Yes, just another Double Battle Team. My first at that. The pokemon of this team are meant to abuse each other, then to kill the opponent. Changes in Purple, Additions in Blue, Deletions in Red
I started with a variation of the Saza/Jelly combo, but dark weakness was too great......
So i added terrakion, who covers the big hole in my core's defenses. Now for a trappsetter, and a spinner
Forretress is an epic spinner and Jellicent can switch in on fire attacks, but most of my team has healing troubles....
Evo-Chansey is a beast, and with heal bell, wish, AND helping hand; i had to use it.
i know what you're thinking, Charizard? Why him when so many better candidates are out there. Two Words-"Beat Up" With that, i could abuse justified without any work on Terrakion's part(except for taking the hits)
Charizard really wasn't pulling his weight, and was OHKO'd before Beat Up was used, so Weavile took that slot. It's fast, but not as bulky, but can still pull his weight on this team
Terrakion's defenses were in the way of the beat up combo, so Cobalion's defenses were crucial
~The Finished Result~
Cobalion @ Life Orb
Trait: Justified
EVs: 4 HP/ 252 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Close Combat
- Iron Head
- Stone Edge
- X-Scissor
Cobalion, offensively a beast (especially with Justified abuse). Defensively, even better. Being a Physical Sweeper, Life Orb is for power, but he needs good Physical Bulk to survive moves life Earthquake. After a Beat Up, he can OHKO anything that doesn't resist it.
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Beat Up
- Ice Shard
- Night Slash
- Brick Break
Weavile is a sexy beast. Beat Up for Terrakion and Subs, Ice Shard for priority, Night Slash for STAB, and Brick Break for nice coverage. Pretty Self Explanitory, really
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Helping Hand
- Wish
- Heal Bell
- Seismic Toss
My cleric. Helping Hand is for a partner attack boost, Wish and Heal Bell for support, and Seismic Toss to attack, if threatened to. Bad defenses made up for with eviolite.
Forretress (M) @ Red Card
Trait: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
The Ability is a free focus sash! Red Card is for fire types like the stupid moth. A trap setter, spinner, and if forced to, it will blow the opponent up(with jellicent of course)
Latios (M) @ Yache Berry
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Psyshock
A Special Sweeper. Surf is for coverage, and for Jellicent. HP fire takes on pesky ice types. Phsyshock is for opposing special walls, Draco Meteor is EPIC STAB.
Jellicent (M) @ Water Gem
Trait: Water Absorb
EVs: 252 Def / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Recover
- Scald
- Shadow Ball
My bulky jellyfish. Blizzard is for grass types, Pain split is to keep healthy, burns are always nice with scald, and Shadow Ball is nice STAB.
My Doubles Team. Please rate. It as a so-so record or 20Wins to 10Defeats. Justified+Beat Up does NOT work more often than not. I have been left with only chansey before, so Seismic Toss is a must have.
This is my first doubles team. Please, any criticism(the good kind) is appreciated
Test my team on PO!
So i added terrakion, who covers the big hole in my core's defenses. Now for a trappsetter, and a spinner
Forretress is an epic spinner and Jellicent can switch in on fire attacks, but most of my team has healing troubles....
Evo-Chansey is a beast, and with heal bell, wish, AND helping hand; i had to use it.
i know what you're thinking, Charizard? Why him when so many better candidates are out there. Two Words-"Beat Up" With that, i could abuse justified without any work on Terrakion's part(except for taking the hits)
Charizard really wasn't pulling his weight, and was OHKO'd before Beat Up was used, so Weavile took that slot. It's fast, but not as bulky, but can still pull his weight on this team
Terrakion's defenses were in the way of the beat up combo, so Cobalion's defenses were crucial
~The Finished Result~
Cobalion @ Life Orb
Trait: Justified
EVs: 4 HP/ 252 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Close Combat
- Iron Head
- Stone Edge
- X-Scissor
Cobalion, offensively a beast (especially with Justified abuse). Defensively, even better. Being a Physical Sweeper, Life Orb is for power, but he needs good Physical Bulk to survive moves life Earthquake. After a Beat Up, he can OHKO anything that doesn't resist it.
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Beat Up
- Ice Shard
- Night Slash
- Brick Break
Weavile is a sexy beast. Beat Up for Terrakion and Subs, Ice Shard for priority, Night Slash for STAB, and Brick Break for nice coverage. Pretty Self Explanitory, really
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Helping Hand
- Wish
- Heal Bell
- Seismic Toss
My cleric. Helping Hand is for a partner attack boost, Wish and Heal Bell for support, and Seismic Toss to attack, if threatened to. Bad defenses made up for with eviolite.
Forretress (M) @ Red Card
Trait: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
The Ability is a free focus sash! Red Card is for fire types like the stupid moth. A trap setter, spinner, and if forced to, it will blow the opponent up(with jellicent of course)
Latios (M) @ Yache Berry
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Psyshock
A Special Sweeper. Surf is for coverage, and for Jellicent. HP fire takes on pesky ice types. Phsyshock is for opposing special walls, Draco Meteor is EPIC STAB.
Jellicent (M) @ Water Gem
Trait: Water Absorb
EVs: 252 Def / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Recover
- Scald
- Shadow Ball
My bulky jellyfish. Blizzard is for grass types, Pain split is to keep healthy, burns are always nice with scald, and Shadow Ball is nice STAB.
My Doubles Team. Please rate. It as a so-so record or 20Wins to 10Defeats. Justified+Beat Up does NOT work more often than not. I have been left with only chansey before, so Seismic Toss is a must have.
This is my first doubles team. Please, any criticism(the good kind) is appreciated
Test my team on PO!
Cobalion @ Life Orb
Trait: Justified
EVs: 252 Atk / 164 Def / 92 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Stone Edge
- Iron Head
- X-Scissor
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Beat Up
- Ice Shard
- Night Slash
- Brick Break
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Jellicent (M) @ Wise Glasses
Trait: Water Absorb
EVs: 252 Def / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Shadow Ball
- Recover
- Water Spout
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Helping Hand
- Wish
- Heal Bell
- Seismic Toss
Forretress (M) @ Red Card
Trait: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
Trait: Justified
EVs: 252 Atk / 164 Def / 92 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Stone Edge
- Iron Head
- X-Scissor
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Beat Up
- Ice Shard
- Night Slash
- Brick Break
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Jellicent (M) @ Wise Glasses
Trait: Water Absorb
EVs: 252 Def / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Shadow Ball
- Recover
- Water Spout
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Helping Hand
- Wish
- Heal Bell
- Seismic Toss
Forretress (M) @ Red Card
Trait: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
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