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Team Building Help Thread

AlexandriaTheMixed

You A Stupid Hoe.
Can we focus on the other team members please?

Forretress or Tentacruel? They both spin and set up hazards.

What does the team have so far? I forgot. Tell me, their movesets, and we can help more.
 

Jr Breshears

PKMN Breeder
Lol its just a suggestions, its mostly about what u want to cover on ur team.
 
Can we focus on the other team members please?

Forretress or Tentacruel? They both spin and set up hazards.

Generally I find max speed/sp atk life orb tentacruel to be effective in rain, with rain dish to heal LO recoil
try Tentacruel (F) @ Life Orb
Trait: Rain Dish
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Hydro Pump
- Sludge Bomb/Hidden power [grass]

It may seem strange, but an offensive tenta will suprise people, making it harder to wall, and dual stab LO hydro pump does serious damage.
 

AlexandriaTheMixed

You A Stupid Hoe.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 124 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Earthquake
- Ice Fang

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Recover
- Hidden Power [Fire]
- Calm Mind

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Stealth Rock
- Protect

Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Wish
- Protect

Need a defensive wall, and a sixth member. Can't be weak to fighting. Needs good synergy. I can change Chansey to something else if needed. Kthanks.
 
Need a defensive wall, and a sixth member. Can't be weak to fighting. Needs good synergy. I can change Chansey to something else if needed. Kthanks.

gliscor and skarmory are both options, as scizor covers ice types, heatran fire/ice, latias electric/fire/water and chansey gets some walling on any special who tries to break them. Also chansey can have 4 ev's in special defense, she only has 504.
I would suggest either toxic stall gliscor, Uturn gliscor (with portect, toxic orb, 2 attacks+ U turn) or skarm for spikes/whirlwind/taunting. Right now terrakion can hurt your team (no one resists rock, so once a few hazards are up and scizor is gone later in the game, scarf terri can do some damage) so gliscor and skarm seem good to me. watch out for DD mence or nite though, they will hurt at +1/2, unless you can intimidate juggle, which wont work if rocks are up.
 

snivy trainer

Driving myself batty
Right, so far I have:

Politoed@ Leftovers
Bold Nature (+Def/-Atk)
252 HP / 252 Def / 4 SpD
~Scald
~Toxic
~Protect
~Perish Song/Ice Beam/Focus Blast

Tornadus@ Choice Specs
Naive Nature (+Spe/-SpD)
252 SpA / 252 Spe / 4 Atk
~Hurricane
~Focus Blast
~U Turn
~Hammer Arm

Tentacruel@ Life Orb/Leftovers
Timid/Calm Nature (+Spe/-Atk) | (+SpD/-Atk)
252 Spe / 252 Spe / 4 Def | 252 HP / 252 SpD / 4 SpA\Def
~Rapid Spin
~Hydro Pump/Scald
~Sludge Bomb/Toxic Spikes
~Ice Beam
 
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AlexandriaTheMixed

You A Stupid Hoe.
gliscor and skarmory are both options, as scizor covers ice types, heatran fire/ice, latias electric/fire/water and chansey gets some walling on any special who tries to break them. Also chansey can have 4 ev's in special defense, she only has 504.
I would suggest either toxic stall gliscor, Uturn gliscor (with portect, toxic orb, 2 attacks+ U turn) or skarm for spikes/whirlwind/taunting. Right now terrakion can hurt your team (no one resists rock, so once a few hazards are up and scizor is gone later in the game, scarf terri can do some damage) so gliscor and skarm seem good to me. watch out for DD mence or nite though, they will hurt at +1/2, unless you can intimidate juggle, which wont work if rocks are up.
But then, nothing you suggested resists Rock.
Reuniclus!
That'd be a second Ghost/Dark/Bug weakness. And Reuniclis isn't really a defensive wall, is it?
 

AquaRegisteel

Face Oblivion
Well, for the rain team I must say that Rotom-C would be a good choice. It has it's Fire weakness pretty much gone, and can hurt with STAB Thunder and Leaf Storm, which mows down Quagsire/Rotom-W/Gastrodon, all being problematic to certain teammates.

