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Tale of Heroes - Part 1: Reign of Diaz (PG:14)[SIGN-UPS]

Discussion in 'Sign Up' started by AJ2000, Apr 3, 2013.

  1. AJ2000

    AJ2000 Well-Known Member

    Tale of Heroes - Part 1: Reign of Diaz

    The Legend

    Stories say that in ancient times, certain beings were given powers of unimaginable force. A power that allowed them to fight even the mightiest of foes, whether they be man or beast. People who obtained this power, were known as Valkyries. In a sense, a Valkyrie is able to attain a higher state of form that allows them limited flight, enhanced battle skills and/or various other traits, depending on the individual. However, as Valkyries became plentiful, a new type of power had emerged. Unknown, how it came to be, this new type of power was similar in the sense that it gave its users a great deal of battle potential, it was different in the sense of appearance, and purpose. Individuals with this other power were known as Wyverns. In time, these two powers were dubbed as Oversouls. Legend says that the source of these Oversouls originate from Dragons. However, the accuracy of that claim is unknown. They are malicious, vicious, and deadly creatures that avoid the outside world, and live in solitude, rarely seen. Many people do not even go looking for dragons, so the possibility of them being the originating source of the Oversouls is nearly impossible.

    As time went by, conflicts had risen between the two groups such as rights, minorities, and of course, ruling over people without Oversouls. This sparked the famous Dragon War. A 10 year war that had completely wiped out the population of Wyverns and Valkyries, as well as the Dragons. Now, as the world progressed, these stories and legends have become a thing of the past.


    Current Events

    The continent of Aras. Currently in the midst of a civil war between Kale and Grandora, in the country Salos. The newly crowned King of Kale, Kazu, stepped up to the throne after the death of his father. Kazu and his sister, princess Luna both rule Kale. However, Diaz, the King of Grandora, decided that the way those two were ruling were unfit to his liking. Ever since the death of the previous King of Kale, Diaz had changed. He brought in troops and did hostile takeovers on various cities across the country. This eventually led to various rebellion groups, and well as an imbalance in the economy. Many places have become slums, due to the aftermath of battles between Kale and Grandora. Diaz denounced his title of king, and is now known as Emperor. He had reached a new level of power. He was literally invincible.

    A few months later, Diaz created Galvaz Prison. Notorious for torturing prisoners, this prison spells out death for anyone who goes there. Before his death, Kazu’s father originally intended the prison to be a sort of shelter for homeless people. Now, almost anyone who commits crimes can be sent here, whether it be treason or petty crimes. Not many people know what really goes on in Galvaz, due to the fact not many people have come out. Most likely they remain locked up, or shipped out of the country.

    As of now, Diaz controls nearly two-thirds of the country. From the Eastern side, to the Middle West. The only place not in control is the south, part of the north, and of course the West, where Kale is located. Kale is still under rule by Kazu and his sister Luna, and unlike Diaz, have not done takeovers to expand their kingdom of ruling, but rather have sent troops to places where they think Diaz might try to takeover next, to prevent him from doing so. With that being said, only time will tell how this war will be played out, and how it will end.


    Hi guys! Welcome to my epic RPG-style RP! Now, before you read any further, let me say this. This RP is going to be huge! Huge as in massive. Massive as in Awesome. Awesome as in Epic! This RP is going to play a lot on character development so nobody gets left out. It is going to be rich in content and story. In fact, it's going to be so massive, that this RP will be divided up into different parts(mainly because the second part is going to have an entirley new storyline). This RP is going to be called Part 1: Reign of Diaz.

    Where you Come in: For this RP, we are essentially going to be travelling in one big group. Each of us has a different reason for travelling. Perhaps its for revenge, to look for someone, or maybe you are just an adventurer type. It doesn’t really matter, as we are all going to be aiming for one common goal in the end(I’m not going to be revealing it). Also remember, your character is still somewhat inexperienced at fighting.

