Hey,
I've just lost on my 83rd battle with the following team to a minimise Blissey so having lost it I thought I'd post it here!
EDIT: Changed the back members and got a120 Streak
The team was in-part inspired by the Magikrap streak in the Subway Ranking Hall thread. I liked the Yanmega lead. So...
Leads:
Yanmega @Life Orb
Speed Boost
Modest
EV's: 40HP/252Sp.A/4Sp.D/212Spe
- Detect
- Bug Buzz
- Air Slash
- Hidden Power Ice [70]
So, this is slightly modified because I didn't see the value in running full speed. Most match-ups I protect on turn 1 and I don't outspeed a lot more by running full speed. In fact after 1 boost I outrun all but 11 pokes in the Subway. Finally with Life Orb+Modest+STAB Bug Buzz and Air Slash do hit very hard often OHKO'ing more than I'd expect to.
Terrakion @Focus Sash
Justified
Jolly
EV's: 4HP/252Atk/252Spe
- Close Combat
- Rock Slide
- Earthquake
- Protect
Lead 2. I thought Terrakion would complement Yanmega... and after playing with them I think it does. Running Sacred Sword would have got me past the Blissey I lost to but I don't know if it's worth the sacrificing Protect or Close Combat for it. Protect was very useful and I think I'd really miss the drop in power. I tried other items here including Muscle Band and White Herb to account for CC drops or an opening Intimidate from a foe but overall Focus Sash worked the best. Also, Rock Slide + Air Slash gave me quite a good (and unexpected) flinch rate, which helped out from time to time. Finally, the rest of the team is either Flying type or has Levitate which I liked having because I can use Earthquake freely if I want to.
Back Line:
Rotom-W @Wide Lens
Levitate
Modest
EV's: 252HP/248Sp.A/4Sp.D/4Spe
- Hydro Pump
- Thunderbolt
- Hidden Power Grass [70]
- Protect
I felt that Rotom-W had good synergy with the front line (Aside from the shared grass weakness with Terrakion but Yanmega should have grass types covered!) and it performs well. I originally started off with a Timid Rotom-W EV'd in speed and sp. attack running thunder wave as it had no useful hidden power. It got walled by Water/Ground types a lot and I wanted more bulk so I RNG'd the above. Wide Lens used because I hate having less than 100% accuracy and already have two other moves won my leads that might not hit! No real complaints for Rotom-W - bulky and powerful with good resists.
Hydreigon @Wise Glasses
Levitate
Timid
EV's: 4HP/252Sp.A/252Spe
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Protect
I really didn't know what to put here but I knew I wanted a fire move and something to handle ghost types that I couldn't easily deal with the rest of the team. I thought of Chandelure but I didn't like the idea of hitting it with an earthquake from Terrakion, nor adding more rock and water type weaknesses. The immunity from fighting types would have been nice, but anyway I found a Hydreigon in my PC and thought it fitted well. It's OK. I've been tempted to try other items to hit harder because that's a notable issue. I'm just not sure I want to be choice'd though. Hydreigon is without a doubt the most awkward fit with the rest of the team but it does have some very handy resistances due to it's dragon typing. I've also considered a Latios here which removes the fighting weakness but I think I'd have issues with the likes of Dusknoir, Cofagrigus and Spiritomb if I used Latios.
New Back Line:
Latios @Wise Glasses
Levitate
Timid
EV's: 4HP/252Sp.A/252Spe
- Dragon Pulse
- Psychic
- Thunderbolt
- HP Fire [70]
Ferrothorn @Leftovers
Iron Barbs
Sassy
EV's: 252HP/4Atk/252Sp.D
(IV's: 12/31/31/x/31/11)
- Curse
- Leech Seed
- Gyro Ball
- Power Whip
The Latios was recommended by Aura Sensai and did semm like a worthwhile addition. The extra fighting resist was really good. Protect would have been good somewhere and I was a little underwhelmed with HP Fire so that could be the move to give up.
Ferrothorn was one of my first IV breeds (pre-RNG days for me) and I knew abotu EV's then but not really about optimising them so that's why the EV's may look a little weird. I mainly used it for a steel type, physical attacker and grass type moves. It also turned out to be a useful counter to trick room teams, which could be an issue for the rest of the team. Overall it was 'meh'.
Observations:
- The leads are great fun and it's usually quite easy to predict who is going to be targetted so knowing when to protect is quite easy.
- They both hit quite hard and fast which in turn makes battles fast and I like that.
