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Tale of Heroes - Part 1: Reign of Diaz (PG:14)[SIGN-UPS]

Nythe

Mostly Harmless
Name: Natalia Denar

Age: 19

Gender: Female

Appearance: Natalia is 1,75 meters tall and has a slim figure. Her hair is straight and very long, reaching to the middle of her back. She dyes her hair dark blue and ties it into a ponytail with a thin white ribbon. The skin on her face is slightly tanned and without major imperfections, apart from a scar under her right eye. The eyes themselves are small and dark green.

Natalia’s armour only consists of a steel cuirass and bracers. Below the waist she is protected by nothing more substantial than white leggings and black leather knee-high boots with three decorative white straps with gold buckles. Over the armour, Natalia wears a black long-sleeved tunic reaching just above her knees and a white belt with a silver buckle. On the left shoulder, the tunic is decorated with a golden floral pattern. She also wears a magical silver necklace with sapphires passed down in her family, which improves her mana regeneration rate.

Personality: Natalia was brought up in an incredibly rich family, which shows in her personality. She is spoilt to the extreme and used to having every wish fulfilled. She believes she is more important than anyone else and is thus arrogant, bossy and sarcastic. She lacks patience and is easily irritated even by minor things. When that happens, she is more than willing to let everyone know of her suffering. She is very confident, but gives up easily as she has always relied on others to do what she doesn’t fancy.

History: Natalia was born into Denar family – one of the oldest and richest families on the continent. It has been centuries since any of them actually had to work; they make their money by owning a number of mines and vast tracts of farming land. As such, Natalia was raised in luxury where her servants complied with each one of her whims. She spent her days on the estate, either in her rooms or in the garden bossing others around. Her parents didn’t spend much time with her, she was only the third child and a girl to boot so she wasn’t going to inherit anything – instead they focused their attention on her elder brothers. The only time she saw what was going on in the real world was when she was travelling to one of Denar’s other residences for holidays.

In puberty, she often had violent outbursts which ended with her destroying a piece of furniture or damaging a wall. As an attempt to keep those outbursts under control, she was assigned a swordplay teacher, so she would let her anger out during practice instead.

When Diaz’s forces invaded they also conquered Rose Manor - Natalia’s favourite summer residence, where she also planned to have her 20th birthday party. Months after invasion with Kale’s army still showing no capability of winning it back, Natalia has had enough. She pleaded, but her parents showed no interest in paying for mercenaries to retake their possession. She decided to take action into her own hands – nobody else seemed competent to free her favourite mansion so she would have to do it on her own.

Hometown: Wolf Ears Manor – not really a town, huge estate south of Kale owned by her family for generations. Initially it was guarded by a pack of domesticated wolfs, who could hear any intruder coming, hence the name.

Weapon: Natalia wields two wakizashi-style swords (basically a shorter version of katana) with 50 centimeter blades. They are a matching set: one has a black handle and a white blade, the other has a white handle and a black blade. The sheaths match the colour of their respective handle and are decorated with gold and silver patterns.

Element: Wind

Magic Spells:

Whirlwind Cloak: Natalia is surrounded by a whirlwind which deflects any attack. It also amplifies all physical attacks Natalia makes while this spell is active.

Wind Spiral: Natalia creates a powerful "beam" of wind that knocks the target to the ground.

Blinding Flash (Light): Does exactly what it says on the tin. Natalia releases a strong light blinding everyone looking at it for a few seconds.

Other: N/A
 

AJ2000

Well-Known Member
@Samantha Sparks: As your character looks human-enough, it's fine. Your character is fine.

@Elysian: Your first two spells are fine, but could you 'powerdown' your Fire spell please? I dunno, it just seems to be a bit too strong lol.

@SteelKing: You are accepted.

@Wayjun: Sorry wayjun, but no mud-dolls. Not trying to racist or anything, but I really want to try to keep the characters human-like.

@Nythe: You are also accepted. I laughed at the 'Blinding Flash' lol.

I have to go run some errands, and I shall update the main post when I get back.
 
