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Sword of Destiny (Sign-Ups)

Kiruria

La Melancolie Noir
Come one, come all, to a new fantasy-style RPG!
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The Origin


On the mystical island of Avalon, the high priestess carried out the council, a ring of wizards and lesser priests gathered in a circle before her. After much chanting and singing of ancient hymns, the council summoned an enchanted sword, which rose out of the earth like a ghost. This they passed to the high priestess, who would decide its fate. After a moment of contemplation, in one graceful motion, the high priestess turned and walked towards the western coast, where she cast the sword into the sea.

In the time after the sword hit the bottom of the sea, the land of Crownen arose. This was a massive continent in the shape of a bird, Avalon being its "egg". The large and forbidding Sentinel Mountains rose first, right along the bird's back, and the legendary Wolfsbane River cascaded from the highest glade within its peaks. Forests and plains sprouted, digging intricate caves and faery lairs in roots of trees and hollows within the ground. And there after the land was formed, folk from lands afar began to inhabit Crownen, from the elves in the wing to the pirates and ne'er-do-wells in the head, to the harpies of the Nightwing Lake in the foot and the mighty lions of the Pandrean Desert. Folk came from lands and legends of old, from faery-tale worlds and times of the old earth.

Then there was the Holy Land, nestled in the back side of this bird-shaped continent, where the religions of the world would gather and collaborate. But even so, this region was often overseen by two goddesses: Maia, goddess of light; and Katami, goddess of darkness. Even though the goddesses were literally like night and day, they still spent some time traveling around Crownen together, marveling its beauty and heritage.

After much traveling, Maia and Katami discovered an ancient temple deep below the heart of Crownen. Inside this temple, resting in the very centre of the round and spacious chamber, was none other than the Sword cast by the high priestess of Avalon long ago. Both goddesses knew that whoever held this sword could bend Crownen to their will... but as they were goddesses, they themselves could not wield the Sword. Instead, they each chose a mortal individual, a puppet of sorts, to do the job.

Maia, being the goddess of light, desired peace and harmony in all existence. She wished Crownen would be a lovely place where all the races would exist harmoniously, where there would be no need for wars and disputes. Thus, she turned to the most benevolent and influential leader she knew: Satani Merelda, the queen of Crownen.

It was Satani who founded and instructed the seven Star Knights, who were long considered the "heroes" of Crownen. These were not only knights, but people of varied skills and abilities and races--there were two wizards among them, for example. With keen intuitions and fair senses of justice, the Star Knights trimmed the tree of dangerous crimes throughout the land, defeating feared enemies like Captain Dom o'Willy and his dirty shipmates, and the infamously sadistic Vampyres of Nemaforte. Satani gave these Knights council and guidance, thus being the key to their success. They were a small group, but they hoped to grow into a large organisation of warriors and peace-makers.

Katami, being the goddess of darkness, desired chaos, pain, and corruption. As she traveled around Crownen, she was disgusted by all the happy faces on people, and thought life was "too easy" here. To set Crownen straight and put an interesting spin on things, she looked to a cult of a mysterious, esoteric race called the Sakh. Mornain, leader of the Sakh, piqued Katami's interest as a being of ill intention.

The Sakh were recognised by their horned and fluffy-haired heads, their reptilian eyes, their arrow-tipped tails, and their small draconic wings. Mornain was a well-known spellcaster in this cult, and performed many wondrous miracles--he could heal a fellow Sakh's wounds in a heartbeat, he could manipulate the weather when he sacrificed a fellow Sakh, and he was said to be able to enter people's dreams freely. Not only that, he was gifted in alchemy, and was best known for turning large stones into deadly weapons made of pure diamond. He did some wonderful things, but to get on his nice list, one had to believe that he was the supreme god of Crownen.

And so it was a race--who would reach the Sword first? Maia and Katami guided their chosen along, bending the elements to their favour, clashing their powers when their chosen got too close together, threatening the chosen of the other. It was an epic race indeed, and the tales of it are still told today... but in the end, it turned out that Satani and Mornain reached opposite sides of the Temple at the same time. This temple would stage their epic battle...

...Or not. A battle would have started, but then Satani did something rather odd. Taking a step backwards, she said to Mornain,

"Mornain. I can see this Sword has the very power to change the course of Crownen to the desires of its owner. I can think of several good uses for this sword if it passes into my hands. However, I do not need such a power. One does not need a sword accursed as this to arouse peace in this world. You, Mornain, may take the Sword if you so desire, but be aware of the karmic impacts that arise from your use of it."

Mornain stopped to think for a moment. For what seemed like a very long time, he and Satani stood in silence, facing each other with the Sword between them. Then, with a smirk on his face, Mornain grabbed the Sword, plunging it into Satani's chest. Satani died, and with her, so did the Merelda dynasty which would have continued had Maia gotten her way. Even the Star Knights lost a bit of their power; they held a grand funeral for the fallen queen, and were on their own without protection from then on.

As for Mornain, after he killed Satani and licked her blood off the Sword, he laughed. And then he laughed some more. And his laughter rose into great bellows. That laughter became an evil power spreading throughout Crownen in the years afterward. The Sakh, who were overyjoyed by the presence of the Sword, multiplied and came out of hiding, seizing the heart of Crownen. They hired many a sorcerer and assassin to do their bidding, and sent orders to kill anyone who did not see Mornain as Crownen's supreme god. Their first targets were the elves, who they also found to be very tasty when killed.

But even with Mornain's reign spreading like butter across a cob of corn, there were many who opposed Mornain's strategy for creating "the perfect world". Foremost among these people were none other than the Star Knights, struggling to keep Satani and Maia's wishes alive. There was a grand battle at one point--the Battle of Starfall, waged on opposite sides of the Wolfsbane River. The Knights were able to defeat a good chunk of the Sakh, but there is a reason why the battle was called Starfall. In the end the Star Knights fell, to the larger army of the Sakh, and even to the terrible sorcery of Mornain himself. Four of them died, one of whom was Parth, Satani's son. The remaining three retreated, never to be seen again.

Not even the next king of Crownen was any help. With Parth dead, King Ben took the throne, having been Satani's advisor and financial manager in the past. However, he refused to support the Star Knights, instead gathering a more conventional army of his own. These soldiers patrolled around Crownen, collecting taxes, fining people who didn't carry out ordinances, raining on any parade or festival that was held without Ben's permission, shutting down inns and taverns, dragging the village wizards to prison for "talking nonsense", even murdering women who were unfaithful or unloyal to their husbands. Playing music in the streets became a punishable offense. Alcohol consumption became illegal. Women were not allowed to take most jobs and were required to give all their money to their husbands. Most fortune-tellers were fired for speculating on the king's evils. It was a time of unrest indeed.

To make matters worse, Ben became enlightened by Mornain and his followers, convinced that Mornain's miracles were the key to Crownen's success. He even welcomed Mornain's followers as allies to his army. Under this rule, and the combined army, the number of outside invasions from across the sea went to practically zero--all outsiders stained the ocean with their own blood before they could even get a chance to set foot in Crownen. King Ben convinced people that this was a definite improvement over the Star Knights, who were not numerous enough to keep out all invaders and eliminate crime. True, the crime rate in Crownen dropped as well, and all sorts of criminals were harshly punished in the new prison Ben's henchmen constructed. Crownen became a "safe place to live in", at least according to Ben and those who adored him, which was slowly becoming most folk of Crownen.

As for the many people who were outraged by King Ben's new rules, and fearful of Mornain's conquest of Crownen, what were they to do? With the Star Knights gone, Satani dead, and a king who would not listen to them, who were they to turn to? Throughout this time a few rebel groups rose up, but Ben's army and the Sakh made quick work of them before they could grow. The only thing they could do was try to keep the happiness in their villages going, and hold festivals as usual which they would shut down upon the army's arrival. Hope was dying.

...Or was it? Though Crownen was on a definite road to chaos, one place remained relatively untouched. Avalon was the one refuge from the unrest in the land, because the magical border around the island kept the Sakh and Ben's soldiers out. For years these armies tried to break through the border, but to no avail. The sad part, though, was that many of the hordes of people desperate for help were unable to enter as well, for the wise spirit who created that border knew that Avalon was not meant to hold people plagued with revenge and despair. Only those true of heart, as that spirit would say, were able to make it through the border.

Then one day, out of Avalon flew a raven named Ezra, who traveled around Crownen carrying several letters. Though Ezra was blind, she belonged to an old wizard named Sisturnia, who was her psychic sight into the world. Ezra saw right into the hearts of every individual she met, and after the trip around Crownen, she reported back to Sisturnia, informing her of the worthy recipients of the letters. Each of these letters told the recipient to meet Sisturnia in Avalon, where they would be allowed to enter. At her residence, they would discuss a plan to hopefully stop Mornain from taking complete control of Crownen...

