AJ2000
Well-Known Member

Yes, I'm trying this again. SUs are currently: OPEN
Ages ago, stories and legends talk of power within humans that allowed them to harness power known as Magic. Granted as a boon from the creator of this world, it was intended to be used as a means to help one another, and become teachers, learners, and do good in the world. People created spellbooks and scriptures written with incantations and prayers to be used to learn new magic. People traded magic as a commodity, and it was a time of discovery. However, mankind of course abused this power and used it to wage war and dominate one another. The rape of this power led to mankind’s eventual punishment, completely cutting them off from ever using it again. And thus, led to an era of darkness and despair. An era without magical discovery. That is, for a while.
Later on, a man named Saint Jera and his team discovered that the magic previously instilled in humans was not gone forever after all. It was there, however, there was no real way of actually using the magic - not through normal and previously known methods anyways. Upon discovering this, and after years and years of experimentation, they finally found a way to utilize this magic that was “taken away”. Known as a ‘Driver’, it was a device that allowed the user to harness the magical power they held inside of them. However, it was very limited. Although the Driver allowed the user to tap into that reserve of power, there was no possible way to actually implement spells that were documented in books and parchments. Back to the drawing board, it had seemed that the journey for magical discovery had ended. That is, until one more major discovery was made. Although it was true that magical spells and incantations of yore could not be used with the driver, it was discovered that the incantations for these spells could actually be infused into objects that the driver itself could use, by harnessing the magical reserve inside humans. According to Saint Jera, he explained it as the magically infused objects being the ammo, and the Driver being the trigger by tapping into the magical reserve. Both of these components working together allowed the user to utilize magic, and thus no longer thought to be ‘extinct’.

Located in the Valley of Iore, Balleso is a rather large city where people of all sorts reside. The jobs here vary from labor and trades, to banks and religious workers.Generally speaking, the area one lives in and their job, often determines their social status. The city can be divided into these parts:
North Side: Where the wealthy families reside. This is where the families of the City Council live, and you are considered to upper-class if you reside here. Generally, money equals power, and many of the residents here exploit that fact.
West Side (The Scar): Complete opposite of the North side. This place is riddled with poor people and lower income families. Although this may not always be the case, generally speaking the people here struggle or simply don’t have the means to find another place to live. The city purposely pushes poorer people to this side of the city, and is often called the Scar, because it is a blemish. Many people don’t even include it as being part of the city.
East Side: A suburb of the city. Middle/average class people tend to live here, including those on the more upper side of the middle. Nothing notably special about living here.
Central District: It is here where the hub of the city is. Located here are numerous shops such as the butchery/meat shop, the city bank, the city tavern, clothing shops, the library, church, as well as other vendors. It is also here where city events often take place.
South Side: Essentially the same as the East side, middle class folk live here. The most notable thing in this part of the city, is that the train station is located here, that connects this city to the next. However, as of right now, it is not in running condition.
Outskirts: Out here is where the millers and miners and farmers work and sometimes live. Lots of open space, and pleasant place to reside. Beyond these parts lies the world outside Bellaso.
North Side: Where the wealthy families reside. This is where the families of the City Council live, and you are considered to upper-class if you reside here. Generally, money equals power, and many of the residents here exploit that fact.
West Side (The Scar): Complete opposite of the North side. This place is riddled with poor people and lower income families. Although this may not always be the case, generally speaking the people here struggle or simply don’t have the means to find another place to live. The city purposely pushes poorer people to this side of the city, and is often called the Scar, because it is a blemish. Many people don’t even include it as being part of the city.
East Side: A suburb of the city. Middle/average class people tend to live here, including those on the more upper side of the middle. Nothing notably special about living here.
Central District: It is here where the hub of the city is. Located here are numerous shops such as the butchery/meat shop, the city bank, the city tavern, clothing shops, the library, church, as well as other vendors. It is also here where city events often take place.
