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Team Building Help Thread

Dragonicwari

Artistically angry
@ victini

Would you mind putting your post into this format:

Pokemon @ item
Ability:
EVs:
Nature:
- move
- move
- move
- move

Description.


With copy and paste it shouldn't take you long, and it is kind of a head ache for me to look at your style to be honest
 

Dragonicwari

Artistically angry
Well my team is
:609:
Chandelure @ life orb
ability:flash fire
nature: spatk+ -atk
EVs 252/252/4 spatk spd hp
Moves:
-Flamethrower/ overheat
-shadow ball
-hp rock
-energy ball
So I use heat wave for primary stab tied with shadow ball for massive destruction energy ball for rock water ground hp rock for dragons (neutral) but lots are dual flying types
This pokemon (as well as electivire) is my usual lead he focuses on achieving my teams main goal type coverage but he also is good for sweeping and is epic and looks epic and is strong so I use him in my team.fire immunity is also helpful.ps if in sun you hit hard but they hit nu'ing. PPS I caught him like that (see evs) but I love him and I'm keeping him that way but feel free to change it on yours:D

;466;
Electivire @ expert sash
ability:motor drive
nature:atk+ spatk-
EVs 252/252/4 atk spd hp
Moves
-ice punch
-wild charge
-earthquake
-cross chop
Now let me say that he can deal with what chandelure can't HEATRAN earthquake but balloon then pop with cross chop wild charge for stab ice punch for dragons/grounds earthquake for electrics/fires/steels/HEATRANS cross chop for balloon heatran normals ices steels and more
So expert belt for nealy everything (but levitate bronzog I don't like) but chandy can help him with swap/revenge kill it he also helps with keeping the team spirit.

;477;
Dusknoir @leftovers
ability : pressure
nature:atk+ spatk-
EVs 100/200/200/8 atk def spdef hp
Moves:
-brick break
-shadow punch
-will-o-wisp
-pain split
Will-o-wisp+attack until health gets low+pain split when Health is low=some dead pokemon for their team.
Trust me he's absolutely invincible for a bit of time but during that time your opponent (unless is a computer)will be ripping their hair out while he's in so yeeeeeaaaaah I'm not going to do an explanation since a:top sentence says it all b: it'll take a long time

:593:
Jellicent @leftovers
ability:cursed body
nature: Bold
EVs 108/200/200 hp def spdef
Moves:
-scald
-taunt
-recover
-shadow ball
Well if I were an opponent of mine I would try and set up on this bulky jellicent well taunt problem solved eventually its health goes down through constant damage well recover and his only prob is steel well chandy/dusknoir/electivire/breloom can go "oh jellicent's gone I'm filling in"and then blast them to kingdom come then swap back because spikers can't lay spikes hahahahahahahahaha

;286;
Breloom @ life orb
ability:technician
nature Adamant/Jolly
evs 252/252/4 atk spd hp
Moves:
-spore
-swords dance
-bullet seed
-Mach punch
Mach punch tech. + 50% stab +50% life orb +10%=88 + priority
88 +394 atk stat
Bullet seed(one hit) 25 tech. +50% stab +50% life orb +10%=52.5(53)
53-265+394=447-659 (1-5 hits)
Swords dance x atk by 2 4 6 and deadly surprise for opponent spore= sleep

So now I'm looking for another good pokemon for my team maybe ;212; scizor I'm also looking for changes and am free for advice(changes in bold please)

This is going to sound weird but Scarf Abomasnow looks solid on your team. It makes it so Chandelure can use fire type attacks against rain teams, helps cover your ground weakness and it gives you a scarfer most people don't expect
 
I'll try it because its interesting but move set please I'm also thinking lose jelly (to boring).

Bronzog @light clay
Evs???
Ability:levitate
Nature neutral
Moves
-reflect
-light screen
-earthquake
-focus blast
Well my team is a bit sweepish so barriers could be helpfull.

Maybe this is an idea as well

Skarmory
Ability:???
Evs???
Moves
-Spikes
-drill peck
-whirlwind
-roost
Simple spikes+whirlwind coverage.

