EmeraldGoblin
Rehab, no. Dead.
My team is very flawed, but ohh well... I'm not perfect, and I'm always willing to learn and take advice
Please though, dont suggest ferrothorn or heatran.... or any of the more common pokemon... I also like to use gimmicks; if you have any useful gimmicks, please do share
;038;Ninetails@ Choice Scarf
4hp 252 spAtk 252 spd
Timid
Drought
- FireBlast
- Solarbeam/energy ball
- Hidden Power Ice/Ground
- Dark Pulse
Ninetails has always been one of my favorite pokemon; too bad that he has lackluster stats. Gen V atleast gave him a huge niche as the sunny-setter-upper. My fox comes with a surprising twist; he is a fashion fox. I have him scarfed + dark pulse because im deathly afraid of chandelure (and especially when he gets his DW ability). Solarbeam/energy ball are for bulky waters, but it might not do as much dmg, although it does grab surprise Kos on Terrakion. I’m torn between hidden power ice and ground; with scarf it surprise Kos the litter of 4x weak dragons, and it still does decent dmg on Lati@s, but ground hits key members such as chandelure, heatran, and opposing fire types (the only reason I’m weary to use it is because of air balloon).
Accelgor @ focus sash
252hp 252 spd 4 deg
Jolly/Timid
Hydration
- Spikes
- Final Gambit
- Rain Dance
- Rest
A true suicide lead; set up spikes (with sash I get atleast two layers if no weather is present and Ive not been hit). If an undecirable weather inducer has been bough to the plain field, I set up rain dance, heal dmg next turn with rest, and attempt to set up more layers. Then my final attack is Final Gambit, which takes into account the remaining HP I have; if I have full Hp, it will do 364 dmg to the opponent (usually I get Kos on offensive TTar and offensive Toads. If I don’t get the KO (usually 11% is left) I come back in with donphan and set up stealth rocks to assure their death during the switch.
;232;Donphan @ Red Card
252 hp 188 Atk 68 Def
Impish
Sturdy
- Stealth Rock
- Ice shard
- Earthquake
- Rapid Spin
My second lead. Stealth rock is a crowd favorite; everyone has one, and if you don’t have it then you are missing out! Ice shard is for pesky dragons, or even thundurus/tornadus. Earthquake is standard; it hits hits hits…. Baring levitators and flyers. Rapid spin to take away opposing entry hazards. Red Card might seem like an odd item, but it helps with phasing (the only down side is that its only one time use) in the case I decide not to use Donphan right away as a lead.
Hydreigon @ Expert Belt
252 SpAtk 252 speed 4hp
Modest
Levitate
- Draco Meteor
- Focus Blast
- Dark Pulse
- Fire Blast
Hydreigon is one of my new favorite pokemons because of his design, and I like the typing as I like dark pokemons. Focus Blast deals with Normal/Rock/Steel/Ice, especially one of my arch nemesis, Heatran. Dark Pulse is secondary stab and usually OHKO reiniclus or TWOHKO after he has one calm mind, but I have to weary of his own focus blast. Fire Blast is a pseudo-stab, and Im a sucker for fire type moves; I just like using them!
;094;Gengar @ Life Orb
4hp 252SpAtk 252spd
Timid
Levivate
- Shadow Ball
- ThunderBolt
- Giga Drain/Focus Blast
- Hidden Power Ice
Shadow Ball is for stab. Pseudo-Boltbeam is for coverage. Giga drain is a surprise attack that lets me gain HP back. However, Focus Blast catches better coverage combined with shadow ball while hitting blissey and tyranitar harder.
Sawsbuck @ life orb
252speed 252atk 4 hp
Adamant
Chlorophyll
- Return/Double Edge/Retaliate
- Horn Leech
- Wild Bolt
- Jump Kick/Nature Power
Return is a reliable stab move, but Double Edge does immense dmg (the only downside is the recoil and life orb recoil. Also, I have Retaliate as an option, but I'm not sure if its a one time use for the double power or is it for the remainder of the time that i stay in battle. Horn Leech is its secondary stab, and it grabs a nice chunk of hp back. Wild Bolt, depending on my luck could TWOHKO a skarmory, but it def gets an OHKO on Gyarados. Jump Kick hits hard on opposing Hydreigons, and hits hard on everything that is weak to it. Nature Power on the otherhand is Earthquake in wifi rooms, but im still terrified of balloons! Lol. It has max speed because in the sun, combined with chlorophyll, it still outruns Cloyster after one shell smash.
