges, and other features began to manifest themselves within the subjects. Still, their origin was a mystery. It was not until certain cults around the world came into contact with the soul shards did an answer come. Human cultists who were marked with a soul shard, or those who otherwise came across one, found that their ever-failing attempts to tap into their dark mortal desires and conspire with demons finally worked. Through their blasphemy, the solution was understood, as demons conjured from the Six Concentrics explained the great war and its aftermath. From then on, those marked with soul shards became known as Helltouched. And as their powers grew, humanity stood little chance. Governments and economies collapsed quickly as these demonic spawn determined the outcome of wars and destroyed political infrastructure.
Humans responded, though, with their famous adaptability. Scientists and weapons experts worked on new ways to combat this threat, and one cooperative organization rose from the fragments of old governments to focus on directly dealing with the Helltouched. Known as the Security of Earth’s Races Against Planar Hostility, or SERAPH, the organization became the world’s international governmental force and converted any remaining world military into the organization’s own forces, known as Angels. Trained and outfitted with new combat technology, they were deployed with the goals of protecting humanity and destroying the Helltouched menace. A task that persists to this day.
It is the year 2083 and the world has embraced a dystopic identity. Though blessed with numerous new technologies, most of the human race live low lives in the shells of once-great cities. Nearly all populated areas are police states under jurisdiction of SERAPH and its Angels, which is an ever growing group. It has been fifty years since the outbreak of the Helltouched and there is no end in sight. Studies estimate that the Helltouched number in the millions but still represent a very small percentage of the human race, which totals now at about four billion. Still, with each Helltouched wielding such powers, numbers become much less important. The Angels are numerous and well trained and ever-growing, but they still have been unable to put any noticeable dent in the Helltouched population.
The Helltouched themselves have responded to the human counteractions by forming organizations of their own. Mostly these groups are loose tribes that fight together, but larger-scale intelligent, self-sustaining organizations do exist. Many Helltouched, cursed with the aggression and in-fighting tendencies of demons, fight one another on sight, but that is not always the case. It is commonly known that two Helltouched can either make the deadliest of enemies or the strongest of allies. Indeed, allied groups of Helltouched, though prone to fighting other groups, pose a nigh-indomitable threat to SERAPH and the rest of mankind. There are some Helltouched, however, that fight for humanity. It is uncommon but not unheard of for particularly strong-willed humans to remain in control of their identity and personalities and still gain the powers of the soul shard. These beings are accepted into humanity but often distrusted and scrutinized until they prove themselves.
Helltouched that are bested by SERAPH are taken to their world headquarters on Iceland for disposal or study. Crystals become dormant when the host is dead and can be removed and destroyed. If the host is alive, however, crystals are nearly impossible to separate and are virtually indestructible. Studies have recently began to see the effects the soul shards have on reproduction. Unlike real demons, Helltouched retain much of their human anatomy and are generally capable of procreation. Whether offspring will exhibit traits of the Helltouched parent is yet to be determined. It is known, though, that because of a Helltouched’s greatly increased lifespan, they are capable of reproducing well beyond the age of regular humans.
And still, humanity must always worry about itself, ever its own enemy. SERAPH protects the race, but it does its fair share of harm. Widely spread are the tales of sycophantic and profane experimentation deep within the headquarters of mankind’s protectors. Furthermore, hard times bring about hard relations, and even with the ever present menace of the Helltouched, humans fight and kill and steal from one another. The world is in chaos, and regardless of a soul shard, there is a demon in the heart of every man.
___
There you have it. I think I explained everything fully enough to elicit understanding of the world and how things work but if there are any questions, feel free to ask. I may have gone a tad overboard on the back story but I felt that it was needed and, well, I admittedly got a bit carried away. In the RPG you may play either a human or a Helltouched. Generally human characters will be a part of SERAPH or independent hunter-type characters (unless you really want to play your average city-dwelling humdrum Joe somebody, in which case I will not stop you). As a Helltouched you can be independent, part of an organization, or a member of SERAPH fighting against your cursed kind.