Also replace breloom with scizor

Scizor @choise band(I don't like 'choise' items but its helpful)
Ability:technician
Evs:252spd 120spdef 28def 200atk
Moves:
Bullet punch
Pursuit
U-turn
Super power
So tech. Stab priority pulley punch tech. Or switch power for pursuit u-turn scout and super power steels also
Turn one

Victiniepicness sends out Chandelure
Other guy sends out cofragius

Victiniepicness swaps chandelure for scizor
Other guys cofragius uses shadow ball scizor takes barely any damage

Turn 2

Other guy swaps cofragius for magmortar
Victiniepicness' scizor uses pursuit cofragius takes 54% damage

Turn 3
Victiniepicness' scizor uses u-turn other guys magmortar takes 17% damage then scizor swaps to chandelure
Other guys magmortar uses over heat chandelure takes flash fire boost and no damage

Turn 3
Chandelure sweeps the battle away you win.


PS dusknoir can easily take 4 earthquakes from a non-ground pokemon and 3 from a pokemon like excadrill
PPS that false battle is without choice band
PPPS with those three pokemon i have it's a good team (2 sweepers 2 tanks 1 scouter 1 wall/hasards)
PPPPS I'm keeping heat wave on chandelure (it's like the spatk version of earthquake)
 
Last edited:

Dragonicwari

Artistically angry
I'll try it because its interesting but move set please I'm also thinking lose jelly (to boring).

Bronzog @light clay
Evs???
Ability:levitate
Nature neutral
Moves
-reflect
-light screen
-earthquake
-focus blast
Well my team is a bit sweepish so barriers could be helpfull.

Maybe this is an idea as well

Skarmory
Ability:???
Evs???
Moves
-Spikes
-drill peck
-whirlwind
-roost
Simple spikes+whirlwind coverage.

Also replace breloom with scizor

Scizor @choise band(I don't like 'choise' items but its helpful)
Ability:technician
Evs:252spd 120spdef 28def 200atk
Moves:
Bullet punch
Pursuit
U-turn
Super power
So tech. Stab priority pulley punch tech. Or switch power for pursuit u-turn scout and super power steels also
Turn one

Victiniepicness sends out Chandelure
Other guy sends out cofragius

Victiniepicness swaps chandelure for scizor
Other guys cofragius uses shadow ball scizor takes barely any damage

Turn 2

Other guy swaps cofragius for magmortar
Victiniepicness' scizor uses pursuit cofragius takes 54% damage

Turn 3
Victiniepicness' scizor uses u-turn other guys magmortar takes 17% damage then scizor swaps to chandelure
Other guys magmortar uses over heat chandelure takes flash fire boost and no damage

Turn 3
Chandelure sweeps the battle away you win.


PS dusknoir can easily take 4 earthquakes from a non-ground pokemon and 3 from a pokemon like excadrill
PPS that false battle is without choice band
PPPS with those three pokemon i have it's a good team (2 sweepers 2 tanks 1 scouter 1 wall/hasards)
PPPPS I'm keeping heat wave on chandelure (it's like the spatk version of earthquake)


You seem to have an idea of what your doing but the Pokemon you seem to expect in ou are incredibly... Rare.... Also if you expect Chandelure to sweep a lot of teams after a flash fire boost you will probably be in for a very rude awakening. While your team seemed solid at first, I think you should learn a bit more of the tier before pushing onward to much

I'm not against creativity, I find myself using non ou pokes all the time, it's just I feel like you need to know the tier a little better is all
 
You seem to have an idea of what your doing but the Pokemon you seem to expect in ou are incredibly... Rare.... Also if you expect Chandelure to sweep a lot of teams after a flash fire boost you will probably be in for a very rude awakening. While your team seemed solid at first, I think you should learn a bit more of the tier before pushing onward to much

I'm not against creativity, I find myself using non ou pokes all the time, it's just I feel like you need to know the tier a little better is all

Well I am not using tiers just wifi battling.
team checkup (where I give my pokes a rating) says bye to chandelure and jellicent bye
Well I say hi to

dragonite @leftovers
EVs: 252 atk 252 spd 4 hp
Nature atk+ spatk-
Moves:
Ability:multiscale
-dragon dance
-fire punch
-dragon claw
-roost
Well dragon dance and don't mind when your health goes down because multiscale
4x damage turns into 2x
2x-1x
1x-0.5
0.5-0.25
0.25-0.13
So don't be afraid to dragon dance and then sweep and restore with roost+leftovers

And scizor moveset mentioned in post 826

So now I want a bulky water maybe blastoise or something like that with moveset

Or I'd like a stealth/spikes pokemon
 
Last edited:

Psynergy

Strong Winds
Staff member
Super Mod
So, I'm having trouble finishing up a Wi-Fi OU Doubles team. I'm planning to use an offensive team with Tailwind support, and would like some help simply on deciding on my final team member. I'll take other considerations, but my focus here is to complete the team itself and testing it before creating a RMT. So far, this is what I have:

381.gif

Latios @ Dragon Gem
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Draco Meteor
- Psychic
- Hidden Power Fire
- Protect

This is my main sweeper here. Timid ensures that I have a reliably fast sweeper even if Tailwind is down. Dragon Gem is used over Life Orb because I don't want that residual damage, especially in doubles. It also boosts damage output with Draco Meteor, because if I'm going to have that Special Attack drop, I want to make sure Latios is going to KO or severely dent anything it hits. Psychic provides additional STAB, and can lower Special Defense, and HP Fire takes care of Ferrothorn and such. Protect is there for scouting, and there isn't a reason to not have Protect in doubles.

237.gif

Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard

Intimidate support and lead. Typical build for a Hitmontop, designed to help the majority of the team either sweep, or in Whimsicott's case, aid it in setting up Tailwind and surviving beyond that. Close Combat over Mach Punch, because with Tailwind up priority isn't as necessary. Wide Guard is for the omnipresent spread moves.

609.gif

Chandelure @ Fire Gem
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Nature: Modest
- Heat Wave
- Shadow Ball
- Trick Room
- Protect

Fire Gem is there to deal some massive damage with Heat Wave, potentially KO'ing both opponents. HP investment over speed is due to Tailwind support, and it really needs that bulk. Shadow Ball provides extra STAB and coverage, and helps if the opponent tries to send out a Flash Fire user expecting Heat Wave. Trick Room is there to reverse the effects of an opponent's Trick Room, since they will be a huge threat to a Tailwind strategy.

547.gif

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Nature: Timid
- Tailwind
- Encore
- Taunt
- Protect

The one behind it all. Whimsicott is almost guaranteed to get Tailwind up at least once, and with Hitmontop to help, it could possibly stick around to annoy with Encore or Taunt. Focus Sash is a safeguard, and with the cotton ball's pitiful defenses, this is almost necessary if it wants to see more than one turn of battle. Protect is Protect.

553.gif

Krookodile @ Chople Berry
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Nature: Adamant
- Crunch
- Earthquake
- Rock Slide
- Protect

Aside from Hitmontop, who prioritizes support before offense, this team lacks a strong physical presence. Krookodile helps by not only bringing a STAB Earthquake alongside a Rock Slide for strong coverage, but also adding Intimidate support to weaken physical threats later in the battle. Crunch also adds a strong STAB move to take out Psychics that threaten Hitmontop. And then there's Protect...

So yeah, that's my team so far. It's nearly done, but I can't fill in that last gap to complete my team. I feel that another physically oriented Pokemon would help, but I'm lost as to what will help me round out this team best. Ideally, I'm looking for something to help with major threats, as well as patch up blatant weaknesses on my team, but I'm finding it too tough to find something to fill that role.
 

T-Bolt

Electrifying.
So, I'm having trouble finishing up a Wi-Fi OU Doubles team. I'm planning to use an offensive team with Tailwind support, and would like some help simply on deciding on my final team member. I'll take other considerations, but my focus here is to complete the team itself and testing it before creating a RMT. So far, this is what I have:

381.gif

Latios @ Dragon Gem
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Draco Meteor
- Psychic
- Hidden Power Fire
- Protect

This is my main sweeper here. Timid ensures that I have a reliably fast sweeper even if Tailwind is down. Dragon Gem is used over Life Orb because I don't want that residual damage, especially in doubles. It also boosts damage output with Draco Meteor, because if I'm going to have that Special Attack drop, I want to make sure Latios is going to KO or severely dent anything it hits. Psychic provides additional STAB, and can lower Special Defense, and HP Fire takes care of Ferrothorn and such. Protect is there for scouting, and there isn't a reason to not have Protect in doubles.

237.gif

Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard

Intimidate support and lead. Typical build for a Hitmontop, designed to help the majority of the team either sweep, or in Whimsicott's case, aid it in setting up Tailwind and surviving beyond that. Close Combat over Mach Punch, because with Tailwind up priority isn't as necessary. Wide Guard is for the omnipresent spread moves.

609.gif

Chandelure @ Fire Gem
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Nature: Modest
- Heat Wave
- Shadow Ball
- Trick Room
- Protect

Fire Gem is there to deal some massive damage with Heat Wave, potentially KO'ing both opponents. HP investment over speed is due to Tailwind support, and it really needs that bulk. Shadow Ball provides extra STAB and coverage, and helps if the opponent tries to send out a Flash Fire user expecting Heat Wave. Trick Room is there to reverse the effects of an opponent's Trick Room, since they will be a huge threat to a Tailwind strategy.

547.gif

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Nature: Timid
- Tailwind
- Encore
- Taunt
- Protect

The one behind it all. Whimsicott is almost guaranteed to get Tailwind up at least once, and with Hitmontop to help, it could possibly stick around to annoy with Encore or Taunt. Focus Sash is a safeguard, and with the cotton ball's pitiful defenses, this is almost necessary if it wants to see more than one turn of battle. Protect is Protect.

553.gif

Krookodile @ Chople Berry
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Nature: Adamant
- Crunch
- Earthquake
- Rock Slide
- Protect

Aside from Hitmontop, who prioritizes support before offense, this team lacks a strong physical presence. Krookodile helps by not only bringing a STAB Earthquake alongside a Rock Slide for strong coverage, but also adding Intimidate support to weaken physical threats later in the battle. Crunch also adds a strong STAB move to take out Psychics that threaten Hitmontop. And then there's Protect...

So yeah, that's my team so far. It's nearly done, but I can't fill in that last gap to complete my team. I feel that another physically oriented Pokemon would help, but I'm lost as to what will help me round out this team best. Ideally, I'm looking for something to help with major threats, as well as patch up blatant weaknesses on my team, but I'm finding it too tough to find something to fill that role.

I see that you have a pretty big ice weakness, so you could try an offensive steel type like Metagross or Scizor.

Metagross@Normal Gem/Occa berry
Adamant nature
252 HP/252 Atk/4 Spe
Meteor mash
Bullet punch
Earthquake/ Zen headbutt
Protect/Explosion

Metagross is pretty good because of its great bulk, and a cool ability in Clear Body, which prevents intimidate from reducing its attack. Meteor Mash is STAB, Bullet punch is a good priority move, earthquake gives it coverage against many types, and Explosion can be used when you're at low health, to go off with a bang. If you don't want to use Explosion, protect is an alternative, and you should use an Occa berry instead.
 

Psynergy

Strong Winds
Staff member
Super Mod
I see that you have a pretty big ice weakness, so you could try an offensive steel type like Metagross or Scizor.

Metagross@Normal Gem/Occa berry
Adamant nature
252 HP/252 Atk/4 Spe
Meteor mash
Bullet punch
Earthquake/ Zen headbutt
Protect/Explosion

Metagross is pretty good because of its great bulk, and a cool ability in Clear Body, which prevents intimidate from reducing its attack. Meteor Mash is STAB, Bullet punch is a good priority move, earthquake gives it coverage against many types, and Explosion can be used when you're at low health, to go off with a bang. If you don't want to use Explosion, protect is an alternative, and you should use an Occa berry instead.

Hm...even though Whimsicott's not going to be out for very long, you've got a point. Metagross definitely helps out, and works wonderfully with most of my team, especially Latios. Clear Body is also a great help to me, and Metagross would love the speed boost from Tailwind. I'll give it a shot, especially since I already have a Metagross EV'ed in that exact manner. Thanks for the help!
 

Galvazar

Member
just found out togekiss cant quite learn what i had in mind so i'll take this off and rethink the strategy
 
Last edited:

Scootaloo

New Member
Could anyone recommend me a good moveset for Skitty? I know she (or occasionally he) is not the best Pokemon, but I'm just playing casually.
 

KillerDraco

Well-Known Member
Could anyone recommend me a good moveset for Skitty? I know she (or occasionally he) is not the best Pokemon, but I'm just playing casually.

You might have better luck here, since it's about individual Pokemon as opposed to team building in this thread.

But no good moveset exists for Skitty, because Skitty is terrible. Even evolved into a Delcatty it has no worthwhile niches. It's also a little ironic to ask for casual advice in the competitive section, no?
 
I don't really know how tiers work but I want to start with:

Lucario: Modest
Life Orb or Expert Belt
EVs: SpAtt=252 Spe=252 HP=4
Moveset:
Calm Mind - Self-explainatory
Aura Sphere - For ground types again and it never misses, bonus
Dragon Pulse - Nice move for against drangons
Hidden Power (Water) - To take out his fire and ground opponents

and

Tyranitar: Adamant
Chesto Berry
EVs: Att=4 Def=252 SpDef=252
Moveset:
Rest - Regain health + Chesto Berry wakes him
Aerial Ace - Eliminates most of his weaknesses
Stealth Rocks - Obviously needed in a team
Toxic or another status inflicting move

I was thinking about using a Garchomp, Ninetales(w/ Drought as a surprise), Sceptile and Metagross.

Any sugestions and/or changes for this? Possibly PM me for help as well if not too much
 
Last edited:

Archdiocese

New Member
I'm working on my very first team, but I'm having a bit of trouble finalizing/fine tuning it. Here

is what I have so far:

171.png

Lanturn @life orb
+Sp Atk - Atk
EVS: 252 Sp Atk, 252 Spe, 4 HP
Ability: Volt Absorb
-Rain Dance
-Thunder
-Hydro Pump
-Ice Beam

This was the first pokemon I selected for the team. I knew I wanted to make good use of Rain, and

Lanturn's STAB water moves Thunder seemed a good choice. Ice Beam gives coverage vs.grass types, but

I'm not 100% sure on that move.


454.png

Toxicroak @life orb or @black sludge
+Atk -Sp Atk
EVs: 252 Atk, 252 Spe, 4 HP
Ability: Dry Skin
-Poison Jab
-Sucker Punch
-Swords Dance
-Earthquake/Substitute

Physical attacker for the team. Nothing too fancy, I found the typing interesting, and I think it

complements lanturn well. My biggest debate is on item and final move selection. Life orb will

boost attacks, while black sludge will help with HP recovery (combined with dry skin). For an

attacker, I'm leaning towards life orb. Finally, Earthquake will give some great coverage, but

Substitute will allow some regeneration from dry skin (and sludge if used).

142.png

Aerodactyl @Leftovers
+Spd -Sp Atk
EVs: 252 HP, 252 Speed, 4 Atk
Ability: Pressure (?)
-Rain Dance
-Stealth Rock
-Taunt
-?

Aerodactyl's job is to be my lead off rain dancer/hazard set up. My plan is Move 1: Taunt, Move 2:

Rain Dance, Move 3: Stealth Rock. I'm hoping that in most situations I can outspeed the opponent and absorb enough hits to get those three moves off. In any situation, I should at the very least be able to get rain dance off before a KO. I'm not sure what to use for the last slot. I was debating on Aerial Ace or something similar, but I'm wide open to suggestions.

340.png

whiscash @Leftovers
+Def -Spd
EVs: 160 HP, 78 Atk, 184 Def, 88 Sp Atk
Ability: Hydration
-Rest
-Ice Beam
-Scald
-Earthquake

This was the second pokemon I picked. Rest + Hydration + Rain seems like a good combination in a physical wall. I wanted to use an EV split that still left some options for offense. Ice Beam to help against grass (with his 4x grass weakness) scald for STAB and burns, and I put earthquake, but I debated on using protect or substitute here as well.

272.png

Ludiculo @Leftovers
+Sp Def -Atk
EVs: 252 HP, 252 Sp Def, 4 Spe
Ability: Rain Dish
-Substitute
-Leech Seed
-Giga Drain
-Toxic

I was looking for a second wall/staller type that would give better special coverage and avoid the weakness to grass that Whiscash suffers from. Ludicolo seemed like a good choice. The main issue I have with this pick, is I have access to white and black 2 + dream world pokemon. My research is giving me conflicting information, so I'm not sure if I can even get a ludicolo in my version.
I have no idea what to put for the last pokemon. I've been debating between an annoyer or maybe a healer type. I'm completely open to suggestions. I should also point out, I am clueless when it comes to "tiers." This seems to vary by what sites I look at, and there doesn't seem to be any "official" tier system.
 

darthblastoise

New Member
New Team on Black 2!

Hi everyone im new on serebii and i needed advice on my black 2 team. PLease help!

Torterra(Male) Brave: 252 ATK/6 Sp.A/ 252 SPD Physical Sweeper
Should i use him as a wall?
Rock Slide- Ice coverage, as well as the common flying type.
Earthquake- Fire coverage, STAB
Swords Dance- Boost yer ATK!!
Wood Hammer- Nice grass STAB

Charizard(Female) Bold: 128 ATK/128 Sp.A/252 SPD Mixed sweeper
Thunderpunch- Water weakness
SolarBeam- Ground, Grass coverage
Fly- STAB, useful out of battle
Flamethrower- STAB fire

Samurott(Female)Modest: 128ATK/128 Sp.A/ 252 Spd MIxed Sweeper
Surf- Great STAB
Megahorn- Grass coverage, awesome move
Earthquake- Electric coverage
Swords Dance- Get something out of earthquake and m-horn

Dialga(Genderless)Lonely: 252HP/128 Def./128 Sp.D/
Flash Cannon- STAB
Substitute- Covers Bulk Up
Bulk Up- Helps attacks
Roar Of Time- Dialga isnt a Pok?mon without this!

Froslass(Female) Modest 128 ATK/ 252 Sp.A/ 252 SPD

Substitute- Set up a destiny bond
Destiny Bond- A classic Ghost move
Ice Beam- Ice STAB
Shadow Ball- STAB

Tyranitar(Male) Modest 252 HP/ 252 Sp.Def

Iron Defense- Makes up reg DEF.
Substitute- Set up iron defense
Dark Pulse- Back up STAB
Earthquake Back up power

THanks guys let me know what you think!
 
Hi everyone im new on serebii and i needed advice on my black 2 team. PLease help!

Torterra(Male) Brave: 252 ATK/6 Sp.A/ 252 SPD Physical Sweeper
Should i use him as a wall?
Rock Slide- Ice coverage, as well as the common flying type.
Earthquake- Fire coverage, STAB
Swords Dance- Boost yer ATK!!
Wood Hammer- Nice grass STAB

Charizard(Female) Bold: 128 ATK/128 Sp.A/252 SPD Mixed sweeper
Thunderpunch- Water weakness
SolarBeam- Ground, Grass coverage
Fly- STAB, useful out of battle
Flamethrower- STAB fire

Samurott(Female)Modest: 128ATK/128 Sp.A/ 252 Spd MIxed Sweeper
Surf- Great STAB
Megahorn- Grass coverage, awesome move
Earthquake- Electric coverage
Swords Dance- Get something out of earthquake and m-horn

Dialga(Genderless)Lonely: 252HP/128 Def./128 Sp.D/
Flash Cannon- STAB
Substitute- Covers Bulk Up
Bulk Up- Helps attacks
Roar Of Time- Dialga isnt a Pok?mon without this!

Froslass(Female) Modest 128 ATK/ 252 Sp.A/ 252 SPD

Substitute- Set up a destiny bond
Destiny Bond- A classic Ghost move
Ice Beam- Ice STAB
Shadow Ball- STAB

Tyranitar(Male) Modest 252 HP/ 252 Sp.Def

Iron Defense- Makes up reg DEF.
Substitute- Set up iron defense
Dark Pulse- Back up STAB
Earthquake Back up power

THanks guys let me know what you think!

Um........ This thread is only for non-finished teams this one's full

I hate to butt in but does anyone have any ideas for my team (I like making lots of teams)

Well first I have the gen three starters sceptile blaziken and swampert I need an electric ground and something else I'm thinking
Breloom dusknoir scizor I have access to all pokemon though so help plez but no leg or non breeds le plez. thanx
 

T-Bolt

Electrifying.
I'm working on my very first team, but I'm having a bit of trouble finalizing/fine tuning it. Here

is what I have so far:

171.png

Lanturn @life orb
+Sp Atk - Atk
EVS: 252 Sp Atk, 252 Spe, 4 HP
Ability: Volt Absorb
-Rain Dance
-Thunder
-Hydro Pump
-Ice Beam

This was the first pokemon I selected for the team. I knew I wanted to make good use of Rain, and

Lanturn's STAB water moves Thunder seemed a good choice. Ice Beam gives coverage vs.grass types, but

I'm not 100% sure on that move.


454.png

Toxicroak @life orb or @black sludge
+Atk -Sp Atk
EVs: 252 Atk, 252 Spe, 4 HP
Ability: Dry Skin
-Poison Jab
-Sucker Punch
-Swords Dance
-Earthquake/Substitute

Physical attacker for the team. Nothing too fancy, I found the typing interesting, and I think it

complements lanturn well. My biggest debate is on item and final move selection. Life orb will

boost attacks, while black sludge will help with HP recovery (combined with dry skin). For an

attacker, I'm leaning towards life orb. Finally, Earthquake will give some great coverage, but

Substitute will allow some regeneration from dry skin (and sludge if used).

142.png

Aerodactyl @Leftovers
+Spd -Sp Atk
EVs: 252 HP, 252 Speed, 4 Atk
Ability: Pressure (?)
-Rain Dance
-Stealth Rock
-Taunt
-?

Aerodactyl's job is to be my lead off rain dancer/hazard set up. My plan is Move 1: Taunt, Move 2:

Rain Dance, Move 3: Stealth Rock. I'm hoping that in most situations I can outspeed the opponent and absorb enough hits to get those three moves off. In any situation, I should at the very least be able to get rain dance off before a KO. I'm not sure what to use for the last slot. I was debating on Aerial Ace or something similar, but I'm wide open to suggestions.

340.png

whiscash @Leftovers
+Def -Spd
EVs: 160 HP, 78 Atk, 184 Def, 88 Sp Atk
Ability: Hydration
-Rest
-Ice Beam
-Scald
-Earthquake

This was the second pokemon I picked. Rest + Hydration + Rain seems like a good combination in a physical wall. I wanted to use an EV split that still left some options for offense. Ice Beam to help against grass (with his 4x grass weakness) scald for STAB and burns, and I put earthquake, but I debated on using protect or substitute here as well.

272.png

Ludiculo @Leftovers
+Sp Def -Atk
EVs: 252 HP, 252 Sp Def, 4 Spe
Ability: Rain Dish
-Substitute
-Leech Seed
-Giga Drain
-Toxic

I was looking for a second wall/staller type that would give better special coverage and avoid the weakness to grass that Whiscash suffers from. Ludicolo seemed like a good choice. The main issue I have with this pick, is I have access to white and black 2 + dream world pokemon. My research is giving me conflicting information, so I'm not sure if I can even get a ludicolo in my version.
I have no idea what to put for the last pokemon. I've been debating between an annoyer or maybe a healer type. I'm completely open to suggestions. I should also point out, I am clueless when it comes to "tiers." This seems to vary by what sites I look at, and there doesn't seem to be any "official" tier system.

Well, it seems to me that you only use this team on Random matchup or WiFi battles, which do not have any real tiers. Tiers are only present on simulators like Pokemon Showdown! Or Pokemon Online.

It also looks like you don't have access to a Politoed, which is why your chucking Rain Dance randomly. I highly recommend you try to get a Politoed instead, it will allow your pokemon to us better moves, and gives you a never ending supply of rain that doesn't need one turn of setup. You could try to get one on the trade forums here.
 

BrainMunchies

New Member
He'ya everyone I've just recently got more into the competitive side of pokemon and to be honest I am pretty clueless about what makes a team good I know what makes specific pokemon good but I feel like I'm missing out on a solid composition. Here is the current team of 6 pokemon I'm training.

Skarmory
Conkeldurr
Haxorus
Scizor
Ninetails

at the moment I also have a Gliscor, Vaporeon, and an Umbreon im training because im not sure which I want. I've read a bunch of guides everywhere i can find but Im just not sure about how well my coverage could be and if my team has any kind of huuuge gaping whole i haven't noticed.
 

Vampaze

Active Member
Kk, i need help building my rain team.

I've chosen 1 pokemon so far(and i want a politoad in my team)
Starmie @Leftovers
Nature: Timid
Move set:
Hydropump/surf
Thunderbolt/pshychoboost(i think it was)
Rapid spin
rain dance
Ev's: 252 spA, 252 Spe, 4 hp

Please help me
 
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