    Okay, so before Sign-ups, lets go over some RP specifics for Part 1 (I will be constantly updating the NPC section as more characters appear.):

    1) All Serebii Rules apply
    2) No Bunnying(For this RP, there may be times where some minor bunnying may be needed/appropriate. If this occurs, make sure you talk with the player to make sure you guys are allowed to do some minor bunnying)
    3)No god-modding. Self-explanatory.
    4) Swearing is allowed. Of course no 'F-' word is allowed, but things such as the 'B-' word, and 'crap' are allowed. Sexual content is allowed as well, but try not being too explicit.
    5) If you sign-up, please post frequently. This RP relies a lot on reactions of characters. If you will be away, let me know, and we’ll sort something out.
    6) Please have fun! I have high expectations for this RP! If any of you guys have any sort of side-story you want to do with your character, then please let me know! I will try and see if its viable, and try and put it in!

    NPCs/Misc/Major Characters:
    NOTE: You ARE allowed to create your own NPCs if you wish, if they are part of your character’s storyline/backstory.

    Kazu: The current King of Kale, and the son of Grant, the previous King. Despite his king status, he’s really not judgmental. In fact, he’s quite the opposite. He’s gentle, calm, and friendly. Always willing to help those in need. He’s about 24 years old. Around 6 feet tall, his blonde hair, and blue eyes resemble his father’s. Even the facial structure is similar.

    Luna: Kazu’s sister. Also the princess of Kale, and daughter of Grant. Like her brother, she’s always willing to help those in need. She’s kind, sweet, and gentle, and if she had her way, the world would be a much nicer place than it is. Her blonde hair is much softer looking than her brother’s, and her blue eyes stand out more as well. She’s essentially the town sweetheart, as almost all the boys in the town romance her, and the girls envy her.

    Diaz: The ruler of the Grandora Empire. He doesn’t go out much, and lets other do his dirty work. In fact, he stays most of the time isolated in his throne room. Ever since his takeovers, not much him has been seen to the public eye. Many debate that he is dead, and someone else has taken over, but under the same name. This would solve the mystery about his sudden change. As of now, he resides in his castle in Grandora, which nobody is allowed in without permission, or Diaz knowing about it.

    Elements: There are six elements in total. Elements are essentially the type of an individual’s attacks and magic. Everyone has an element. Magic of that element will be stronger. However, some of your other magic of a different element may be weaker and harder to learn. Essentially magic of your element is easier to learn, and magic of resisting element is harder. Here are the elements:

    Fire: Is good against Lightning/ Weak against Water
    Water: Is good against Fire/Weak against Lightning
    Wind: Is good against Earth/ Weak against Earth
    Earth: Is good against Wind/Weak against Wind
    Lightning: Is good against Water/Weak against Fire
    Light: is good against Dark/Weak against Dark
    Dark: Is good against Light/Weak against Light

    What’s an RPG without magic? Magic has many uses rather than just attacking. The amount of magic spells created is nearly limitless. Magic can be learned by either practicing, learned from others, or created by one’s self through extensive research and trail and error. They can range from simple attacks, healing spells, shields, etc. Mana is the energy needed to perform Magic. The amount of Mana depends on the person. Some people naturally have larger reserves of Mana, and others do not. The main way of increasing Mana is through training, frequency of usage, and the most common way is just by waiting, as time naturally lets your body increase reserves of mana.



    Age: (18+)


    Appearance: (How they look like, what clothes do they wear, any armor, etc.)


    History: (Their reason for travelling, or how they got caught up in the war, how has it affected them).

    Hometown: (Can be from Kale, if you want, or you can create your town/city/villag. Just cannot be from Grandora. Also, keep it within the country and continent.)

    Weapon: (Try to be creative, however don’t go insane)

    Element: (What element does your character specialize in?)

    Magic Spells: (You can create up to three spells. What those spells are, are up to you. Again, nothing overpowered. You will be able to learn new spells later on.)

    Other: (Anything else we need to know about?)

    My Sign-Up:

    Name: Artus Callum

    Age: 19

    Gender: Male

    Appearance: Artus is a tall fellow, standing approximately 6’2”, and weighing in at about 200lbs. He is pretty solid in terms of build. He has light brown skin, with medium-short black hair. His eyes are dark brown, almost black if not seen from up close. He wears relatively light armor, for faster movement, and more range of motion with attacks. He wears a black chest plate, with shoulder gauntlets, as well as thin guards on his forearms. His chest plate also covers most of his back. He wears dark blue pants, made of a tough denim-like material. He wears black boots made out of a casual material that would normally be seen on a commoner. He also wears a tan-colored, long sleeve shirt.

