Minedreigon
A monument to all your sins
It's me again! I have made a new OU team and it has been great so far. It is a Sun Team, and it is possibly my best team ever.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Flamethrower
- Substitute
- Protect
- Toxic
Well, what is a Sun Team without a ninetales with drought? I will lead with this pokemon most of the time to get infinite sun in play. Flamethrower is ninetales Sun boosted special stab. Toxic allows me to wear down dangerous sweepers and protect and substitute allows me to stall. If my opponent also has a weather pokemon, I will keep ninetales alive until that pokemon is defeated, so I get infinite sun.
Charizard (M) @ Choice Scarf
Trait: Solar Power
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Focus Blast
- SolarBeam
Your probably asking "why in the name of arceus are you using an NU pokemon in OU?" Well, just look at this. In Sun with solar power, Charizard's special attack skyrockets to almost 500. This makes him likely to ko most pokemon with fire blast in the sun that don't resist it. Hidden power ice takes out powerful dragons like garchomp and salamence. Focus blast is to take out rock types but could miss whilst solar beam ends most water, ground and rock types. I have chosen choice scarf to increase my speed and wreak almost everything in Charizard' s path.
http://i42.*******.com/2zeilhe.png
Credit to awildmew^^
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Return
- Nature Power
- Swords Dance
This pokemon is surprisingly good. After swords dance, sawsbucks attack skyrockets to about 650. Thanks to chlorophyll, it can outspeed most if not all of the OU tier and sweep from there. Horn leech is reliable and serves as a form of recovery, Return has high base power and gets stab and nature power (earthquake) removes steels.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Dragon Pulse
- Calm Mind
- Hidden Power [Fire]
- Recover
This set is quite strait forward. Use calm mind to increase special attack and special defence, recover to get hp back, Dragon pulse is a powerfull stab attack and hp fire for coverage.This set will allow me to hopefully deal with rain teams and keldeo.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Magma Storm
- Sunny Day
- solar beam
- Hidden Power [Ice]
If my opponent has a weather pokemon, I start with this. First, use magma storm to prevent escape. Sunny day is then used to remove water boost or rock spd boost. Heatran can then attack it's weather opponent. Otherwise, I use heatran as a full out attacker. One thing I can do is switch in on garchomps outrage and use hp ice to kill it. Air balloon stops ground attacks.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Since I have Charizard, a rapid spinner is basically mandatory for this team. Rapid spin removes hazards, earthquake does quite a bit of damage, ice shard gets priority and is good for ko ing sash users like cloyster, and stealth rock gives me a hazard to use.
Thank you for reading my RMT. Please suggest changes and rate it out of 10.
Changes in greeeeeen! (Super paper Mario reference)
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Flamethrower
- Substitute
- Protect
- Toxic
Well, what is a Sun Team without a ninetales with drought? I will lead with this pokemon most of the time to get infinite sun in play. Flamethrower is ninetales Sun boosted special stab. Toxic allows me to wear down dangerous sweepers and protect and substitute allows me to stall. If my opponent also has a weather pokemon, I will keep ninetales alive until that pokemon is defeated, so I get infinite sun.
Charizard (M) @ Choice Scarf
Trait: Solar Power
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Focus Blast
- SolarBeam
Your probably asking "why in the name of arceus are you using an NU pokemon in OU?" Well, just look at this. In Sun with solar power, Charizard's special attack skyrockets to almost 500. This makes him likely to ko most pokemon with fire blast in the sun that don't resist it. Hidden power ice takes out powerful dragons like garchomp and salamence. Focus blast is to take out rock types but could miss whilst solar beam ends most water, ground and rock types. I have chosen choice scarf to increase my speed and wreak almost everything in Charizard' s path.
Credit to awildmew^^
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Return
- Nature Power
- Swords Dance
This pokemon is surprisingly good. After swords dance, sawsbucks attack skyrockets to about 650. Thanks to chlorophyll, it can outspeed most if not all of the OU tier and sweep from there. Horn leech is reliable and serves as a form of recovery, Return has high base power and gets stab and nature power (earthquake) removes steels.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Dragon Pulse
- Calm Mind
- Hidden Power [Fire]
- Recover
This set is quite strait forward. Use calm mind to increase special attack and special defence, recover to get hp back, Dragon pulse is a powerfull stab attack and hp fire for coverage.This set will allow me to hopefully deal with rain teams and keldeo.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Magma Storm
- Sunny Day
- solar beam
- Hidden Power [Ice]
If my opponent has a weather pokemon, I start with this. First, use magma storm to prevent escape. Sunny day is then used to remove water boost or rock spd boost. Heatran can then attack it's weather opponent. Otherwise, I use heatran as a full out attacker. One thing I can do is switch in on garchomps outrage and use hp ice to kill it. Air balloon stops ground attacks.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Since I have Charizard, a rapid spinner is basically mandatory for this team. Rapid spin removes hazards, earthquake does quite a bit of damage, ice shard gets priority and is good for ko ing sash users like cloyster, and stealth rock gives me a hazard to use.
Thank you for reading my RMT. Please suggest changes and rate it out of 10.
Changes in greeeeeen! (Super paper Mario reference)
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