Please though, dont suggest ferrothorn or heatran.... or any of the more common pokemon... I also like to use gimmicks; if you have any useful gimmicks, please do share
4hp 252 spAtk 252 spd
Timid
Drought
- FireBlast
- Solarbeam/energy ball
- Hidden Power Ice/Ground
- Dark Pulse
Ninetails has always been one of my favorite pokemon; too bad that he has lackluster stats. Gen V atleast gave him a huge niche as the sunny-setter-upper. My fox comes with a surprising twist; he is a fashion fox. I have him scarfed + dark pulse because im deathly afraid of chandelure (and especially when he gets his DW ability). Solarbeam/energy ball are for bulky waters, but it might not do as much dmg, although it does grab surprise Kos on Terrakion. I’m torn between hidden power ice and ground; with scarf it surprise Kos the litter of 4x weak dragons, and it still does decent dmg on Lati@s, but ground hits key members such as chandelure, heatran, and opposing fire types (the only reason I’m weary to use it is because of air balloon).
Accelgor @ focus sash
252hp 252 spd 4 deg
Jolly/Timid
Hydration
- Spikes
- Final Gambit
- Rain Dance
- Rest
A true suicide lead; set up spikes (with sash I get atleast two layers if no weather is present and Ive not been hit). If an undecirable weather inducer has been bough to the plain field, I set up rain dance, heal dmg next turn with rest, and attempt to set up more layers. Then my final attack is Final Gambit, which takes into account the remaining HP I have; if I have full Hp, it will do 364 dmg to the opponent (usually I get Kos on offensive TTar and offensive Toads. If I don’t get the KO (usually 11% is left) I come back in with donphan and set up stealth rocks to assure their death during the switch.
;232;Donphan @ Red Card
252 hp 188 Atk 68 Def
Impish
Sturdy
- Stealth Rock
- Ice shard
- Earthquake
- Rapid Spin
My second lead. Stealth rock is a crowd favorite; everyone has one, and if you don’t have it then you are missing out! Ice shard is for pesky dragons, or even thundurus/tornadus. Earthquake is standard; it hits hits hits…. Baring levitators and flyers. Rapid spin to take away opposing entry hazards. Red Card might seem like an odd item, but it helps with phasing (the only down side is that its only one time use) in the case I decide not to use Donphan right away as a lead.
Hydreigon @ Expert Belt
252 SpAtk 252 speed 4hp
Modest
Levitate
- Draco Meteor
- Focus Blast
- Dark Pulse
- Fire Blast
Hydreigon is one of my new favorite pokemons because of his design, and I like the typing as I like dark pokemons. Focus Blast deals with Normal/Rock/Steel/Ice, especially one of my arch nemesis, Heatran. Dark Pulse is secondary stab and usually OHKO reiniclus or TWOHKO after he has one calm mind, but I have to weary of his own focus blast. Fire Blast is a pseudo-stab, and Im a sucker for fire type moves; I just like using them!
;094;Gengar @ Life Orb
4hp 252SpAtk 252spd
Timid
Levivate
- Shadow Ball
- ThunderBolt
- Giga Drain/Focus Blast
- Hidden Power Ice
Shadow Ball is for stab. Pseudo-Boltbeam is for coverage. Giga drain is a surprise attack that lets me gain HP back. However, Focus Blast catches better coverage combined with shadow ball while hitting blissey and tyranitar harder.
Sawsbuck @ life orb
252speed 252atk 4 hp
Adamant
Chlorophyll
- Return/Double Edge/Retaliate
- Horn Leech
- Wild Bolt
- Jump Kick/Nature Power
Return is a reliable stab move, but Double Edge does immense dmg (the only downside is the recoil and life orb recoil. Also, I have Retaliate as an option, but I'm not sure if its a one time use for the double power or is it for the remainder of the time that i stay in battle. Horn Leech is its secondary stab, and it grabs a nice chunk of hp back. Wild Bolt, depending on my luck could TWOHKO a skarmory, but it def gets an OHKO on Gyarados. Jump Kick hits hard on opposing Hydreigons, and hits hard on everything that is weak to it. Nature Power on the otherhand is Earthquake in wifi rooms, but im still terrified of balloons! Lol. It has max speed because in the sun, combined with chlorophyll, it still outruns Cloyster after one shell smash.
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