    Personality: Artus the type of guy you would want having your back. He’s a loyal friend, and never turns his back away from his peers. Although he can get timid at times, however this usually occurs when he is embarrassed about something. He is also on the more competitive side. He loves friendly competition, and occasionally gambles for money, items, and other minor things. However, his gambling sometimes goes too far. Although he is no an addict, he does have a tendency to gamble whenever he has the chance. He also shows a violent side of himself when he gets mad. Not temper problems exactly, but when it comes to direct fist fighting, he is known to throw some hard punches, and go all out. Almost all the time he would rather fight with his fists than his sword, as he likes the feel of a punch landing a direct hit.

    History: His hometown was invaded by Diaz’s forces, and left to rubble, after one of Diaz’s commanders, known as Commander Ghan, decided to burn down the place, rather than follow Diaz’s orders and just take control. After the chaos, he was Artus was one of many who were captured and put on a wagon to Galvaz Prison. While on the trip to Galvaz, Artus and some others were able to escape, after they were hit by a landslide, that killed most of the soldiers that were escorting the prisoners, as well as most of the prisoners. Artus was one of the few who survived, and since then, plans on heading to Kale, in hopes of finding a new home, seeing as Diaz does not have control of that part of Salos.

    Hometown: Nalan – Located south of Grandora, and one of the first places to be invaded by Diaz and his forces. Although not occupied by them, currently it resides as a sort of refugee camp, with minimal shelter.

    Weapon: A regular sword, made of steel.

    Element: Lightning

    Magic Spells:
    ThunderBolt : Artus shoots a bolt of electricity at his opponent(s).
    Barrier: This particular spell is Light Elemented. Artus creates shield formed out of Mana. The shield does not cover 360 degrees, but rather only one side at a time.
    Electric Blade: Artus fills his sword with Lightning elemented magic energy, increasing damage potential.

    Other: N/A

    Artus Callum[AJ2000] - Lightning Element
    Undine Pandora Aqua[Samantha Sparks] - Water Element
    Keres Adrastea[Elysian] - Dark Element
    Natalia Denar[Nythe] - Wind Element
    Colenar Ellidyn[SteelKing 2012] - Light Element
    Ethan Daggett[AccelgorX] - Wind Element
    Asher Ikakois[wayjun] - Earth Element

    Krazy95 - Fire Element
    Last edited: Apr 6, 2013
  2. Samantha Sparks

    Samantha Sparks Well-Known Member

    This looks flexible enough for my liking.
    Can I reserve Water please?
  3. AJ2000

    AJ2000 Well-Known Member

    Sure thing, Water is reserved for you.

    Yeah, Currently, the story is s far is built, so if anyone has to leave for a while, it is going to be possible to split the group up and re-group later on.

    Also, I should have probably said this before, but there can be characters with the same element.
  4. Schade

    Schade The real Slim Schady

    Looks interesting.. May I reserve Dark?
  5. AJ2000

    AJ2000 Well-Known Member

    Sure thing. Dark is reserved for you.

    EDIT: I have updated the Main Post with the reserves.
  6. TylerPhoenix

    TylerPhoenix I'm glad to be back!

    I'm away until Saturday, but I'd like to reserve. I'm split on Fire and Lightning right now, so just a reserve for either will do!
  7. Nythe

    Nythe Mostly Harmless

    I'd like to reserve Wind, please.
  8. Samantha Sparks

    Samantha Sparks Well-Known Member

    I'm going quite lewd. Wanted to stuff a couple more spells in there, but I guess two is nice.

    A question - all Flight-based Spells are of the Wind Element, or can we have flight spells of different elements?

    Name: Undine Pandora Aqua

    Age: 20

    Gender: Female

    Appearance: Undine is 1.7 metres tall, and has a slender curvacious figure of bust size D. She has bright aqua blue eyes and long, wavy nacy blue hair that is a couple feet off the floor. Instead of ears, she has blue fin-like structures. Her skin is fair. It can be seen that she has a pair of canines on her upper set of teeth.

