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Sonic the Hedgehog Discussion

Chris

Old Coot
The debug mode was never intended to be available to users, the creators used it in order to test different scenarios for game-breaking glitches and forgot to remove it.
Forgetting to remove it within each Genesis game?

Ha.

You're not very knowledgeable about old game codes, are you?
 

Dragonite19

Dragonite Fan
At least Sonic 1 had 3 acts to a stage.

And Labyrinth Zone, just to piss you off.

Also, and this is just my interpretation on it, but Sonic 1 appears "deader" compared to Sonic 2 and 3, possibly due to the darker color of the graphics. I really liked that nice tinge of color - it made it appear as if Eggman had some level of control over Earth over a long period of time. The Boss theme also reinforced that idea for me; it wasn't as jumpy as 2's and 3's boss theme, it was like "holy ****, that's the bad guy!" the Final Boss theme played that part well too.

It was sort of a more "darker" 2-D sonic game, if you can call a 2-D sonic game dark. It was significantly less vibrant. I think it was because there wasn't as much moving in the background to give the world more "life". For example in Sonic 2 you had flowers moving on the stage in the first world (what was it, green hill?), which gave it sort of a more "cheerfull" tone if you will.
 

Sonic Boom

@JohanSSB4 Twitter
It was sort of a more "darker" 2-D sonic game, if you can call a 2-D sonic game dark. It was significantly less vibrant. I think it was because there wasn't as much moving in the background to give the world more "life".

Not necessarily darker. Just...more focused on describing what the Sonic universe is like. It's the first game, it would have to make an impression that gamers who like plots in their games would keep coming back to the game. The same could be said about Super Mario Bros., in that Bowser turned the citizens of the kingdom into blocks and bricks using dark magic - a power that has never since been seen.

Having Sonic 1 in a darker color scheme, in my opinion, showed that the world was in the process of being fully mechanized by Eggman, until Sonic arrived and proved his worth as a hero. Now in Sonic 2 and 3, we recognize him as the hero, and expect that he will always be there to stop Eggman, possibly even faster than before. Hence the cheerier tone those games had. (or, for canonical purposes, Eggman had not begun to mechanize those parts of the Earth yet.)

(what was it, green hill?),

Emerald Hill. Best BGM ever.
 

Cobalt_Latios

Well-Known Member
Having Sonic 1 in a darker color scheme, in my opinion, showed that the world was in the process of being fully mechanized by Eggman, until Sonic arrived and proved his worth as a hero. Now in Sonic and 3, we recognize him as the hero, and expect that he will always be there to stop Eggman, possibly even faster than before. Hence the cheerier tone those games had.
For instance...

Marble Zone

then...

Chemical Plant Zone
[urlhttp://www.youtube.com/watch?v=nhHa7ph5GLg=]Aquatic Ruin Zone[/url]
Mystic Cave Zone

Just to contrast somewhat. Not the best examples... but that's my notion on them.

Emerald Hill. Best BGM ever.
Won't argue there. But I will justify that Chemical Plant Zone has more to it.

<C_L>
 

Sonic Boom

@JohanSSB4 Twitter
For instance...

Marble Zone

then...

Chemical Plant Zone
[urlhttp://www.youtube.com/watch?v=nhHa7ph5GLg=]Aquatic Ruin Zone[/url]
Mystic Cave Zone

Just to contrast somewhat. Not the best examples... but that's my notion on them.

You can see that the levels are brighter than Marble Zone, and have more upbeat music as well. Whether its because of the technological advances, or because Sonic Team chose a slightly different direction to take Sonic, or something else, it's interesting to me that Sonic 2 looks more cheerful in those stages where you'd expect it to be dark and mysterious.

The only place that makes me think of Sonic 1 in the game is Oil Ocean, similar to Scrap Brain in the background, the glaring sun provides a very cool touch, yet it's still particularly bright. Possibly the best wtf stage in the entire series.

A better comparison could probably Spring Yard Zone to Casino Night Zone, or
GHZ to Hill Top, though.

Won't argue there. But I will justify that Chemical Plant Zone has more to it.

Emerald Hill -> Special Stage -> Chemical Plant -> Hill Top -> Super Sonic -> Ending theme -> Sky Chase is my order, lol
 

Auraninja

Eh, ragazzo!
Somewhat out of the blue, but am I the only one here that enjoys Big's levels in SADX?

Maybe it's because you try to capture a frog, but I've found it fun to try to capture big fish before the frog. Only thing I didn't like about it was that you loose a life when missing a fish, but I guess you have to loose a life at some point.
 

Electivirus

Not really, no.
I just found his levels extremely tedious and the wonky controls certainly didn't help matters. It actually led to me hating Big himself, at least until The Dark Brotherhood rolled around and actually made him funny.
 

Sonic Boom

@JohanSSB4 Twitter
Big is the reason I have 119 emblems in SADX. Big is the reason I cannot play as Metal Sonic in Sonic's stages.

The 2000g fish does not exist in Twinkle Park!

Big is also the reason I have every single page BUT ONE revealed in the book in Secret Rings.

