I've recently noticed that in recent generations the story lines of the games have significantly improved. What started out as a simple, bland story of "beat all the gym leaders and then challenge the elite four" has changed into stories of averting world-level threats and taking down infamous gangs out for domination.
Generation three kicked it off by playing up the tension against teams Aqua and Magma, gen. four gave us the star-crazed fanatics of team Galactic, gen. five let us see Plasma bring the champion to his knees before freezing half the continent with the power of a legend, gen. six has us stopping team Flair form wiping out all life on the planet, and now gen. seven takes us against monsters from another dimension. It wouldn't be an understatement to say that Sun and Moon have had the best story in the franchise to date.
However, as great as the stories are, there is one thing that bothers me a little:
Throughout the games, we keep going up against the grunts of evil gangs, slogging our way through the mobs of their Pokemon, and managing to come out on top pretty much all the time. That's not much of a problem when it comes to the lower members of the gang, however the Admins are a bit of a different story.
It's always bothered me that often you face off against the leaders of these organizations multiple times in a game, and their Pokemon are lower level than those of the grunts at later stages. These are supposed to be the big bads of the evil underworld, why do they keep loosing to a 10 year old kid?
Its understandable that beating them is required to progress, however it makes no sense for them to keep playing the "be glad I held back" routine if they're supposed to be this merciless monster of a battler.
As such, there is one way to really drive home how much of a badass these bosses are: forced-loss battle.
I know that anyone reading this will question my sanity as almost evert gamer detests being put into a situation where defeat is mandatory, however here is a case where it would work really well: If the story has us running into the big bads early, one could be given the option to stand up to them or back down. In the event that we do fight, we are put up against mons way above our level where it is almost impossible for us to win (such as a level 20 going up against a level 60). This would demonstrate the teams true power and give us an understanding of how far we still have to go before we're strong enough to take down the boss, and the team feels scary sine there scripted to get away with the heist, and an ally could be nearby to heal your team after you black out without loosing money. In the off chance that you do beat them (such as having a high-level Pokemon traded to you or just grinding for no reason) there could even be alternate dialogue telling you how lucky you are.
What do you think? Could something like this happen in future games? Would it break the tradition of the franchise too much? Let me know your opinions on this matter.
Generation three kicked it off by playing up the tension against teams Aqua and Magma, gen. four gave us the star-crazed fanatics of team Galactic, gen. five let us see Plasma bring the champion to his knees before freezing half the continent with the power of a legend, gen. six has us stopping team Flair form wiping out all life on the planet, and now gen. seven takes us against monsters from another dimension. It wouldn't be an understatement to say that Sun and Moon have had the best story in the franchise to date.
However, as great as the stories are, there is one thing that bothers me a little:
Throughout the games, we keep going up against the grunts of evil gangs, slogging our way through the mobs of their Pokemon, and managing to come out on top pretty much all the time. That's not much of a problem when it comes to the lower members of the gang, however the Admins are a bit of a different story.
It's always bothered me that often you face off against the leaders of these organizations multiple times in a game, and their Pokemon are lower level than those of the grunts at later stages. These are supposed to be the big bads of the evil underworld, why do they keep loosing to a 10 year old kid?
Its understandable that beating them is required to progress, however it makes no sense for them to keep playing the "be glad I held back" routine if they're supposed to be this merciless monster of a battler.
As such, there is one way to really drive home how much of a badass these bosses are: forced-loss battle.
I know that anyone reading this will question my sanity as almost evert gamer detests being put into a situation where defeat is mandatory, however here is a case where it would work really well: If the story has us running into the big bads early, one could be given the option to stand up to them or back down. In the event that we do fight, we are put up against mons way above our level where it is almost impossible for us to win (such as a level 20 going up against a level 60). This would demonstrate the teams true power and give us an understanding of how far we still have to go before we're strong enough to take down the boss, and the team feels scary sine there scripted to get away with the heist, and an ally could be nearby to heal your team after you black out without loosing money. In the off chance that you do beat them (such as having a high-level Pokemon traded to you or just grinding for no reason) there could even be alternate dialogue telling you how lucky you are.
What do you think? Could something like this happen in future games? Would it break the tradition of the franchise too much? Let me know your opinions on this matter.