I’ve recently been experimenting with teams to use on the battle subway, and here’s the best I’ve come up with so far:
- This team has a great defensive synergy, as each pokémon covers the others weaknesses, allowing for easy switching to counter potential threats.
- This combined with large weaknesses on an individual level allows me to lure in the right attacks and then switch in a resisting pokémon, a good example of this is where the opponent has the EdgeQuake Combo, where i can just switch between Gyarados and Metagross, and watch their attack and PP go down, allowing me to set up with Gyarados.
Gyarados
EV's: 156 HP, 72 Atk, 96 Def, 184 Spe
Ability: Intimidate
Nature: Adamant
Item: Leftovers
- Waterfall
- Taunt
- Dragon Dance
- Bounce
-Gyarados serves as my lead in the subway. Gyarados in this situation can be used in a variety of different ways, this can be anything from: Scouting (and attack drops for the opponent), taunting opponents that set up Trick Room (similarly stat boosters, encore users, etc.), setting up, and of course outright attacking.
-Gyarados works very well with Metagross, and Garchomp, as they resist it's two weaknesses: Rock and Electric type attacks.
-There may be a query about Return, but that's there for coverage, as the combination is only resisted by i think four or five pokémon, and with a couple of DD's it won't have to worry too much about getting super-effective coverage.
Metagross
EV's: 252 HP, 252 Atk, 4 Spe
Ability: Clear Body
Nature: Adamant
Item: Choice Band
- Meteor Mash
- Earthquake
- Bullet Punch
- ThunderPunch
-Metagross, the tank of the team. Basically Metagross provides power right off the bat that the others can't, and a phrase you may have heard before, 'what it can't beat in power, it can beat in bulk', is very true, it can quite easily take an earthquake (or two in some cases), and then hit back with a STAB Meteor Mash, or any of it's other moves.
-The 4 EV's in Speed is to outrun opposing Metagross with no investment in that stat.
-Having Gyarados on the team with Metagross really helps it as it is immune to Ground type attacks, and resists Fire, it also stops physical sweepers that could be a threat to Metagross with an Intimidate.
Garchomp
EV's: 4 HP, 252 Atk, 252 Spe
Ability: Sand Veil
Nature: Jolly
Item: Yache Berry
- Swords Dance
- Earthquake
- Dragon Claw
- Substitute
-Garchomp my third and final pokémon to round off the team. Basically set up and sweep is the strategy here. After a Swords Dance it's attack goes up to 364 (Lv50), so anything that's in it's way is going to be either OHKO'd or hit pretty hard.
-Again it's team-mates really help it sweep, Gyarados provides free-switch in's against electric attacks, and also provides Intimidate to weaken physical foes.
-One query I have with Garchomp's moveset, is whether to include Substitute, or Fire Fang in the fourth move-slot. Subsititute helps against crippling status problems, and also stops anything with priority (or anything faster than Garchomp) from breaking the sweep. On the other hand, Fire Fang provides coverage over Skarmory and Bronzong, potential threats to the team being strong physical walls.
Anyway, there's my team. Please offer any advice/constructive criticism
- This team has a great defensive synergy, as each pokémon covers the others weaknesses, allowing for easy switching to counter potential threats.
- This combined with large weaknesses on an individual level allows me to lure in the right attacks and then switch in a resisting pokémon, a good example of this is where the opponent has the EdgeQuake Combo, where i can just switch between Gyarados and Metagross, and watch their attack and PP go down, allowing me to set up with Gyarados.
Gyarados
EV's: 156 HP, 72 Atk, 96 Def, 184 Spe
Ability: Intimidate
Nature: Adamant
Item: Leftovers
- Waterfall
- Taunt
- Dragon Dance
- Bounce
-Gyarados serves as my lead in the subway. Gyarados in this situation can be used in a variety of different ways, this can be anything from: Scouting (and attack drops for the opponent), taunting opponents that set up Trick Room (similarly stat boosters, encore users, etc.), setting up, and of course outright attacking.
-Gyarados works very well with Metagross, and Garchomp, as they resist it's two weaknesses: Rock and Electric type attacks.
-There may be a query about Return, but that's there for coverage, as the combination is only resisted by i think four or five pokémon, and with a couple of DD's it won't have to worry too much about getting super-effective coverage.
Metagross
EV's: 252 HP, 252 Atk, 4 Spe
Ability: Clear Body
Nature: Adamant
Item: Choice Band
- Meteor Mash
- Earthquake
- Bullet Punch
- ThunderPunch
-Metagross, the tank of the team. Basically Metagross provides power right off the bat that the others can't, and a phrase you may have heard before, 'what it can't beat in power, it can beat in bulk', is very true, it can quite easily take an earthquake (or two in some cases), and then hit back with a STAB Meteor Mash, or any of it's other moves.
-The 4 EV's in Speed is to outrun opposing Metagross with no investment in that stat.
-Having Gyarados on the team with Metagross really helps it as it is immune to Ground type attacks, and resists Fire, it also stops physical sweepers that could be a threat to Metagross with an Intimidate.
Garchomp
EV's: 4 HP, 252 Atk, 252 Spe
Ability: Sand Veil
Nature: Jolly
Item: Yache Berry
- Swords Dance
- Earthquake
- Dragon Claw
- Substitute
-Garchomp my third and final pokémon to round off the team. Basically set up and sweep is the strategy here. After a Swords Dance it's attack goes up to 364 (Lv50), so anything that's in it's way is going to be either OHKO'd or hit pretty hard.
-Again it's team-mates really help it sweep, Gyarados provides free-switch in's against electric attacks, and also provides Intimidate to weaken physical foes.
-One query I have with Garchomp's moveset, is whether to include Substitute, or Fire Fang in the fourth move-slot. Subsititute helps against crippling status problems, and also stops anything with priority (or anything faster than Garchomp) from breaking the sweep. On the other hand, Fire Fang provides coverage over Skarmory and Bronzong, potential threats to the team being strong physical walls.
Anyway, there's my team. Please offer any advice/constructive criticism
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