Zora
perpetually tired
Okay, as much as I understand the importance of ingame, I am hearing a lot people saying they want a more stronger ingame. However, another thing is that it is often:
Your Pokemon (harder to train, add mantaining too)
The Gyms (Harder to complete)
Elite Four/Five (Same as above)
What do all these have in common (if you have seen how the first one is used)? In-game story mode. Story mode is what I will refer to as Gyms-E4. Now something to point out is Wi-Fi. MPH had a short/easy ingame mode, but look at Wi-Fi. It is what keeps the game interesting (assuming errors are absent). That aside, why is there little attention to what could make Wi-Fi harder, or what could make Multiplayer harder. More modes for example. All I see in regards to multiplayer is custimazation, but we want that for Single-Player too. And what happened to Battle Tower/Frontier. That will give us a challange.
Bottom Line: Should we not concern ourselves with the lack of challanges present in "story mode" but rather the challanges we want should be focused on Wi-Fi/Multiplayer and Battle Tower/Frontier?
Your Pokemon (harder to train, add mantaining too)
The Gyms (Harder to complete)
Elite Four/Five (Same as above)
What do all these have in common (if you have seen how the first one is used)? In-game story mode. Story mode is what I will refer to as Gyms-E4. Now something to point out is Wi-Fi. MPH had a short/easy ingame mode, but look at Wi-Fi. It is what keeps the game interesting (assuming errors are absent). That aside, why is there little attention to what could make Wi-Fi harder, or what could make Multiplayer harder. More modes for example. All I see in regards to multiplayer is custimazation, but we want that for Single-Player too. And what happened to Battle Tower/Frontier. That will give us a challange.
Bottom Line: Should we not concern ourselves with the lack of challanges present in "story mode" but rather the challanges we want should be focused on Wi-Fi/Multiplayer and Battle Tower/Frontier?