Rotom-C @ Life Orb
Modest Nature
EVs: 36 HP / 252 SAtk / 220 Spe
{Levitate}
-Thunder
-Leaf Storm
-Substitute
-Will-O-Wisp

The last two are filler, but you can match them to what suits you.
 
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Serpentine

Pokemon Breeder
Right, so far I have:

Politoed@ Leftovers
Bold Nature (+Def/-Atk)
252 HP / 252 Def / 4 SpD
~Scald
~Toxic
~Protect
~Perish Song/Ice Beam/Focus Blast

Tornadus@ Choice Specs
Naive Nature (+Spe/-SpD)
252 SpA / 252 Spe / 4 Atk
~Hurricane
~Focus Blast
~U Turn
~Hammer Arm

Tentacruel@ Life Orb/Leftovers
Timid/Calm Nature (+Spe/-Atk) | (+SpD/-Atk)
252 Spe / 252 Spe / 4 Def | 252 HP / 252 SpD / 4 SpA\Def
~Rapid Spin
~Hydro Pump/Scald
~Sludge Bomb/Toxic Spikes
~Ice Beam
What about Volcarona? I know it sounds extremely strange but it's an amazing Special Sweeper with Quiver Dance. Rock types are covered by practically all Pokemon on a standard Rain Team because they carry a water move. Give it Hurricane. Super strong and can cause confusion. Its Bug Buzz is also pretty strong and gets a good amount of coverage including Grass Types which are a bit of a problem to your Pokemon. Last move's kind of filler. Could be HP something. Could be Psychic. Other than that it's rather limited in the rain.

Here's my old post. I'll take out descriptions of ones that's already there and bold some edits and add explanations for the eidts.
Dragonite
Multiscale
Timid
4 HP/252 Sp Atk/252 Spd
@Wiseglasses/Shell Bell

Thunder
Dragon Pulse/Aqua Tail/Surf
Hurricane
Roost

Wiseglasses adds diversity to power. Shell Bell since all of your moves except Aqua Tail are 100% accurate so you'll get some healing in except for Roost which already gives you healing.

Ferrothorn
Iron Barbs
Careful/Sassy
252 HP/128 Def/128 Sp Def
Leftovers/Rocky Helmet

Gyro Ball
Power whip
Leech Seed
Spikes

Jellicent
Water Absorb
Bold/Careful
252 HP/4 Def/252 Sp Def
Leftovers

Water Spout
Recover
Night Shade
Energy Ball/Will-O-Wisp

Careful to make it a Special Wall instead of trying to make it a mixed wall.

Scizor
Technician
Jolly/Adamant
4 HP/252 Atk/252 Spd
@Choice Band/Flying Gem

Bullet Punch
U-Turn/Bug Bite
Double Hit
Acrobatics

Bug Bite gets the Technician Boost. Berries aren't common competitively until the really good berries are available but UNTIL THEN it's just there incase of a random Sitrus/Lum Berry

Rotom-W
Levitate
Timid
4 HP/252 Sp Atk/252 Spd
@Choice Scarf/Choice Specs

Hydro Pump
Volt Switch/Charge
Thunder
Trick

Rotom can be helped by the special attack boost and trick it to a physical sweeper which cripples them really badly. Volt Switch is really filler but Charge is also useful for a SpDef boost and Thunder Damage. But seriously, just put in whatever might be useful. HP something maybe? HP fighting is useful for Sand teams. HP Electric/Grass is useful for Rain. HP Ground might be useful for Sun. HP Fire's good for Hail.

Milotic
Marvel Scale
Careful
252 HP/128 Def/128 Sp Def
@Flame/Toxic Orb (I reccomend Flame)/Leftovers

Toxic
Scald
Recover
Ice Beam/Hypnosis

Pretty self explanitory. It's a wall. A really annoying wall. Speaking of which...

Gastrodown
Storm Drain
Bold
252 HP/128 Def/128 Sp Def
Leftovers

Recover
Muddy Water
Ice Beam
Hidden Power Grass

I really don't think this is very good but I'm sure someone else can offer a better suggestion for Gastrodon. If all else fails Smogon.
 