As stated in the plot, Helltouched are humans who have come in contact with a broken fragment of a destroyed demon kings fortress. These shards embedded themselves into millions of humans when they tore into the Mortal realm and are essentially a part of the person. They have a symbiotic relationship with the host and feed off of the host’s life and soul energy while in turn converting some of that energy into inhuman powers which the host can utilize. Some soul shards did not find their way to human hosts, however. Some are lost, buried into mountainsides or into the ocean floor, or even beneath the earth’s crust. Humans that come across the shards can be implanted with them, but this is uncommon, and most (95%) of the Helltouched are products of the initial ‘shard storm.’ However, some animals were implanted with shards as well, when the shards could find no human host. Due to animals’ lack of sentience and true free will, they are merely stronger versions of their kind, unable to manifest any powers but are tougher and more aggressive than other examples of their species. This is just to keep in mind for encounters and such during the game.
Let’s see…Anything else? Ah yes, Helltouched may exhibit demonic appearance in slight forms, though none of them look wholly infernal. They may have slight skin pigmentation, claw-like hands, a forked tongue, a tail, or horns, but as they are only imbued with trace amounts of demonic power, nothing too over the top. If you wish to have wings, it will take up the spot of your passive power (see below in the sign up form).
Also, as for the world, human population is still concentrated in major cities of today (London, Tokyo, New York, Paris, et cetera), though these cities are generally shells of their former selves. Most small towns are abandoned or populated by Helltouched. Cities are police states run by SERAPH and their Angel forces, and humans generally a low-living people prone to vice and such. I would class this RPG in the cyberpunk genre so if you are familiar with it, you know what I mean.
Sign Up Sheet: I do my best to briefly explain the fields to make things easier. Still, as said, any questions, please ask. I will accept only well-thought out and developed forms without an abundance of spelling and grammatical mistakes. Once again, this is a mature RPG for mature roleplayers and will include violence, profanity, and other suggestive themes, and as per the rules, evading the swear filter will be allowed.
Name:
Gender:
Age: Helltouched have enhanced life spans. As the shard storm occurred fifty years before the time of the game, you could have been any age. Helltouched stop physically aging at about 25 (or physically age no further if they were corrupted beyond that age). Most helltouched are at least 55. Humans I’d ask be at least 16, as that is the age that cadets are allowed into the Angels.
Species: Human or Helltouched. You cannot play an actual demon, but if you wish, you may play a human whose identity has been usurped by a demonic persona existent in a soul shard. This is a rare occurrence but not unheard of. In this case you will have a more demonic name and personality and most of the demon’s memories, but will not be any more powerful than any other Helltouched (though you might be more familiar with the powers and therefore know how to use them more efficiently).
Nationality: Speaks for itself. Though political and geographical boundaries as we know them are changed in this game, general nationality features (accents, appearance, et cetera), still persist. Helltouched may be corrupted mentally and/or physically, but they were human once.
Description: I expect detail. Provide a picture if you wish, but do not think that it will serve as a replacement for a well-thought out description entry.
Personality: Though influenced by demonic tendencies, Helltouched are still mostly human and therefore can have a wide range of emotions. They do tend to be more aggressive and selfish and willing to cause harm, however.
History: As a Helltouched, your history begins before the shard storm. Summarize your life up to that point, your event of contact with a soul shard, and your life post-corruption. Most human characters would have been born after the shard storm, so remember that you are growing up in a dystopic world with fallen governments, high technology, low-life quality, danger, et cetera.
Organization (If Applicable): SERAPH, a Helltouched tribe, a human hunting group, et cetera. You do not have to be a part of an organization.
Equipment: Your gear. You can use ancient weapons or modern ones (that is, swords and axes to guns and such), but I will ask that no laser-weapon technology be used.
Other: Anything else you need to mention.
Additional Fields for Helltouched
Powers: Helltouched have the ability to manifest powers, which can occur as passive traits, such as superhuman strength and endurance, or activated abilities, such as creating fire or summoning a swam of insects. I will allow players to create their powers, but I will eye them very carefully and will tell anyone who makes anything too powerful to change them. New powers will be available as the RPG progresses. At this point, I will limit Helltouched characters to two activated powers and one passive power. Keep in mind that using activated powers consumes energy and excessive utilization can result in fatigue and even unconsciousness. Passive powers have no detrimental effect and are always active.