He's the last obstacle for me in some way or another.
 

Chris

Old Coot
While the debug mode certainly isn't found in certain games because it was "forgotten," its primary reason for existing most certainly isn't so that gamers can use it.
Wasn't implying it was. Was merely stating it's just something that was never really unintentionally left in.
 

Suave Squirtle

Well-Known Member
Wasn't implying it was. Was merely stating it's just something that was never really unintentionally left in.

Proof? The programmers could have very well thought that players wouldn't figure it out, especially since the debug code for Sonic 3 needs to be inserted far too quickly for it to be an easter egg and was probably leaked by one of the developers to the gaming community.
 

Chris

Old Coot
It's evident when EVERY main Genesis Sonic game had a debug code that could be accessed without the use of a cheat device. Not to mention, the codes for Sonic the Hedgehog 2 are based on dates.

Extra Continues - Sonic 2's US/European release date (w/o year)
Debug Mode - Sonic 2's US/European release (w/ year)
Level Select - Yuji Naka's birthday
 

Chris

Old Coot
It's evident when EVERY main Genesis Sonic game had a debug code that could be accessed without the use of a cheat device. Not to mention, the codes for Sonic the Hedgehog 2 are based on dates.

Extra Continues - Sonic 2's US/European release date (w/o year)
Debug Mode - Sonic 2's US/European release (w/ year)
Level Select - Yuji Naka's birthday
 

blaze boy

Aka SamuraiDon
Seem like the Sonic Classic Collection for the DS has been unveiled
LONDON & SAN FRANCISCO (XX November, 2009) — SEGA Europe Ltd and SEGA of America, Inc. today announced that, for the first time ever, the original games from legendary gaming icon, Sonic The Hedgehog™ will be coming to the Nintendo DS™ system early 2010. Sonic Classic Collection™ gathers together the first four Sonic The Hedgehog adventures – Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic The Hedgehog 3 and Sonic & Knuckles – introducing some of the most influential Sonic titles to a whole new generation of gamers exclusively for the DS.

Sonic Classic Collection allows fans both old and new to speed through the much loved zones of the four original Mega Drive adventures, in a bid to collect the chaos emeralds and save the world. Optimised to take full advantage of the Nintendo DS system, Sonic Classic Collection will feature a new save anywhere feature, a first in this original series, meaning that the games can be enjoyed anywhere, anytime! Gamers will also be given the chance to expand their knowledge with a wealth of extras including video and collectable pictures that are sure to be fan favourites.

“The phenomenal successes of the original Sonic games are the pillar of today’s Sonic brand recognition” commented Gary Knight, European Marketing Director SEGA Europe. “Sonic Classic Collection for DS will allow a new audience to enjoy a timeless collection of games, whilst older Sonic fans can revel in the nostalgia of playing their favourite Sonic titles. It’s a perfect amalgamation of heritage and new generation entertainment”

Sonic Classic Collection for the Nintendo DS™ system will hit stores in March 2010.

Anyone think of getting this I sure am.

Link:http://sonicstadium.org/news/sega-europe-officially-unveils-sonic-classic-collection
 

Suave Squirtle

Well-Known Member
It's evident when EVERY main Genesis Sonic game had a debug code that could be accessed without the use of a cheat device. Not to mention, the codes for Sonic the Hedgehog 2 are based on dates.

Extra Continues - Sonic 2's US/European release date (w/o year)
Debug Mode - Sonic 2's US/European release (w/ year)
Level Select - Yuji Naka's birthday

I actually never realized this, thanks for that interesting tidbit.

Ok, so I suppose it was intended, albeit oddly hidden, in each of those games.
 

MetaPheonixPal

Well-Known Member
Sonic Classic Collection, hmm? Perhaps I should get this instead of getting them off of VC


Then again.....

(Hmm Ds game = $35 + tax
Has 4 games that you can get
On VC they would cost 800 Wii points so 4* $8 = $32 which would be cheaper Hmm)
 

Cobalt_Latios

Well-Known Member
Simple matter of whether you feel portability is worth the extra $3 + tax.
So wait, is it only Sonic 1-3, + Knuckles, or are there any more titles besides those?

I dunno...

Unless they surprise us with at least 2 other unlockable Sonic games.

Then again, they only said "mega drive" titles, so that throws that thought out the window.

Meh, I'll still probably be getting it anyways. Besides, I'm curious to see what they'll do with the 2 screens.

<C_L>
 

Sonic Boom

@JohanSSB4 Twitter
It'll likely go the Sonic Rush route, and offer dual screen capabilities, as you weave up and down the stage, up and down the screens.

It'd also be pretty cool if they went KSSU, and provide 3D cutscenes when appropriate: Sonic 2's ending (something similar to this awesome rendition), When Sonic hitches a ride on Eggman's ship to reach the Death Egg in Sonic 2, Sonic 1's ending, Sonic running up Sky Sanctuary's tallest tower as it's crumbling to reach the Death Egg, both of Sonic and Knuckles's two endings, etc.

And hopefully they'll improve on the game so that Tails can actually beat Sonic 2.
 
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