Your reasons for chossing a pokemon is too bland. Your not supposed to use a pokemon just because its overpowered in the anime. The way of battling in the anime is way different than in the games. And also some of your movesets and natures are wrong and you didnt post EV's.Below, are sets for each pokemon:I'm currently trying to build a team for rating battles and i need some advice. Here's my progress so far.
Aegislash -Shell Bell
Stance Change, Bold
I picked this because i heard it was good.
I honestly have no idea why I picked this one.
A Japanese Alakazam -Twisted Spoon
I've picked this one because i've been seeing this pokémon alot recently. And i don't know why.
Steelix -Stone Plate.
Rock head, Impish
I needed something to lie down stealth rocks.
Wobbuffet -Quick Claw
Shadow Tag, Sassy
I picked this one because of the Anime.
Greninja -Rocky Helmet
I picked this one because i've had this pokémon utterly Annihilate me in the past.
Any suggestions, advice, or criticism helps, Thanks. Oh and sorry for the short descriptions. I got lazy.
This team might work; I haven't tried it out. But I see several glaring issues with this team:This is my first time creating a competitive team or a good team for random online battles, and also ev training.
So my team is going to be a Rain team, and I won't be using Drizzle Politoed. Also, I looked around the internet for good moveset for my pokemon, so it'll be great if someone can tell me if it they work well and what changes can be made.
Swanna- Damp Rock
Ability- Hydration Nature- Modest
EV: 4 Hp; 252 Sp.atk; 252 Spd
- Rain Dance
- Ice Beam
This will set rain dance, giving a boost to scald and 100% accuracy to hurricane. Ice Beam is for coverage on dragons and grass. Rain will also activate its ability and keep it healed in case of a status move.
Galvantula- Focus Sash
Ability- Compound Eyes Nature- Modest
EV: 4 Hp; 252 Sp.atk: 252 Spd
- Bug Buzz
- Sticky Web
- Volt Switch
- Thunder/ Energy Ball
Sticky Web will work as entry hazards to give me advantage on speed. Bug Buzz passes through subs, and volt switch is for scouting. Lastly thunder would have 100% accuracy on rain, and good accuracy even without it thanks to its ability. But energy ball is good against ground types.
Ability- Shell Armor Nature- Quiet
EV: 4 Hp; 252 Sp.atk; 252 Df
- Freeze Dry
- Toxic/ Perish Song
Freeze Dry is the STAB with Surf. Also Freeze Dry is super effective to water types so I can replace thunderbolt or thunder for something else. Psychic is for coverage and neutral damage to some types. Now toxic to cripple the other pokes or perish song to force a switch or an easy win if he only haves one poke and I have more than one. Also a good defensive power.
Ability- Volt Absorb Nature- Timid
EV: 4 Hp; 252 Sp.atk; 252 Spd
- Shadow Ball
- Thunder Wave
Thunderbolt works as STAB. Thunder Wave for parahax, and Shadow ball for coverage. Also since I have 2 pokemon with weakness to electric types volt absorb is a safe switch in and also recovers health. The last one is up for suggestions.
Girafarig- Power Herb
Ability- Early Bird Nature- Timid
EV: 4 Hp; 252 Sp. atk; 252 Spd
- Calm Mind
- Baton Pass
- Razor Wind/ Future Sight
Thunderbolt is the attacking move. Calm Mind to set and baton pass to give a boost to the next pokemon. Power Herb if I run Razor Wind a STAB move. Or future sight that deals typeless damage and it received a power boost.
Gothitelle- Light Clay
Ability- Competitive Nature- Modest
EV: 4 Hp; 252 Sp.atk; 252 Sp. df
- Light Screen
Psyshock for STAB and deals with sp. df bulky pokemon. Both screens for extra support and light clay for more turns. The last slot is yet undefined, so I guess it depends what other role it can play.
So that's my improvised rain team. I'll gladly receive constructive criticism and ideas for the things I'm missing and/or can improve on. Thanks a lot in advance