ShowMeTheMankey

mckayla face
But then, nothing you suggested resists Rock.

That'd be a second Ghost/Dark/Bug weakness. And Reuniclis isn't really a defensive wall, is it?

hmm it depends. Trick room Reuniclus counters ghosts easily as the only ghost type user in the meta is gengar tbh, or scizor easily takes it out. This goes the same for dark type users. Hmm, the bug weakness does seem a problem due to u-turns/scizor but yeahh gyara and heatran can be used to throw their weight around, idk.

Edit: As far as I understand defensive evs are invested in reuniclus and i think non cb terra x scissor is a 3hko? I'm not sure
 

123fakestreet

Metalopolis King
Hmmm..... I'm not entirely sure about this idea that I would like to build on. The Tier is Wifi OU and the style is stall. I only have 1 poke that I 100% want to use and that's this

Tentacruel (M) @ Black Sludge
EVs: 252 HP / 240 Def / 16 Spe
Nature: Timid
Ability: Rain Dish
Moves:
-Toxic
-Substitute
-Rapid Spin
-Scald

This is the poke I wanna start with. He obviously needs rain support so a toed set would be nice. 16 Speed timid let's me toxic adamant gyara and Dragonite. The set itself is pretty self explanatory.
 

Serpentine

Pokemon Breeder
Hmmm..... I'm not entirely sure about this idea that I would like to build on. The Tier is Wifi OU and the style is stall. I only have 1 poke that I 100% want to use and that's this

Tentacruel (M) @ Black Sludge
EVs: 252 HP / 240 Def / 16 Spe
Nature: Timid
Ability: Rain Dish
Moves:
-Toxic
-Substitute
-Rapid Spin
-Scald

This is the poke I wanna start with. He obviously needs rain support so a toed set would be nice. 16 Speed timid let's me toxic adamant gyara and Dragonite. The set itself is pretty self explanatory.
I've been thinking of a Stall Toed based on another original idea of mine using a different Pokemon. It's a secret and I've only told one of my friends but it's a pretty good idea.

Stalltoed @Lefties
You can do the EVS and Natures depending on what kind of wall you want to use... I also don't know too much about the whole speed tier thing sicne I usually maximize HP and then split the rest between the defenses either doing the whole 252 in one or 128 down the middle.

Toxic
Dig
Dive
Protect

You evade damage with your two moves. Dive is good since it's not affected by any moves and Dig's nice since it can cover non floating/flying steel types that would otherwise be unaffected by your Toxic. Protect's there to mix it up. Bounce is another option but seeing as how Thunder can hit you while you're in the air and you'll have rain up while this is going on you might not want it.
 

123fakestreet

Metalopolis King
I've been thinking of a Stall Toed based on another original idea of mine using a different Pokemon. It's a secret and I've only told one of my friends but it's a pretty good idea.

Stalltoed @Lefties
You can do the EVS and Natures depending on what kind of wall you want to use... I also don't know too much about the whole speed tier thing sicne I usually maximize HP and then split the rest between the defenses either doing the whole 252 in one or 128 down the middle.

Toxic
Dig
Dive
Protect

You evade damage with your two moves. Dive is good since it's not affected by any moves and Dig's nice since it can cover non floating/flying steel types that would otherwise be unaffected by your Toxic. Protect's there to mix it up. Bounce is another option but seeing as how Thunder can hit you while you're in the air and you'll have rain up while this is going on you might not want it.

I'm not sure this will work for me. People generally switch out to a counter if you dig / dive and scald is pretty much invaluable. I kinda think the normal toed set would be best but its the EVs im not sure on. I will have a look in a lil while at speeds etc and come back with some ideas.
 
But then, nothing you suggested resists Rock.