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The RPG

You, fellow RPers, are the recipients of Sisturnia's letters. It has been forty years since Satani's death, and ten years since the formation of the king's growing army. Sisturnia needs your help against the evil forces stirred up by Mornain, the evil overlord who wields the Sword of Destiny. Now is the time to act, before a new Crownen brainwashed by the new ordinances and rulings recently set up is born. Please refer to the signup sheet at the bottom of this post before signing up.

The following section consists of information about the land of Crownen. It's not required reading, but it might help you with your signup.

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The Land of Crownen


Inhabitants:
Name any creature from any fantasy, legend, myth, etc--chances are that Crownen has it. There are humans, elves, dwarves, catpeople, half-dragons (and full dragons, though they're not civilised), trolls, merpeople, werewolves, flying spaghetti monsters... just kidding on the last one. There are even a few small dinosaurs in Crownen. You can also make up races here, as long as they fit the fantasy theme (e.g. they can't be aliens from another planet). Also, in case you're low on ideas or not used to a fantasy RPG, I will now provide a sampling of races that exist in Crownen (which include a couple I made up). However, your characters are by no means restricted to these.

Humans -- The most common race in Crownen. Known to be the most versatile as far as location, abilities, and cultures go of any race--in fact, most races in Crownen are based off of them. They're also one of the races who claims to have inhabited Crownen first, along with the Elves and the Sakh. But this is not an anime-based RPG, so please don't create human characters with pink hair and red eyes and such, unless you have a very good, non Mary Sue-ish reason to do so.

Elves -- You would expect elves to exist in a fantasy world, right? The main elfin community in Crownen is in the wing, but some elves are scattered throughout the rest of Crownen. Now, different authors have different opinions on the characteristics of elves. In this RPG in the very least, elves are generally about the same size as or just a little smaller than humans, with lighter builds, lighter-coloured and smoother skin, and longer lifespans. Elves inhabiting Crownen typically live to be about 500 years old, and an elf is usually considered elderly by 400. An elf between 100 and 200 years old would be considered a teenager or older child. Most elves are agile yet fragile, and their culture emphasizes a strong bond with nature. Out of all the races, they have the biggest rivalry with the Sakh, probably because the Sakh consider them "tasty".

Faeries -- It seems that many people have different opinions on how big faeries are, but in this RPG, they're quite small, the size of most birds, and their wings are based off of insect wings, leaves, or even flower petals. Out of all the races of Crownen, faeries have the strongest affinity for magic, but are the least adept with weaponry. They also have a rather skittish nature, usually fleeing at the first sign of negativity. Thus very few of them would venture anywhere near the Sakh or the king's armies or even the pirates in the head of Crownen. Faeries in Crownen are mostly rather short-lived, living about thirty or so years, but they also are born fully mature, out of flowers or trees or special initiation ceremonies performed by other faeries. Though some spend all their lives on their own, many live in small families which are usually headed by a queen and/or king. They tend not to mingle with the other races, but sometimes will act as guides.

Half (insert animal name here)s -- It is true that some inhabitants of Crownen have animal characteristics, leading to things like catpeople and half-dragons (which are often characterised by their magical talents and little dragon wings on their backs) and centaurs (half-horses) and even things like "bunny people" who are covered in fur and have very rabbit-like faces and hands and tails. Then there are half-birds, also known as harpies, who have wings for arms and very bird-like feet. There are male harpies, but they look more like angels judging by their very human-like appearance with feathery wings on their backs. Merpeople also exist here, but... they have a hard time traveling on land. There are also hybrids of... well, practically any animal one can think of.

Were-creatures -- Likewise, there are people of any race who transform into various animals under certain circumstances. The most common are werewolves of course, who transform only during the full moon, and often into full wolves in Crownen. Some keep their sense of self while transformed (depending on the animal); some don't. If your character is a were-creature, make sure he or she can transform into only one kind of animal.

Lions -- In Crownen, lions are considered to be civilised creatures! It's weird that the dragons are not... The lions of Crownen look very much like the ones you're all familiar with, except they can be as big as horses, especially if they're higher up in their hierarchy. Solarius, the current King of the Lions, is a fearsome creature indeed, big as two horses and with a regal air about him that intimidates most who find themselves in his presence. Male lions often have very decorated and varicoloured manes, and even lionesses have varying earthy fur tones and like to wear jewellery and other accessories. The lions tend to be a very arrogant race, and will not accept other races into the Pandrean Desert, their main territory and location of their single kingdom. They cannot wield weapons nor are very good with magic, preferring to use their own physical strength for fighting and self-defense. They are also known to not fall ill easily and are less susceptible to poison. And yes, they are perfectly able to talk--in fact, lions often hold massive prayer sessions, from where ominous chanting in Latin could be heard. But the lions do not often speak that language regularly unless they want to exchange secret information amongst themselves.

Gnomes and dwarves -- I mention them here because people often get them confused. Gnomes are shorter and stouter (and a bit stronger) than humans are, but have roughly the same lifespan. Dwarves are the same, though less likely to be as stocky. As a result, they're sometimes called halflings as well. Out of all the races of Crownen, gnomes are the most renowned for their weaponry, and thus ore mines and smith shops are often occupied mainly by gnomes. Dwarves tend to make better farmers and handymen, and known to be the most practical and business-savvy of all the races. Both races tend to not like to live in forests or wet places. Both tend to prefer caves and mountains, and fields and cities in the case of the dwarves.

Giants and trolls -- Another pair of races that often get mixed up. Giants are simply larger versions of humans (they can be between eight and twenty feet tall), and while they famously have stocky builds much like gnomes, this is not always the case. They tend to live alone or in small groups of friends that barely know each other, and have few enemies, Sakh included. They're not very numerous in Crownen, and don't typically like to interact with other races, though they have been known to spontaneously save the lives of smaller folk who venture close to their territory. Speaking of territory, giants aren't very territorial--they only kick someone out of their location (which changes quite frequently) when someone's clearly violating their privacy. Giants are usually found wandering around mountains and forests, hardly ever out in the open. Trolls have roughly the same habitats and lifestyles, and are about the same size as giants, but they have tougher skin and are much less intelligent, to the point where they're not even considered civilized. Both are tough and good at handling large weapons like hammers and clubs (clumsily in the troll's case), but are the least agile of any of the races. I'll have to ban trolls here simply because they are easily provoked into a fight and typically cannot distinguish friends from enemies. Not to mention we have rules against trolls on these forums in general, ha ha ha.

Pipsians (PIP-shuns) -- This is a race unique to Crownen, and it was rumoured to be the race that led to the belief that witches fly on broomsticks. Pipsians always have some sort of large item that they can fly on, whether it is a broomstick, a staff, a giant spoon... One even flew on a big, slender oil lamp. They tend to be about the same size as elves, but are a very diverse race appearance wise--they range from looking very human-like to more like animal hybrids. Pipsians are known for appearing young even when they're old (they have about the same lifespan as humans do), and for being light and delicate much like elves are. But they don't have the pointy ears characteristic of elves, for one thing, and they vary more in figure and skin colour. Pipsians hardly ever use weapons save for the occasional knife, but are usually very good with making a quick getaway and in some cases, illusion magic. Many are spellcasters as well, though they differ from human wizards and sorcerers in that they very, very rarely have incantations for them--they are less powerful but can be cast instantly. They're also the least likely race to have their magic concentrated in one element.

Dragons -- There are several different kinds of dragons in Crownen, pretty much every kind imaginable. There are wyverns, which tend to be smaller and lack hind legs. There are sea dragons which resemble magnificent serpents. There's even a kind of dragon unique to Crownen called the draclyn--these are about the size of a snake and have two large flippers on their sides. They are abundant on the eastern coast and make popular pets. But dragons of all shapes and sizes lurk around Crownen, all over the place. Now, although it is true that dragons are just as intelligent as the civilised folk of Crownen, they have their own wild nature, and cannot speak any of their languages. Because of these complications, nobody can have a dragon as their main character--though they can have one as a pet (see FAQ's and Rules).

Vampires -- In Crownen, vampires are simply dead bodies of any race who retain just a bit of their essence, thus becoming a deadly killer with little or no self-control. There have been some stories of vampires who manage to get along well with other people and live civilized lives, but that is very rare. The Sakh have at times employed some as assassins--they tend to be easy to manipulate. But because of the general danger vampires present to anyone they are around, I'll have to say that nobody can sign up as a vampire. I'm just mentioning them here just in case there comes a time when our characters encounter them.