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Corrosion

Hello Kitty =/= Cat
Okay, then how about a construct that looks more-or-less fully human. He would look more human than SamanthaSpark's Undine. Of course, if that's still a no-go, then he'll be human.
 
D

Deleted member 300066

Guest
Reserve me for wind please.

Working on a pirate character currently.
 

AJ2000

Well-Known Member
Well, if it looks human-like then its fine. Having a mud-doll is fine then.

EDIT: Okay, Accelgor, you are reserved.

Also, sorry Samantha Sparks, I totally forgot about your question.

No, not all flight based spells are wind element. Most of them are, but not all of them. For example, say there's a spell called "Firebird" or something like that, which gives the user phoenix-like wings and limited flight. That would be Fire elemented.
 
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Schade

Metallic Wonder
Edited the Fireball.. Now, it's just a regular fireball
 
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Corrosion

Hello Kitty =/= Cat
Completely done.
Name: Asher Ikakois

Age: Looks 24, but has “lived” for 38 years.

Gender: Male

Appearance: Being created from dirt, Asher is mostly brown. His entirety is not the same shade of brown, for his creator was more creative than that. His skin is the color of common mud, but it is rather smooth. As they are made of the same substitute for the same material, both his nails and hair are the deep, dark brown of humus. His hair is down to his waist and rather roughly-cut, for his creator had splashed the dark brown dirt all over and it would have been a pain to clean up, so the creator let it stay. The original material for his eyes was silver, so that is reflected in their gray color. He is tall, an inch taller than the standard height, and slender. His creator was aiming for bulky and strong, Asher did end up strong, but he was not a sculptor; thus, Asher was very lucky to end up mostly symmetrical. Because the creator made mistakes while building his body, Asher cannot speak. His body has the distressing habit of dissolving in water.

As his abilities mostly rely on contact with the ground, Asher does not wear shoes. The clothes that he does wear consist of a well-worn shirt a shade of brown that blends in with his skin, with sleeves that go to his elbow; black denim bottoms that go to his knees; a creamy-coffee colored belt; and a brown leather pouch with multiple pockets that has a strap that he slings across one of his shoulders.

Where humans would have a heart, Asher has a core. This mostly functions as his heart and reservoir of mana, even going to the point of pumping blood, and once this is destroyed, so is Asher. Taking the core out of his body destroys the container for it (his body crumbles), but not the data in it. He stores memories and his personality in it, but thinks with his brain. In the case that his brain is destroyed, this can function as his brain, but it rapidly drains his mana. If the core runs out of mana, it needs to be activated again by an outside source of mana and can go on functioning as before without many problems. It looks like a metal ball with purple lettering circling around it; when non-active, a dull gray metal ball with engraved letters. If this is seized and removed from its container, then it can be reprogrammed to obey its new “master”, but only if one knows the spells and is prepared to create a new body. As the body is only an “instance” required for the core to communicate and move, it does not age.

Personality: For a being programmed to hate killing and follow the law absolutely, Asher has a surprising amount of non-programmed personality. This is because his creator created his “core” with the capabilities to learn both physically and emotionally. He will never kill, and obeys the law to the point of stupidity, yet that does not mean that he cannot exhibit maliciousness. He rarely forms any hatred towards anyone, but if one does manage to irritate the unflappable, then they best be prepared for...nothing. Asher would never hurt anyone unless it is to protect his current owner/master, in self-defense, or defense of those innocent; that has also been programmed into his personality. A burning hatred for Diaz has been engraved upon his core. As his creator wanted something of a lab assistant, he gave much knowledge of magic and history to Asher, as well as his curiosity and love of learning. He does take things a bit more literally than people would sometimes like, but he generally can interpret what people mean.

Asher’s own personality is something that can look upon the past objectively and without prejudice. He does not hate easily and can forgive most things; however, if one breaks the law, then he will do his best to deliver justice. He is slightly shy as people look upon him as if he was a monster. He knows that he is not human and does not blame his master for creating him, but he understands that people might fear him, so he keeps his distance from strangers and does not reveal his state easily. If he grows comfortable enough around someone, then that someone will discover that he likes to “talk” a lot. It is very difficult to get him to open up as he has been discriminated against for being a construct and not a natural being. If his secret is suddenly discovered, then he will probably run away.