    She can generally be seen wearing a navy blue hood over her body, veiling her identity.

    When she takes off this hood, her combat outfit is shown. She has metallic cuffs present on her neck, wrists and feet, acting as limiters. She is practically naked, with seashells covering her breasts, and pure, white silky cloth to veil her bottoms. Alternatively, she can be seen wearing similiar silky cloth as her top. On her bare stomach, dark blue scale patterns can be seen. Her back is completely bare. Signs of scales can be seen at the back of her hand and near her feet.

    Personality: Undine is shy and silent, and she rarely speaks. She tends to shy from strangers, and hide from potential danger. She prefers to be in solitude, and dislikes crowds.

    She tends to prefer running to fighting, although she may even kill if she has no choice. However, she doesn't mind a little duel. She occasionally flirts with her allies or attempts to seduce foes, just like a siren. She will not hestitate to destroy the enemy when she is cornered.

    History: The great Aqua Tribe used to live in the village of Neptune, where they lived in harmony near the vast ocean. Some said that the Aqua Tribe were not humans, but Undines, Sirens or even Mermaids, although no one has proven whether this was right or wrong. They used their affinity for water to fish, instead of nets and such. No poverty, no war, no discrimination, I believe that is the definition of utopia.

    One day, Diaz's troops have seized Neptune due to its strategic location along the sea. The Aqua Tribe fought well, but they eventually failed. The whole tribe was genocided, all but one - Undine. Undine, the last surviving member of the Aqua Tribe, now seeks a safe place to settle down and repopulate her tribe before they go extinct, and by go extinct I mean before she gets murdered.

    On her journeys, she put on a disguise to adapt to the rest of the land. She acquired her pistols at a weapons dealer in Alkhazar.

    Up until this day, she still desires to revive her tribe's name, and will do anything to do so.

    Hometown: Neptune, village of the Aqua tribe.

    Weapon: Dual pistols, specifically Desert Eagles. These Desert Eagles are capable of utilising water bullets, as well as regular bullets. She only uses these in her veiled form, however. Aqua Tribe members are more used to using sheer water magic, and at times, hand-to-hamd combat.

    Element: Water

    Magic Spells:
    Soak - a spell that allows the user to manipulate and create water in any way. However, this spell is still in its basic stages, and the most it can do is create projectiles... for now. This ability is extremely powerful while she is in the water.

    Waterwalk - It grants the user the capabilities of walking on water.

    Terradive - An Earth spell that allows the user to 'swim' in the ground. Clothes may be tattered badly, though. Her affinity for water actually helps.

    Other: Her natural affinity to the water grants her enhanced swimming capabilities, which can be further enhanced with a spell I intend for her to learn later in the RP. She has been trained in speed, but has bad defenses. Heck, she is a lean, mean speed demon in the water.
    Aqua Tribe members have the tendency to go berserk, hence she has limiters to limit her magic and keep her sanity. She can freely break these limiters, but...
    Also, she doesn't like to talk.
    Last edited: Apr 15, 2013
  9. AJ2000

    AJ2000 Well-Known Member

    @Krazy95: I have reserved Fire for you if that is alright, seeing as we don't have a Fire Elemented Character.

    @Nythe: Wind is reserved for you.

    @Samantha Sparks: Good SU. Undine is accepted.

    Also, I have updated the main post.
  10. Schade

    Schade The real Slim Schady

    Name: Keres Adrastea
    Age: 19
    Gender: Male

    Appearance: Keres is an average tall young man with a fair physical apperance. He's quite slender, and is not the strongest guy around, despite his looks. His eyes are red, and pretty much emotionless, and he rarely smile, or show any kind of emotion at all. His hair is a regular blonde color, and he would look pretty average if not for his eyes and emotionlessness. His hair is at a medium length, just above his shoulders, and he doesn't mind keeping it classy, as it pretty much does so itself. He's blessed with that kind of hair that always look good without much effort.

