Introduction
Hello to all you Serebites out there! (I believe that is what you would call residents of Serebii....) This is my Second UU team but the first one that was meant to be UU from its inception. I decided recently that I was going to drop down from OU to UU, mainly for excitement reasons. I just find that the OU tier is to bland and overdone for me, so I moved down to UU so I could get that rush of battle once more that made me take up Pokemon battling in the first place. So this is the team I have decided will mark my breaking in the UU tier officially. It was built around the concept of using Flygon and its nearly perfect dual stab coverage.
Team Building Process
So this is where my team started. I was looking at Garchomp (This was before he was moved back down to OU) and could see why his combination dragon and ground type stabs being about to stop everything other then levitating or air balloon Steel types.
Next I looked back at my experience in UU battling and remembered a particularly annoying set for Empoleon that my good friend Thedarklord2155 used against me. It has good synergy with Flygon so I added it onto the team.
Next the good old Spiker staple Froslass was added so I could get spikes to go along with my Rocks on Empoleon.
Looking at my team I could tell I needed a good physical wall to use and looking at the UU tier I though that Creselia would be a great addition due to its HUGE bulk. So on it goes!
Next I noticed my team was without a set up sweeper and I though about my old favorite Scrafty, Littleblue. Adding it to the team I found it had great synergy with Creselia as well.
I would imagine most people reading this just sat back at there computers and said, what the heck is going on here? But just hear me out on this one. Read down to Eelektross's description and you might get it. For now just accept that this is part of my team. And my usual lead.
After some testing and realizing that Eelektross was really more for kicks then anything I swapped to Tornadus and turned Scrafty into a bulk up shed skin set.
The Team
Tornadus (Ike)
Trait: Prankster
Item: Leftovers (Thinking about Life Orb)
- HP(Fighting)
- U-Turn
- Air Slash
- Taunt
Nature: Timid (+Speed/-Attack)
Ev's: 160HP/96SAttack/252Speed
By popular suggestion and some major testing I decided to sub out Eelektross for Tornadus. And It has been working wonderfully. HP(Fighting) was chosen because it allows me to take out Bisharp who want to boost off of Cresselia otherwise. U-Turn allows me to use this as a great lead and a way to get out of a bad situation if necessary. Air Slash was chosen over Hurricane because of Hurricane's unfortunate Accuracy outside of rain. Taunt keeps me from being statused and gets a +1 priority thanks to Prankster. The Ev spread is so I have enough bulk to survive some hits while still being able to dish them out. This pokemon fits my team so well.
Flygon (Elzo)
Trait: Levitate
Item: Choice Scarf
- Fire Punch
- U-Turn
- Outrage
- Earthquake
Nature: Adamant (+Attack/-SAttack)
Ev's: 4HP/252Attack/252Speed
The standard Scarf Flygon set. Fire Punch takes down steel types that aren't hit by Earthquake (That one floating bell that we all know and love), Earthquake and Outrage are a great Dual Stab combo and hit everything for great damage. U-Turn is to keep the momentum going for my team and give me two U-Turn users with great coverage between each other letting me take down slower teams with ease. Nothing much else to say here, this is really really standard.
Empoleon (Soren)
Trait: Torrent
Item: Leftovers
- Scald
- Stealth Rock
- Roar
- Ice Beam
Nature: Calm (+SDef/-Attack)
Ev's: 252HP/76Def/180SDef
This is a set taken from my good friend TheDarkLord2155 (Klaus) and his UU team. Its main goal is to just to set up rocks after Frostlass has already put down multiple layers of spikes and then Roar all the things. Specially defensive Ev spread lets me be both the Special wall of my team and swap into a medley attacks and most importantly be able to survive a thunderbolt from Zapdos and hit it hard with Ice Beam or roar it out if its a sub set. Scald is a fun stab to throw around and try and burn people with and Empoleon's special attack is nothing to scoff at so the damage is worthwhile as well. I am thinking about taking out Ice Beam for something else but can't decide what it would be. Maybe HP(Fire).
Froslass (Remedi)
Trait: Cursed Body
Item: Focus Sash
- Spikes
- Thunder Wave
- Ice Shard
- Taunt
Nature: Jolly (+Speed/-SAttack)
Ev's: 4HP/252Attack/252Speed
OK now this set is my spin on the classic Focus Sash Froslass. Spikes and Sash let me get down two sets of spikes bar scarf users and priority (If anyone ever runs Bullet Punch that is). You come in and set down spikes and have a good time before you die. Taunt is useful so I am not total setup bait for pokemon that don't care about Thunder Wave and lets me troll other Hazard Setters. Now this is the part where I part ways with the typical Froslass.
Ice Shard is a strange move to put onto a pokemon such as this but I found that I was having huge trouble with opposing Flygon being able to beat me when they were Scarfed. But with the given Ev investment and the priority of Ice Shard you are guaranteed to OHKO Flygon unless it is 252HP/252Def (Which never happens). Thunder Wave is on this set because I find that often that one Fast Paralysis being put on my opponents team can change a failure to a success. This is especially useful against Heracross if I'm at full health.