Asher cannot understand why some people would purposefully set out to harm one another for money or items if one can earn them honestly. He is, in some ways, unable to understand why people would intentionally earn the ire of others for their own enjoyment. He loathes fighting and will only engage in it if there is no other way and if the option is available, then he will even flee.

History: Asher was created as a genius magician’s work of magic that was required to graduate the magicians’ university. To create a construct that could learn on its own was something that, it was thought, could not be achieved. After years of work and research, then magician began work on the container for the core. Since he was rather poor, he had to make do with mud, but he did search through old magical ingredient stores for cheap silver. Once the body was built the magician cast the spell and…Asher was created.

Asher was “born” with enough memories and information to be able to clothe and feed himself, and how to understand language, but, otherwise, he was completely clueless. The magician, having never raised a child before had to quickly read up on how to raise something that was rather stronger than a human and inclined to take things apart to discover their functions. What made this even tougher was that Asher could not speak. For the first year or so, the construct ran around the campus and made a fool of himself. The administrators, getting tired of patching things up, ordered the magician to overturn Asher to them, or make him learn how to behave correctly. The magician stepped up his efforts to educate Asher, and they succeeded. The administration was rightfully impressed and apologized to the magician, but not Asher--who was entirely not at fault.

The next years were peaceful for Asher as he learned more about humans through his master’s interactions with them. He helped his master with magic and picked up enough to form words through magic. As his master grew older and Asher did not age, the construct began to realize that he would be left alone after his creator died. Unfortunately, when his creator was growing old, Diaz invaded. In the time that he afforded the town to decide whether to cooperate with him or not, Asher’s creator taught him a new spell. He also added new “code” to the construct’s core in order to make Asher unconditionally detest Emperor Diaz and his followers. The magician finally sent him away for fear that the army and the mages of Diaz would experiment on him. Asher was told to run until he came into Kale – he obeyed and never saw, or heard of, his creator afterwards.

Hometown: Aime

Weapon: See: Spells. Asher normally carries around a dagger or two in the case that he cannot get his hands on another source of metal.

Element: Earth

Magic Spells:

Restoration: Asher can drain the earth to rebuild his body. This takes a rather long time, and is only practical for battle if he does not have to move around. If he is not in contact with the any metal or dirt, then he cannot use this. Non-dirt or metal floors put a damper on this: contact with the dirt with his “skin” is a must for this skill. If he is touching the ground while unconscious, this repair process does occur, but only to very superficial wounds and his hair and nails (his creator was rather vain). He can use this skill to use dirt as a substitute for food.

Weapon Formation: Forms a single weapon out of any material that one would find in the ground and is available to the user. Asher can use metal objects for this, but the source has to be at hand. He can also form words with this, which enables him to speak. He carries a lump of metal around for the sole purpose of talking.

Dark Sight (Dark): Surprisingly, this does not allow him to see in the dark. This allows Asher the ability to blend in with the shadows and be unable to be touched or seen. While he is under the effects of this spell, he cannot use any other spell or touch people. If he steps into the sunlight, the spell is immediately dispelled. This has a cooldown time of two hours that starts as soon as the spell is dispelled, but the effect can last for as long as he wants otherwise.

Other:
 
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Schade

Metallic Wonder
Awesome character! Totally oposite than mine in personality. lol. They'll get along sooo well
 

AJ2000

Well-Known Member
@wayjun: Once you get your Hometown and Last name, you will be accepted.

Okay, so as of now Sign-ups are closed, with the exception of the listed reserves. We have 8 players right now, and depending on how it goes in the beginning, I may or may not re-open sign-ups, until a little bit later. So once everyone gets their Sign-ups done, I'll start the RP, and then try to get permission for a discussion thread asap.
 