    For clothing, he usually covers himself in a dark, black cape, having the hood covering his face, making him look pretty mysterious and ominous. under the hood, he wear a frilled white shirt, with a black vest over it, with his tribe's sigil, the full moon, on its back. (As he have no memory of the tribe, it's only a moon to him). He wears decorative greaves, among with matching gauntlets, decorated with the phases of the moon. (His claw-hand appear on the right gauntlet). He wears no body armor or faulds. He also wear a full moon-shaped pendant he feels attached to. He does not know why, but he hopes it might uncover the secrets of his past one day.

    Personality: Keres is a rather cold, indifferent young man. His demeanor is both dark and ominous and he doesn't seem to care about anything or anyone that he does not think worty. It's just simpler that way. He have a pretty grim outlook on life, and he's facinated by the concept of death. He is quiet, and prefer being alone, even though he can function in a group. He's a free spirit, and does not take orders from anyone, and act based on how he think is the right way to go. He doesn't like fighting, even though he's skilled at it, but he enjoy casting curses and practice dark magic.

    He has no memory of his childhood or early life, and his main goal in his life is to discover why his memory is wiped clean, and what it is he have forgotten. He enjoy inflicting woe and misery unto others, and he fights with a cheerfull glee towards hurting others. He simply don't care about them.

    History: Keres was born into a tribe of magicians, worshipping the dark arts of necromancy. he was a cheerfull kid with lots of energy, and he loved playing with the tribe's other kids. The tribe was pretty small, and contained of 26 people, including Keres' father, the patriarch. Keres' father was a powerfull necromancer, and a formidable psychic. He was able to foresee detailed glimpses of the future, and Keres inherited the psychic-ability, thus making him the sucessor of his father as the tribes patriarch. His mother died of illness when he was younger, as the tribe did not have acess to medical care, as they were being feared by the world. the were rumored for being satanic worshippers, which was not entirely untrue.

    Keres learnt some basic necromancy by his father, who also helped him utilizing his psychic abilities. His father had a Crystal Orb which he would always peer into with Keres, in order to teach him about dark arts. Keres is a fast learner, and quickly learnt two spells that his father made sure he could master. Keres never understood his father ways of doing things, but he did not care. He loved his father and would do basically anything for him, as he was preparing for being patriarch. He was a good fighter, easily the strongest one in the tribe, and he had been trained to be an excellent assassin, making use of his stamina and stealth.

    However, the emperor Diaz learnt about the tribe, and he quickly saw that they were exactly the thing he needed for his newest creation: A spell to summon death upon those who goes to the Galvaz prison, which he had created. for the spell to work, he needed a tremendous amount of dark magic, which could only be harvested from a tribe of necromancers. The tribe, who rarely got taken by suprise, was suddenly attacked by the emperors soliders. they put up a good fight, but it was not enough. Keres, now a late teenager, managed to earn them some time. During that time, his father took him aside. "Son, I will not let you die here today!" he said. he was wounded, and did not have much time left. Keres was speechless, and knew he just had to listen for his father to give him a command. "I will grant you a secound chance!" his father said, to Keres' suprise. Before he could react properly, his father chanted a spell, a spell that would disable both his emotions and his memories. "I am sorry, son. You will avenge us. I know you will. That is why..." He coughed, and knew he had little time left. He used his last breath to chant a teleporting-spell, and Keres vanished.

    Keres initially awoke in the middle of a graveyard, located deep within a forest. He could remember nothing about himself, all he had was a mysterious Crystal orb by his side. He knew nothing of its origin, nor his own. All he felt, was a deep anger and hatred towards someone. He could not remember who, or why. But he only had the name Diaz in his head.

    Hometown: A small tribe of dark magicians called the "Arcanum Azrael" They are nomads, and don't stay very long at one place

    Weapon: Keres fight mainly in close combats, and take advantage of his speed and flexibility, hitting oponents fast, and can easily dodge most blows. He's not very strong though, and don't deal fatal damage as easily as others. He fight using elongated, claw-like armor rings on four fingers of his right hand, and can use his left hand to cast spells. Nothing much, but he is a fast learner, and can force upon some unfair forces during a battle.
    He also fight using his crystall orb, which can be used in an active or passive way. He can place his orb anywhere around his oponents, and call it back, hitting the oponent from behind as a suprise-attack in the process. The orb is also important for his spell, Reaper's Call.