Location of Shard: This is mainly a character customization feature… where on your body is your soul shard located? Generally, they are visible and partially protruding out of the body, and range from grape-size to fist-size. If you wish, you may have your soul shard be completely within your body. Otherwise, state where it is. Many Helltouched have pride in their shards and decorate the flesh around the protruding fragment with tattoos and such.
Required Field for All Characters
Sample: Include a sample RPG post featuring your character. This can be a daily event (out on the hunt, working for your organization, terrorizing humanity, whatever), or, for Helltouched, can be the event in which you bonded with your soul shard. Either way, don’t brush this off, it is an important field that will go a long way into your acceptance or rejection for this RPG. Also, don’t work hard on a sample post to get in and then slack off with your game posts. I generally look for experienced roleplayers for my RPGs and if you do not think you have what it takes, do not waste your time or mine.
I will reserve spots for people I know will make good. If I have never played with you before, I probably will not save a spot for you. If rejected, I will allow one chance to amend the character. After the second chance, rejection is rejection.
Sins of the Flesh
In the lower realms known as The Six Concentric Hells, a sextet of demon kings has reigned since the dawn of time and will continue to hold their cruel dominions forevermore. Their rule is not uncontested, however, and wars are commonplace, almost never-ending. Infernal monarchs are cast out and slain, bled into the pages of history and burned into ash so fine not even memory can keep them. Still, there are always six. A short time ago, the greatest of these six was the Grand Duke Azerchondreandus, whose power had grown so great that it drew the squabbling attentions of the other five demon lords. Azerchondreandus’s armies had grown limitless, his minions spawned at rates unprecedented in demonic history. His soul bounty was harvested from endless planes, giving him access to unthinkable power. His majesty and might was culminated into a fortress unlike the Six Hells had ever seen. Miles tall, the Spire of Azordecai towered above everything in any of the Concentrics. The entire structure, composed of pure soul energy solidified through unimaginable pressure and heat into Azerchondreandus’s own creation of soulsteel, pulsed with his own power, an extension of himself, a material figment of his existence. The Spire held many powers of its own, manipulations of Azerchondreandus’s abilities, and it soon became regarded as the true demon king though it was still subservient to Azerchondreandus’s will. The Spire was seen as the true threat, and indeed due to Azerchondreandus’s increased paranoia and subsequent tendency to hold himself within his grand keep, destroying it was the only way to destroy its creator.
In response to Azerchondreandus’s acquisition of apparently limitless power, the remaining five demon kings ceased their own wars and allied with one another, an act never before seen in the lower realms. All of the demon lords brought their armies to Azerchondreandus’s Concentric and the most catastrophic war ever seen in the realms was waged. Azerchondreandus’s hordes were endless, led by capable generals and armed with soulsteel weapons spawned from the Spire itself. The other five demon kings fought valiantly, gaining some small advantage by actually being present on the battlefield, making them the strongest beings fighting directly in the chaos. Azerchondreandus hid in the labyrinthine monolith that was his own extension, his fear and paranoia having bested him. He did, however, channel his power through the tower to deliver devastation to his enemies. Infernal magic exploded from its walls and animate weapons defended the structure. The battle roared for four hundred years in infernal time before any signs of slowing were evident. Azerchondreandus’s power was thinning his enemies and two of the rival demon kings had already been slain. It was in this four hundredth year of battle that the strongest of the remaining demon kings, Ireskarrane, took ultimate control of the remaining forces. He ordered all demons to attack the tower en masse and pay no attention to enemies. The mass of fiends charged, plowing through all who stood in their path, enemies caught completely off guard by the sudden suicidal tactic. Soon after, the tower was nearly covered in a swarm of demons who savaged the tower with weapon and spell alike. Defending demons amassed around them, striking them down. In the confusion, Ireskarrane retrieved the corpses of the two dead demon kings and began a ritual to end the battle once and for all. He assigned each of the dead demons to one of the living, and they channeled almost all of their soul energy into the corpses, returning them to life for a fraction of a second. During that infinitesimal moment of time, Ireskarrane killed them under the dictations of the ritual and imbibed all of their power, effectively making him as strong as Azerchondreandus. The power granted by this forbidden ritual would last only for a few moments and it would then consume Ireskarrane. And so he began his final actions. He charged the Spire and lesser demons were simply blown away by the sheer radiation of his power. He blasted a hole in the tower and entered, located Azerchondreandus by sensing his power, and fought him. In all of his years hiding in safety, Azerchondreandus’s direct combat prowess had waned. Ireskarrane slew him and was destroyed by the energy which he had assimilated.