Sakh -- Nobody who signs up can have a Sakh character, because these are the bad guys. As briefly mentioned in the plot, the Sakh look human-like for the most part, but their hair and eyes can be of any color on the visible spectrum, and is often puffy or spiky in appearance. Their eyes look very reptilian, with slits instead of round pupils. They also have two horns on their heads which are often short and/or decorated with personal ornaments. Some of them have fangs as well, and many have dragon wings of various small sizes. They also have clawed feet and arrow-tipped tails, making them look very devil-like. And strangely enough, the Sakh seem to be an all-male race; no female Sakh has ever been seen. Like humans, the Sakh have a variety of abilities and occupations, but they have a strong sense of community and working for the greater collective good. Not to mention they all worship Mornain like a god. And this is the only race which is completely absent in Avalon.

Technology: Wait--what technology? Oh, you mean computers? Nope, sorry, you geeks, no computers here. Crownen has never experienced anything like an Industrial Revolution, so that means... Well, there are no factories, no machines, no telephones, no lightbulbs, and no guns (except the simple things like rifles and cannons). If it didn't exist in pre-Sauron Middle Earth, it probably won't exist here. Remember this is a fantasy RP.

Geography: (in terms of the bird shape of Crownen)

Head--Consists of mostly flat land, and inhabited by nearly every sort of species in existence, although humans and the occasional gnome or dwarf seem to be the most populous. This place is mostly known for its marketplace, its fortunetellers, and its supposed safe haven for ne'er-do-wells... Oh, and the beak is a huge seaport, and everyone from sea dragons to pirates come to visit. Nowadays this area is the only place where outsiders can safely arrive, the folk from the mysterious lands beyond the sea. The Sakh seem to not have much influence here, but the king's soldiers have been patrolling around here more often lately, often for the purposes of ending parties and petty thefts and other forms of mayhem. That's not to say that those things don't still happen though.

Chest--The most diverse area of Crownen--basically a mixed pot where basically anyone can feel at home. Name a geographical feature of this area--the chest of Crownen has it. But this is the most dangerous area at this point, for at the "heart"--a cave in a range of rocky hills--is the lair of the Sakh. Many of those the Sakh have recruited reside in the chest, and thus it is very dangerous to live here. One has to at least pretend to worship Mornain in order to do so.

Body--Separated from the feet by the spacious Samadan Forest in the south, separated from the wing and chest by the Wolfsbane River in the northwest... okay, enough about borders. This area contains the vast Grand Plains, which are dotted with several little villages, but there are marshes and little woods here and there and... Ah, forget about it. Create anything except mountains and huge lakes here. The villages in the Grand Plains are scattered about haphazardly, making it hard for non-residents to find some of them. Some villages have so far remained untouched by evil influences; others have been Sakh outposts; others have been destroyed completely.

Wing--The wing of Crownen is known for its large, lush forests and mountains with caves and temples underneath, said to be enchanted by faeries. Even the marshes here are very beautiful. Although the wing is mainly inhabited by elves (it helps that it's cut off from the rest of Crownen by the large Sentinel Mountains to the south), the elves welcome visitors of any race--except Sakh of course. In recent years, the elves set up their own form of border patrol, questioning those who wish to enter the wing and instantly killing any Sakh who ventures near. This was done as the result of another battle that took place long ago, while the Sakh were first expanding their territory. Their numbers were still small at the time, so the inhabitants of the wing, an elf-led warrior clan, was able to finally defeat the invading Sakh. However, a couple of their border cities were destroyed in the process.

Foot--Hmm, this foot's pretty big for a bird like this. There are a few villages here and there, but this area mostly consists of the quiet, sunny Morning Star Forest in the centre, separated from the darker Samadan Forest in the north by the Nightwing Lake, residence of a clan of harpies. The Pandrean Desert in the south is a lions' paradise, the Grey Mountains extending to the northeast, well... Be creative here. Mornain's forces and even the army didn't dare to venture south of the Samadan, save for a few messenger soldiers and small groups of Sakh, so this is a relatively peaceful area, albeit not very populous.

Tail--A meadowy and hilly region which contains the royal palace, where the current King Ben resides, his army and his prisoners not too far away. But the rest of the tail contains some pleasant scenery, not to mention almost as many farms as the body of Crownen. The most populous and famous city in the tail, right behind the royal palace, is Castle Hill. This used to be a very prosperous city, but when Ben became king, he declared Castle Hill to be his new army base, evacuating the women and children and elderly to other places, and forcing the young men to join his army. He also declared a monopoly on the farms, and shut down the huge farmer's market that took place weekly near Castle Hill. Cities and towns further away from the palace still hold smaller versions of this, but they're under strict regulation by the king's army. Fortunately, though, no Sakh bother visiting the tail, so the elf population there has risen recently.

Rear--Basically the eastern coast of Crownen--I'll let you decide what's along the southern half of this coast. But just under the tail is the Holy Land, a string of churches and homes and such. Each church practices a different religion, thus this becomes a place for one to explore different faiths. Or at least it used to--each of those churches are slowly being converted to "Sakhism".

Egg--Not really part of Crownen (I certainly didn't create it), but still important. This is the one and only sacred island of Avalon, where King Arthur was said to be buried long ago. It's a peaceful place, inhabited by several wizards and priests, dotted by many small temples and other sacred spaces. The "eggshell" acts like a border around this island, keeping all those of evil intention out. I expect a very good signup from anyone whose character is from Avalon.

Outside of Crownen--There are lands beyond the sea surrounding Crownen, of course. These lands hold all sorts of races not native to Crownen, and some hold technologies Crownen knows not of. However, King Ben's army started Crownen's border control some twenty years ago, so all outsiders have to have arrived in Crownen before then. Besides, Ezra didn't leave Crownen in her search for help. If you really want your character to be from somewhere outside Crownen, you'll have to PM me first with a description of the land your character comes from, and a brief overview of your character. I'd have to evaluate how well your character would fit into the RPG.

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The Signup Form

Name: Any combination of names people can call your character is fine.

Age: If your race's lifespan is way different from a human's, also put what human age you character's age corresponds to--which can be something vague like "teen" or "middle age".

Gender: I'm assuming most races have one.

Race: If you make up a race, be sure to describe it.

Appearance: Please don't make this just a list. I expect just enough for people to get a good mental image of what your character looks like, not something vague like "wears all black".

Personality: This field will be especially important in this RPG, as our characters will do a lot of traveling together. Include how your character acts in social and challenging situations, some of their likes and dislikes, what some of their hopes and wishes are, and their strengths and weaknesses. This is a bit to cover, so I expect at least two paragraphs on it.

History: When writing this, keep in mind that all outsiders have to have arrived in Crownen more than ten or so years ago (because of the army's border patrol) and that Ezra gave you the letter. This isn't as important as the Personality, but can be a good place to describe your character's motives and background and such.

Equipment: A list of the items your character carries around. The basic necessities of life--extra clothing and food and such--are given, so only include the stuff that people would not normally carry around. If your character has a weapon, especially if he or she uses it as their main form of self-defense, it's a good idea to include its appearance and any special abilities or characteristics it might have. But if the weapon is your character's key to a good variety of intricate abilities (i.e. if it's a magical weapon like a wand or a staff), it would be better to explain those abilities in the Abilities section.

Abilities: Yes, it is possible that some characters can do wonderful fantastical things, ranging from spellcasting to being able to transform into an otter. You get the idea... but try not to make your character invincible. Try to be descriptive in this field, especially if your character has magical abilities (i.e. don't say something vague like "fire magic"). If your character is a were-creature, this is the place to describe the conditions of the transformation.

Other: Here's where you put anything else that does not fit into the above categories. If your character has a pet or an important goal having nothing to do with the plot, this is the place to describe it.

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FAQ's and Rules

Can my character have a pet?
Yes--it's not a rare sight to see someone with a little furry or feathery friend. But only one is allowed, and let's not travel with something that could kill and eat a person if it wanted to, or that's bigger than a horse. This even applies to dragons--only small ones are allowed. The big and powerful ones are tameable only by specially trained dragon lords, who are few and far between here.

Can I RP more than one character?
Yes, but no more than three.

Can I have the same race, ability, etc. as another character?
I would prefer a little variety here, but if you have your reasons, it's okay.

How many people will be accepted into the RPG?
I'm aiming for a group consisting of 3-10 people. I don't want much more than that because then it gets hard to keep track of all the group members, especially if they're all important characters of different races.

Can I sign up after the RPG has started?
Yes, as long as signups are still open. It's always possible that some of Sisturnia's correspondents arrived in Avalon late.

What if all the spots are taken?
Be patient. Reservations can expire, members can be kicked out due to breaking the forum rules, and people can drop out due to real-life circumstances. When that happens, I will re-open the signups.

Can I reserve a spot?
Yes, but I'm picky about that. Reservations last for 48 hours (that's two days). When that time period expires, your reservation will be dropped unless you finish at least half of your signup during that time period.