That'd be a second Ghost/Dark/Bug weakness. And Reuniclis isn't really a defensive wall, is it?

uunless it is a swords dance rock gem, both of those skarm with roost stall, hope for a miss before crit, and gliscor with sub protect stall, can easily wall terrakion, but cant be sent in on a banded terri. A great rock resist is lucario, but he is fighting weak. Rock+fighting is hard to resist unless you are nidoking/queen, or golurk. If fighting neutral is fine, there are more options to resist rock I think, fighting types mostly, who can aslo BP/MP terrakion. Perhaps hitmontop with intimidate, he can easily come in on most physichal hits if defensively invested, and wish support from chansey really helps him out. He can have mach punch so that once terri is at -1 or 2 from CC he can OHKO with mach punch.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Mach Punch
- Protect
- Toxic
Protect/toxic are general defensive moves, you could have close combat or high jump kick to do more damge, but they have draw backs. Asecond attack like earthquake or stone edge would stop him being set up on by sub dancers.
 

AlexandriaTheMixed

You A Stupid Hoe.
uunless it is a swords dance rock gem, both of those skarm with roost stall, hope for a miss before crit, and gliscor with sub protect stall, can easily wall terrakion, but cant be sent in on a banded terri. A great rock resist is lucario, but he is fighting weak. Rock+fighting is hard to resist unless you are nidoking/queen, or golurk. If fighting neutral is fine, there are more options to resist rock I think, fighting types mostly, who can aslo BP/MP terrakion. Perhaps hitmontop with intimidate, he can easily come in on most physichal hits if defensively invested, and wish support from chansey really helps him out. He can have mach punch so that once terri is at -1 or 2 from CC he can OHKO with mach punch.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Mach Punch
- Protect
- Toxic
Protect/toxic are general defensive moves, you could have close combat or high jump kick to do more damge, but they have draw backs. Asecond attack like earthquake or stone edge would stop him being set up on by sub dancers.

I could actually try Lucario. I'd just have to get rid of Chansey.
 
I could actually try Lucario. I'd just have to get rid of Chansey.

swords dance lucario can safely come in on, and then swords dance on stone edge terrakion, losing about 40-50% to 2 stone edges, then +life orb extreme speed + close combat + filler (bullet punch hits terrakion/gengar, ice punch glisor and dragons (most dragons can be KO'd with +2 e speed if adamant, haxorus, bulky d nite, intimidate mence or intact multiscales will survive) and crunch for jellicent and chandelure (gengar outspeeds, and can focus miss or sub disable you) as well as latias, slowbro and reuniclus)

as for replacing chansey, oyu lose wish support, but could use jellicent to spin block or stall break.
 

snivy trainer

Driving myself batty
I'm not too sure about Volcarona. I really need a physical attacker. Wish passer too. I was thinking Jirachi; Fire moves weakened, Ground hit hard by Tenta/Poli. Annoying set (mixed)- Iron Head / Thunder / Wish / Stealth Rock~Protect~U Turn.

Jirachi@ Leftovers
Rash/Mild Nature (+SpA/-SpD\Def)
200 SpA / 200 Atk / 76 Spe / 32 HP
~Wish
~Iron Head
~Thunder
~Stealth Rock/Protect/U Turn
Gimmicky, made up set. It could work though. Then I'd need a pure physical attacker.
 
I'm not too sure about Volcarona. I really need a physical attacker. Wish passer too. I was thinking Jirachi; Fire moves weakened, Ground hit hard by Tenta/Poli. Annoying set (mixed)- Iron Head / Thunder / Wish / Stealth Rock~Protect~U Turn.

Jirachi@ Leftovers
Rash/Mild Nature (+SpA/-SpD\Def)
200 SpA / 200 Atk / 76 Spe / 32 HP
~Wish
~Iron Head
~Thunder
~Stealth Rock/Protect/U Turn
Gimmicky, made up set. It could work though. Then I'd need a pure physical attacker.

if you need rocks on the team, have rocks. Otherwise go U turn/an extra attack. Might want max HP for bigger wish passing.
 

Klaus™

Banned
i'd like some suggestions on building a team around octillery. i was going to use the baton pass set

octillery @life orb
4 hp/ 252 SpA/ 252 speed
- energy ball
- ice beam
- surf
- fire blast

i was thinking i could also utilize it in a baton passing trick room set, with out the speed evs. maybe switch them into hp, SpD, or def. it'd need hazards, and possibly xatu, if i decide on ru or uu. suggestions?
 
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