Azerchondreandus fell and the entire Spire began to shake with such magnitude that the entire Concentric trembled. As it began to fall apart, its creator and source slain, the mass amount of soul energy began pulling in all of the soulsteel into a nucleic core, effectively an implosion. Many demons were sucked into the core as well and disintegrated into it, their soul energy feeding the unstoppable reaction. The remaining two demon lords escaped the scene and were the only kings to survive the battle. After hours of chaotic implosion, all was quiet. The grand core of soul energy hovered in the first Concentric, crackling with all of its unbridled power. This silence lasted only a moment, however, as the reaction became unable to sustain itself and exploded. The very condensed center of countless measurements of energy erupted in the grandest display ever witnessed in any realm. The other five Concentrics felt the wrath of the explosion and shook violently for days, even through their separation of space and time. All of the fragments of soulsteel which had hovered around the central core were propelled at speeds unthinkable, so fast that they literally carved through the planar fabric. These fragments crossed the planar boundaries and entered other realms. The Mortal realm.
Unknowing humans came into contact with these fragments. The energy required to rip through planar fabric was so immense that the fragments were dramatically slowed and automatically honed in on new sources of soul energy, and when they crossed over into the Mortal realm, they found their hosts in human beings. With speeds akin to bullets from a gun, these fragments embedded themselves in human bodies. The initial entries were very painful, but after a few seconds all sense of pain were gone. The fragments, known now as soul shards, formed symbiotic links with their new hosts. These shards were imbued with condensed traces of demonic energy from both the assimilation of demonic forces during the implosion and from Azerchondreandus’s own self. And so these shards corrupted their new hosts and gave them inhuman abilities, tastes of demonic power and magic. That was fifty years ago in human time. The shards made the world a much more dangerous place.
Those attacked by the soul shards were first seen as victims of some sort of government testing until they were revealed to be everywhere in the world. There was no concentration of them, no logical dispersion. Within a year, these shard-embedded humans became fully known to the public and countermeasures began to rise up against them. Many of the subjects were corrupted mentally by the shards, demonic influence changing their personalities. They became more aggressive and selfish, hateful and evil. They were soon regarded wholly as murderous and criminal anomalies. Their power, however, allowed them to entertain their new whims. Many of the subjects became killers and criminals, for pleasure or for gain. Some were brutish mongrels who rampaged through cities, others viciously intelligent and criminal masterminds. Some even had their identities completely erased and taken over by particularly strong soul shards that still contained demonic personas.
As time progressed and the soul shards were powered by the soul energy of their hosts, they in turn granted more powers to them. Superhuman strength and speed, mind control, manipulation and creation of matter, demonic vestiges, and other features began to manifest themselves within the subjects. Still, their origin was a mystery. It was not until certain cults around the world came into contact with the soul shards did an answer come. Human cultists who were marked with a soul shard, or those who otherwise came across one, found that their ever-failing attempts to tap into their dark mortal desires and conspire with demons finally worked. Through their blasphemy, the solution was understood, as demons conjured from the Six Concentrics explained the great war and its aftermath. From then on, those marked with soul shards became known as Helltouched. And as their powers grew, humanity stood little chance. Governments and economies collapsed quickly as these demonic spawn determined the outcome of wars and destroyed political infrastructure.
Humans responded, though, with their famous adaptability. Scientists and weapons experts worked on new ways to combat this threat, and one cooperative organization rose from the fragments of old governments to focus on directly dealing with the Helltouched. Known as the Security of Earth’s Races Against Planar Hostility, or SERAPH, the organization became the world’s international governmental force and converted any remaining world military into the organization’s own forces, known as Angels. Trained and outfitted with new combat technology, they were deployed with the goals of protecting humanity and destroying the Helltouched menace. A task that persists to this day.