Where can I ask questions about the RPG?
I'm already in the process of getting a discussion thread approved, so please discuss them there once it's up rather than in this thread. If you have an urgent or private question, you can put an OOC comment before your signup, or PM or VM me.
 

Kiruria

La Melancolie Noir
I get an error when I try to edit the first post, so here's where I'll make a list of who's accepted and such:
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SIGNUPS ARE CURRENTLY CLOSED

--The Cast--

Kiruria - Satsuma Tradesford (human)
Manaphy Mare - Apollo (siren)
Willow's Tara - Amber Shaiya (elf)
handymankg2 - Boris (minotaur)
Slipomatic - Alvara Roma (dragoon)
TheSequelReturns - Silva Hettan (naga) and Merci Celestia (angel)
Copygoo - Da'mek Nai (faery)
Shadowfaith - Sonora Lunette (werewolf) and Crescendo Chevalier (human)

Discussion Thread - Post questions, comments, and suggestions here!
 
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Manaphy Mare

1000 Words
I would like to reserve as a siren. I'll start my sign up when i have access to a computer.
 

Willow's Tara

The Bewitched
I think I am going to give this a go

Name: Amber Shaiya

Age: Human Age: 30 Elf Age: 331

Gender:Female

Race:Elf

Appearance: Amber has long blond wavy hair that goes down to her chest, her light blue eyes matches the hair and the soft light pale skintone, she is slender and like most elves agile. She often wears a white skirt with matching white shirt on and long brown boots. She is about the same height as a young adult human, her pointy ears aren't too long and often hidden by her hair.

Personality: Amber is a soft hearted Elf who spends most night practicing her spells hoping to make things better for everyone, she also oftens wanders out and helps many citizens around Crownen. However while she has a soft side if you get on her bad side she will go all out on you. She is known to be trusting and loyal with the motto Never leave a man behind, although her trust has been betrayed before she refuses to give up.

She has a group of friends she likes to hang out with but and is happy to let anyone in so long they don't betray her trust like many have done before. Her dream is to bring peace back to the island and hope that things will return to the way they had been many years ago. Her strengths is working with people and using her magic against her enemies, however it can be her weakness as she needs a five second charge up so she relies on allies to cover her back when she creates spells.

Although she could be considered a goody shoes Amber was outraged out of the new rules placed, especially for the women and believed that there had to be a better way, although feeling like she couldn't do something about it, she hoped one day something would happen.

History: Amber was born in Crownen her entire life from her parents. Kira and Drago Shaiya who raised her until they were killed in the wing near the mountains where many elves had lost their lives, so she vows she will find them one day and avenge her parents death hoping to drive them away.

She always had friends during her years, many were humans friends but quite a few of them died out, others were elves but she lost quite a few, somehow with all her losses Amber still remains positive and wants to try and bring peace to the kingdom again, to the way it once was when she was a child.

Amber had a few boyfriends in her years, none of them she really ever got to settle with but she searched for the guy she would fall in love with, however sometimes she felt most men of Crownen seemed to believe in these new rules and they would only treat her as a housewife instead of equal, while sweet and kind she was not a housewife and did not ever plan on being, well a little when she has children but she had dreams of jobs.

One day, she got a letter from the raven asking her to come to Avalon, knowing that this would be good and hopefully a new future would be born she headed out to help.

Equipment: Aside from carrying the basics Amber carries a dagger that lights up in flames when she incites it and can leave severe burns, the other thing she wears is an amber necklace from where her name originated from. Her parents told her in real extreme danger a shield would come up and save her, however she did not ever find out how it's activated or how long it stays for, she keeps it around her neck just incase anyways. Amber also carries a long brown staff that at the end has a small sapphire and ruby colored crystal ball that is said to calm an ally or paralyze an enemy, but the person who enchanted it didn't do it so well that it can sometimes take Amber's energy during it.



Abilities: Amber had been practicing her abilities since she was five however it's not completely perfect. her first ability is to conjure fireballs from her palm, however it seems she cannot perfect this spell because the fireball only half damages the enemies and does not kill them.

Her second ability is able to cast a ring of ice around an enemies before making it explode into shards of ice, like most of her abilities it takes her five seconds to bring it up, and she has to have the enemy right where they are standing for the ice spell, they still have a chance to escape before the ice shards hit them.

Her third and final ability is able to shoot a lightening bolt from her palm after casting a spell, but it can be awry as sometimes the bolt goes off course and ends up hitting something else, especially if it attracts lightening.


Other: Amber has a white dove that represents her abilities and who she is and seems to make her a little stronger, it can deliver messages and even attack but not severely wound a enemy, the dove's name is Claire and it has a small tail feather that changes from white to black to warn her of the danger.


I hope my character gets accepted, if she can only have one ability we can make it the fire one.
 
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Kiruria

La Melancolie Noir
Wow, two reserves and a signup already! I guess I don't have to worry about a lack of interest in this RPG! ^_^

Manaphy Mare and Handyman: Reserved. I look forward to seeing your signups!

Willow's Tara: Pending. Your signup isn't terrible, but there are a few things you might want to fix before being accepted:

1. To translate from human age to elf age you simply multiply by 10 and then give or take a few years. Hee hee, it's that simple! You can put the age in a format like this:
Age: 331 (corresponds to a human age of about 30)
^^Of course the numbers and wording don't have to be exactly like that.

2. You have a few issues with run-on sentences, which will make reading your signups/posts a bit easier for other people when fixed. I notice that one of the paragraphs in your History is one long sentence, and the first two paragraphs of the Personality are kind of smushed together. This is something you'll also have to work on in your RPG posts, so keep that in mind.

3. Only the most powerful sorcerers can influence the weather. You can have Amber fire fireballs from her staff or her hands or something, but I'll have to say no to them falling from the sky, especially if they're big ones.

4. As for the ice spell, wouldn't a block of ice surrounding an enemy immobilise it anyway? I would rather you make it a ring or some other thing that can be escaped, so that the enemy only gets hit by the shards if it happens to stay in the same spot.

5. Not an issue; I just want to say that otherwise you did a good job on putting a handicap on some of those abilities so that they're not too powerful.

6. This one is about your History. You said Amber's parents were "loyal to the kingdom", but that they were killed in a battle against the Sakh. Actually, the king's army is pretty much allied with the Sakh (because the king himself is a corrupt one), so Amber's parents would not have died fighting against them if they were in the army. (Also note that women aren't allowed in the king's army.) There were, however, attacks on the wing of Crownen (the main elfin community) by the Sakh, and many elves were killed in the border cities near the mountains, especially. So maybe Amber's parents could have been among those victims. As another idea, Satani died forty years ago and elves live a long time, so maybe you can have it where Amber's parents fought alongside the Star Knights and were killed by some enemy other than the Sakh. I'd suggest looking over the background of the RPG while writing the History, for it helps to avoid errors like this.

(If you were actually referring to the kingdom that was in place between Satani's death and the crowning of King Ben, or to some sort of elfin kingdom, then I apologise for the misunderstanding--but you might want to clarify that.)

To All: Erm, yeah... I usually don't go into that much detail over someone's signup.

Also, I have my signup written already, but the reason I didn't post it straightaway is because my character is a little bit under-powered, so she would not set a good example for the extent of abilities a character might have. I'll post it within the next few days perhaps.
 
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Willow's Tara

The Bewitched
Okay I edited a few things, hope it was enough and thanks for the advice. I actually originally planned to have Amber throw the fireball from her palm lol (She would move her arms around with trail of small flames seeming to form a heart before she shoots the fireball, based off an online game I played Shaiya)
 

Kiruria

La Melancolie Noir
Okay, the Abilities look good now. I know I edited in the History fixes into my last post late, so just fix #6 (and that long-sentence paragraph in there) and you're good to go.

I'll have to call it a day now, but I'll look over your signup again tomorrow.
 
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Willow's Tara

The Bewitched
That's okay I fixed it, was a goofup lol. Anyways which sentence in history are you referring to? I think it was the first part since I realized there was no commas in it, unless you meant another sentence, could you tell me which *Feels stupid*
 

Shadowfaith

Shinigami...
ArcanineSeal.png

I would have added this to the openng post but I swear to god these internal server errors are becoming a pain in the arse and making moding a chore =p
 
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Handy?

It's that one guy
Bare with me, I haven't done this in a while.

