Look. Another inspired Topic by me!
Well... I was thinking today about Pokémon Natures. And I also remembered how the Battle Palace makes your Pokémon battle on themselves, and their attacks equal their Nature. While that makes such facility awfully hard, it's also quite the advancement into deepening this one aspect of Pokémon.
Now, I was thinking... why not take it even further in Diamond/Pearl? Natures are, in short, the personality of a Pokémon. But for the most part, their only influency is limited to the Stats of any given Pokémon. Still, their effects in the Battle Palace sets up a very promising ground for even more influences when it comes to Wild Pokémon at least.
The idea is as follows: the Nature of a Wild Pokémon would determine their favorite Moves they'd use against you. In the exact same way as the Battle Palace. Some Pokémon would attack with damaging Moves. Others would try to disrupt you with Stat-inducing moves, and others would protect themselves with self-aid Moves. While that would be quite limited by the Pokémon's Level-up pool, it'd add more variety when it comes to Wild Battles, as oppossed to having them follow a set pattern (Typically a disruptive Move, then attacks, and then heal, limited to availability of such Moves.) over and over. Then again, I thought of more possibilities.
The Pokémon's Nature could also influence a Pokémon's behavior when finding a Trainer. Say, Natures like Brave or Jolly would battle on no matter what. However, Natures like Timid or Hardy would be prone to flee from battle at the minor provocation. It'd make Natures more influential in Wild Battles, and would add a bit of a challenge. Something I liked of GSC was that: some Pokémon species were prone to flee whenever you found them. That should be retaken, and be determined not only by species, but by Natures...
Another idea includes that there could be some side-quests or mini-games where you can't take part, but you can choose one or more of your Pokémon for such task. Say, you move the Pokémon around a field in overworld mode, and there could be battles around. Such battles would be fought the same as in the Battle Palace, with Pokémon attacking on their own and chosing moves in accordance to their Nature.
Just a few ideas I had, but I seriously think Natures need to have more of a weight in the overall gameplay. Those changes, while a bit small, would add some more depth and dimension to Wild encounters, and could make a difference between an easy-to-catch Pokémon and one that flees right away. Would make it quite interesting. Plus, the prospect of Pokémon-based side-quests using their Move affinity based on Natures would also be good in my opinion.
So... discuss.
Well... I was thinking today about Pokémon Natures. And I also remembered how the Battle Palace makes your Pokémon battle on themselves, and their attacks equal their Nature. While that makes such facility awfully hard, it's also quite the advancement into deepening this one aspect of Pokémon.
Now, I was thinking... why not take it even further in Diamond/Pearl? Natures are, in short, the personality of a Pokémon. But for the most part, their only influency is limited to the Stats of any given Pokémon. Still, their effects in the Battle Palace sets up a very promising ground for even more influences when it comes to Wild Pokémon at least.
The idea is as follows: the Nature of a Wild Pokémon would determine their favorite Moves they'd use against you. In the exact same way as the Battle Palace. Some Pokémon would attack with damaging Moves. Others would try to disrupt you with Stat-inducing moves, and others would protect themselves with self-aid Moves. While that would be quite limited by the Pokémon's Level-up pool, it'd add more variety when it comes to Wild Battles, as oppossed to having them follow a set pattern (Typically a disruptive Move, then attacks, and then heal, limited to availability of such Moves.) over and over. Then again, I thought of more possibilities.
The Pokémon's Nature could also influence a Pokémon's behavior when finding a Trainer. Say, Natures like Brave or Jolly would battle on no matter what. However, Natures like Timid or Hardy would be prone to flee from battle at the minor provocation. It'd make Natures more influential in Wild Battles, and would add a bit of a challenge. Something I liked of GSC was that: some Pokémon species were prone to flee whenever you found them. That should be retaken, and be determined not only by species, but by Natures...
Another idea includes that there could be some side-quests or mini-games where you can't take part, but you can choose one or more of your Pokémon for such task. Say, you move the Pokémon around a field in overworld mode, and there could be battles around. Such battles would be fought the same as in the Battle Palace, with Pokémon attacking on their own and chosing moves in accordance to their Nature.
Just a few ideas I had, but I seriously think Natures need to have more of a weight in the overall gameplay. Those changes, while a bit small, would add some more depth and dimension to Wild encounters, and could make a difference between an easy-to-catch Pokémon and one that flees right away. Would make it quite interesting. Plus, the prospect of Pokémon-based side-quests using their Move affinity based on Natures would also be good in my opinion.
So... discuss.