General Nonsense
Star Glider
Yet another battle subway team that isn't doing very well despite the strategy. The four that I'm using: :604: :530: ;171; :547:
Electross (Hasty)
@ Choice scarf
Ability: Levitate
EV's: 252 Sp. Atk/252 spd/4 HP
-Discharge
-Grass knot
-flamethrower
-U-turn
Believe it or not, this guy outspeeds almost everyting, not including some of the fastest pokemon like crobat and gengar. Discharge hits both opponents but doesn't effect Excadrill and it heals Lanturn due to volt absorb, and it has the nice added effect of 30% chance of paralysis. U-turn for times when it would be better to get out of there and leave it to someone else. The other two moves are just type coverage.
Excadrill (Jolly)
@Ground gem
Ability: Sand rush
EV's: 252 atk/252 spd/4 HP
-Earthquake
-rock slide
-X-scissor
-protect
Excadrill pairs up perfectly with Electross as leads. I can use both discharge and earthquake at the same time. Rock slide for quake edge coverage, X-scissor for coverage, protect because this is doubles. The ground gem is just to increase earthquake's power (that, and lanturn has my life orb)
Lanturn (Modest)
@life orb
Ability: volt absorb
EV's: 252 HP/252 Sp. atk/4 spd
-scald
-thunderbolt
-ice beam
-protect
Works great with electross. Discharge from Electross heals Lanturn, essentially eliminating the life orb recoil. Scald for STAB and because it is better than surf in doubles, thunderbolt for STAB, ice beam for boltbeam, protect because it is good in doubles, especially if Excadrill needs to use earthquake when Lanturn is out.
Whimsicott (Docile, poor nature, but I lost my patience after every one of the 30 eggs I hatched that had the ability I wanted had worse natures, so I had to make do with neutral. Forgive the rant)
@focus sash
Ability: Prankster
EVs: 252 HP/128 def/128 sp. def
-giga drain
-encore
-taunt
-protect
This guy is a troll (heck, I even nicknamed it Troll). Taunt completely ruins a lot of the pokemon in the battle subway, especially the ones that only have non attacking moves. I like using protect, and if the opponent used a non attacking move, I'll use taunt, and then encore, locking it into struggle for a turn. This would work better if I had switcheroo and a choice item, but unfortunately, that requires a 4th gen pokemon to breed it on, and I don't have a second DS (I wanted to use switcheroo though). Either way, encore can still screw the opponent over, which is good enough for me. The EV spread makes it suprisingly bulky, but I have a focus sash on it, just in case.
Unfortunately, this team isn't getting very far.
Electross (Hasty)
@ Choice scarf
Ability: Levitate
EV's: 252 Sp. Atk/252 spd/4 HP
-Discharge
-Grass knot
-flamethrower
-U-turn
Believe it or not, this guy outspeeds almost everyting, not including some of the fastest pokemon like crobat and gengar. Discharge hits both opponents but doesn't effect Excadrill and it heals Lanturn due to volt absorb, and it has the nice added effect of 30% chance of paralysis. U-turn for times when it would be better to get out of there and leave it to someone else. The other two moves are just type coverage.
Excadrill (Jolly)
@Ground gem
Ability: Sand rush
EV's: 252 atk/252 spd/4 HP
-Earthquake
-rock slide
-X-scissor
-protect
Excadrill pairs up perfectly with Electross as leads. I can use both discharge and earthquake at the same time. Rock slide for quake edge coverage, X-scissor for coverage, protect because this is doubles. The ground gem is just to increase earthquake's power (that, and lanturn has my life orb)
Lanturn (Modest)
@life orb
Ability: volt absorb
EV's: 252 HP/252 Sp. atk/4 spd
-scald
-thunderbolt
-ice beam
-protect
Works great with electross. Discharge from Electross heals Lanturn, essentially eliminating the life orb recoil. Scald for STAB and because it is better than surf in doubles, thunderbolt for STAB, ice beam for boltbeam, protect because it is good in doubles, especially if Excadrill needs to use earthquake when Lanturn is out.
Whimsicott (Docile, poor nature, but I lost my patience after every one of the 30 eggs I hatched that had the ability I wanted had worse natures, so I had to make do with neutral. Forgive the rant)
@focus sash
Ability: Prankster
EVs: 252 HP/128 def/128 sp. def
-giga drain
-encore
-taunt
-protect
This guy is a troll (heck, I even nicknamed it Troll). Taunt completely ruins a lot of the pokemon in the battle subway, especially the ones that only have non attacking moves. I like using protect, and if the opponent used a non attacking move, I'll use taunt, and then encore, locking it into struggle for a turn. This would work better if I had switcheroo and a choice item, but unfortunately, that requires a 4th gen pokemon to breed it on, and I don't have a second DS (I wanted to use switcheroo though). Either way, encore can still screw the opponent over, which is good enough for me. The EV spread makes it suprisingly bulky, but I have a focus sash on it, just in case.
Unfortunately, this team isn't getting very far.