Name: Boris

Age: 20 (around 40ish in human years)

Gender: Male

Race: Minotaur (Half-bull)

Appearance: The first thing one would notice about Boris is the fact that he is a Minotaur. Other than that, there's very little to notice in regards to clothing. His skin tone is a deep brown, rough fur covering practically his entire body excluding two curved, white, sharp horns on the top of his head. His head is one typical to those of his species, being covered as the rest of his body in the deep brown fur. Two human sized eyes flick from side to side suspiciously, whilst the nose of a boar sits itself below, a large silver nose ring showing his originally low standing in his community. His head is shaped like that of a boar, two ears sticking outwards at the size of his head, and his mouth being further forwards than the rest of his face, two sets of pearly white teeth gleaming down at you. Clothes wise, Boris is rather a minimalist. He wears no shirt or armour on his chest, leaving it bare and unprotected, multiple scars showing off his experience in fighting. His lower half is covered by chain mail, protecting the vitals from attacks below the belt, the deep silver rings matching the style of his nose ring. No boots are worn on his feet, as two bull like hooves stick out of the chain mail, large and a darker brown than the rest of his body.

Personality: Boris is a racist. Technically, he isn't really the normal kind of racist, as the target of his hatred isn't one other, but all other species excluding the Minotaur. This means that he isn't exactly the social type in a group consisting of all sorts of races, and therefore will spend most of the time either complaining or attempting to find out information about the other races, as he is on a information mission for his country as well as this 'distraction'. He will likely attempt not to react on his anti-everyone views, unless he catches sight of a centaur, whom he cannot stand in the slightest. As far as Minotaur go, though, Boris is quite calm and thoughtful, not always rushing in without a second thought, though he is still bound by the seeing red restriction of his species. Due to the lack of information that's available in the middle of nowhere, he's very inquisitive to how the rest of the world currently works, as well as what technologies are available to his people.

He has a love for violence, but Boris hides not his love for cleanliness. When not engaging in any kind of conflict or moving around, he'll often shine his horn, nose ring or hooves. Boris isn't passionate for anything; passion is a feeling lost on the Minotaur, their tribe not even having a concept of passion. The beasts may enjoy doing something, but will not take time to actively express their likes or belief of something, unless it directly involves themselves or their safety. This conflict, however, has currently not involved his people, so he barely is bothered by it. As distractions go, he finds it good at passing time, however. Romance is something he will never be interested in. He doesn't 'enjoy' anything that is necessary (food, drink), though fighting is perhaps the thing he will take part in the most in the group, as it keeps him occupied. It also aids his theory that you learn more about your opponent on the battlefield than you would with a ten hour conversation with them.

History: Boris was born in the body of Crownen, in a small settlement of Minotaurs who claim to be the only fully fledged town of their kind still in existence. The village sits in the middle of a reasonably large space of sparse grassland, with little trees and wide open grounds for Boris to run freely around, his tribe was at peace. That was, at least, until a tribe of centaur set up a settlement around an hours run from the village. At first the Minotaur were unsure as to how to react. They weren't particularly interested in sharing their resources with the group, but also weren't wanting to pick a fight with them either, happy to live their lives in peaceful existence. And this happened for a while, neither group really meeting more than a few occasional accidental meetings, in which the two groups would just stand their ground for a while until one group decided to leave.

Boris grew up being trained by his father in the art of blacksmithing. His father and mother weren't high up members of the community, and Boris was fine with that, playing around with the other Minotaur children for some of the day, and working hard on trying to learn to be a smith for the rest. And then, when he was around 8 in human years, something happened. Neither the Minotaur nor the centaur could ever tell you what started the fight, but the ending result was clear, one Minotaur and one centaur found dead around halfway between the tribes. The Minotaur were the first to find the bodies, and saw the blood covering the grassland, and for the first time found out their deep characteristic for the hate of the colour red.

This started the ten year war between the two tribes, the Minotaur group that day being angered enough to charge straight into the centaur tribe, not questioning them in the slightest, and ripping them to surprised shreds. The centaur rallied their defences, and the Minotaur attackers were rounded up and killed. Both tribes then fought at each other for many years, and Boris grew up learning both blacksmithing and fighting, all male Minotaur required to fight if needed. He learned that hating other species was a vital and unchangeable fact, such as much of his blacksmithing, and when it was his turn to join the military, him and his friends had no qualms with fighting to the death. Four years into Boris' fighting, the chieftain of the tribe declared that it was time to end the fighting once and for all, in one huge offensive.

The chief and a small group of soldiers distracted the centaurs in what was really a suicide mission, charging at the front of their (after ten years of fighting) well fortified front gate, and started a huge brawl in front of their home, Minotaur being slaughtered by the second. Boris, however, led a group from behind the city, breaking through the back wall in commotion, and then slamming into the rear of the centaur army. The opponents were trapped and slaughtered, every single centaur being hunted down. No-one was to survive. The Minotaur claimed it was a victory, even though the Minotaur lost more lives than there were opponents, and as a reward the chief put Boris in charge of this second town.

He ruled wisely for two years, and then received the letter. He didn't know about the conflict against the Sakh. The only races he had encountered being the Satyr and Centaur races, both of which he had warred against, but regardless he decided to head to where this letter entailed. He left the town in the charge of his brother, and became the first of his species in hundreds of years to venture outside their fields (that he knew of). Boris intends to learn of the world and other species, and to find out whether his home could have a place in it, or if necessary, the rest of the world had to be eradicated.

Equipment: Boris constantly wears a pair of hard, iron gloves which fit perfectly onto his hands. He uses them in combat to smack, rip and claw at the enemy, packing quite a physical blow. He also lodges three throwing axes in his chain mail, the deep silver weapons having been crafted by his brother to cut through the air swiftly and straight. Borris tends to carry only what's vital, and won't carry food, preferring to eat fresh meat, unless absolutely necessary (heading into a tundra, for example). One thing he considers part of this necessary section is a small cloth he uses to shine his horns, nose ring and hooves, as battlers must always look their best.

Abilities: As a Minotaur, Boris has the great physical strength that is natural to his species, as well as the ability to build up speed rather quickly as he charges down the opponent. However, he also has to follow certain restrictions of being a bull, including finding it very difficult to turn whilst he runs forwards, and most importantly, the uncontrollable rage at seeing the colour red. He learnt some blacksmithing from his parent, though has forgotten a large amount over the years.

Small patches of red he can deal with. If he sees a large amount of red, however, he will go into a berserk state, ripping and attacking anything and everything until he can calm down. His people have tried various ways to calm down a Minotaur in their berserk state, but due to many unsuccessful (and often live costing) mistakes, the attempts were dropped. The safest method that has been used is to either knock out or stun/trap the Minotaur until they are fully calmed down.

Boris refuses to practice magic, as he considers it a practise of the weak.

Other: While Boris will travel with the group begrudgingly, his main goal will always be the eradication of, first, the other half-humans (centaurs, satyrs) and then eventually the destruction of the human and Sakh races to put the Minotaur as the worlds superior race. He intends to do this one creature at a time, and after this 'distraction' (as he'll call it) gets out of the way, he'll most likely attempt to return to his ways.
 
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Kiruria

La Melancolie Noir
Whoa, that Seal literally made me jump in my seat when I saw it!

Er-hem, anyway...

Willow's Tara: Accepted! It's funny, I just had a dream where you changed your username... Well anyway, the History paragraphs I was referring to were the second and third ones. But I'd rather see you work on those grammatical issues in the RPG itself. I'm glad to see that you fixed the other things.

handymankg2: Accepted! It will be interesting to see how your character interacts with the rest of us, especially with his hatred of other races. But I liked how you described the race, for those of us who don't know what a minotaur is.

Ah, what the heck, I'll post my signup now. But the RPG won't start until we get a few more people here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Satsuma Tradesford
Age: 28
Gender: Female
Race: Human
Appearance: It's evident that Satsuma spends a bit of time in the sun, judging by the bit of tan added to the light peach-coloured hue of her skin. Lots of curly blond hair flows about her face and reaches to the middle of her back, and when the sun is bright it shines almost like gold. Her eyes are a bit less interesting, being a chocolate brown, and while her face isn't stunningly beautiful, many still find it pleasant to look at, and say she pretty much looks her age. All the errand-running and working in the garden has added a bit of shape to her figure, but not so much to make her look like any kind of fighter--just enough to attract the boys, perhaps. Nor is she of an unusual height or weight, standing about five-and-a-half feet tall.

Satsuma likes to wear light and flowy clothing that's comfortable to move around in. Her usual outfit starts with a beige shirt which reveal a bit of her shoulders, having sleeves that are loose and don't quite reach to her wrists. Then there's a long skirt with many folds--it's an olive green in colour and is not long enough to drag on the ground. There is a hidden pouch on the inside where Satsuma keeps some handy belongings. One can still see the top of her short little purple boots, which look more gray than purple actually. These provide fairly good traction, but allow her to be a bit light-footed as she likes it. While on any errand (or on this epic journey), she wears a hand-woven cloak with broad stripes of cerulean and sky blue.

Also when out on any errand, Satsuma isn't without her rucksack, which, because of its weight, she has to carry on a wheelbarrow for short trips or a horse for long trips. She has to have something to keep her belongings in after all.