Cresselia (Ashera)
Trait: Levitate
Item: Leftovers
- Thunder Wave
- Ice Beam
- Psychic
- Moonlight
Nature: Bold (+Def/-Attack)
Ev's: 252HP/252Def/4SAttack
This set is kinda a strange one to see on a Cresselia. Leftovers for obvious reasons. Ice Beam is so that I am not totally trolled by Gligar and it lets me take out pokemon like Honchcrow who would normally just boost off of me and sweep. Thunder Wave is there because I find that my entire team benefits from Paralysis support and if there is anything that will stop a fast sweeper and make it useless its Paralysis. Moonlight is my recovery of choice when Leftovers just doesn't do it.
Scrafty (BigRed)
Trait: Shed Skin
Item: Leftovers
- Ice Punch
- Crunch
- Bulk Up
- Drain Punch
Nature: Impish (+Def/-SAttack)
Ev's: 252HP/180Def/76SDef
A variant on my original Scrafty set. It has the same Ev's and Nature but almost everything else is changed. I am now running Bulk Up and Ice Punch over Substitute and Dragon Dance. Bulk Up gives me even more.... well... bulk! I suppose its self explanatory. Ice Punch was chosen over Substitute so Flying types wouldn't destroy me and tank my other moves without skipping a beat. Drain Punch and Crunch are great stab moves and allow me to take out a variety of threats with their Coverage. Shed Skin allows me to laugh at people who try and status me and it also makes Toxic Spikes entirely Useless against my team.
Team Building Process
So this is where my team started. I was looking at Garchomp (This was before he was moved back down to OU) and could see why his combination dragon and ground type stabs being about to stop everything other then levitating or air balloon Steel types.
Next I looked back at my experience in UU battling and remembered a particularly annoying set for Empoleon that my good friend Thedarklord2155 used against me. It has good synergy with Flygon so I added it onto the team.
Next the good old Spiker staple Froslass was added so I could get spikes to go along with my Rocks on Empoleon.
Looking at my team I could tell I needed a good physical wall to use and looking at the UU tier I though that Creselia would be a great addition due to its HUGE bulk. So on it goes!
Next I noticed my team was without a set up sweeper and I though about my old favorite Scrafty, Littleblue. Adding it to the team I found it had great synergy with Creselia as well.
I would imagine most people reading this just sat back at there computers and said, what the heck is going on here? But just hear me out on this one. Read down to Eelektross's description and you might get it. For now just accept that this is part of my team. And my usual lead.
After some testing and realizing that Eelektross was really more for kicks then anything I swapped to Tornadus and turned Scrafty into a bulk up shed skin set.
Tornadus (Ike)
Trait: Prankster
Item: Leftovers (Thinking about Life Orb)
- HP(Fighting)
- U-Turn
- Air Slash
- Taunt
Nature: Timid (+Speed/-Attack)
Ev's: 160HP/96SAttack/252Speed
By popular suggestion and some major testing I decided to sub out Eelektross for Tornadus. And It has been working wonderfully. HP(Fighting) was chosen because it allows me to take out Bisharp who want to boost off of Cresselia otherwise. U-Turn allows me to use this as a great lead and a way to get out of a bad situation if necessary. Air Slash was chosen over Hurricane because of Hurricane's unfortunate Accuracy outside of rain. Taunt keeps me from being statused and gets a +1 priority thanks to Prankster. The Ev spread is so I have enough bulk to survive some hits while still being able to dish them out. This pokemon fits my team so well.
Flygon (Elzo)
Trait: Levitate
Item: Choice Scarf
- Fire Punch
- U-Turn
- Outrage
- Earthquake
Nature: Adamant (+Attack/-SAttack)
Ev's: 4HP/252Attack/252Speed
The standard Scarf Flygon set. Fire Punch takes down steel types that aren't hit by Earthquake (That one floating bell that we all know and love), Earthquake and Outrage are a great Dual Stab combo and hit everything for great damage. U-Turn is to keep the momentum going for my team and give me two U-Turn users with great coverage between each other letting me take down slower teams with ease. Nothing much else to say here, this is really really standard.
Empoleon (Soren)
Trait: Torrent
Item: Leftovers
- Scald
- Stealth Rock
- Roar
- Ice Beam
Nature: Calm (+SDef/-Attack)
Ev's: 252HP/76Def/180SDef
This is a set taken from my good friend TheDarkLord2155 (Klaus) and his UU team. Its main goal is to just to set up rocks after Frostlass has already put down multiple layers of spikes and then Roar all the things. Specially defensive Ev spread lets me be both the Special wall of my team and swap into a medley attacks and most importantly be able to survive a thunderbolt from Zapdos and hit it hard with Ice Beam or roar it out if its a sub set. Scald is a fun stab to throw around and try and burn people with and Empoleon's special attack is nothing to scoff at so the damage is worthwhile as well. I am thinking about taking out Ice Beam for something else but can't decide what it would be. Maybe HP(Fire).