D

Deleted member 300066

Guest
(Captain) Ethan Daggett

Name: (Captain) Ethan Daggett

Age: 26

Gender: Male

Appearance: Ethan has dark blonde hair, just above his shoulders. He often has a well-trimmed goatee. Ethan’s skin is well tanned from his time on the sea, but his skin is naturally white. He stands at six foot two and is well toned and muscular, though slim. Many would consider Ethan an attractive man. Ethan will typically wear a long, brown, leather coat that reaches his knees; this coat is lined with solid gold buttons, although it is rarely buttoned up unless it is cold. Under his coat he wears a white buttoned tunic. There are four pockets on his coat, containing supplies such as ammo, money and bandages. Over his coat Ethan will wear a brown leather belt with a golden buckle, holding the sheath of his cutlass and the holster of his gun. On the inside of Ethan’s coat is a small, easily concealed dagger, Ethan has trained himself to quickly grab this dagger in case of emergency. Upon Ethan’s head there will often be a black tricorne hat. On Ethan’s lower half is a pair of simple brown breeches, tucked into black leather boots, just below the knee. There is also a dagger concealed inside these boots.

Personality: Outside of combat Ethan can be sly, cunning, and charming. He has a special way with words and can often sway others to his side, and if that doesn’t work, he can always bring violence and threats into it. Ethan can be flirtatious, and has been with many women in his day. Not everybody finds Ethan to their liking; he can be a trouble maker. Although he is certainly bad, being a pirate, Ethan is not evil, he doesn’t kill innocents, but he might scare them, however.

Ethan likes to spend his time in taverns and bars. Drinking, playing cards, the occasional bar fight, and picking up women, of course.

Ethan is a skilled fighter, but can often get cocky and get ahead of himself. He takes advantage of his lack of armour on the battlefield and likes to stay manoeuvrable, he can be stealthy when need-be, but his flintlock would be no use to him while trying to stay hidden, of course.


History: Ethan was born the slums of the seaside town Port Dernsway, a town that had previously been known for fishing, but in recent years had become over run with crime and chaos. He was born and raised in poverty; thievery and deceit were the only way he knew how to get by. His father was abusive to both him and his mother, and at the age of fifteen, after Ethan's father killed Ethan's mother in a drunken rage, Ethan had had enough. Ethan ran away from his home and hid as a stowaway on the Myrydian, a pirate ship docked in the port for the night. He was soon discovered upon the ship, and in order to be allowed to leave at the next docking, and not be killed on the spot; he had to be put to work. It was menial work, but work nonetheless, and if it meant both getting away from Port Dernsway and staying alive, he would have to do it. Ethan worked incredibly hard, hard enough to be allowed to stay, he accepted. The rest of the crew was sceptical, but the captain saw potential in Ethan.

Ethan slowly rose through the ranks, from slave, to swabbie, to sword sharpener, he exceeded at each of his jobs. By the young age of sixteen Ethan had started taking part in the raids and treasure hunts. At just twenty five, Ethan had been promoted to first mate. Not long after being promoted, the captain was killed, and so Ethan took his place. Of course, this frustrated the other crew members, crew members that had been around a lot longer than Ethan. A mutiny took place, those few crew members loyal to Ethan fought for him, in the end of the fight, only Ethan and three crew members loyal to him remained.

Over the next year, many raids and pillages took place; the crew grew in size and began nearing its former glory. The crew was trusted by Ethan, and the crew trusted Ethan. One night, one of Diaz’s frigates invaded the Myrydian, murdering many in their sleep. By the time the crew had woken up, they were too thin in numbers to fight on. The Myrydian’s entire stash was looted. After much bloodshed, Ethan was the only remaining member of the Myrydian, he dived under water and remained there until Diaz’s men had departed, Diaz’s men presumed it it to be suicide, unaware of Ethan's magic. Ethan propelled himself back onto the ship’s deck with a strong gust of wind.

Among the many treasures that Diaz’s men looted, was the legendary ‘Oceon’s Blade.’ A powerful sword combined with a pistol and imbued with frost to be a deadly weapon, this sword could be either be used as a weapon on the battlefield, or sold for great amounts of money. Ethan still seeks this weapon to this day. It is mostly likely in the possession of one of Diaz’s high ranking men.

