Ok thanks guys, this negative activity is what I needed. My mind was at a lost and begged for ideas. I justed posted this to understand what Pokemons would consider a "carbon" copy. Thank you here is what I learned: No Gyms, No badges, New elements, Start an engine, no "catching them all", new differences, and just for Blaze: better town names.
But guys thanks in return. Its like posting a english paper on youtube and wait the grammar nazis to edit it for you.
For the record, catching every variety of creature in your game is something the players will try to do anyway. What makes yours a copy was that you had a professor ask you to do so to fill an encyclopedia. You can keep the collection aim, hell you can even keep the encyclopedia, you just need to try and implement things differently from Pokemon as opposed to just renaming them.
Gym Leaders and badges are probably something you should avoid. That's not to say you can't have a tournament or something as part of the story, or even as your characters main goal, but again, it needs to be implemented differently.
For your table of elements, the default elements for
anything seems to be fire, ice, electricity, earth, air, water, light and dark. You can probably include nature/plants, metal and non-elemental as well. However the important thing to realise is that dragon, ghost, bug, fighting aren't really elements at all. Several RPGs might have them as an enemy type that has a set of weaknesses, but the idea of having them as elements that attacks can be infused with is so idiosyncratic that its a lot more obvious that you're copying pokemon when you throw them in.
My suggestion is that you do some research into other MonRPG games to see what things all of them do, and what things you can change around. Believe it or not, Pokemon is part of a sub-genre, and not every thing in the genre is a carbon copy of pokemon, or even accused of being one.
For a start, look at Shin Megami Tensei, which was doing this before Pokemon, and also look at the Digimon games and Monster Rancher, which were released at roughly the same time and differ enough to not be carbon copies. That doesn't mean make a game that copies all of them, but its worth looking at what will effectively be your competition.
Think of what makes your game different from all these types of games. If your concept can be summed up as "It's pokemon with..." or "Its pokemon except..." then you are doing it wrong. You need a major unique selling point as part of the core concept, not just a list on minor differences.
Also I suggest you consider why you're adding blood and cursing. If you're aiming to make a game that's darker in tone and aimed at older audiences so that blood and cursing fit in then fine. If you're trying to make a game that's darker in tone
by adding them, don't. Maturity can include blood and cursing, but they don't make things more mature, they just make it unsuitable for minors.
Edit: Also, if you don't mind me asking, how old are you? Are you working on this full time as a proper project, or are you in school/college/uni/have a job/whatever and only doing things in your spare time? Speaking as someone who starts like a billion projects in my spare time and has yet to finish so much as one of them, how likely are you to actually finish this?