- Overall the team has good defensive synergy which again helps with knowing when to protect on all of them.
EDIT: Changed the back members and got a120 Streak
The team was in-part inspired by the Magikrap streak in the Subway Ranking Hall thread. I liked the Yanmega lead. So...
Leads:
Yanmega @Life Orb
Speed Boost
Modest
EV's: 40HP/252Sp.A/4Sp.D/212Spe
- Detect
- Bug Buzz
- Air Slash
- Hidden Power Ice [70]
So, this is slightly modified because I didn't see the value in running full speed. Most match-ups I protect on turn 1 and I don't outspeed a lot more by running full speed. In fact after 1 boost I outrun all but 11 pokes in the Subway. Finally with Life Orb+Modest+STAB Bug Buzz and Air Slash do hit very hard often OHKO'ing more than I'd expect to.
Terrakion @Focus Sash
Justified
Jolly
EV's: 4HP/252Atk/252Spe
- Close Combat
- Rock Slide
- Earthquake
- Protect
Lead 2. I thought Terrakion would complement Yanmega... and after playing with them I think it does. Running Sacred Sword would have got me past the Blissey I lost to but I don't know if it's worth the sacrificing Protect or Close Combat for it. Protect was very useful and I think I'd really miss the drop in power. I tried other items here including Muscle Band and White Herb to account for CC drops or an opening Intimidate from a foe but overall Focus Sash worked the best. Also, Rock Slide + Air Slash gave me quite a good (and unexpected) flinch rate, which helped out from time to time. Finally, the rest of the team is either Flying type or has Levitate which I liked having because I can use Earthquake freely if I want to.
Back Line:
Rotom-W @Wide Lens
Levitate
Modest
EV's: 252HP/248Sp.A/4Sp.D/4Spe
- Hydro Pump
- Thunderbolt
- Hidden Power Grass [70]
- Protect
I felt that Rotom-W had good synergy with the front line (Aside from the shared grass weakness with Terrakion but Yanmega should have grass types covered!) and it performs well. I originally started off with a Timid Rotom-W EV'd in speed and sp. attack running thunder wave as it had no useful hidden power. It got walled by Water/Ground types a lot and I wanted more bulk so I RNG'd the above. Wide Lens used because I hate having less than 100% accuracy and already have two other moves won my leads that might not hit! No real complaints for Rotom-W - bulky and powerful with good resists.
Hydreigon @Wise Glasses
Levitate
Timid
EV's: 4HP/252Sp.A/252Spe
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Protect
I really didn't know what to put here but I knew I wanted a fire move and something to handle ghost types that I couldn't easily deal with the rest of the team. I thought of Chandelure but I didn't like the idea of hitting it with an earthquake from Terrakion, nor adding more rock and water type weaknesses. The immunity from fighting types would have been nice, but anyway I found a Hydreigon in my PC and thought it fitted well. It's OK. I've been tempted to try other items to hit harder because that's a notable issue. I'm just not sure I want to be choice'd though. Hydreigon is without a doubt the most awkward fit with the rest of the team but it does have some very handy resistances due to it's dragon typing. I've also considered a Latios here which removes the fighting weakness but I think I'd have issues with the likes of Dusknoir, Cofagrigus and Spiritomb if I used Latios.
New Back Line:
Latios @Wise Glasses
Levitate
Timid
EV's: 4HP/252Sp.A/252Spe
- Dragon Pulse
- Psychic
- Thunderbolt
- HP Fire [70]
Ferrothorn @Leftovers
Iron Barbs
Sassy
EV's: 252HP/4Atk/252Sp.D
(IV's: 12/31/31/x/31/11)
- Curse
- Leech Seed
- Gyro Ball
- Power Whip
The Latios was recommended by Aura Sensai and did semm like a worthwhile addition. The extra fighting resist was really good. Protect would have been good somewhere and I was a little underwhelmed with HP Fire so that could be the move to give up.
Ferrothorn was one of my first IV breeds (pre-RNG days for me) and I knew abotu EV's then but not really about optimising them so that's why the EV's may look a little weird. I mainly used it for a steel type, physical attacker and grass type moves. It also turned out to be a useful counter to trick room teams, which could be an issue for the rest of the team. Overall it was 'meh'.
Observations:
- The leads are great fun and it's usually quite easy to predict who is going to be targetted so knowing when to protect is quite easy.
- They both hit quite hard and fast which in turn makes battles fast and I like that.
- Overall the team has good defensive synergy which again helps with knowing when to protect on all of them.
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