Accourding to Wikipedia, the maximum usable space that the GBA could handle was 32 megabytes. And for contrast, the N64 carts were typically 32 megabytes in size, with the largest carts hitting 64 meg.
The DS cards max out at ~125 meg, meaning they are roughly four times the size of the largest possible GBA games.
So, my question is, just what exactly is Diamond/Pearl doing with all this extra space, if anything? Except for some pseudo-3D overland maps, it doesn't appear to have any visual upgrads over the GBA generation of games at all. Only minor upgrades to sprites, but its nowhere near four times better.
So, there's the question. With Diamond and Pearl being only a minor technical advancement over the previous generation, what is it using the rest of the vast space on the card for, or is it wasting that space?
The overworld map is still just a glorified tiled table, the pokemon are still static sprites, and everything else. I haven't seen anything but the almost-3D overworld that even looks like its not running on a GBA.
So, why the wasted space? Why was it even done in the old format when the new hardware is more than capable of running the game in full 3D? These cards are capable of holding both Perfect Dark and Zelda: Ocarina of Time at the same time, and if Metroid Hunters and FFIII are any indication, more than capable of running them. So why, with all this space and hardware power, are we still getting a game that looks like its on the last generation of handheld?
The DS cards max out at ~125 meg, meaning they are roughly four times the size of the largest possible GBA games.
So, my question is, just what exactly is Diamond/Pearl doing with all this extra space, if anything? Except for some pseudo-3D overland maps, it doesn't appear to have any visual upgrads over the GBA generation of games at all. Only minor upgrades to sprites, but its nowhere near four times better.
So, there's the question. With Diamond and Pearl being only a minor technical advancement over the previous generation, what is it using the rest of the vast space on the card for, or is it wasting that space?
The overworld map is still just a glorified tiled table, the pokemon are still static sprites, and everything else. I haven't seen anything but the almost-3D overworld that even looks like its not running on a GBA.
So, why the wasted space? Why was it even done in the old format when the new hardware is more than capable of running the game in full 3D? These cards are capable of holding both Perfect Dark and Zelda: Ocarina of Time at the same time, and if Metroid Hunters and FFIII are any indication, more than capable of running them. So why, with all this space and hardware power, are we still getting a game that looks like its on the last generation of handheld?