Tamer Zack
SPP forgotten member
Credits goes to GONDORA for this and these are some of the monsters that will be in Enemy of Justice.
EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom of the deck. This effect can only be activate once per turn.
Rare
EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 3 monsters in your Graveyard with [D-Hero] in its name. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy as result of battle, the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total attack strength of all monsters with [D-Hero] in its name outside of this card.
Ultra/Ultimate Rare
EOJ-JP014
Lightning Gear - Hiramekuu
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed Summon, or Special Summon.
EOJ-JP015
Lightning Gear - Sakuraka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at End Phase.
Rare
EOJ-JP016
Lightning Gear - Gouryuu
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength exceed that defense strength, do battle damages to opponent equal to the difference.
EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Beating Aos] leaves field.
EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Raging Eria] leaves field.
EOJ-JP028
Flaring Hiita
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Flaring Hiita] leaves field.
EOJ-JP029
Gusting Wynn
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Gusting Wynn] leaves field.
EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle.
Ultra/Ultimate Rare
EOJ-JP034
E-Hero Sailorman
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you don't have set Magic/Trap card, this card can attack opponent directly.
EOJ-JP041
O - Over Soul
Magic - Normal
Choose a Normal monster with [E-Hero] in its name from your Graveyard, special summon it to the field.
EOJ-JP042
Hero Flash!!
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly.
EOJ-JP053
D-Time
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck.
EOJ-JP054
D-Shield
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result of battle.
EOJ-JP032 [E-Hero Phoenix Guy]
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle.
EOJ-JP035 [E-Hero Wildwingman]
Earth/Warrior - Fusion/6/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field.
EOJ-JP036 [E-Hero Necroid Shaman]
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field.
EOJ-JP001 [D-Hero Devilguy]
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode.
EOJ-JP002 [D-Hero Diehardguy]
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn.
EOJ-JP004 [Cyber Phoenix]
Fire/Machine/4/1200/1600
When this card is in face-up attack mode on your field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck.
EOJ-JP008 [Cyber Giraffe]
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0.
EOJ-JP006 [Cyber Gymnatics]
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn.
EOJ-JP005 [Cyber Tutu ]
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength lower than this card's attack strength, this card can attack opponent directly.
Until more info come Get your Game On
EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom of the deck. This effect can only be activate once per turn.
Rare
EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 3 monsters in your Graveyard with [D-Hero] in its name. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy as result of battle, the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total attack strength of all monsters with [D-Hero] in its name outside of this card.
Ultra/Ultimate Rare
EOJ-JP014
Lightning Gear - Hiramekuu
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed Summon, or Special Summon.
EOJ-JP015
Lightning Gear - Sakuraka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at End Phase.
Rare
EOJ-JP016
Lightning Gear - Gouryuu
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength exceed that defense strength, do battle damages to opponent equal to the difference.
EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Beating Aos] leaves field.
EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Raging Eria] leaves field.
EOJ-JP028
Flaring Hiita
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Flaring Hiita] leaves field.
EOJ-JP029
Gusting Wynn
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Gusting Wynn] leaves field.
EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle.
Ultra/Ultimate Rare
EOJ-JP034
E-Hero Sailorman
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you don't have set Magic/Trap card, this card can attack opponent directly.
EOJ-JP041
O - Over Soul
Magic - Normal
Choose a Normal monster with [E-Hero] in its name from your Graveyard, special summon it to the field.
EOJ-JP042
Hero Flash!!
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly.
EOJ-JP053
D-Time
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck.
EOJ-JP054
D-Shield
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result of battle.
EOJ-JP032 [E-Hero Phoenix Guy]
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle.
EOJ-JP035 [E-Hero Wildwingman]
Earth/Warrior - Fusion/6/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field.
EOJ-JP036 [E-Hero Necroid Shaman]
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field.
EOJ-JP001 [D-Hero Devilguy]
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode.
EOJ-JP002 [D-Hero Diehardguy]
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn.
EOJ-JP004 [Cyber Phoenix]
Fire/Machine/4/1200/1600
When this card is in face-up attack mode on your field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck.
EOJ-JP008 [Cyber Giraffe]
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0.
EOJ-JP006 [Cyber Gymnatics]
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn.
EOJ-JP005 [Cyber Tutu ]
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength lower than this card's attack strength, this card can attack opponent directly.
Until more info come Get your Game On
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