    Element: Dark

    Magic Spells:
    - Reaper's Call: A usefull spell he can summon during a battle. It basically drains his oponents energy, adding it to his own. This is very useful in battle, as it draing oponents over time, and he can make oponents tired without tiering himself, making him able to strike them down with ease. The energy gets sapped through his Crystal orb, but he can do it without it, even though it is less effective that way
    - Omega Therion: Summons a revenant, usually a dead corpse nearby, by filling it with dark energy, in order to do his bidding. If there are no corpses, he can summon a shadow from "The other side". These revenants are very strong, and can only be defeated by the use of Light magic.
    - Hellfire: Blasts a powerful ball of Fire-energy engulfed by the fires of hell.

    Other: He's a psychic, and is able to see glimpses of the future. He can see the future better through his crystall orb.
    Last edited: Apr 5, 2013
  11. AJ2000

    AJ2000 Well-Known Member

    @Elysian: Alright, Keres is accepted.

    Not sure if this is a good idea, but would you guys rather start off with 3 spells instead of 2? It seems as if 2 is somewhat restricting the abilities of our characters. I mean we will be able to learn more spells in-game, but I just wanted your guys' opinion rather than just throwing it in. Unless you guys are fine with the 2 spells.
  12. Samantha Sparks

    Samantha Sparks Well-Known Member

    Three's a crowd, a very nice crowd. I think we should begin with three.
    GabeN disapproves
  13. AJ2000

    AJ2000 Well-Known Member

    Okay, so I changed it to three. However there's a catch. Rather than having all spells your element, your third spell must be of a different element. Reason being is that I want to see a little bit of variety.
  14. Corrosion

    Corrosion Hello Kitty =/= Cat

    Could I reserve Earth? Is creating a second character allowed?
  15. AJ2000

    AJ2000 Well-Known Member

    @wayjun: Earth is reserved for you. Sadly, right now, no second characters allowed. If I see fit, might allow second characters later on, or before the RP begins. But right now, no, sorry.
  16. Schade

    Schade The real Slim Schady

    Oh, I'll add another spell later then.
    As if two wasn't hard enough. lol. I hate coming up with spells

    Edit: Added a Fire-Type spell.
    Last edited: Apr 4, 2013
  17. Samantha Sparks

    Samantha Sparks Well-Known Member

    Well, I guess no second characters then.
    I better add the third spell soon, and make my character's appearance slightly less lewd. Slightly.
    Can we be a non-human humanoid species?
  18. Schade

    Schade The real Slim Schady

    I feel my SU was a bit.... long.
    Your character seems cool, Sammy.
    And.. are my spells to... much`?
  19. SteelKing 2012

    SteelKing 2012 An Iron Fist

    (I think I kind of went overboard with the history section, but whatever. Here's my SU!)

    Name: Colenar Ellidyn

    Age: 21

    Gender: Male

    Appearance: Coelnar's face is quite chiselled and rugged, mildly handsome. His hair is dark, medium length, and he has a little stubble covering his chin. His skin is slightly pale, a stark contrast to his hair, and his eyes are a dark brown, almost black. He is slightly shorter than average, but stocky, meaning he can hold his own in a test of strength. One of his most striking features are the silver tattoos that run down his arms- The left, a runic design, of intertwined lines forming a spiral over his bicep; The right, the symbol of his people, a silver owl with flecks of gold in the wings , swooping down on its prey.
    He wears a light, short sleeved tunic in a subdued red, underneath a similarly short sleeved coat of chainmail, though if he is in a situation where he feels there is no danger, he won't wear the mail. Over his shoulders, he wears a grey cape, held in place by a brooch, again in the shape of his people's symbol. He wears beige cloth trousers, and plain black leather boots. If he is heading into a certain battle, he will wear a plain iron helm, with a bronze trim. Around his waist, he has a leather belt, with a plain iron buckle, on which hangs a war horn. He has a large, double edged axe strapped to his back, and around his neck is a stone pendant with a runic design, which hangs on a leather cord.

