Usatoday
Eternal God
So I decided to rumble in UU for a while and have been quite successful with this team however machamp seems to be threat to this team any suggestions on how to counter this.
Nidoqueen @ Black Sludge
Nature Bold
Ability Sheer Force
Evs 252 hp 252 def 4 sp atk
Earth Power
Ice Beam
Fire Blast
Toxic Spikes
This is my new addition to chandelure to stop heracross and machamp from 2hit koing everything on my team toxic spikes to aid umbreon earth power for stab fire blast for heracross and ice beam for dragons.
Bouffalant @ Leftovers
Nature Adamant
Evs 252 hp 252 atk 4 def
Earthquake
Wild Charge
Head Charge
Substitute
After the changes i found roserade quite annoying so i added a poke with sap sipper to get a tasty little attack boost it also helps with the occasional mow rotom or sceptile head charge for stab sub for when they switch and wild charge for bulky waters aka suicune.
Dreidle (Hitmontop) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Foresight
- Mach Punch
- Close Combat
- Rapid Spin
Here is my dedicated physical wall for threats such as flygon and darmanitan. Foresight allows me to hit ghost types such as chandelure and dusclops. Close Combat is a strong physical stab which can ko a lot with little attack investment. Mach punch allows as a form of priority on this team and doesn't do much but when it does help it works great. Rapid spin is for spinning rocks away for arcanine.
Creature (Umbreon) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Wish
- Protect
- Toxic
- Heal Bell
Now this thing doesn't take **** from anything special attacks are a breeze for this thing. Wish for wish passing and recovery and protect coupled with it for instant recovery and toxic for wearing down walls and heal bell to cure toxic and paralysis from my team.
Chandelure @ Choice Scarf
Nature Timid
Ability Flash Fire
Evs 252 sp atk 4 sp def 252 spd
Fire Blast
Shadow Ball
Energy Ball
Hidden Power (Fighting)
Say hello to a real threat to sableyes everywhere Fire blast for stab and for roasting shaymin shadow ball for stab and for dealing with annoying mew energy ball for swampert and hp fighting for snorlax and bisharp.
Shango (Manectric) @ Choice Specs
Trait: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Switcheroo
- Hidden Power [Grass]
- Overheat
Now this thing hits like a truck i originally had a galvantula but i missed having the ability to ohko a bronzong overheat is for the pure awesomeness and power hidden power grass for hitting bulky waters like swampert and quagsire and Switcheroo allows me to cripple walls and finally t bolt so i can hit devastatingly. Lightningrod to help me ohko a zapdos after the boost
Nature Bold
Ability Sheer Force
Evs 252 hp 252 def 4 sp atk
Earth Power
Ice Beam
Fire Blast
Toxic Spikes
This is my new addition to chandelure to stop heracross and machamp from 2hit koing everything on my team toxic spikes to aid umbreon earth power for stab fire blast for heracross and ice beam for dragons.
Nature Adamant
Evs 252 hp 252 atk 4 def
Earthquake
Wild Charge
Head Charge
Substitute
After the changes i found roserade quite annoying so i added a poke with sap sipper to get a tasty little attack boost it also helps with the occasional mow rotom or sceptile head charge for stab sub for when they switch and wild charge for bulky waters aka suicune.
Dreidle (Hitmontop) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Foresight
- Mach Punch
- Close Combat
- Rapid Spin
Here is my dedicated physical wall for threats such as flygon and darmanitan. Foresight allows me to hit ghost types such as chandelure and dusclops. Close Combat is a strong physical stab which can ko a lot with little attack investment. Mach punch allows as a form of priority on this team and doesn't do much but when it does help it works great. Rapid spin is for spinning rocks away for arcanine.
Creature (Umbreon) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Wish
- Protect
- Toxic
- Heal Bell
Now this thing doesn't take **** from anything special attacks are a breeze for this thing. Wish for wish passing and recovery and protect coupled with it for instant recovery and toxic for wearing down walls and heal bell to cure toxic and paralysis from my team.
Nature Timid
Ability Flash Fire
Evs 252 sp atk 4 sp def 252 spd
Fire Blast
Shadow Ball
Energy Ball
Hidden Power (Fighting)
Say hello to a real threat to sableyes everywhere Fire blast for stab and for roasting shaymin shadow ball for stab and for dealing with annoying mew energy ball for swampert and hp fighting for snorlax and bisharp.
Shango (Manectric) @ Choice Specs
Trait: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Switcheroo
- Hidden Power [Grass]
- Overheat
Now this thing hits like a truck i originally had a galvantula but i missed having the ability to ohko a bronzong overheat is for the pure awesomeness and power hidden power grass for hitting bulky waters like swampert and quagsire and Switcheroo allows me to cripple walls and finally t bolt so i can hit devastatingly. Lightningrod to help me ohko a zapdos after the boost
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