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Suggestions for rounding out my team

Jinto_Lin

Member
My "Ideal" team that's been a work in progress since G/S/C has worked it's way to this:
Houndoom Lv.50
Bellosom Lv.50
Flygon Lv.69
Scizzor Lv.50
Gardevoir Lv.69

I currently have a Politoed (Lv.50) in the last slot as I know my team has a overbarring weakness to fire, but I also know that I should have a Electric type too to protect my slight weakness to water. I refuse to us Lanturn to cover both as I don't like water pokemon just swimming in air (dumb as that maybe). Any suggestions on a last slot pokemon or attacks would be appreciated, though I don't remember the exact attacks of my team and I can't check right now.
 
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aragornbird

(。◕‿‿◕。)

Your team is too weak defensively and many are weak against Salamence. If you want a Water type, use Swampert/Milotic/Suicune as those three are considered the top 3 defensive Waters.
 

Jinto_Lin

Member
My team's weak? (<= Not sarcasm) Where are my weaknesses? Please, I'd like to know seeing as my team is built on Scizor and Gardevoir and then I added pokemon to defend against there weaknesses (mainly Scizor's).
 

ludicolo_kid

Well-Known Member
Weaknesses arent just attacks that are super effective on them, most of your team is weak defensively as they all have low defence base stats. You need tanks/walls in there 2, not just sweepers, otherwise your team will go down very quick.
 

aragornbird

(。◕‿‿◕。)

I’m not talking about type weaknesses, I meant that your overall defense stats are weak.
Scizor is the only Pokémon on your team with decent Defense, but it’s low HP stat cancels out its defensive abilites.

Also, when building a team, you have to take into account what overall Pokémon you’re weak against, not just types because Pokémon can learn more than one type of move. Salamence makes short work of this team as it has Aerial Ace for Bellossom, Earthquake for Houndoom, Fire Blast for Scizor, and neither Flygon nor Gardevoir resist its Flying attacks. Bulky waters like Milotic/Suicune/Swampert are good at handling Salamence since they have high HP and Defenses and can learn Ice Beam.
 

tomato13187

The King of Karp
I'd gather you like these pokemon a lot, correct? Teach Politoed Ice Beam then. I'm pretty sure it can learn it, it's make sense if it did though. Though Swampert is another good way to go. They're very good at defense, and can learn good moves like Surf, Ice Beam, & Earthquake.

Another tank could be Umbreon, if you were wiling to swap it in for Houndoom, since it also is part fire. I like Umbreon with Psychic, Faint Attack, Toxic & Mean Look/Moonlight.

Give Scizor some HP UPs if it's HP is low, which it generally is. It's smalkl, but it'll help a bit.
 

Jinto_Lin

Member
Hoodoom Lv.50 (Male)
Move Set: Howl Bite
Ember Faint Attack
Stats: HP:151 Sp. Attack:120
Attack:124 Sp. Defense:95
Defense:68 Speed:119
Nature: Adamant
Notes: I plan to replace Ember with Flamethrower as soon as he learns it. Faint Attack and Howl will be replaced with either a TM or move tutor.

Bellosom Lv.50 (Female)
Move Set: Acid Moonlite
Petal Dance Poison Powder
Stats: Hp:164 Sp. Attack:126
Attack:111 Sp. Defense:111
Defense:96 Speed:79
Nature: Mild
Notes: Poison Powder will be replaced by either Solar Beam or Gaga Drain. Might possibly teach her another attack instead of acid.

Flygon Lv.70 (Male)
Move Set: Crunch Sand Storm
Hyper Beam Dragon Breath
Stats: Hp:238 Sp. Attack:168
Attack:172 Sp. Defense:133
Defense:131 Speed:154
Nature: Quiet
Notes: Need to switch Sand Storm with a solid ground type move, possibly Earthquake. Dragon Breath will be replaced by Dragon Claw.

Scizor Lv.50 (Male)
Move Set: Slash Agility
Metal Claw Fury Cutter
Stats: Hp:160 Sp. Attack:86
Attack:147 Sp. Defense:92
Defense:108 Speed:96
Nature: Quirky
Notes: Fury Cutter needs to go, what it will be replaced with is up for grabs. I’d like to replace Metal Claw with another Steel type move but I’ll have to wait till I get DP for one I like (I would us Steel Tail buthe can’t learn it. Agility is as good as gone, also up for grabs.

