As it turns out, Marta never learns Judgment. That's a move classified for angels only.
That's what I thought.
Para, you've got some 'splaining to do.
As it turns out, Marta never learns Judgment. That's a move classified for angels only.
I already explained on the previous page!
Speaking of explaining, what about that Tales timeline? Much more confusing than that Zelda timeline, isn't it?
Not really, any game that's related we know of, and we know how far apart they are. Most of the games aren't related though, they're each in their own separate universe.
They're story-driven RPGs, after all. So they don't really leave us in the dark for much.
Speaking of explaining, what about that Tales timeline? Much more confusing than that Zelda timeline, isn't it?
But...I swear...ugh...forget it.Marta doesn't learn it, either!
Exactly!There's no Tales timeline either, silly.
I'm 20hrs into my Second playthrough. I don't seem to be dying like I was in the first.
I'm 20hrs into my Second playthrough. I don't seem to be dying like I was in the first.
Try the hardest difficulty and then come back.
Do they still have a title for beat X amount of battles in a row on Hard like in Symphonia?
Oh, and do Titles actually raise and lower certain stats any more?
^ Isnt the beserker title gotten by doing over 300 battles on Hard mode^
What does selecting the grade option do? Does it decrease grade the more poorly you do and double it the better you preform?
I've played Tales of Symphonia: DotNW and I don't understand all of the hate it's getting. I thought the game itself was fun and fine. It was different from the other RPGs I've played, but a good different.
Thank you. I'll put it straight, this game was my first dive into this wonderful RPG series but now when I look back, I see how awful and pointless this spin-off is.Ooh, this is just bad...
1) The game is short.
2) 3 out of the original 9 main VAs came back.
3) Monster system was pretty boring overall (unlike FF XIII-2, which pulled it off really well).
4) There was absolutely NO reason to put a horrendous level 50 cap to the previous main cast at the final part of the game, which FORCED you to rely on Emil, Marta, and the monsters when you played on harder difficulties.
5) As was locking the main cast's equipment.
6) The guild with sidequests is just too damn repetitive.
7) And besides the guild, sidequests in this game are pretty rare.
8) Many complained normal Emil is a ninny (not me).
The only saving grace it had was fully-voiced skits. Oh, and some remixed tracks.
9) A skit viewer was completely neglected (for Japanese and Americans).