AngryMooCow
Member
Hello there, Serebii! I'm back with my second RMT, and my first for the Fifth Generation. Hope you all enjoy!
- So, first off, every team needs a lead, right? I decided early on that whichever lead I chose was going to be capable of using Stealth Rock. My team was going to be fairly offensive (I wouldn't necessarily call it hyper-offensive, but it may be close) so the entry damage would be invaluable. After perusing the movepools of the available Stealth Rockers, I decided on this guy for a number of reasons:
Hippowdon @ Leftovers
Careful (+SpDef, -SpAtk)
Sand Stream
252 HP / 252 SpDef / 4 Def
-Stealth Rock
-Toxic
-Earthquake
-Slack Off
I went for a specially defensive Hippowdon. He's very successful at setting up Stealth Rock, and with Slack Off, he can generally survive long enough to be withdrawn and sent back in later. This is invaluable to my team, as its original iteration had no way to change weather, which was a massive hindrance in the current metagame. Sandstorm only damages three of my teammates, so I felt it was the best option to use.
Hippowdon also packs Toxic, which was another thing this team had been lacking: status. I opted for Toxic because it's invaluable in stallbreaking.
-Next up, we have one of my favorite Pokemon, and easily one of my favorite sweepers ever. I'm talking, of course, about:
Yup, OTR Bronzong.
Bronzong @ Life Orb
Brave (+Atk, -Speed)
Levitate
252 HP / 252 Atk / 4 SpDef
0 Speed IVs
-Trick Room
-Zen Headbutt
-Earthquake
-Gyro Ball
Bronzong is easily my strongest team member. Nobody I've encountered is prepared for him, and he almost always nets me a kill or two, unless I mispredict horribly and get him maimed on a switch-in. Bronzong also serves me as the ever-so-important Doryuzuu check. He handles other Fighting-types pretty well, too.
His true value comes from him not caring about paralysis. I can switch him in on a predicted Thunder Wave, get his speed cut even more, and watch Gyro Ball really wreck house.
-Third in line is another of my favorite Pokemon, that I try very hard to include on all of my teams. And that guy is....
MixDos?!
Gyarados @ Life Orb
Lonely (+Atk, -Def)
Overconfidence
252 Atk / 80 SpAtk / 176 Speed
-Bite
-Waterfall
-Fire Blast
-Dragon Dance
From Blue Harvest:
-Fourth up!
ScarfChomp's revenge!
Garchomp @ Choice Scarf
Jolly Nature (+Speed, -SpAtk)
Sand Veil
252 Atk / 252 Speed / 4 HP
-Earthquake
-Outrage
-Stone Edge
-Aqua Tail
ScarfChomp, one of the better revengers ever. I chose Aqua Tail for a little bit of added type coverage, as Dragon/Water alone is resisted only by Empoleon, if I'm remembering right. And Shedinja, but who counts him?
-My fifth teammate is a great guy. Seriously!
The land mine...thing. The hell is Nattorei, anyway? Caltrops?
Nattorei @ Shed Shell
Relaxed Nature (+Def, -Speed)
Iron Barbs
252 HP / 252 Def / 4 SpDef
-Thunder Wave
-Leech Seed
-Spikes
-Power Whip
Eats hits like there's no tomorrow. Sets up more entry hazards, and cripples things with TWave and Leech Seed. Power Whip prevents it from being Taunt bait and hits things like Swampert incredibly hard.
-Last, but not least, we have a cute little guy
Rankurusu!
Rankurusu @ Leftovers
Bold (+Def, -Atk)
Magic Guard
252 HP / 252 Def / 4 SpDef
-Psychic
-Hidden Power: Fighting
-Calm Mind
-Recover
Bulky enough to take an unboosted Doryuzuu X-Scissor, CM, take ANOTHER X-Scissor, and OHKO with HP. This guy eats hits all day, and can hit pretty much anything in the game - notable exceptions are Spiritomb, Sableye, and Shedinja (lol).