    Personality: Coelnar is a peacemaker; Level headed and calm, with a good head on his shoulders. He will often try to negotiate his way out of a situation, or calm a fight between others. Of course, butting into fights can inevitably put him in harms way, and he sometimes ends up being the focus of others' anger. He is firmly set in his beliefs, however, and would rather fight someone than negotiate if he finds what they are doing to be evil, or causing harm to others. He is also extremely compassionate, and finds it easier than most to feel empathy for his foes; Sometimes even sympathizing with them to a certain degree.
    According to the tradition of his people, he doesn't believe in any gods, but rather in nature, and the elements, as the governing forces of the world. His beliefs mean that he refuses to waste anything after hunting or fishing; Indeed, his own cloak was made from the pelt of a deer that his father hunted, and his war horn from the bone of a bear that he'd fought himself. His refusal to leave any waste can cause delays, and be a source of irritation for others.

    History: Coelnar spent the first seventeen years of his life in the mountain village of Sylvain, home of the Polrin, a mountain tribe devoted to compassion and the ways of nature, and into which Coelnar himself was born. He was the grandson of their leader, and was given expert tuition in their ways, learning to hunt and farm, though his greatest talent by far was in the spoken word. He wasn't taught to fight, as the Polrin were a peaceful people, who avoided violence at all costs. He was one of the brightest stars of the tribe, and many expected him to be their leader someday. It wasn't meant to be, however.
    Coelnar and his father were out hunting when they saw the smoke. A raiding party from Grandora had been sent into the mountains, razing or slaughtering any of the villages that were unsympathetic to their cause. Of course, Coelnar knew nothing of this, and he and his father headed back to the village as quickly as they could. But not quick enough to warn their people, as by the time they reached Sylvain, there were almost none left alive. The only movement was of the soldiers, looting all they could lay their hands on, and throwing any survivors into a cart, to be sent to Galvaz, almost certainly for the rest of their lives. Coelnar managed, somehow to stay calm, until he saw the figure of his mother being thrown into the cart. For the first time in his life, Coelnar lost it, drawing his hunting axe from his belt with a roar of pure rage. He only had time to see the shocked expression of the soldier holding his mother before the axe slit his throat. But his attack was doomed from the start, and he found himself surrounded by soldiers. He knew that a slow, painful death awaited him if he was captured after killing one of them. But his father saved him, fighting with the strength of five men, and giving Coelnar an opportunity to flee. But as Coelnar reached the ridge, he heard a triumphant yell. The commander of the raiders had his father in a lock. There was nothing Coelnar could do, and he watched helplessly as they cut his father's throat.
    Coelnar fled, and kept fleeing. The nightmare scene played through his mind again and again, taunting him. He kept wondering if there was something, anything, that he could have done to stop it. Sometimes, he wondered if life was worth living anymore. But he knew he had to live. He had to find some way to avenge his people. He would find out who those men were. And he would hunt them down, one by one. With that thought in his head, he headed off of the mountain, to wander in hope of vengeance.

    Hometown: Sylvain, once home of the Polrin, now a Grandoran mountain village, run by the people who killed Coelnar's tribe.

    Weapon: A double edged axe, with a hilt made of dark oak wood, and a blade made of iron. He wields it with both hands, and it is slightly over a meter in length. He also has a warhorn made of bone, with bronze bands along the rim and the mouth.

    Element: Light

    Magic Spells: Sunbeam: A thin, incredibly concentrated beam of light, fired from either palm, that can burn a hole in just about anything. The beam can be widened, but the wider it is, the less powerful it becomes. Once the spell is completely mastered, he'll be able to vary the size without affecting the power.
    Divinity: A spell that can heal most illnesses and minor injuries within ten minutes. Requires a lot of concentration, so can't really be used in battle. This takes a lot out of Coelnar.
    Inflammable: Allows him to walk through fire or endure extreme heat without being burned. This is slightly helped by his affinity to light, but he can't keep it up for long, so tries to avoid situations where he has to use it.

    Other: As a member of the Polrin, he has an affinity with animals, and skills in hunting, cooking, and mending clothes.
  20. Corrosion

    Corrosion Hello Kitty =/= Cat

    Would a completely non-human "species" be okay? I'm thinking of a construct, an animated doll made out of mud. It'll have a mind and conscience....but I want your input.

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