South Side: Essentially the same as the East side, middle class folk live here. The most notable thing in this part of the city, is that the train station is located here, that connects this city to the next. However, as of right now, it is not in running condition.
Outskirts: Out here is where the millers and miners and farmers work and sometimes live. Lots of open space, and pleasant place to reside. Beyond these parts lies the world outside Bellaso.
~
Politics is a dirty business. Many people in this city are hard-working, despite constantly being leeched by the higher-ups that run this place. Favouring themselves and their own agendas, the members of city council are as follows:
Mayor Francis: Francis is a bit naive, to say the least. Although some would say the man is not cut out to be mayor, he often leaves most of his work for his vice mayor. The man is known for doing what needs to be done, such as handing out punishments, announcements, etc and leaves little room for things that he could not be bothered with. Because of this, he will often either comply with complaints, or completely ignore them depending on how he feels.
Vice-Mayor Cornelius: Because Francis gives Cornelius most of the work, Cornelius can be considered to be the puppet master behind Francis. Often coaxing Francis into doing certain things, or giving suggestions, many rumours claim that Cornelius has his own agenda for the city.
Councilwoman Amelia: Amelia is in charge of city complaints and disputes. If there is a squabble between businesses, it usually her or her lackeys that are sent to solve the problem. She is also the judge of the city, and determines the fate of wrong doers. She is noted to be strict, but fair. Generally, if one has sound reasoning for her, then she can easily look past certain things.
Priest Jon: Priest Jon has a spot on the council because of his religious authority and history within the city. His role mainly lies within his religious teachings, and hold religious events where he sees fit. The Mayor built him a huge Church that many townspeople go to, and that is where Priest Jon spends most of his time. Priest Jon himself is a nice man. He tries to see good in people, and many people would consider him easy to take advantage of because of his nature. It is important to note, that he, along with his disciples are the only ones capable of crafting magic in the city, for a price of course.
Councilman Rossier: Rossier is the man in charge for dealing with money, the bank and tax work, including those with overdue payments. Despite his job, he is actually not a bad person and is generally understanding. However, the problem arises when Vice-Mayor Cornelius gets involved with his job. Because of Cornelius, Rossier is sometimes forced to take more than ideal measures against those with outstanding payments, utilizing hired muscle.
Councilman Steadler: Steadler is a man of honour, compassion, integrity and empathy. He is in charge of the city’s Peace Keeping force, which are essentially city guards. If a riot breaks out, or trouble arises where things need to settle down, then it is usually the Peace Keeping Force that patrols the cities that help the situations. Steadler himself looks out for the citizens, and at times even challenges the Mayor and Vice-Mayor’s decisions.
Mayor Francis: Francis is a bit naive, to say the least. Although some would say the man is not cut out to be mayor, he often leaves most of his work for his vice mayor. The man is known for doing what needs to be done, such as handing out punishments, announcements, etc and leaves little room for things that he could not be bothered with. Because of this, he will often either comply with complaints, or completely ignore them depending on how he feels.
Vice-Mayor Cornelius: Because Francis gives Cornelius most of the work, Cornelius can be considered to be the puppet master behind Francis. Often coaxing Francis into doing certain things, or giving suggestions, many rumours claim that Cornelius has his own agenda for the city.
Councilwoman Amelia: Amelia is in charge of city complaints and disputes. If there is a squabble between businesses, it usually her or her lackeys that are sent to solve the problem. She is also the judge of the city, and determines the fate of wrong doers. She is noted to be strict, but fair. Generally, if one has sound reasoning for her, then she can easily look past certain things.
Priest Jon: Priest Jon has a spot on the council because of his religious authority and history within the city. His role mainly lies within his religious teachings, and hold religious events where he sees fit. The Mayor built him a huge Church that many townspeople go to, and that is where Priest Jon spends most of his time. Priest Jon himself is a nice man. He tries to see good in people, and many people would consider him easy to take advantage of because of his nature. It is important to note, that he, along with his disciples are the only ones capable of crafting magic in the city, for a price of course.