Personality: When people first see Satsuma, she gives the impression of being friendly and simple-minded with a bit of an attitude. Well, the attitude is certainly true--when around people, she doesn't act shy, and enjoys a good conversation--though she'll add an almost flirty tone to her voice for no apparent reason (though she might enhance this when around men of course). Indeed, she finds it easy to present herself to people, even if they're in a large group. It's easy to become her friend, but she does have the sense to hold back when faced with people who seem suspicious. She always thinks before she acts, and needs to have a solid plan before going somewhere or doing a task--a basic outline in her mind. If she ever needs to stray away from it, that's one of the rare cases where she can seem nervous and insecure.

Another thing Satsuma likes to do is gather information about the world. She likes to know what's happening, and doesn't like the idea of a place being completely unknown to her. Since she rarely has the opportunity to travel though, her only chance to find out about such things is by reading a book about it, or get really lucky and overhear tales from the outside by other people. She likes to ask people about such things, and at least in her opinion, she picks things up quickly. Moreover, she seems to learn more through observing and studying than copying and practising.

Being a peasant in a village, Satsuma has a tendency to be practical, and realises the virtue of work and commitment. Sometimes she can be a bit too realistic--things have to make sense to her besides being half-baked ideas. Tradition and the tried and true is a better resource for her than sheer ingenuity. To formulate a plan for the future, she synthesizes information from the past. Rarely does she ponder the big picture or the meaning of life--she accepts the world as it is without having to have too much proof. Never does she strive for great honour or fame--as long as the simple life remains liveable, she's happy to be who she is.

What's most important to Satsuma is having her life under control, and thus she constantly tries to keep it that way, and make sure she knows her surroundings and her situation. This also helps reduce her fears and makes her better able to stand up to incoming danger. It also makes her a pretty good leader, since she enjoys taking the initiative. But if things happen too quickly and suddenly, she has a hard time adjusting, and can get frustrated. When threatened, her first instinct is to back off, and to run away from danger, since she's not that good at fighting and has no magical abilities to save her.

Now for some fun facts about Satsuma. She has a good deal of respect for people of all races and places, unless they clearly wish to disrupt the peace. In her free time, she enjoys visiting and entertaining at the taverns, playing music on her fiddle, and at quieter times or when the weather is gloomy, reading a book. Speaking of gloomy weather, she hates the rain and getting wet. Although she never admits it, she has a bit of a fear of the dark, and especially of venturing into dangerous places. Also she's a terrible cook, but has a good knack for knowing when fruit are ripe.

History: Satsuma was born and raised in the village of Medron, which is located towards the eastern side of the Great Plains in the body of Crownen. Medron doesn't really have much in the way of interesting scenery, though it has some low bumpy hills scattered about it, and a river flowing through a cave a couple of hundred feet below the ground. Medron has always been known for its cheery plaza in the centre of town--a large well in the centre with an area for festivals around it, and various shops scattered around the rim of the circular area. Several paths lead away from this central plaza, most of which lead to residential areas and small farms.

One such path led to a quaint little house a short walk away from the centre of town, one with a modestly-sized garden right next to it. This was where Satsuma spent... well, pretty much all her life so far. Nearby the house was a pawn shop owned by Satsuma's father, which he spent pretty much all day in, leaving Satsuma and her mother to tend the garden. However, it was Satsuma doing most of the garden work, for her mother was already growing old by that time. Fortunately, it was a small garden, so the work done took up only half the day usually.

In the other half of the day, Satsuma's hobbies at home changed as she grew up... from playing hide-and-seek with the other children, to reading the books in her mother's small library, to taking some extra time to sleep, to visiting a well-known tavern near the centre of the village. But there were a couple of hobbies that didn't change. One was the aforementioned reading. One of her mother's favourite pastimes when Satsuma was little was telling or reading her stories, which were often either folk tales from the ancient past (or some that she made up as she went along) or information about other places in Crownen. In her latter years, Satsuma enjoyed re-reading such stories. She never wondered where her mother got the books from, but who cared?

The other hobby of hers that never got old was playing the fiddle, especially when she was tired from working or running errands. However, she never really had much formal instruction; her father gave her the fiddle after it had apparently been sitting in his shop for over ten years without a customer. But neither parent, nor anyone in the village as far as Satsuma knew, was able to teach her how to play it. Thus it took a long time for Satsuma to learn how to play it reasonably well on her own. Even once she hit her twenties and started performing at the tavern, a few patrons said she wasn't that exceptional a fiddle player, but one "just enough above decent".

Sometimes Satsuma felt bothered and even a bit depressed--this was due to some feeling that she wasn't really good at anything--that either she had no special talents, or that she had one but had no idea what it was. Her mother used to say that going on an adventure was classically an excellent way to discover more about oneself, but there were two reasons why Satsuma didn't do just that. One, especially now with the Sakh threatening to take over Crownen and her lack of fighting skill or magical abilities, there was no way she would be able to defend herself. Two, a part of her felt happy here in Medron. As long as the king's soldiers weren't breathing down her neck, and as long as the village of Medron remained relatively untouched, Satsuma was happy where she was.

But as the years went by, things were becoming less certain. A nearby village was burned down due to hosting too many ordinance violations. Two more villages had their main churches taken over by the Sakh, and anyone who was suspected of not worshipping Mornain was executed or worse, brought to prison. Most worried was the mayor of Medron, who feared for the safety of the village in the years to come. Many other villagers saw the end of Crownen as they knew it in the near future, a sad world dominated by the Sakh.

In smaller matters, Satsuma's father was worried about the future... of his own shop. He wanted to have Satsuma run it once he started getting old (which he already was somewhat), but with the king's new ordinances, doing so would be a death wish on Satsuma's part. So instead he chose as his "shop heir" a young lad named Charon, who had been one of Satsuma's best childhood friends. Even though Charon also had the bakery owned by his own family to help out with, he decided it was worth it to help out the Tradesfords as well. Besides, a bit of romance had been developing between him and Satsuma over the past while, even though they never mentioned it much.

What was Satsuma to do in all this? The only reasonable way to go about her life from then on was to follow the king's rules and at least pretend to follow the Sakh's religion. Perhaps marrying Charon would lighten things up, or perhaps the emptiness she foresaw in her life would weigh all that down. And she was completely powerless to to anything about the evils slowly consuming Crownen.

Then, one day while running a shopping errand for her mother, Satsuma saw a raven fly above her on the way to where she was supposed to meet Charon that evening. The raven dropped a letter which landed right on top of her head. Upon reading the letter, which told her to meet a wizard named Sisturnia in Avalon, Satsuma didn't quite know what to think. She had always been curious about visiting Avalon, but actual plans for a trip there never crossed her mind. Her journey would surely put her in danger... whatever Ezra had in mind when she picked Satsuma for this, Satsuma did not know.

Equipment:
-Map of Crownen
-A few medicinal herbs from her garden
-A small book on practical spellwork
-A fiddle
-A rusty hunting knife (Satsuma used to use it all the time on rabbits infesting the garden)
-The most precious item Satsuma carries with her is a spear. Made of a dark and polished wood and decorated with three bronze rings hanging near the tip (which is made of a clear quartz), it looks almost as much an art piece as it does a weapon. She doesn't have a lot of fighting experience, though--her mother just gave her the spear recently, figuring she must have something to defend herself with.

Abilities: Any straight object with a crystal at the tip can be used as a wand--and Satsuma's new spear certainly counts. However, she is nowhere close to being able to cast the more powerful spells that wizards are famous for, sticking more to the minor spells for protection and healing. Unlike some of the more complicated spells, these are rather simple to cast and require little more than a simple mental incantation. The spells she's the most familiar with are as follows:
- A protection spell that can be used to part a stream of fire headed for her (but it can't shape fire in any other way, like turning a candle flame into a dragon for example).
- A little prayer-type spell that helps the successful growth of plants
- A healing spell that significantly reduces bleeding from a wound (doesn't work on faeries for some odd reason)
- Another healing spell that reverses any magical draining of energy or vitality
- A cloaking spell of sorts--when Satsuma uses it and avoids looking at any particular person, she can slip right past them without them noticing. This is Satsuma's favourite spell to use.
Technically she can use the other little spells described in the booklet she carries around, but before she can use them, she must first go through a process of "teaching them" to her spear, which can be time-consuming, and therefore will hardly ever happen in the RPG.

Other: Traveling with Satsuma is a horse named Snowshoe. Like her name suggests, Snowshoe has soft white fur, with some spots of grey on the back, and a light grey mane and tail. Satsuma use to ride around on her while off doing errands, but she's never been too far from the village...
 