Froslass (Remedi)
Trait: Cursed Body
Item: Focus Sash
- Spikes
- Thunder Wave
- Ice Shard
- Taunt
Nature: Jolly (+Speed/-SAttack)
Ev's: 4HP/252Attack/252Speed
OK now this set is my spin on the classic Focus Sash Froslass. Spikes and Sash let me get down two sets of spikes bar scarf users and priority (If anyone ever runs Bullet Punch that is). You come in and set down spikes and have a good time before you die. Taunt is useful so I am not total setup bait for pokemon that don't care about Thunder Wave and lets me troll other Hazard Setters. Now this is the part where I part ways with the typical Froslass.
Ice Shard is a strange move to put onto a pokemon such as this but I found that I was having huge trouble with opposing Flygon being able to beat me when they were Scarfed. But with the given Ev investment and the priority of Ice Shard you are guaranteed to OHKO Flygon unless it is 252HP/252Def (Which never happens). Thunder Wave is on this set because I find that often that one Fast Paralysis being put on my opponents team can change a failure to a success. This is especially useful against Heracross if I'm at full health.
Cresselia (Ashera)
Trait: Levitate
Item: Leftovers
- Thunder Wave
- Ice Beam
- Psychic
- Moonlight
Nature: Bold (+Def/-Attack)
Ev's: 252HP/252Def/4SAttack
This set is kinda a strange one to see on a Cresselia. Leftovers for obvious reasons. Ice Beam is so that I am not totally trolled by Gligar and it lets me take out pokemon like Honchcrow who would normally just boost off of me and sweep. Thunder Wave is there because I find that my entire team benefits from Paralysis support and if there is anything that will stop a fast sweeper and make it useless its Paralysis. Moonlight is my recovery of choice when Leftovers just doesn't do it.
Scrafty (BigRed)
Trait: Shed Skin
Item: Leftovers
- Ice Punch
- Crunch
- Bulk Up
- Drain Punch
Nature: Impish (+Def/-SAttack)
Ev's: 252HP/180Def/76SDef
A variant on my original Scrafty set. It has the same Ev's and Nature but almost everything else is changed. I am now running Bulk Up and Ice Punch over Substitute and Dragon Dance. Bulk Up gives me even more.... well... bulk! I suppose its self explanatory. Ice Punch was chosen over Substitute so Flying types wouldn't destroy me and tank my other moves without skipping a beat. Drain Punch and Crunch are great stab moves and allow me to take out a variety of threats with their Coverage. Shed Skin allows me to laugh at people who try and status me and it also makes Toxic Spikes entirely Useless against my team.
Prior Members
Eelektross (Ilayna)
Trait: Levitate
Item: Flying Gem
- Wild Charge
- U-Turn
- Acrobatics
- Superpower
Nature: Impish (+def,-SAttack)
Ev's: 252HP/144Attack/80Def/32SDef
OK I get it. This thing is really really really weird. But the reasons for why I use it aren't nearly as eccentric as its design. I use this as my counter to Heracross who used to just run rampant all over my team, the spread letting her tank a CloseCombat, Megahorn, or Stone Edge without going down and countering with Flying Gem Acrobatics for a KO no matter what. Its other moves are for coverage purposes and for making it a great lead. I usually lead with Ilayna (Eelektross) for a number of reasons, U-turn to get it out, its ability to take huge chunks out anything that tries to stay in on it. But there is one reason that trumps all of these combined.
It throws the opponent off guard and leaves them guessing. If I lead with Flygon and U-turn out most people in UU just look at that and have a good way to respond. But when I throw out a Eelektross it makes them guess about what I'm going to do. Even if they take the time to look up Eelektross its huge move pool keeps it from being predictable. Another thing that makes this hard to counter is its lack of Weaknesses (Being one of only 3 fully evolved Pokemon to be able to claim the title of having no weaknesses), this prevents an opponent from simply hitting the super-effective move and killing me.
Eelektross (Ilayna)
Trait: Levitate
Item: Flying Gem
- Wild Charge
- U-Turn
- Acrobatics
- Superpower
Nature: Impish (+def,-SAttack)
Ev's: 252HP/144Attack/80Def/32SDef
OK I get it. This thing is really really really weird. But the reasons for why I use it aren't nearly as eccentric as its design. I use this as my counter to Heracross who used to just run rampant all over my team, the spread letting her tank a CloseCombat, Megahorn, or Stone Edge without going down and countering with Flying Gem Acrobatics for a KO no matter what. Its other moves are for coverage purposes and for making it a great lead. I usually lead with Ilayna (Eelektross) for a number of reasons, U-turn to get it out, its ability to take huge chunks out anything that tries to stay in on it. But there is one reason that trumps all of these combined.
It throws the opponent off guard and leaves them guessing. If I lead with Flygon and U-turn out most people in UU just look at that and have a good way to respond. But when I throw out a Eelektross it makes them guess about what I'm going to do. Even if they take the time to look up Eelektross its huge move pool keeps it from being predictable. Another thing that makes this hard to counter is its lack of Weaknesses (Being one of only 3 fully evolved Pokemon to be able to claim the title of having no weaknesses), this prevents an opponent from simply hitting the super-effective move and killing me.
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