Lord_Sunday
Remember me from RSE
I like shorts! They're comfy and easy to wear!
*cue battle music*
Bug Catcher Sunday wants to battle!
Bug Catcher Sunday sent out...
I prefer margarine tbh... (Butterfree) (M) @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Stun Spore
- Sleep Powder
- Hidden Power [Fire]
Definatly the oldest trick in the book, but it works wonders. Hp [Fire] also has definatly helped me out (Trust me this team has no lack of Bug Moves...) Sleeps, Stuns, then either KO's if possible or gets the hell out of there! Oh this is a UU team just incase anyone hasn't noticed...
Generic OU Sweeper (Armaldo) (M) @ Choice Scarf
Ability: Battle Armor
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- X-Scissor
Revenge killer, and backup Spinner. Also cometimes used to spin when the opponent isn't expecting it and doesn't have a Ghost handy. Anyway deald decent damage when necesary, with decent type coverage. Idk exactly how much speed to give it though...
SpecsMence (Also OU) (Venomoth) (M) @ Choice Specs
Ability: Tinted Lens
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Sludge Bomb
- Hidden Power [Ground]
Tinted Lense is great and lets me just plug away with Bug Buzz to wear down most opponents. For when I know what specific Pokemon the opponent will send in I have one of the other moves Also absorbs Toxic Spikes in a pinch.
All the good Bugs were OU... (Vespiquen) (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Attack Order
- Roost
- Toxic
- Defend Order
Wall with self healing. Still does a decent job handing out Toxics and whatnot. I'm not actually sure exactly what Defend Order does tbh... lol. Roost helps eliviate some weaks but usually it's too late. Bleh, better luck next time.
Wait... You're not a Bug type! (Claydol) @ Leftovers
Ability: Levitate
EVs: 236 HP/96 Def/176 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Reflect
- Rapid Spin
Spinner that isn't weak to any kind of Spikes! Also Fire resist, Rock resist, lots of other stuff resist =^_^= Soooo good! And so needed... Reflect may help my little insects last longer, and EQ + Ice Beam can do some damage. No Dragons bar Altaria in UU so I moved Satk EVs too Sdef.
Don't ****le with Shuckle (Shuckle) (M) @ Leftovers
Ability: Gluttony
EVs: 252 HP/96 Def/160 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rest
- Knock Off
- Encore
Just don't. General switch in that can usually get an attack or two off before having to Rest up and do it all again! Encore rocks bigtime, I often get guys stuck SRing or trying to EQ me to death so I just switch on and get a free turn to do whatever. Too-cool-for-school!
Final Word
Yeah, SR weak >.< They're just little bugs give them a chance! All the non-SR weak ones are in OU dammit! Anyway, I'm trying to keep to one non-bug Pokemon in this team but as always all sugestions concidered. Oh, did I forget to mention this is a UU team? No, good.
*cue battle music*
Bug Catcher Sunday wants to battle!
Bug Catcher Sunday sent out...
I prefer margarine tbh... (Butterfree) (M) @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Stun Spore
- Sleep Powder
- Hidden Power [Fire]
Definatly the oldest trick in the book, but it works wonders. Hp [Fire] also has definatly helped me out (Trust me this team has no lack of Bug Moves...) Sleeps, Stuns, then either KO's if possible or gets the hell out of there! Oh this is a UU team just incase anyone hasn't noticed...
Generic OU Sweeper (Armaldo) (M) @ Choice Scarf
Ability: Battle Armor
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- X-Scissor
Revenge killer, and backup Spinner. Also cometimes used to spin when the opponent isn't expecting it and doesn't have a Ghost handy. Anyway deald decent damage when necesary, with decent type coverage. Idk exactly how much speed to give it though...
SpecsMence (Also OU) (Venomoth) (M) @ Choice Specs
Ability: Tinted Lens
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Sludge Bomb
- Hidden Power [Ground]
Tinted Lense is great and lets me just plug away with Bug Buzz to wear down most opponents. For when I know what specific Pokemon the opponent will send in I have one of the other moves Also absorbs Toxic Spikes in a pinch.
All the good Bugs were OU... (Vespiquen) (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Attack Order
- Roost
- Toxic
- Defend Order
Wall with self healing. Still does a decent job handing out Toxics and whatnot. I'm not actually sure exactly what Defend Order does tbh... lol. Roost helps eliviate some weaks but usually it's too late. Bleh, better luck next time.
Wait... You're not a Bug type! (Claydol) @ Leftovers
Ability: Levitate
EVs: 236 HP/96 Def/176 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Reflect
- Rapid Spin
Spinner that isn't weak to any kind of Spikes! Also Fire resist, Rock resist, lots of other stuff resist =^_^= Soooo good! And so needed... Reflect may help my little insects last longer, and EQ + Ice Beam can do some damage. No Dragons bar Altaria in UU so I moved Satk EVs too Sdef.
Don't ****le with Shuckle (Shuckle) (M) @ Leftovers
Ability: Gluttony
EVs: 252 HP/96 Def/160 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rest
- Knock Off
- Encore
Just don't. General switch in that can usually get an attack or two off before having to Rest up and do it all again! Encore rocks bigtime, I often get guys stuck SRing or trying to EQ me to death so I just switch on and get a free turn to do whatever. Too-cool-for-school!
Final Word
Yeah, SR weak >.< They're just little bugs give them a chance! All the non-SR weak ones are in OU dammit! Anyway, I'm trying to keep to one non-bug Pokemon in this team but as always all sugestions concidered. Oh, did I forget to mention this is a UU team? No, good.
Last edited: