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Team-Building and Hidden Power Guide

Discussion in '3rd Gen RMT' started by Geodude, Apr 13, 2004.

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  1. Geodude

    Geodude Well-Known Member

    1. No two same-type damaging attacks on anything. It's pointless, redundant, and minimizes your options. Exceptions would be things like Endeavor, whose damage varies.

    2. Recognize and appreciate the value of stat-raising and support moves such as Bulk Up, Calm Mind, Reflect, and so on. If you don't balance out your team with those types of moves, you'll probably get your butt kicked by a team that has them.

    3. The typed held items, such as Mystic Water, suck. Don't waste your time with them. They only raise the power of attacks of their type by 10%, it's not worth it. Quick Claw also sucks, it only works 8% of the time. Again, not worth it.

    4. For held items, you can't go wrong with Leftovers. I realize multiple Leftovers are hard to get without trading with other games and going through the battle tower lots, so Shell Bell is an acceptable alternative. Leftovers is always the best held item, unless your Poke has Rest, in which case the usual choice is Chesto Berry, or unless your Poke knows Thief or Covet, in which case don't have it hold anything.

    5. Relying on legendaries on your team may be fun, and there's nothing really wrong with doing so, but don't claim to have any skill as a result of winning battles using them. Legendaries help you develop no skill whatsoever.

    Feel free to ask questions, make suggestions, etc.



    In-Game Hidden Powers by Toy

    I am tired of people saying they dont want Hidden Powers ingame

    Because it is to complicated or somthing here is and easy Hidden Power Guide

    PHYSICAL

    Fighting:Odd IV in HP or Atk
    Flying:Odd IV in HP,Atk or Def
    Ground:Odd IV in Def, Spd
    Rock:Odd IV in SAtk
    Bug:Odd IV in Hp, Def, SAtk
    Ghost:Odd IV in Spd, SAtk

    SPECIAL

    Fire:Odd IV in Atk, SDef
    Water:Odd IV in Hp, Atk, Def, SDef
    Grass:Odd IV in Def, Sdef, Spd or Atk, SDef, Spd
    Electric:Odd IV in Atk, Def, SDef
    Ice:Odd IV in Hp, Atk, Def, SDef, SAtk
    Dark:Odd IV in Hp, Atk, Def, SAtk, SDef, Spd

    those are the only useful hidden powers

    there are differant variations and I will put them in eventually.

    To make things easier teach one of the pokemon you are breeding Hidden Power so that each baby has it


    http://www.serebii.net/games/hidden-power.shtml Main site's page on it.
     
    Last edited by a moderator: Mar 26, 2006
  2. FoxHound

    FoxHound Guest

    All looks good, Geodude. Also, if I may add, a good team is always EV trained to support its stats and/or moveset.
     
  3. Geodude

    Geodude Well-Known Member

    Right, good point. But since not too many newbies care too much about that, I didn't include it. But we do have quite a long thread on the subject for those who want to learn.
     
  4. Raion

    Raion Guest

    I think the point of legendaries is that you need rule skill to use them. To bring out their full power.

    You also didn't put anything on Choice Band or Lum Berry. They are also very good items, if used well.
     
  5. Geodude

    Geodude Well-Known Member

    They are, but they're not used as frequently as Leftovers. What I meant was that you can't go wrong if you choose Leftovers as a held item.

    No, you don't need skill to use legendaries. Their stats are so high that they can beat almost anything, they can learn loads of TMs, and require no skill to use to their full potential. You can't claim to be a good battler if your team is full of Mewtwos and Rayquazas.
     
  6. Raion

    Raion Guest

    So are you saying that if you were "good" or "okay" you would use more them legendaries? Otherwise I can stick to that.
     
  7. Geodude

    Geodude Well-Known Member

    I'm saying that if people have several legendaries on their team (by this I mean Groudon, Mewtwo, and the like, not necessarily the Regis or the G/S/C trio), it usually means that they aren't that skilled at battling, and are probably the same people who give 3 Water moves to a Swampert and stuff like that.
     
  8. ZoraJolteon

    ZoraJolteon King of the Marsh

    A few suggestions for new rules

    1: Hyper Beam is bad on anything except Slaking. Much better alternatives are Return, or a Rock-Headed/High HP Double-Edge

    2: Recognise the base stats of pokémon, and make sure your movesets work with them. No physical sweeping Mantine.
     
  9. Nike

    Nike Guest

    I got one: The main types to use in a team are; Special Sweeper, Phsical Sweeper, Spiker, Hazer, Phazer, Tank, Special Sponge, Phsical Sponge. Unfortunatealy, I have no examples of these.
     
  10. Iveechan

    Iveechan <--- CHANTASTIC

    I'll try and elaborate :D

    special sweeper: most fast pokemon with high special attack/good movepool. These Pokemon do well with the attack calm mind. Examples; Alakazam, Starmie, Sceptile

    physical sweeper: most tend to be slower, but have a high physical attack/good movepool. These Pokemon do well with attacks like bulk up and swords dance. Examples: Machamp, Metagross, Absol

    spiker: lays down spikes so whenever the opponent switches out, the next Pokemon to come in takes damage. This can add up to a lot if spikes is layed down to a maximum of four times (I think). Examples: Glailie, Skarmory, Forretress

    rapid spinner: these are rare nowadays for the attack is useful only for spikes. The move will clear away spikes if they are layed down. Examples of rapid spinners: Claydol, Armaldo, Blastoise

    Hazer/phazer: a Pokemon who uses haze or psuedohaze (roar and yawn) to either force a switch on the opponent or regulate their stats after they used a move like double team or calm mind. Roar/Whirlwind can be paired with a move like Will O Wisp and Thunderwave to shuffle and cause status ailments. Examples: Altaria (haze), Ninetales (roar, will o wisp), Walrein (yawn).

    Tanks are Pokemon who have either a high special defense or defense, or excel at both. They normally have low speed but good staying power and are best as annoyers (ones who would rather use toxic and confuse ray than attacking directly. Examples: Steelix (physical sponge), Blissey (special sponge), Umbreon (both). The first two mentioned can attack also, filling in two roles.
     
    Last edited: Apr 14, 2004
  11. The Ownage

    The Ownage Guest

    I would just like to say some berries like salac, petaya and liechi berries are useful depending on what type your pokémon is and/or their stats.

    e.g. my breloom has a salac berry (raises speed when HP is 1/3) because it is quite slow. So I think these types of berries are useful IMO.
     
  12. Geodude

    Geodude Well-Known Member

    Excellent additions, everyone. There are obviously some things I forgot to cover. :p
     
  13. The Ownage

    The Ownage Guest

    Oh, and er.. one question. I've heard about "special sponge" (as kingdragon mentioned), what are those? Are they like tanks?
     
  14. Alfonso

    Alfonso Derpgull

    I'm suprised that nobody has touched on Baton Passers. For those that are wondering, Baton Passers are Pokemon that use support moves, and 'pass' them onto another Pokemon in your team via Baton Pass. For example, say you have a Mawille. (who can learn both Iron Defense and Swords Dance, making him a useful BPer) Mawille uses Iron Defense to raise his Defense two levels. Next, he/she 'passes' to Gardevoir, and Pokemon with low Defense stats, (and is slower, than say, Alakazam, so might not get the chance to put up a Reflect as good as a 'Kazam could, which can make all the difference in a battle) which now means that Gardevoir Defense stats have been pumped.

    So you see. Baton Passer are very useful, and can free up a space on another Pokemon's move-set. Bear in mind that there are psuedo-passing moves, such as Reflect, Light Screen and Safeguard, which don't require Baton-Pass to make the next Pokemon benefit from it's supreme defense/support powers. Although, all those will vanish after 5 rounds.

    Good Baton-Passers include Mawille (Swords Dance, Iron Defense) and Gorebyss. (Agility, Amnesia)

    Ninjask is good also, learning Swords Dance, Double Team, and Agility. (although, his Speed Boost abilty should cover the Speed stat) Personally, I think he's a tad brittle in this world of people using Metagrosses and Alakazams.
     
  15. Geodude

    Geodude Well-Known Member

    One word: Blissey. Just what it sounds like, a special sponge is a Pokemon that can "soak up" special attacks, meaning it has great Special Defense.

    Alfonso: Unfortunately, the biggest problem with Huntail and Gorebyss is that they're too darn slow.
     
  16. Alfonso

    Alfonso Derpgull

    A problem that could be solved with Rain Dance. Obviously, Thunder would be a problem, but Gorebyss isn't indending to stick around long enough for a rival trainer to whip out an Electric type/Pokemon with Thunder. However, if you didn't to go down the RD route, Gorebyss has pretty good Defense and Special Defense. Well, at least according to the 'Pokemon of the Day Chick'. ^_^o
     
  17. The Ownage

    The Ownage Guest

    Oh, so can I refer mantine or shuckle as a special sponge? Thanks anyway geodude.

    Off topic : Woah, geodude is a moderator of Ru/Sa discussion and RMT section? Congratz, I didn't see that.
     
  18. Geodude

    Geodude Well-Known Member

    Yeah, pretty much. Although Mantine's qualification is questionable due to its 4x weakness to Electric.

    And thanks. :)
     
  19. The Ownage

    The Ownage Guest

    Just checked foxhound's post, IV's, EV's, etc. They are very useful indeed. I wasted 5 hours straight just to find a starmie with a good nature, ability and IV's =/.
     
  20. Raion

    Raion Guest


    Like you said tis a world of Metagross, I don't know about Ala. Tis also a world of Earthquake and Brick Break. And Mawile is weak to both. Oh look and it can't learn Sword Dance till FR/LG. And because it is a world of Metagross it should be said that Ninjask is better. Sword on to Metagross is good. Double team is not good for Ninjask. Ninjask should only be open to one move.
     
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