Councilman Rossier: Rossier is the man in charge for dealing with money, the bank and tax work, including those with overdue payments. Despite his job, he is actually not a bad person and is generally understanding. However, the problem arises when Vice-Mayor Cornelius gets involved with his job. Because of Cornelius, Rossier is sometimes forced to take more than ideal measures against those with outstanding payments, utilizing hired muscle.
Councilman Steadler: Steadler is a man of honour, compassion, integrity and empathy. He is in charge of the city’s Peace Keeping force, which are essentially city guards. If a riot breaks out, or trouble arises where things need to settle down, then it is usually the Peace Keeping Force that patrols the cities that help the situations. Steadler himself looks out for the citizens, and at times even challenges the Mayor and Vice-Mayor’s decisions.

Technology wise, this role-play takes place in around 19th century for the most part. This means that certain technologies do exist, such as the aforementioned steam locomotive located at the south side of town. However, this only applies to the city of Bellaso as it is a fairly ‘modern’ and large city in this world. There are other towns in the role-play world that are not up to par, and considered more rustic and/or more fantasy like in the traditional sense. This section will be constantly updated with lore.

Drivers, Cylinders & Magic
(This may get complicated so bear with me)
(This may get complicated so bear with me)
As said before, Magic can only be accessed through the use of a Driver and the usage of something called a Cylinder. A driver is made from a specific material and is a device that is designed for the sole purpose of using magical spells. The standard driver form that most people are familiar with, is a typical revolver firearm. A Cylinder on the other hand, is a capsule of sorts that contains the crafted spell within it. A capsule is typically crafted through the usage of an incantation alongside a material item, or multiple items in some cases. The spell within the cylinder is cast once the driver interacts with the cylinder. In this case, the revolver driver is loaded with a cylinder round, which will be cast once the driver is shot (note: once a cylinder has been used, it will be gone. More must then be crafted). So for example, if a user loads an entire revolver driver with a standard fireball spell cylinder, the user will cycle through each fireball until its emptied. Although uncommon, it is possible to create drivers not in the form of a firearm. Same goes for cylinders, as in some cases, cylinders may not be cylinders at all although it is rare (For this role-play we will be sticking with firearm drivers however).
Magic is hard to come by nowadays, with very few people able to even read the scriptures and books to create cylinders viable for use with drivers. In Balleso, the only ones capable are Priest Jon and his Church, as they have devoted years and years into it, with Priest Jon teaching those who choose to follow his teachings. Magic in of itself is volatile and unpredictable in nature. Because of this, laws are set in place to ensure nothing gets out of hand. Although not illegal to have a driver or cylinders, the actual use of magic is not allowed unless in defence or otherwise stated circumstances (such as the wilderness). Even then, be very cautious of using one within city limits. Because of magic’s limitation, it is a good idea to carry around a weapon in case you must defend yourself.
Note#1: Focus is the fundamental basis for magic to be performed. If the user does not focus on the driver and the task at hand by channeling their magical reserves, firing the driver will not have any effect, even if there is a cylinder inside. The driver must be able to tap into the user’s magical powers.
Note#2: If a person tries to use a firearm-type driver without any cylinders in it, the driver will proceed to use the person’s own magical reserve as ammo, often shooting rounds that can break and damage surfaces including skin. This however, is dangerous for the user because of how fast it saps the energy of the person using it and it has been proven that low magical reserves can possibly kill the user.
List of Magic Currently
Shrapnel - A blast of shards that extend in a small radius that can cut and damage foes within range
Fireball - A simple burst of fire that travels like a projectile; can burn and ignite foes
Barrier - Upon firing the driver, a translucent barrier will form in front of the user for as long as the user stays focused. Barrier can repel most offensive spells.
Jolt - A burst electricity infused magic is launched towards a target; Can shock foes
Bright - Basic healing magic that creates a small, bright cloud that the user can direct to heal injuries such as bleeding, cuts, wounds, bruises, etc. Note: This spell is only available to characters who are followers of the church and Priest Jon.