Gardevoir Lv.69 (Male)
Move Set: Psychic Confussion
Calm Mind Future Sight
Stats: Hp:196 Sp. Attack:212
Attack:116 Sp. Defense:191
Defense:107 Speed:134
Nature: Docile
Notes: Confusion will get swapped for a different type attack. Future Sight will be replaced by Reflect. Calm Mind might get switched for Recover.

(Filler Slot) Politoed Lv.50 (Male)
Move Set: Water Gun Rain Dance
Double Slap Perish Song
Stats: Hp:176 Sp. Attack:119
Attack:91 Sp. Defense:129
Defense:84 Speed:99
Nature: Gentle
Notes: Water Gun for Hydro Pump. Rain Dance stays, Perish Song is changed for a Electric attack. I might raise another Politoed to get it to learn Body Slam over Double Slap.

Team Notes:
This is my team with all pertinent data, their IV’s and EV’s aren’t know to me. I also plan to EV train them all starting by lowering their EV’s to as close to zero as I can get and then maxing their weakest stats (only two stats). I hope this helps rate my team. The only one’s I’m willing to take out are Hoodoom and Politoed, the rest stay unless there’s some alternative pokemon that fits better that I like. This is a none Uber team of my favorites, which is why it’s not the strongest team out there.
 

aragornbird

(。◕‿‿◕。)
When posting a team, type it out like this:

Pokemon @Item
-Move
-Move
-Move
-Move

Houndoom
-Flamethrower
-Crunch
-Will-o-wisp
-Substitute

Bellosom
-Razor Leaf
-Sleep Powder
-Moonlight
-Safeguard

Flygon
-Quick Attack/Screech
-Earthquake
-Fire Blast
-Rock Slide

Scizor
-Silver Wind
-Swords Dance
-Baton Pass
-Agility

Gardevoir
-Psychic
-Calm Mind
-Thunderbolt
-Hypnosis/Will-o-wisp

Use Swampert/Milotic/Suicune as your Water


and then maxing their weakest stats (only two stats)
That's a bad way to EV train. You should EV train the most important stats, not the weakest stats. Also, don't focus on maxing out stats, some Pokemon need EVs spread out across 3 or 4 stats.
 

Jinto_Lin

Member
Well, it looked a lot better when it was on my word processor. Anyway, I agree with some of the moves you sugessed but I also have some moves that I don't understand why they were listed.

Houndoom
-Flamethrower
-Crunch
-(an electric or normal attack (I'll have to check what it can learn))
-Sunny Day

Bellossom
-Petal Dance (I'll take the confusion along with the two-three turn attack)
-Solar Beam
-Moonlight
-Toxic

Flygon
-Earthquake (even though in a double battle it will hurt more then help
-Dragon Claw
-Iron Tail
-Hyper Beam or Facade

Scizor
-Steel Wing
-Silver Wind
-Slash
-Aerial Ace or Hyper Beam

Gardevoir
-Psychic
-Calm Mind
-Reflect
-Thunderbolt

Milotic (don't have a Suicune and I don't like Swampert)
-Hydro Pump
-Ice Beam
-Recover
-Iron Tail (if I can manage to get my hands on two)

Now what I don't get is some of the moves you (aragornbird) suggessed. To me they seemed almost choosen at random and that goes for the moves suggessed in the moves sets sticky. Can someone explain this to me?
 

ludicolo_kid

Well-Known Member
For Milotic:

Milotic

Surf
Ice Beam
Rest
Sleep Talk

I'll explain this moveset for you. Milo's trait- Marvel Scale- raises it's defence when under a status affliction eg. burn, paralyze, sleep etc. With Rest you send yourself to sleep and with her already very high special defence you have two awesome defences. Surf and Ice Beam are there for the sake of killing something. Don't use physical attacks as it's attack stat sucks. Which moves sound random to you?
 

aragornbird

(。◕‿‿◕。)
Houndoom
-Flamethrower
-Crunch
-(an electric or normal attack (I'll have to check what it can learn))
-Sunny Day

Houndoom can't learn any Electric attacks and Normal moves should be avoided on Pokemon who aren't Normal types. If you're using that set up, use Solarbeam.
But really, the Substitute version works just as well, and maybe even better. Houndoom doesn't have the defenses to use Sunny Day. So what you do is use Substitute to see what the opponent does. If your Sub doesn't break, attack or use Will-o-wisp on any physical attackers. That will help out Houndoom's weak defenses. Sub also protects Houndoom from all status inflictions.