- So, first off, every team needs a lead, right? I decided early on that whichever lead I chose was going to be capable of using Stealth Rock. My team was going to be fairly offensive (I wouldn't necessarily call it hyper-offensive, but it may be close) so the entry damage would be invaluable. After perusing the movepools of the available Stealth Rockers, I decided on this guy for a number of reasons:
Hippowdon @ Leftovers
Careful (+SpDef, -SpAtk)
Sand Stream
252 HP / 252 SpDef / 4 Def
-Stealth Rock
-Toxic
-Earthquake
-Slack Off
I went for a specially defensive Hippowdon. He's very successful at setting up Stealth Rock, and with Slack Off, he can generally survive long enough to be withdrawn and sent back in later. This is invaluable to my team, as its original iteration had no way to change weather, which was a massive hindrance in the current metagame. Sandstorm only damages three of my teammates, so I felt it was the best option to use.
Hippowdon also packs Toxic, which was another thing this team had been lacking: status. I opted for Toxic because it's invaluable in stallbreaking.
-Next up, we have one of my favorite Pokemon, and easily one of my favorite sweepers ever. I'm talking, of course, about:
Yup, OTR Bronzong.
Bronzong @ Life Orb
Brave (+Atk, -Speed)
Levitate
252 HP / 252 Atk / 4 SpDef
0 Speed IVs
-Trick Room
-Zen Headbutt
-Earthquake
-Gyro Ball
Bronzong is easily my strongest team member. Nobody I've encountered is prepared for him, and he almost always nets me a kill or two, unless I mispredict horribly and get him maimed on a switch-in. Bronzong also serves me as the ever-so-important Doryuzuu check. He handles other Fighting-types pretty well, too.
His true value comes from him not caring about paralysis. I can switch him in on a predicted Thunder Wave, get his speed cut even more, and watch Gyro Ball really wreck house.
-Third in line is another of my favorite Pokemon, that I try very hard to include on all of my teams. And that guy is....
MixDos?!
Gyarados @ Life Orb
Lonely (+Atk, -Def)
Overconfidence
252 Atk / 80 SpAtk / 176 Speed
-Bite
-Waterfall
-Fire Blast
-Dragon Dance
From Blue Harvest:
Sets up on Shanderaa with ease. Fire Blast has a benefit of letting Gyarados be not completely useless against Sun teams (typically being made up of fire and grass types). Speed EVs allow it to outrun Starmie after a Dragon Dance and virtually everything (including some Doryuuzu) after two.
+1 Bite vs
252/4 Burungeru 89.6% - 105.9%
252/4 Starmie 95.7% - 113%
4/0 Latias 98.3% - 116.3%
Fire Blast vs
252/252 Forretress 92.7% - 109.6%
252/252 Nattorei 62.5% - 73.9%
252/4 Nattorei 84.1% - 100%
252/4 Skarmory 67.1% - 79%
12/0 Breloom 95.5% - 112.9%
252/0 Erufuun 66% - 77.8%
0/0 Venusaur (in the sun) 83.1% - 98.3%
Dragons wall you, but Waterfall still hits hard enough. Many teams now rely on Nattorei / Burungeru cores to stop Gyarados, this set eats through them with ease.
-Fourth up!
ScarfChomp's revenge!
Garchomp @ Choice Scarf
Jolly Nature (+Speed, -SpAtk)
Sand Veil
252 Atk / 252 Speed / 4 HP
-Earthquake
-Outrage
-Stone Edge
-Aqua Tail
ScarfChomp, one of the better revengers ever. I chose Aqua Tail for a little bit of added type coverage, as Dragon/Water alone is resisted only by Empoleon, if I'm remembering right. And Shedinja, but who counts him?
-My fifth teammate is a great guy. Seriously!
The land mine...thing. The hell is Nattorei, anyway? Caltrops?
Nattorei @ Shed Shell
Relaxed Nature (+Def, -Speed)
Iron Barbs
252 HP / 252 Def / 4 SpDef
-Thunder Wave
-Leech Seed
-Spikes
-Power Whip
Eats hits like there's no tomorrow. Sets up more entry hazards, and cripples things with TWave and Leech Seed. Power Whip prevents it from being Taunt bait and hits things like Swampert incredibly hard.
-Last, but not least, we have a cute little guy
Rankurusu!
Rankurusu @ Leftovers
Bold (+Def, -Atk)
Magic Guard
252 HP / 252 Def / 4 SpDef
-Psychic
-Hidden Power: Fighting
-Calm Mind
-Recover
Bulky enough to take an unboosted Doryuzuu X-Scissor, CM, take ANOTHER X-Scissor, and OHKO with HP. This guy eats hits all day, and can hit pretty much anything in the game - notable exceptions are Spiritomb, Sableye, and Shedinja (lol).
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