MEGAMISTAKE ALERT (MMA)
psychoboost:
it's a signature move of deoxys.
it has 140 base power.
It is a psychic move.
has 90% accuracy.
Relies on spatk.
Drops spatk by 2 stages until swap
I should know I have deoxys
Ps: I think you mean psychic/psyshock
In point of fact Lugia can get Psycho Boost as well. This is done through Pokemon XD, where you have to catch a Lugia as the first part of the... Well, I guess you could call it the final boss of the game, Greevil would fall under that category without question. When you purify the Lugia it comes with the moves Hydro Pump, Earthquake, Psycho Boost and Featherdance (XD gives some weird moves, the Moltres you can get has Morning Sun, Poochyena comes with Heal Bell, all 3 legendary birds come with Extrasensory, etc.).
Although Psycho Boost sucks competitively really, it lost its only use when Deo-D went Uber.
Apology accepted(on behalf of everyone else) and electross does sound pretty cool so I might try him but I really have a fancy for electivire
Eelektross is bad. No weaknesses, yes, but it's slow as molasses and not very bulky. Electivire's not great either unless you're REALLY good at predicting (and not running an obvious GyaraVire combo, nobody falls for that anymore). If you need an Electric-type with good typing I strongly recommend Rotom-W. It works as a Scarfer or a bulky supporter and has really good defensive typing and Levitate along with it.
I'm looking into revisiting Ubers Sand, and I've got 4 Mons but I'm having trouble picking the last 2.
Tyranitar @ Lum Berry
Trait: Sand Stream
Sassy Nature (+SpD, -Spe)
EVs: 252 HP / 80 Atk / 176 SpD
- Crunch
- Pursuit
- Superpower
- Fire Blast
I've used Uber Sand before and one thing that amazes me is how many times people lead Darkrai against this. Darkrai cannot beat this set short of Focus Miss which I've never seen one try. Superpower triggers the Sash and the sand picks up the KO. Lum Berry is for Dark Void. Crunch and Pursuit both get STAB and hit the ungodly number of Psychics and Ghosts for Super-Effective damage. Superpower is mainly for the aforementioned Darkrai, and Fire Blast is here for Forry and Ferro. And the occasional Scizor. Sassy Nature over Careful is because of Fire Blast.
Excadrill @ Air Balloon
Trait: Sand Rush
Adamant Nature (+Atk, -SpA)
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
This is the reason to even use Uber Sand really, this and Rock Arceus. Sand Rush doubles my Spe to 550, which is enough to outspeed everything in existence provided it's unboosted. Swords Dance doubles my Atk to a titanic 810, and considering STAB on Earthquake even the Uber tier gets hammered. Rock Slide is for EdgeQuake coverage (It'd be really nice if Excadrill got Stone Edge....) and wrecks Ho-Oh and pretty heavily dents Lugia assuming I've broken Multiscale. Swords Dance is pretty obvious and Rapid Spin... Well, with an immunity to T-Spikes, resistance to Stealth Rock (4x) and immunity to Spikes while I have my balloon, Excadrill makes a great spinner.
Arceus-Rock @ Stone Plate
Trait: Multitype
Timid Nature (+Spe, -Atk)
EVs: 252 HP / 4 SpA / 252 Spe
- Calm Mind
- Judgment
- Recover
- Refresh
Arceus-Rock's pretty awesome in the sand. It gets the boost from Sandstorm and after one Calm Mind its SpD hits 552 uninvested, which is awesome. Judgment is my only attack here, and it serves pretty much the same purpose as Excadrill's Rock Slide. It gets nice coverage and hits damn hard after one boost. Or more, if I can manage it. Recover is here to keep Arceus rolling and I'm using Refresh over Will-O-Wisp because what would always bring this thing down last time I used it was Toxic damage.
Dialga @ Choice Specs
Trait: Pressure
Modest Nature (+SpA, - Atk)
EVs: 252 HP / 252 SpA / 4 Spe
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
Dialga's stats and typing just scream "slap Specs on it and DRACO METEOR ALL THE THINGS!!!" so that's what I've done here. Draco Meteor is what I use most of the time and quite honestly it destroys. 85% MINIMUM to DEFENSIVE Dialga is pretty good. Thunder mauls all Kyogre and OHKOs any that didn't invest in SpD. Aura Sphere wrecks Heatrans and opposing Tyranitars and is being used over Fire Blast because I already have a way around Ferro and Forry on T-Tar. Which, coincidentally, is Fire Blast. Dragon Pulse just rounds out the set.
What I really need is a solid hazard setter. I was thinking Ferrothorn, but I'm a bit concerned about giving Sun an easy game then. Reshiram and Ho-Oh... Yeah. 'Nuff said.