Hello, this is a weather based team I decided to come up with. Make any corrections that is needed.
Foretress@???
Sturdy
Sturdy Body, ???
252 Defense/252 Attack
Toxic Spikes
Spikes
Gyro Ball
Self Destruct
A rather common Forretress that I thought would be a good set-up for a Rain Dance team. I thought that, as a lead, it could set up Spikes/Toxic Spikes to get a head-start advantage on damaging the foe. Of course, with such low speed, Gyro Ball will be necessary to deal a little damage. Then, when Foretress grows low on health, the bomb goes off, and Self Destruct is activated.
Wash Rotom@???
Levitate
Modest, Mischievous
252 Sp. Attack/252 Sp. Defense
Thunder
Rain Dance
Hydro Pump
Shadow Ball
First time I've used my old Rotom in a while, so I see what he has now. This guy will set-up my Rain Dance, and fire away on foes with Hydro Pump(Which's 120 power goes up) and Thunder(100% perfect accuracy). Shadow Ball is added to destroy any Bulky Ghost(like Duskinoir) from dealing to much to my team.
Kabutops@Focus Sash
Swift Swim
Jolly, Likes to Thrash about
252 Speed/252 Attack
Aqua Jet
Night Slash
Hone Claws
Stone Edge
Ah, memories of Firered come back at me with this guy. Rain Dance should still be going on, so Swift Swim activates. Hone Claws will be used to boost my Attack and accuracy. Aqua Jet is a move used only for STAB and when the rain goes away. Stone Edge is also being used for STAB. Finally, Night Slash was thrown in the mix for some extra advantage points against Psychic and those bulky Ghosts.
Galvantula@???
Compoundeyes
Timid, Mischievous
252 Speed/252 Sp. Attack
Bug Buzz
Thunder
Energy Ball
Light Screen
A counter to Grass typed foes. First, I'll set up Light Screen, to boost Sp. Defense for the team. Then, with rain still pouring, I'll slam the foe with Thunder with 100% accuracy. If the pesky Grass type, however, Bug Buzz will come in and beat their ***.
Milotic@Burn Orb
Marvel Scale
Calm, Somewhat Vain
252 Sp. Defense/252 Sp. Attack
Hydro Pump
Ice Beam
Rain Dance
Refresh
Ah, so beautiful, first time I saw it, thought it knew crap. Milotic's ability, Marvel Scale, plus the Burn Orb, Defense will raise by x1.5. Then, Refresh shall be used to cure the burn after the extra Defense boost. Rain Dance will be of help, since the Rain won't pour forever. Ice Beam will be used to take out dragons, namely Garchomp, Flygon, and Dragonite. Finally, Hydro Pump will be to great assist in the Rain, and take out powerful Fire, Rock, and Ground types.
Nidoqueen@Life Orb
Sheer Force
Brave, Mischievous
252 Sp. Attack/252 Attack
Poison Fang
Crunch
Earth Power
Flamethrower
An odd choice for a Rain team, but let's see how it works. This gal is a full fledged attacker, with no stat boost moves, but Sheer Force deals with the problem. All the moves above prove powerful. All the moves lose their secondary effect, but gain a 30% boost. Fair trade off in my opinion.
Please rate this Rain team, fix anything, and tell me what the ???s should be. This was a loosly put together team, so it might not be the best, but I've seen worse.
Foretress@???
Sturdy
Sturdy Body, ???
252 Defense/252 Attack
Toxic Spikes
Spikes
Gyro Ball
Self Destruct
A rather common Forretress that I thought would be a good set-up for a Rain Dance team. I thought that, as a lead, it could set up Spikes/Toxic Spikes to get a head-start advantage on damaging the foe. Of course, with such low speed, Gyro Ball will be necessary to deal a little damage. Then, when Foretress grows low on health, the bomb goes off, and Self Destruct is activated.
Wash Rotom@???
Levitate
Modest, Mischievous
252 Sp. Attack/252 Sp. Defense
Thunder
Rain Dance
Hydro Pump
Shadow Ball
First time I've used my old Rotom in a while, so I see what he has now. This guy will set-up my Rain Dance, and fire away on foes with Hydro Pump(Which's 120 power goes up) and Thunder(100% perfect accuracy). Shadow Ball is added to destroy any Bulky Ghost(like Duskinoir) from dealing to much to my team.
Kabutops@Focus Sash
Swift Swim
Jolly, Likes to Thrash about
252 Speed/252 Attack
Aqua Jet
Night Slash
Hone Claws
Stone Edge
Ah, memories of Firered come back at me with this guy. Rain Dance should still be going on, so Swift Swim activates. Hone Claws will be used to boost my Attack and accuracy. Aqua Jet is a move used only for STAB and when the rain goes away. Stone Edge is also being used for STAB. Finally, Night Slash was thrown in the mix for some extra advantage points against Psychic and those bulky Ghosts.
Galvantula@???
Compoundeyes
Timid, Mischievous
252 Speed/252 Sp. Attack
Bug Buzz
Thunder
Energy Ball
Light Screen
A counter to Grass typed foes. First, I'll set up Light Screen, to boost Sp. Defense for the team. Then, with rain still pouring, I'll slam the foe with Thunder with 100% accuracy. If the pesky Grass type, however, Bug Buzz will come in and beat their ***.
Milotic@Burn Orb
Marvel Scale
Calm, Somewhat Vain
252 Sp. Defense/252 Sp. Attack
Hydro Pump
Ice Beam
Rain Dance
Refresh
Ah, so beautiful, first time I saw it, thought it knew crap. Milotic's ability, Marvel Scale, plus the Burn Orb, Defense will raise by x1.5. Then, Refresh shall be used to cure the burn after the extra Defense boost. Rain Dance will be of help, since the Rain won't pour forever. Ice Beam will be used to take out dragons, namely Garchomp, Flygon, and Dragonite. Finally, Hydro Pump will be to great assist in the Rain, and take out powerful Fire, Rock, and Ground types.
Nidoqueen@Life Orb
Sheer Force
Brave, Mischievous
252 Sp. Attack/252 Attack
Poison Fang
Crunch
Earth Power
Flamethrower
An odd choice for a Rain team, but let's see how it works. This gal is a full fledged attacker, with no stat boost moves, but Sheer Force deals with the problem. All the moves above prove powerful. All the moves lose their secondary effect, but gain a 30% boost. Fair trade off in my opinion.
Please rate this Rain team, fix anything, and tell me what the ???s should be. This was a loosly put together team, so it might not be the best, but I've seen worse.