Bellossom
-Petal Dance (I'll take the confusion along with the two-three turn attack)
-Solar Beam
-Moonlight
-Toxic

No, never ever use attacks that take more than one turn to finish (i.e. Petal Dance, Thrash, Outrage, Rollout, Dig, Fly, Dive, Hyper Beam, etc.). You'll seriously regret it.
Also, Bellossom is NOT Vileplume. Vileplume is an offensive Grass type, but Bellossom can't sweep as well. So don't give it Solarbeam.
Sleep Powder and Safeguard are both defensive moves that suit Bellossom's role.
Honestly, Vileplume > Bellossom.


Flygon
-Earthquake (even though in a double battle it will hurt more then help
-Dragon Claw
-Iron Tail
-Hyper Beam or Facade

It doesn't matter, a Flygon without Earthquake is a sad Flygon.
Rock Slide is better than Iron Tail. Rock Slide is supereffective against Flying types who are immune to Earthquake.
Hyper Beam sucks, and Facade won't help either. Only use Facade on Pokemon that have the Guts trait.
Now Quick Attack is a better move because it's purpose is to defeat faster opponents who are low on health. A Starmie with only 10% HP will still kill Flygon, but not if Flygon uses Quick Attack. It can be a major lifesaver.
However, Quick Attack is only an egg-move, so if you don't want to breed...use Screech for the purposes of lowering your opponent's defense.
Finally, Fire Blast > Dragon Claw. When all is said and done, the one Pokemon that will give Flygon a ton of trouble is Skarmory. But Fire Blast takes care of that.


Scizor
-Steel Wing
-Silver Wind
-Slash
-Aerial Ace or Hyper Beam

Okay, it looks like you've never used Baton Pass before.
Scizor is an okay sweeper, but its moves are kind of weak so it really needs Swords Dance in order to do any major damage.
And while Swords Dance boosts your attack, wouldn't it be nice for Flygon to have an attack boost too? The only problem is, Flygon can't learn Swords Dance but that's okay. If Scizor Baton Passes to Flygon, Flygon gets the attack boost transferred over to it! Flygon and Scizor make a nice pairing too, since Flygon resists Fire and Scizor resists Ice.
While you're at it, you might as well use Agility. This will help out if the opponent uses a Fire type. You'll be faster with Agility, so you can Baton Pass before the opponent attacks and you can pass, once again, to Flygon who really likes the speed boost.

Gardevoir
-Psychic
-Calm Mind
-Reflect
-Thunderbolt

It's fine.

Milotic
-Hydro Pump
-Ice Beam
-Recover
-Iron Tail

Surf > Hydro Pump. It's self-explanatory.
Iron Tail is useless. Milotic shouldn't use physical attacks at all.
Use Hypnosis or Toxic please.

Alternately, you can use the Rest + Sleep Talk Milotic, which I'm glad ludicolo kid explained, because I won't have to type it up now.

Now what I don't get is some of the moves you (aragornbird) suggessed. To me they seemed almost choosen at random and that goes for the moves suggessed in the moves sets sticky. Can someone explain this to me?
That's funny. To me, some of the moves you chose seem to be random. I guess it's because you're still inexperienced, so you don't know the purpose of certain moves.
 

Jinto_Lin

Member
I have you know I've play PM games since they came out in America, and up until now have gotten by on type effective moves and a simple switch of pokemon to lay waste to my opponent. The only problem with my way of strategizing is in the first round of pokemon. If I fight someone with a balanced team and I don't get the right pokemon out at first it's an up hill battle. This is why my strategy needed to be altered and my team overhulled, but it's not like I have anyone to fight anywhere near me so none of this really matters. As a aside, this team (as previously mentioned) is formed of pokemon I like (with the minor execption of all pokemon from the first games).
 

ludicolo_kid

Well-Known Member
yeah no offense but anything works ingame. Any noob with a lv100 Hyper beaming blaziken can beat the e4. If you want to make your team better for fun then take peoples advice, but if you dont want to improve your team then thats fine as your not battling competitvely
 

Jinto_Lin

Member
You may have miss read my post, that is the logic I've been using and I'm trying to improve myself for when I do battle against other people. My usual gauge for a strong team is one that can beat down the e4 with out losing on pokemon, without the use of items and does so easily. That doesn't help when applied to competition battling, therefore I need help that's all.
 
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