Whisk - A powerful burst of wind is launched towards the target with knock back force
Smokescreen - Upon firing the driver, and large cloud of smoke is created within vicinity of the user for a short period of time
Darkmatter - Blob of messy darkness imbued magic is launched towards target; Can cause mild to serious bleeding
Wisp - A small ball of light is created that illuminates the surrounding area equivalent to a torch. Lasts for approximately 30 minutes
Estata - Once the cylinder is activated, a wave is sent towards the direction of the shot that temporarily dazes and stuns foes for a brief period of time
***Note: I'll eventually allow you to create your own spells as well, so don't fret.***
The Rules
- All standard forum rules apply of course
- No bunnying/god-modding without permission. Generally speaking, bunnying is always allowed for my characters as well as NPCs to an extent unless I otherwise say so and if you really need to for your post.
- Rated M for the usual things. Romance is fine (No need to go overboard with this), swearing is fine (again, don't abuse this).
- Spellcrafting is something that I will be trying out in this role-play. The aforementioned basic spells in the list currently, don't need much if any materials to create cylinders for, hence why I am starting with those spells for now. However, my rule is that you MUST keep track of your own cylinders. Write them down, or put them in your phone, mental note etc. I don't have a limit as to how many cylinders your character can have on them.
- The only place in the city that can create cylinders is the Church. Either Priest Jon or his disciples will create them for you, no more than two at a time, with my permission. This is going to be on a limited, first-come first-serve basis to avoid everyone going to the church and wasting posts spell crafting Spellcrafting is taxing, tiring and a tedious process.
- Make the fighting realistic. Physics and pain apply.

Name:
(Their first name and family name if they have one).
Age:
(Age does not matter).
Gender:
(Male or female)
Personality:
(Bullet points are fine, as we can learn more about the character in the role-play anyways)
History:
(Their social class, job, and anything else relevant to the character themselves. This is your chance to flesh out the character).
Weapon:
(Unless there’s a good enough explanation, there’s no reason for your character to be carrying around a weapon. They are of course allowed to have one somewhere in the confines of their home. You don’t have to start off with one either, as the story will give your character a weapon anyways. Your weapon can be anything from a sword, bow and arrow, dagger, etc. You will most likely be using this weapon more than actual magic and driver, so keep that in mind).
Driver:
(Explain their driver and how it looks like. The standard one is a typical 19th century revolver, but if you can think of some other firearm, be my guest. Same thing as the weapon. There’s no reason your character should already have a driver carrying around with them. However, it is possible for your character or their family to own one, with some spell cylinders already. Again, you don’t have to start off with one as the story will give your character a driver anyways).
Spell Cylinders:
(If they have any right now, list them. For now, pick from the current list. Pick up to 8 for now. As many duplicates as you want are allowed).
(Their first name and family name if they have one).
Age:
(Age does not matter).
Gender:
(Male or female)
Personality:
(Bullet points are fine, as we can learn more about the character in the role-play anyways)
History:
(Their social class, job, and anything else relevant to the character themselves. This is your chance to flesh out the character).
Weapon:
(Unless there’s a good enough explanation, there’s no reason for your character to be carrying around a weapon. They are of course allowed to have one somewhere in the confines of their home. You don’t have to start off with one either, as the story will give your character a weapon anyways. Your weapon can be anything from a sword, bow and arrow, dagger, etc. You will most likely be using this weapon more than actual magic and driver, so keep that in mind).
Driver:
(Explain their driver and how it looks like. The standard one is a typical 19th century revolver, but if you can think of some other firearm, be my guest. Same thing as the weapon. There’s no reason your character should already have a driver carrying around with them. However, it is possible for your character or their family to own one, with some spell cylinders already. Again, you don’t have to start off with one as the story will give your character a driver anyways).
Spell Cylinders:
(If they have any right now, list them. For now, pick from the current list. Pick up to 8 for now. As many duplicates as you want are allowed).
Current Party