It is the year 2083 and the world has embraced a dystopic identity. Though blessed with numerous new technologies, most of the human race live low lives in the shells of once-great cities. Nearly all populated areas are police states under jurisdiction of SERAPH and its Angels, which is an ever growing group. It has been fifty years since the outbreak of the Helltouched and there is no end in sight. Studies estimate that the Helltouched number in the millions but still represent a very small percentage of the human race, which totals now at about four billion. Still, with each Helltouched wielding such powers, numbers become much less important. The Angels are numerous and well trained and ever-growing, but they still have been unable to put any noticeable dent in the Helltouched population.
The Helltouched themselves have responded to the human counteractions by forming organizations of their own. Mostly these groups are loose tribes that fight together, but larger-scale intelligent, self-sustaining organizations do exist. Many Helltouched, cursed with the aggression and in-fighting tendencies of demons, fight one another on sight, but that is not always the case. It is commonly known that two Helltouched can either make the deadliest of enemies or the strongest of allies. Indeed, allied groups of Helltouched, though prone to fighting other groups, pose a nigh-indomitable threat to SERAPH and the rest of mankind. There are some Helltouched, however, that fight for humanity. It is uncommon but not unheard of for particularly strong-willed humans to remain in control of their identity and personalities and still gain the powers of the soul shard. These beings are accepted into humanity but often distrusted and scrutinized until they prove themselves.
Helltouched that are bested by SERAPH are taken to their world headquarters on Iceland for disposal or study. Crystals become dormant when the host is dead and can be removed and destroyed. If the host is alive, however, crystals are nearly impossible to separate and are virtually indestructible. Studies have recently began to see the effects the soul shards have on reproduction. Unlike real demons, Helltouched retain much of their human anatomy and are generally capable of procreation. Whether offspring will exhibit traits of the Helltouched parent is yet to be determined. It is known, though, that because of a Helltouched’s greatly increased lifespan, they are capable of reproducing well beyond the age of regular humans.
And still, humanity must always worry about itself, ever its own enemy. SERAPH protects the race, but it does its fair share of harm. Widely spread are the tales of sycophantic and profane experimentation deep within the headquarters of mankind’s protectors. Furthermore, hard times bring about hard relations, and even with the ever present menace of the Helltouched, humans fight and kill and steal from one another. The world is in chaos, and regardless of a soul shard, there is a demon in the heart of every man.
___
There you have it. I think I explained everything fully enough to elicit understanding of the world and how things work but if there are any questions, feel free to ask. I may have gone a tad overboard on the back story but I felt that it was needed and, well, I admittedly got a bit carried away. In the RPG you may play either a human or a Helltouched. Generally human characters will be a part of SERAPH or independent hunter-type characters (unless you really want to play your average city-dwelling humdrum Joe somebody, in which case I will not stop you). As a Helltouched you can be independent, part of an organization, or a member of SERAPH fighting against your cursed kind.
As stated in the plot, Helltouched are humans who have come in contact with a broken fragment of a destroyed demon kings fortress. These shards embedded themselves into millions of humans when they tore into the Mortal realm and are essentially a part of the person. They have a symbiotic relationship with the host and feed off of the host’s life and soul energy while in turn converting some of that energy into inhuman powers which the host can utilize. Some soul shards did not find their way to human hosts, however. Some are lost, buried into mountainsides or into the ocean floor, or even beneath the earth’s crust. Humans that come across the shards can be implanted with them, but this is uncommon, and most (95%) of the Helltouched are products of the initial ‘shard storm.’ However, some animals were implanted with shards as well, when the shards could find no human host. Due to animals’ lack of sentience and true free will, they are merely stronger versions of their kind, unable to manifest any powers but are tougher and more aggressive than other examples of their species. This is just to keep in mind for encounters and such during the game.
Let’s see…Anything else? Ah yes, Helltouched may exhibit demonic appearance in slight forms, though none of them look wholly infernal. They may have slight skin pigmentation, claw-like hands, a forked tongue, a tail, or horns, but as they are only imbued with trace amounts of demonic power, nothing too over the top. If you wish to have wings, it will take up the spot of your passive power (see below in the sign up form).
