Divine Retribution
Conquistador de pan
Heya, welcome to my RMT. This isn't the first Generation 6 team I've created, but it's the most fun to play. I decided to step out of the box a little bit and use some underrated and/or forgotten threats to check Pokemon that usually give me trouble, and support my main sweeper, Kangaskhan. I honestly don't know what to call this team. I guess balanced offense comes as close as anything but it's not really. Sort of a mix between bulky offense, stall, and hyper offense.
Anyways, to the team.
Shuckle @ Custap Berry
Calm - Sturdy
252 HP, Sp. Def, 4 Defence
-Sticky Web
-Stealth Rock
-Encore
-Toxic
One of the first moves to pique my interest in the 6th Generation was Sticky Web. If you thought Stealth Rock was broke, how would an entry hazard that makes fast, frail Pokemon who lack Flying typing or levitate nearly useles? Even Pokemon like Starmie have a hard time spinning it away when they're outsped by threats that normally can't beat them. Of course, good Sticky Web users are in a shortage. Literally the only remotely viable ones are Galvantula, Smeargle, and this guy. For 5 generations now, Shuckle has been damned to the depths of NU because of his literal inability to pose even the remotest offensive threat to just about anything. With the lowest combined Attack and Special Attack of just about any Pokemon in existance, Shuckle has been forced to resort to niche support roles that are mostly outclassed by more viable alternatives. Well, the addition of Sticky Web to his movepool changes that. Bar Smeargle, he is the only Pokemon known to get both Sticky Web and Stealth Rock, and with titanic Defence and Special Defense he has absolutely no problem setting up both. Encore and Toxic prevent him from being total set-up bait. A Custap Berry lets him slap down that extra set of hazards or throw a Toxic on an opponent before dying.
Tentacruel @ Black Sludge
Bold - Liquid Ooze
252 HP, 240 Defence, 16 Speed
-Scald
-Rapid Spin
-Knock Off
-Ice Beam
Tentacruel comes to my team as a Spinner and a back-up Fighting resist who can spread burns around with Scald and cripple opposing walls and Scarf users with Knock Off. He's EV'd to outspeed max Speed neutral Breloom and get the jump on it with Ice Beam, and the rest is dumbed into Defence and HP. Scald is mainstay on defensive Water types and Tentacruel is no exception. A 30% chance to burn (or 100% if you're using it against me) helps him shut down physical attackers like its his job (which I guess it is). Rapid Spin clears away hazards that the rest of my team doesn't enjoy. Knock Off was mostly filler when I first added it, but I've come to like the move a lot. Removing a Choice Scarf or a Life Orb from a problematic sweeper is usually far more valuable than anything else he can carry. Ice Beam and Liquid Ooze lets him beat the Grass type spinblockers by turning their own Leech Seeds and Horn Leeches against them while cutting into their health with Ice Beam. Even Aegislash won't stay in if he knows what's good for him, unless he enjoys being burned.
Kangaskhan @ Kangaskhanite
Jolly - Scrappy
252 Speed, 252 Attack, 4 HP
-Power-Up Punch
-Sucker Punch
-Return
-Earthquake
My primary win condition and hands down the most overpowered Mega in the game. Forget Gengar, you let this thing get even the least bit of momentum and it's going to sweep your whole team like nothing. Power-Up Punch is how he gets that momentum usually. Dealing a bit of chip damage and essentially gaining a Sword's Dance boost sets him up for the rest of the match. After that very little can withstand his barrage of Returns and Earthquakes. Even most dedicated physical walls are 2HKO'd by a boosted Return. Earthquake lets him get past Aegislash and Chandelure. Sucker Punch lets him beat slower priority users as well as Pokemon who are naturally faster, although he does have the bulk to take a hit or two if he has to. I chose Scrappy over Inner Focus because Fake Out users have never troubled me much, and being able to nullify prediction by firing off a Return before Mega Evolving on a predicted Gengar switch is more valuable to me. With Sticky Web active, very little can hope to stop this monster's rampage.
Genesect @ Choice Scarf
Naive - Download
24 HP, 252 Attack, 8 Sp. Atk, 224 Speed
-U-Turn
-Iron Head
-Shadow Claw
-Ice Beam
This is my custom physically biased Scarf set for Genesect. The EV spread is courtesy of Eaglehawk. Anyways, we all know more or less how Genesect works because of his infamous spree in 5th Generation OU. This time around I modified him a little to be physically biased instead of Specially. This lets him hit harder with U-Turn as well as as buffing Iron Head (which gains new usefulness this generation as it hits Fairies super-effectively). Shadow Claw is filler and coverage, but hits Mega Gengar and Aegislash that lack King's Shield hard. Ice Beam lets him make use of Special Attack boosts to beat physical walls such as Gliscor and Hippowdon.