(The hilt of Oceon’s Blade would be shaped a bit like this, though more ornate. I can go into more detail at the time, if Ethan does get it back.)


Hometown: Born in Port Dernsway, though Myrydian could count as hometown

Weapon:
-A Cutlass passed down to him from the previous captain, the cutlass is made from a dark blue-grey metal and needs sharpened far less often than most swords.
-A triple barrelled flintlock pistol made of light coloured wood, steel and gold accents. Unlike other flintlocks, this can fire up to three times before requiring a reload.
-Steel Daggers previously mentioned, hidden in boot and jacket

Element: Wind

Magic Spells:

Propel - Ethan can propel objects at a high speed with a strong, focused burst gust of wind; this can include the sails of the Myrydian or other boats, though a gust strong enough to push the Myrydian would drain a lot of Ethan’s mana.
Power Shot - Ethan can add some extra power to his flintlock by propelling the bullet forwards with a strong, focused burst of wind, this can make it cause serious damage and bullets can even pass through multiple enemies.
Water Breath - This allows Ethan to breath underwater for as long as his mana will allow it


Other: Ethan has the Myrydian ready for use; it is currently hidden in a cove near Port Dernsway.

You mentioned that the characters should be inexperienced with fighting, this didn’t really make sense with Ethan’s backstory so to make up for it, his spells aren’t very powerful and he will have a lower mana reserves compared to the others (Too start with, at least). Hopefully this is okay.
 
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AJ2000

Well-Known Member
@Accelgor: Captain Ethan is accepted.

Alrighty, I think that just leaves two more people for their Sign-ups, and we will be ready to begin the RP.
 

Corrosion

Hello Kitty =/= Cat
Okay, I have gotten a last name and hometown for my character.
 

AJ2000

Well-Known Member
@wayjun: You are now fully accepted.

Okay, so that pretty much just leaves krazy for the remaining SU. The RPG thread will most likely be ready this week, so be prepared. I will give further instructions on how your first post will be, before the RP starts.
 

AJ2000

Well-Known Member
Just an update on what on showing you guys what to do:

So I have the RP essentially ready to go, should be up soon(probably either this evening, tomorrow morning, or day after).

Here's what's going down. Before getting to Kale, all of our characters are going to be currently located in a forest south of there. For this part, the characters meet with one other character and form groups of two(see more below). It doesn't matter how you guys really meet, but a good way is through a tag battle possibly against Grandora troops, or maybe some wild animals. The groups are as follows:

1)Asher/Keres
2)Artus/Natalia
3)Undine/Ethan
4)Colenar/Krazy95's Character

If anyone has any questions please let me know.
 

Schade

Metallic Wonder
I have a feeling Asher and Keres will be an interesting pair. lol
C<n't wait dor this to get started!
 

Corrosion

Hello Kitty =/= Cat
I have a feeling Asher and Keres will be an interesting pair. lol
C<n't wait dor this to get started!

Yeah. Asher's not going to have a problem unless Keres gets vicious, and then he will try to forcibly restrain Keres. Might just have a wee bit of conflict there. Just a wee bit. Anyways, do the "/"s look sorta like shipping "/"s to anyone else? Or have I been reading too much fanfic?
I am also eager to begin this RP. If Krazy95 doesn't post for a long time, then...what will we do?
 

Schade

Metallic Wonder
That's funny because keres feel no emotion, and kills as easily as breathing, making them an interesting contrast. lol. You've been reading too much fanfic, I guess.
How does Asher solve problems if not by killing people?

Speaking of killing. Did you know the name Keres means 'Death'?
 
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Nythe

Mostly Harmless
Great, can't wait to get this started.

As for the shipping, Natalia would strongly object to being shipped with any of the commoner lot that are your characters. :D
 

SteelKing 2012

An Iron Fist
Okay..So I have no idea what kind of person I'll be paired with. Still, the other pairs look good to me. I have to wonder how mine turns out, though.
 
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