Slipomatic

Eon Collector
I am quite interested in joining this rpg. Mind if I reserve and I'm going reserve as a dragoon (half-human, half-dragon) if possible. If not I'll work on a faerie and if not, then I'll think of something. :p

Just asking ahead of time to see if it's okay if I got one of the two options approved first.
 

Kiruria

La Melancolie Noir
Slipomatic: Reserved. I dunno if you looked at the list of races, but half-dragons are perfectly acceptable in Crownen. Just be careful of making it too powerful. A faery is also a good option, but you might want to refer to its race description in my first post as a guideline. Pick whichever one you'd like.
 

TheSequelReturns

Faithful Crusader
Just dropping by to place a reserve. I'm probably gonna be playing a Naga (Half-Human, Half-Snake) if that's alright.

And I might end up with two character's not sure yet, but either way, I definitely want a spot.

EDIT: Yeah, I'm gonna have two charactrers if that's alright, but they basically come as a pair so...

Anyway, I'll be playing a Naga and an Angel.
 
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Shadowfaith

Shinigami...
Ung...I cant ignore this RPG. I will have a sign up done some time soon. I'm having my cast removed on Thursday so my arm should be well enough to write one up ^_^
 

Willow's Tara

The Bewitched
Kiruria- lol well I have changed my username a couple times in the past here (Avril, GoldenLover, Zelda and I think something else, not full names btw). Anyways thanks and okay
 

Kiruria

La Melancolie Noir
TheSequelReturns: Reserved. I've been wondering if you were gonna join... Also, having multiple characters is perfectly fine, as long as you don't have more than three.

Copygoo: Reserved. Also, there is no need to reserve races--the group can contain eight elves for all I care. I figured elves would be the most popular race anyway.

Shadowfaith: Reserved. I don't think I've ever had a mod join my RPG's before! ^_^'

@Willow: It would be better if you make such comments VM's rather than posting them in this thread, for future reference.

Wow, the roster is really filling up... I'll keep the signups open for the rest of the day, but they might close soon after that. I'll probably end up letting in more than ten people if there's that many people interested, but I might break thm up into two groups or something.
 
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TheSequelReturns

Faithful Crusader
@Kiruria: I had to join, its just too interesting for me to pass up.

Anyway, here's my characters. Let me know if I need to change or edit anything.

---------------------------------------------------------

Name: Silva Hettan

Age: 18 (Around 25 or so in human years)

Gender: Female

Race: Naga (Half-Human, Half-Snake)

Appearance: Silva happens to be a bit of a tomboy, and as such her appearance isn't exactly what you’d call girly. Then again, she still manages to have a bit of an attractive figure but she’s not the type to even pay attention to how she presents herself. Her blood-red hair is cut a bit shorter than shoulder length, but her bangs are a bit long. However, her hair is always messy, and usually spiked up a bit, especially around the sides or in the back. The bangs tend to kind of stick up naturally. Her eyes are an emerald green color, and always seem to shine brightly since she’s so fired up all the time. She has tanned skin, something close to the result of sunbathing often, although her skin is normally that shade.

Silva is energetic and confidant, and her expression is always broadcasting that fact loud and clear. When she is grinning, smiling, or other wise having her mouth open you can see the two fangs she has on the top row of teeth, her canines to be exact. Sort of like a larger version of vampire fangs, these two fangs are not only long and sharp, but can be used to inject venom with a bite as well. She even has a slightly longer tongue than a normal human, but thankfully it lacks the fork of a snake’s. Her muscles are well toned, but far from bulging, and of course, she only has a human upper body. Right around belly button level, her human half ends and her snake half begins. The scales in that transition area seem to just blend over the skin before becoming her skin. Her scales are a purplish color on top, slightly changing shade from a reddish purple on her back to more of a violet on her sides. The underbelly of her snake half is a dull blue that fades to a pale yellowish color on the very bottom.

Having the lower body of a giant snake has its advantages, such as only having to buy clothes for your upper body. Silva’s only real article of clothing is a tough but slightly worn leather top. It looks more or less like a tube top designed for battle, and is actually detailed with all sorts of line designs and patterns, but Silva could really care less about the fashion appeal so long as it does what it needs to do, namely act as clothing as well as some form of defense. Her only other accessory are the stone bracelets she wears on each wrist. They both look about the same, and each are made from strings of little polished pebbles of all shapes and colors.

Personality: As mentioned earlier, Silva is a bit of a tomboy. She is always ready to fight, and while she isn’t one to pick fights she will gladly answer a threat with a punch. She is brash and confidant in pretty much any given situation, and as a result is often bragging or making threats at anyone who seems like they might need to hear it, which is pretty much everyone that doesn’t respect her or Merci (especially Merci). Silva is fiercely protective of the little Angel, and seems to treat herself as Merci’s bodyguard, voice, agent, or whatever is needed at the time. As a result, Silva can occasionally come off as a bit motherly, but telling her so will result in physical retaliation and swift denial on her part.

Silva is a Naga, and as such she has a tendency to behave in a snake-like fashion from time to time, such as swallowing her food whole, excessive licking, or staring at people (especially in the eyes). She even enjoys sunbathing, and getting her out of the sun on a cold day is nearly impossible. In addition, she hates the cold with a passion, and will flat out refuse to go anywhere chilly. She also can’t stand it when she meets someone who is just as confidant and headstrong as she is, especially if they can back it up. On the other hand, she loves warm sunny places and isn’t fazed by hot weather at all. She enjoys eating (even though a big meal will last her a few days) and can smell a fresh cut of meat from a good distance if she’s hungry. She also enjoys a good friendly brawl as well as any kind of competition.

Silva doesn’t really think much of the future, she tends to keep her thoughts limited to today. As a result, she doesn’t have any long term plans for herself, and can often be caught off guard by sudden changes in the day to day flow of things. The only thing she really wishes for is a peaceful life where she can relax and have some fun. That’s really all she expects or wants out of life.

History: Silva’s family is from the “foot” area of Crownen. Her clan lives deep in the Pandrean Deseret in a series of villages nestled between the dunes anywhere there is a water supply. Silva, like many of her kind, enjoys arid climates, and as such the harsh heat of the desert that is often despised by other races is comforting and homely to her. While most Nagas were content to spend their days relaxing in the desert sun, Silva like a few other youngsters of her kind, was growing bored with the plain landscape and lack of adventure and excitement. Together with a few of her friends, she set off out of town around two years ago. Her parents didn’t think too much of it, as it was common for younger Nagas to want to head out into the world, and since Silva happened to be the only one of her seven siblings to want an adventurous life, her parents had no problems with letting her head out with the others.

Their group started off with five members. As they progressed further and further from their home village, they eventually started to part ways. One decided to back out before they even got out of the desert. Another found a nice harpy girl and decided to stay with her. And so on and so forth, until Silva found herself continuing on alone. She didn’t mind at first. She was the fastest traveler in the group anyway, so the less people to slow her down the better right? Or so she thought. Eventually, she started to get a little lonely traveling all by herself. It wasn’t too long after she started considering heading back that she happened into a small village in the “rear” area of Crownen.

It was here that she stumbled upon a strange sight. The village was tiny, but that wasn't what was strange about it. The village seemed to have been abandoned, as if everyone just got up and left. There were a few damaged buildings and signs of conflict here and there, but for the most part it didn’t look as if there had been much of a serious battle here. That was until she heard the crying. Curious, Silva followed the soft sobs to the only destroyed building in town, the church. The ruins of the church showed that it had obviously been burned to the ground not too long ago, but the crying seemed to be coming from inside the charred and burned ruins. Silva entered to find a small figure huddled up and crying softly in the corner. The white-winged figure seemed to be all alone, the last being in the whole town. Silva approached her, and after to several attempts to earn her trust was eventually able to convince the girl that she meant no harm.

The girl’s name was Merci, and she was an Angel. Apparently, she had been “appointed” to look over this church, and yet she had been unable to protect it, or rather that was what Silva was able to gather from Merci’s rushed explanation as the little Angel spoke between her sobs. Silva told her that it was alright, that she wasn’t going to let anything bad happen to her anymore. Merci finally stopped crying, and after a moment reached out and gave Silva a hug, finally cheered up after crying for so long. Since that day, the two have traveled together, and are practically inseparable. Silva thought that their mostly carefree days would last forever, at least until she received a special letter from a certain raven. After much deliberation, Silva decided to head out for Avalon, to see just what this letter was all about. Of course, whatever happened, Merci would be at her side the whole way.

Equipment: Silva’s only formal weapons are a pair of spiked knuckles. The thin metal strips slide on over her fingers, and when she makes a fist her fist then ends in four inch-long metal spikes, each sharp enough to easily pierce through bone with a good swing. Thankfully, she doesn’t wear them all the time, and stores them in her small side pouch when not in a combat situation.