Gourgeist-Super @ Leftovers
Bold - Frisk
252 HP, 248 Defence, 8 Attack
-Shadow Sneak
-Leech Seed
-Will O' Wisp
-Substitute
Gourgeist is an amazing spinblocker. With things like Starmie and Donphan coming in to spin away my Sticky Web, I need something to block and remove them while still maintaining some sort of pressure against my opponent. Gourgeist is great at that. Leech Seed and Will O' Wisp let him neuter physical attackers and slowly drain away his opponent's health, while Substitute keeps him safe and completes the SubSeed combo. Shadow Sneak is to prevent him from being Taunt bait and also picks off weakened Starmie and Sword Form Aegislash and the likes. Mostly his job is to block Rapid Spin and neuter Fighting types that give Kangaskhan problems.
Houndoom @ Salac Berry
Timid - Flash Fire
252 Speed, 252 Sp. Atk, 4 HP
-Fire Blast
-Dark Pulse
-Nasty Plot
-Endure
Now, at this point in time I found myself with an extra team slot to do with as I please. I already have an effective 5 player team, and there's really not much I needed to cover. Well, except there was. Mega Gengar still works me over if it carries Substitute and ghost types in general annoyed the crap out of me. One solution would have been to put Crunch on Kangaskhan, but that would have left him without priority. So instead I got creative and turned to one of my favourite Pokemon design-wise. Houndoom is a great answer to spinblockers in general, fearing nothing from the likes of Trevenant and Gourgeist and using them as setup bait. I took that a step farther and added Endure+Salac to help with Gengar. Fire Blast and Dark Pulse are his chosen STAB attacks which get pretty decent coverage together and hurt a lot, especially if he nets a Flash Fire boost. Nasty Plot lets him set up on the likes of Gourgeist and gives him a chance to sweep if opposing priority users are gone. Endure lets him live through powerful attacks like Gengar's Focus Blast or Greninja's Hydro Pump, then boost his Speed with Salac Berry and KO the next turn.
Anyways, that's it. Feel free to comment/rate/suggest/criticize or whatever you want. I'd like to hear any thoughts or recommendations you've got to offer.
Anyways, to the team.
[video=youtube;-3d_KtGW9gI]http://www.youtube.com/watch?v=-3d_KtGW9gI[/video]
Shuckle @ Custap Berry
Calm - Sturdy
252 HP, Sp. Def, 4 Defence
-Sticky Web
-Stealth Rock
-Encore
-Toxic
One of the first moves to pique my interest in the 6th Generation was Sticky Web. If you thought Stealth Rock was broke, how would an entry hazard that makes fast, frail Pokemon who lack Flying typing or levitate nearly useles? Even Pokemon like Starmie have a hard time spinning it away when they're outsped by threats that normally can't beat them. Of course, good Sticky Web users are in a shortage. Literally the only remotely viable ones are Galvantula, Smeargle, and this guy. For 5 generations now, Shuckle has been damned to the depths of NU because of his literal inability to pose even the remotest offensive threat to just about anything. With the lowest combined Attack and Special Attack of just about any Pokemon in existance, Shuckle has been forced to resort to niche support roles that are mostly outclassed by more viable alternatives. Well, the addition of Sticky Web to his movepool changes that. Bar Smeargle, he is the only Pokemon known to get both Sticky Web and Stealth Rock, and with titanic Defence and Special Defense he has absolutely no problem setting up both. Encore and Toxic prevent him from being total set-up bait. A Custap Berry lets him slap down that extra set of hazards or throw a Toxic on an opponent before dying.
Tentacruel @ Black Sludge
Bold - Liquid Ooze
252 HP, 240 Defence, 16 Speed
-Scald
-Rapid Spin
-Knock Off
-Ice Beam
Tentacruel comes to my team as a Spinner and a back-up Fighting resist who can spread burns around with Scald and cripple opposing walls and Scarf users with Knock Off. He's EV'd to outspeed max Speed neutral Breloom and get the jump on it with Ice Beam, and the rest is dumbed into Defence and HP. Scald is mainstay on defensive Water types and Tentacruel is no exception. A 30% chance to burn (or 100% if you're using it against me) helps him shut down physical attackers like its his job (which I guess it is). Rapid Spin clears away hazards that the rest of my team doesn't enjoy. Knock Off was mostly filler when I first added it, but I've come to like the move a lot. Removing a Choice Scarf or a Life Orb from a problematic sweeper is usually far more valuable than anything else he can carry. Ice Beam and Liquid Ooze lets him beat the Grass type spinblockers by turning their own Leech Seeds and Horn Leeches against them while cutting into their health with Ice Beam. Even Aegislash won't stay in if he knows what's good for him, unless he enjoys being burned.