Also, as for the world, human population is still concentrated in major cities of today (London, Tokyo, New York, Paris, et cetera), though these cities are generally shells of their former selves. Most small towns are abandoned or populated by Helltouched. Cities are police states run by SERAPH and their Angel forces, and humans generally a low-living people prone to vice and such. I would class this RPG in the cyberpunk genre so if you are familiar with it, you know what I mean.
Sign Up Sheet: I do my best to briefly explain the fields to make things easier. Still, as said, any questions, please ask. I will accept only well-thought out and developed forms without an abundance of spelling and grammatical mistakes. Once again, this is a mature RPG for mature roleplayers and will include violence, profanity, and other suggestive themes, and as per the rules, evading the swear filter will be allowed.
Name:
Gender:
Age: Helltouched have enhanced life spans. As the shard storm occurred fifty years before the time of the game, you could have been any age. Helltouched stop physically aging at about 25 (or physically age no further if they were corrupted beyond that age). Most helltouched are at least 55. Humans I’d ask be at least 16, as that is the age that cadets are allowed into the Angels.
Species: Human or Helltouched. You cannot play an actual demon, but if you wish, you may play a human whose identity has been usurped by a demonic persona existent in a soul shard. This is a rare occurrence but not unheard of. In this case you will have a more demonic name and personality and most of the demon’s memories, but will not be any more powerful than any other Helltouched (though you might be more familiar with the powers and therefore know how to use them more efficiently).
Nationality: Speaks for itself. Though political and geographical boundaries as we know them are changed in this game, general nationality features (accents, appearance, et cetera), still persist. Helltouched may be corrupted mentally and/or physically, but they were human once.
Description: I expect detail. Provide a picture if you wish, but do not think that it will serve as a replacement for a well-thought out description entry.
Personality: Though influenced by demonic tendencies, Helltouched are still mostly human and therefore can have a wide range of emotions. They do tend to be more aggressive and selfish and willing to cause harm, however.
History: As a Helltouched, your history begins before the shard storm. Summarize your life up to that point, your event of contact with a soul shard, and your life post-corruption. Most human characters would have been born after the shard storm, so remember that you are growing up in a dystopic world with fallen governments, high technology, low-life quality, danger, et cetera.
Organization (If Applicable): SERAPH, a Helltouched tribe, a human hunting group, et cetera. You do not have to be a part of an organization.
Equipment: Your gear. You can use ancient weapons or modern ones (that is, swords and axes to guns and such), but I will ask that no laser-weapon technology be used.
Other: Anything else you need to mention.
Additional Fields for Helltouched
Powers: Helltouched have the ability to manifest powers, which can occur as passive traits, such as superhuman strength and endurance, or activated abilities, such as creating fire or summoning a swam of insects. I will allow players to create their powers, but I will eye them very carefully and will tell anyone who makes anything too powerful to change them. New powers will be available as the RPG progresses. At this point, I will limit Helltouched characters to two activated powers and one passive power. Keep in mind that using activated powers consumes energy and excessive utilization can result in fatigue and even unconsciousness. Passive powers have no detrimental effect and are always active.
Location of Shard: This is mainly a character customization feature… where on your body is your soul shard located? Generally, they are visible and partially protruding out of the body, and range from grape-size to fist-size. If you wish, you may have your soul shard be completely within your body. Otherwise, state where it is. Many Helltouched have pride in their shards and decorate the flesh around the protruding fragment with tattoos and such.
Required Field for All Characters
Sample: Include a sample RPG post featuring your character. This can be a daily event (out on the hunt, working for your organization, terrorizing humanity, whatever), or, for Helltouched, can be the event in which you bonded with your soul shard. Either way, don’t brush this off, it is an important field that will go a long way into your acceptance or rejection for this RPG. Also, don’t work hard on a sample post to get in and then slack off with your game posts. I generally look for experienced roleplayers for my RPGs and if you do not think you have what it takes, do not waste your time or mine.
I will reserve spots for people I know will make good. If I have never played with you before, I probably will not save a spot for you. If rejected, I will allow one chance to amend the character. After the second chance, rejection is rejection.
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