Lord of Music
back.
Just don't waste more than one move slot for an attack, IMO. You'll want to take advantage of Tomb's great support moves.
Mag do you have a custom made spiritomb in your head that will fit the team well. Also i LOL.
Also i had this weird idea of giving tentacruel choice scarf so it can out speed garchomp and ice beam it since my team is looking weak to it.
Blue Harvest's Spiritomb set is standard and fine, except that either Sucker Punch or Pursuit should be replaced by, say, HP [Fighting] . The comment about Rapid Spin and Ghosts made me laugh though - that, after all, is pretty much the whole point! In any case, the thread owner never had Rapid Spin on Tentacruel.
If he does go for Scarf Tentacruel, Knock Off is probably a bad idea. Rapid Spin or Sludge Bomb work as replacements. Or even Giga Drain or HP Electric.
But Sucker Punch + Pursuit is excellant. Without Sucker Punch, Spiritomb has nothing to really hit hard with. Pursuit prevents Ghosts and such from running away. If you can get HP Fighting, use it over Sucker Punch.
Blissey in no aspect counters Lucario. You probably already know that and just wasn't thinking straight today. But to be honest, I quite agree that Aromatherapy helps the staying power of this team a lot. In fact, I may have mentioned this somewhere earlier in the first page of the thread.
Huh? I meant that Blissey can take Focus Blasts from Gengar / Alakazam, where as Snorlax can't. I should have clarified more...
Skarmory + Dusknoir is with or without, and doesn't make much of a difference.
ScarfTentacruel is workable, but whether or not you should aim for outspeeding Jolly Dugtrio is really debatable, since you're dead either way if it switches in when you're locked into Toxic Spikes/ Knock Off. Aiming for outspeeding Gengar is the borderline, and if you're really that paranoid about Gyarados and want to take HP [Electric] somewhere to help against it, you could also aim to outspeed the fastest version i.e. the one that that DD's to 366 Spd. Of course, if you just want a reassurance, then by all means outspeed Jolly Dugtrio.
If he goes without Knock Off, Giga Drain would give more assurance against Dugtrio. If they don't know you have a Scarf, Dugtrio will almost always attempt to revenge kill you. 70 speed EVs (68, whatever) also outruns plenty of other things. You could put 112 speed EVs on Tenta so you outrun Jolteon, Crobat, and Weavile.
You either use Sucker Punch or you use Pursuit. Using both is just impractical.
I don't completely agree. While HP fighting is definately worth getting, Sucker Punch / Pursuit can both be worth slots. Pursuit obviously destroys fleeing psychics / ghosts. It is generally more usefull then Sucker Punch. But Sucker Punch also hits with 120 base power. Pursuit will not 2HKO Starmie if it doesn't switch out.
Giga Drain does not give more assurance against Dugtrio, unfortunately. Dugtrio attempts to revenge kill Tentacruel. Tentacruel is faster and it lands in a Giga Drain, which does not OHKO. Dugtrio then Earthquakes and Tentacruel is OHKO'd. In short, if Tentacruel is locked into any move barring Surf/ Hydro Pump, it will not matter whether or not it outspeeds Dugtrio. As a side issue, outspeeding Weavile and the 130's is taking it much too far.
Giga Drain will still do far more then Knock Off. Although the only real use for Giga Drain is Swampert killing. Even then, Swampert and Tentacruel just 2HKO each other.
Overall, the only moves worth taking over Knock Off are HP [Electric] and Giga Drain, and even then, Knock Off works so well that I can't say I recommend HP [Electric] just for helping against Gyarados.