Kangaskhan @ Kangaskhanite
Jolly - Scrappy
252 Speed, 252 Attack, 4 HP
-Power-Up Punch
-Sucker Punch
-Return
-Earthquake
My primary win condition and hands down the most overpowered Mega in the game. Forget Gengar, you let this thing get even the least bit of momentum and it's going to sweep your whole team like nothing. Power-Up Punch is how he gets that momentum usually. Dealing a bit of chip damage and essentially gaining a Sword's Dance boost sets him up for the rest of the match. After that very little can withstand his barrage of Returns and Earthquakes. Even most dedicated physical walls are 2HKO'd by a boosted Return. Earthquake lets him get past Aegislash and Chandelure. Sucker Punch lets him beat slower priority users as well as Pokemon who are naturally faster, although he does have the bulk to take a hit or two if he has to. I chose Scrappy over Inner Focus because Fake Out users have never troubled me much, and being able to nullify prediction by firing off a Return before Mega Evolving on a predicted Gengar switch is more valuable to me. With Sticky Web active, very little can hope to stop this monster's rampage.
Genesect @ Choice Scarf
Naive - Download
24 HP, 252 Attack, 8 Sp. Atk, 224 Speed
-U-Turn
-Iron Head
-Shadow Claw
-Ice Beam
This is my custom physically biased Scarf set for Genesect. The EV spread is courtesy of Eaglehawk. Anyways, we all know more or less how Genesect works because of his infamous spree in 5th Generation OU. This time around I modified him a little to be physically biased instead of Specially. This lets him hit harder with U-Turn as well as as buffing Iron Head (which gains new usefulness this generation as it hits Fairies super-effectively). Shadow Claw is filler and coverage, but hits Mega Gengar and Aegislash that lack King's Shield hard. Ice Beam lets him make use of Special Attack boosts to beat physical walls such as Gliscor and Hippowdon.
Gourgeist-Super @ Leftovers
Bold - Frisk
252 HP, 248 Defence, 8 Attack
-Shadow Sneak
-Leech Seed
-Will O' Wisp
-Substitute
Gourgeist is an amazing spinblocker. With things like Starmie and Donphan coming in to spin away my Sticky Web, I need something to block and remove them while still maintaining some sort of pressure against my opponent. Gourgeist is great at that. Leech Seed and Will O' Wisp let him neuter physical attackers and slowly drain away his opponent's health, while Substitute keeps him safe and completes the SubSeed combo. Shadow Sneak is to prevent him from being Taunt bait and also picks off weakened Starmie and Sword Form Aegislash and the likes. Mostly his job is to block Rapid Spin and neuter Fighting types that give Kangaskhan problems.
Houndoom @ Salac Berry
Timid - Flash Fire
252 Speed, 252 Sp. Atk, 4 HP
-Fire Blast
-Dark Pulse
-Nasty Plot
-Endure
Now, at this point in time I found myself with an extra team slot to do with as I please. I already have an effective 5 player team, and there's really not much I needed to cover. Well, except there was. Mega Gengar still works me over if it carries Substitute and ghost types in general annoyed the crap out of me. One solution would have been to put Crunch on Kangaskhan, but that would have left him without priority. So instead I got creative and turned to one of my favourite Pokemon design-wise. Houndoom is a great answer to spinblockers in general, fearing nothing from the likes of Trevenant and Gourgeist and using them as setup bait. I took that a step farther and added Endure+Salac to help with Gengar. Fire Blast and Dark Pulse are his chosen STAB attacks which get pretty decent coverage together and hurt a lot, especially if he nets a Flash Fire boost. Nasty Plot lets him set up on the likes of Gourgeist and gives him a chance to sweep if opposing priority users are gone. Endure lets him live through powerful attacks like Gengar's Focus Blast or Greninja's Hydro Pump, then boost his Speed with Salac Berry and KO the next turn.
Anyways, that's it. Feel free to comment/rate/suggest/criticize or whatever you want. I'd like to hear any thoughts or recommendations you've got to offer.