Brave Birdy
Well-Known Member
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Dusknoir (Bold/Impish) @Choice Scarf
Ability: Pressure
EVs: 244 HP / 12 Def / 144 Sp Def / 108 Speed
-Trick
-Flash
-Memento
-Protect
Trick is used for locking the opponent onto one move. Dusknoir would then follow up with protect, so he doesn't faint when the opponent's locked move is decided. He would then use a combination of spite, his pressure ability, and protect to widdle the opponent's PP down to zero, forcing them into struggle. Finally, Dusknoir would use Memento, and faint, but lower the opponent's stats.
Togekiss (Bold) @King's Rock
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 Sp Atk
-Roost
-Nasty Plot
-Substitute
-Air Slash
Should Togekiss follow Dusknoir in battle, she's got a bold nature and a decent about of defense EVs, raising her resistance to struggle. She can then nasty plot for 4 turns and then roost as the opponent faints due to struggle recoil. Afterward, Togekiss can set up a substitute and Air Slash away. Togekiss is holding King's Rock because when combined with Serene Grace and Air Slash, the opponent has a pretty high chance of flinching.
Tyranitar (Adamant) @Leftovers
Ability: Sandstream
EVs: 252 Atk / 252 HP / 6 Def
-Dragon Dance
-Crunch
-Substitute
-Protect
Tyranitar's strategy is pretty similar to Togekiss's, just without the flinching. He basically sets up a substitute, Dragon Dances away, KOs with Crunch, and uses Protect whenever necessary.
Dusknoir (Bold/Impish) @Choice Scarf
Ability: Pressure
EVs: 244 HP / 12 Def / 144 Sp Def / 108 Speed
-Trick
-Flash
-Memento
-Protect
Trick is used for locking the opponent onto one move. Dusknoir would then follow up with protect, so he doesn't faint when the opponent's locked move is decided. He would then use a combination of spite, his pressure ability, and protect to widdle the opponent's PP down to zero, forcing them into struggle. Finally, Dusknoir would use Memento, and faint, but lower the opponent's stats.

Togekiss (Bold) @King's Rock
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 Sp Atk
-Roost
-Nasty Plot
-Substitute
-Air Slash
Should Togekiss follow Dusknoir in battle, she's got a bold nature and a decent about of defense EVs, raising her resistance to struggle. She can then nasty plot for 4 turns and then roost as the opponent faints due to struggle recoil. Afterward, Togekiss can set up a substitute and Air Slash away. Togekiss is holding King's Rock because when combined with Serene Grace and Air Slash, the opponent has a pretty high chance of flinching.

Tyranitar (Adamant) @Leftovers
Ability: Sandstream
EVs: 252 Atk / 252 HP / 6 Def
-Dragon Dance
-Crunch
-Substitute
-Protect
Tyranitar's strategy is pretty similar to Togekiss's, just without the flinching. He basically sets up a substitute, Dragon Dances away, KOs with Crunch, and uses Protect whenever necessary.
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