Abilities: As a Naga, Silva has a easy time moving across terrain that often gives other races a hard time, such as sand, mud, or swampy areas. On the downside, she finds it hard to jump considering that she has no legs. In addition, the scales on her side are very hard an durable, and can easily block a sword or other blade if its not really sharp. While her scales provide excellent defense against cutting or slicing weapons, piercing weapons such as a spear don’t have too much trouble getting through her scales. Her tail is muscular and powerful, and a good hit from it is enough to do some damage. And last but not least, her fangs are capable of piercing a variety of tough materials and are capable of injecting venom with a good bite. Her venom isn’t anywhere near strong enough to cause death, but rather it causes a pretty painful burning sensation wherever the venom spreads in the victim’s body as well as a localized stiffness around the bite area.

Other: Silva takes Merci’s goals as her own, since she herself is too nearsighted and lazy to come up with goals of her own. (But for your own safety, don’t tell her that).

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Name: Merci Celestia

Age: Appears to be around 15 or 16, real age unknown.

Gender: Female

Race: Angel

Appearance: Merci looks, by any meaning of the word, angelic. She has golden blond hair, with slight curls at the end but otherwise straight, that is long and flowing, going a bit past her shoulders. Despite her surroundings, her hair will always be perfectly styled in exactly the same way. Apparently, it naturally sits that way. Her eyes are a silvery blue, and positively radiate a sense of innocence and kindness with such a force as to impact the full force of her angelic charm to anyone who stares into her eyes. She has fair skin, with just the lightest of tans to avoid looking pale, while at the same time looking a bit radiant. She is thin and frail-looking, having absolutely no visible muscle tone what so ever which is about how strong she actually is. And of course, what Angel would be complete without their wings? Merci’s wings extend from her back, right around shoulder area, and are covered with snow-white feathers from the long feathers at the ends of her wings to the soft downy feathers near her shoulders. She has a decent wingspan, but her wings aren’t that big, rather they are just big enough to allow her to fly.

Merci is a bit timid, and her expression is often one of either shyness, fear, or happiness. The third seems to be her default, but she experiences the other two quite frequently. However, there seems to be a supernatural cuteness about her, as though her certain combination of traits is exactly right for causing her to be seen as cute and adorable by any human-like (or half-human in most cases) creatures. She herself is not entirely aware of her supernatural angelic aura of cuteness and as such isn’t one to abuse it.

For her outfit, Merci wears a fancy white dress. The dress has just enough of the top back open to allow her wings easy movement, but otherwise is far from being revealing in any way. The dress has multiple lines around the edges of the patterns, frills, and various sections of the dress, each sown with golden thread. In addition, she wears a small blue ribbon on her neck with a golden charm in the center. The charm is engraved with a cross. The dress continues down into a long skirt that goes almost all the way down to her feet. She wears white silken slippers all the time, and thanks to her wings, they almost always look clean despite their material and color. In addition, she has a set of blue ribbons in her hair, one on each side, and each of them is tied into a fancy curl without really tying up her hair. She also wears a small bead necklace on each wrist, both are made entirely from pure white beads.

Personality: Merci is usually nothing but a little bundle of shy and timid kindness and charm with a bit of love mixed in. Seriously, she NEVER sees the downside to things. She also has a very difficult time with sarcasm, telling when someone is lying, or dealing with scary/violent things. If someone scares her, she will not hesitate to cower behind Silva, at which point the Naga will gladly confront and or beat the crap out of the person in question. Of course, Merci is usually very kindhearted, and will always try to help out someone in need, even if they are a total stranger. Its because of these qualities of hers that she is starting to become a little too dependant on Silva for support and protection, even if she herself doesn’t realize it.

Merci can be scared easily, but it depends on the nature of the incident how she will react. If its something threatening or scary, she usually cowers in a corner or behind Silva, where as if its something embarrassing or surprising, she will often blast a burst of her magic as she freaks out. This is completely a reflex, and she can usually end up apologizing for the damage she causes as a result. Of course, with her cuteness she often tends to attract more of the later than the former. She is grateful for Silva’s protection, and usually refers to the Naga as her “Big Sis”. Despite the sheer difference in the personalities of the two, the odd pair seems to get along just fine.

Merci absolutely loves anything romantic or cute, and will often assign nicknames, attempt to pair up others, give “romantic advice”, bake sweets when the opportunity arises, and otherwise try to brighten everyone’s day. Although, she can get a bit annoying at times since she will often jump to conclusions or get a bit carried away with her “advice”. Her wish, or rather her hope for the future, is to create a peaceful world where everyone can get along, preferably by peaceful means. Talk about setting the bar high.

History: Merci has spent as long as she can remember keeping watch over a certain church. She has no idea who ordered her to do so, where she came from, or what she was doing before that. She doesn’t even know how long she watched over the place. However, that would all change one day. Merci was usually spending every moment near the church. She didn’t know why, but she felt that protecting it was very important. One day however, she was distracted by a butterfly. The little insect flew over and landed on her hand. Amazed at the little golden yellow bug, Merci couldn’t help but chase after it when it took off again and flew out into the fields. She spent practically all day following that butterfly (and its friends) around, picking flowers, and just generally goofing off, something she rarely did. Today however, it would have some dire consequences.

She didn’t realize what had happened until she felt something. She felt that something was wrong, that something bad had happened. Looking up, she saw the column of smoke rising up on the horizon. Horrified, Merci took to the air and flew back to the tiny town as fast as her wings could carry her, which unfortunately for her really wasn’t all that fast. When she returned, she found the village deserted, and the church burned to the ground. Merci was devastated at her failure and the loss of the church that she felt she was supposed to protect. She fell to her knees and cried. There she sat for hours, sobbing. She felt as though her one purpose in life was gone, that she had failed at even that.

Merci had no idea how long she sat there and cried. It could have been hours, it could have been days, but something, or rather someone, finally got her to stop. That someone was a Naga. At first Merci was terrified of this newcomer. She had never seen a creature like her before, and so it took quite some time for this newcomer to earn Merci’s trust. She introduced herself as Silva, and she said that she wasn’t going to let anything bad happen to her again, she said she would protect her. Merci stopped crying and hugged the newcomer. Finally, she felt better, finally she was able to think that maybe she hadn’t been a total failure, that maybe there was still something she could do with her life. And so, Merci has spent every day since then at Silva’s side, and the two of them are all but inseparable now.

Equipment: Merci carries a small rosary around with her. Though it is on a chain, she rarely has it around her neck. The rosary itself looks like a cross surrounded by rings, and is made of silver. So far, the rosary has served no purpose other than a “good luck charm” for Merci.

Abilities: Merci is an Angel, and as such has a few magic abilities. They are as follows:

- Light Lines ~ Merci can draw lines of golden light in the air. They don’t really serve a purpose other than looking pretty, but Merci seems to like them. Unless Merci herself stays close to the lines, they will fade away after a moment. Her main use for the lines is to create a “halo” for herself that of course serves no real purpose other than being cute.

- Holy Burst ~ With a palm-first thrust of her hands, Merci can unleash a burst of holy light that can be painful as well as blinding if done up close. Though the light is painful, it leaves no lasting physical marks on anyone who isn’t an undead or a demon or other similar unholy creature. Merci often uses a burst of this when suddenly embarrassed or surprised. However, she has trouble focusing this power in an actual combat situation.

- Flight ~ Merci does have wings, but they are not large enough nor strong enough to give her the same flight capabilities as say a Dragon or a Harpy. Rather, she must be content to slowly hover her way through the air, and has to struggle to move at a decent pace or to get more than a few yards off of the ground. She would probably be able to fly better if she worked on her wing strength, but she's also never had the opportunity to learn proper flying techniques.

- Holy Mark ~ A variation of her light lines, this is basically a luminous “tattoo” that she can apply to most any surface. This mark lasts for about thirty minutes or so, after which it fades away without a trace. So far, Merci has found no real use for the marks other than fun or humorous uses of course. She can totally use these marks for a variety of purposes, including healing wounds and calming a person down, but she herself has no clue that she is capable of such feats.

- Angel’s Blessing ~ Merci is a true Angel, and as such her prayers and blessings have a tendency to have an immediate effect on her environment. The effects generally aren’t anything more than good luck can grant though, and she can’t do the impossible with them. However, this has helped her and Silva out on multiple occasions. Of course, Merci has no idea that this effect exists either, nor does Silva.

Other: Through all her travels, there is one thing that keeps bothering her. Where is she from? Why was she guarding that church? Does she have a family? Does she have a boss? Will she ever get her memories back? Does she even have memories to get back? These problems of her lost memories keep on troubling her whenever she stops to think about it, and she hopes to find out the answers one day. In addition, her lack of knowledge with her own powers stems directly from her lost memories. To fully be able to utilize her powers, she would need proper training from a full fledged Angel or other being familiar with her powers.
 
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