Help with Kanto Cup team
Hi, I hope this is the right thread, but I really would be gracious for some help with my team for the upcomming Kanto Cup. The problem is mostly that I have a couple Pokemon too many, and I need help picking the best 6 that also work in a 3vs.3 style (which I believe is how the tournament rules go).
Anyway, I listed the most common threats that would probably show up. Sun teams with Venusaur and/or Victrebell are a big one since it's easy to pull off and Ninetales is the only auto-weather inducer. Then there's multiscale Dragonite, skill link Cloyster, and eviolite Chansey which will likely appear on most teams. Other common poke's could be Gengar, Starmie, Magneton (only steel), Machamp, Zapdos, Ditto, and Slowbro. Snorlax, Charizard, and Alakazam will probably show up here and there too. As far as entry hazards go, Chansey will probably be one of the main stealth rock layers and will try to use them to counter common stuff like Charizard, Dragonite, Cloyster, Zapdos, etc. Toxic Spikes will probably be not so much since Tentacruel is the only decent layer, and some of the big threats like Dragonite and Venusaur are immune.
Here's my list:
Aerodactyl @ Rock Gem
Trait: Pressure
EVs: 252 Spd / 248 HP / 8 Atk
Jolly Nature
- Stealth Rock
- Rain Dance
- Rock Slide
- Substitute
Note: Perfect counter for Ninetales lead sun-team. Scout with sub to see if it will attack you or use Will-o-Wisp or Hypnosis or an attack. If it attacks OHKO it with Rock Slide and set up rain to cripple their sun themed team. If not, you get the chance to set up stealth rocks.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SAtk / 252 Spd
Mild Nature
- ExtremeSpeed
- Dragon Dance
- Hurricane
- Outrage
Note: Can't dispute this thing's power. Hurricane works great if Aerodactyl sets up rain.
Ditto @ Choice Scarf
Trait: Imposter
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Transform
Note: This one of the only sure fire ways I can think of to counter a boosted Cloyster, Dragonite, and Venusaur, which there are sure to be plenty of running around. This thing is probably the most useful guy on the team so I want to make sure to leave him in.
Chansey (F) @ Eviolite
Trait: Serene Grace
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Aromatherapy
- Softboiled
- Flamethrower
- Thunder Wave
Note: Kind of an unusual set, but with sun being common flamethrower will do more damage (esp. to Venusaur) and have a 20% chance of burning, which is also good for stall wars. It also breaks Dragonite's multiscale and keeps it from being taunt bait. Thunderwave is to shut down fast sweepers. Aromatherapy will help it in stall wars too, and is a bit unexpected because most Chansey's run Natural Cure.
Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Shadow Ball
- Trick
- Substitute
Note: Sub is for scouting and setting up on a switch, but I'm wondering how useful it is over focus blast. Anyway, Psychic is a must for Machamp, and is better in this cup because of the lack of steels and darks. Trick and Sub let you beat a minimizing Chansey with no problem since trick isn't effected by evasion boosts (I think.. is this correct??) Shadow Ball is stab and helps with Slowbro, but only if it's weakened first (which will be tricky with Regenerator)
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Ice Beam
- Psyshock
- Thunderbolt
- Rapid Spin
Note: Only decent spinner and has great coverage and speed. Has problems with boosted Dragonite, Chlorophyll users, and Alakazam, so consider using Choice scarf or Focus sash?? Also the only good Slowbro counter on this team.
Slowbro @ Sitrus Berry
Trait: Own Tempo
EVs: 12 SAtk / 248 HP / 248 Def
Bold Nature
IVs: 0 Spd
- Psychic
- Ice Beam
- Scald
- Trick Room (or Slack Off / Thunderwave / Flamethrower?)
Note: Regenerator is great, but Own Tempo is to counter Dynamic punch. Considering Thunderwave or something else over Trick Room since it for the most part just benefits Slowbro, but most mons will still be faster than Slowbro after the Thunderwave so... I don't know)
Rapidash @ Sitrius Berry / Life Orb
Trait: Flash Fire
EVs: 216 Spd / 252 Atk / 36 HP / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- Horn Drill
- Flare Blitz
- Drill Run
- Will-O-Wisp / Wild Charge
Note: Really not sure about this one, but since without Slowbro I'm still weak to Machamp, I thought that this would be the perfect surprise counter because of a 100% accurate Horn Drill. Since this thing would normally not threaten Machamp expect for maybe a Will-O-Wisp, it could lure switch ins that would head straight for a stone edge that will be too slow to hit before it faints. The EVs have been tweaked to just outspeed a max speed Ninetales, to which it can use Drill Run and resist it's common attacks. Will-O-Wisp is for Dragonite, Wild Chargeis for Slowbrow, although the latter would have to just be on a predicted switch to be useful. Fissure Nidoking is also an option for surprising Machamp, but since poison resists fighting the foe's Machamp might not want to stick around and your No-Guard Fissure tactic would be given away on the switch.