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Team Building Help Thread

Discussion in '6th Gen RMT' started by McDanger, Dec 4, 2013.

  1. Professor Maple

    Professor Maple Pokemon prof.

    Alpha sapphire

    Revised team

    Mew@focus sash
    Baton pass
    Bulk up
    Calm mind
    Charge beam

    Bullet punch
    Brick break

    Crawdunt@choice band
    Sucker punch
    Nock off
    Razor shell


    Usarang@life orb
    Double edge
    Take down
    Belly drum

    Dragonite@draco plate
    Dragon breath
    Thunder punch
    Dragon claw
    Last edited: Oct 2, 2016
  2. Smokin' weedle

    Smokin' weedle Well-Known Member

    Considering you are playing in sapphire, mega metagross might be a better option. Aside from that, crawduant won't need bubblebeam, give it something like crabhammer
  3. Professor Maple

    Professor Maple Pokemon prof.

    Thanks. I will.

    Mew@focus sash
    Baton pass
    Bulk up
    Calm mind
    Charge beam

    Bullet punch
    Brick break

    Crawdunt@choice band
    Sucker punch
    Nock off
    Razor shell


    Usarang@life orb
    Double edge
    Take down
    Belly drum

    Dragonite@draco plate
    Dragon breath
    Thunder punch
    Dragon claw
    Last edited: Oct 2, 2016
  4. Smokin' weedle

    Smokin' weedle Well-Known Member

    Mew @ Focus Sash
    Ability: Synchronize
    EVs: 252 HP / 4 Def / 252 SpD
    Bold Nature
    - Baton Pass
    - Bulk Up
    - Charge Beam
    - Calm Mind

    Metagross-Mega @ Metagrossite
    Ability: Clear Body
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Confusion
    - Bullet Punch
    - Brick Break
    - Psychic

    Crawdaunt @ Choice Band
    Ability: Adaptability
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Knock Off
    - Razor Shell
    - Crabhammer
    - X-Scissor

    Reuniclus @ Leftovers
    Ability: Regenerator
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    - Recover
    - Substitute
    - Psychic
    - Safeguard

    Ursaring @ Life Orb
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Facade
    - Belly Drum
    - Take Down

    Dragonite @ Draco Plate
    Ability: Multiscale
    EVs: 252 HP / 252 Atk / 4 SpA
    Lonely Nature
    - Extreme Speed
    - Dragon Breath
    - Thunder Punch
    - Dragon Claw

    This should be the ev's and natures. Crawduant should run adaptability and doesn't have sucker punch, so I decided to swap it for x-scissor, but you could change that if you don't like it
  5. Divine Retribution

    Divine Retribution Master of the freak show

    Mew is much too bulky to make any use of a Focus Sash, especially with Bulk Up. There's almost never a circumstance where it's getting OHKO'd anyways.

    252+ Atk Choice Band Scizor U-turn vs. +1 252 HP / 4 Def Mew: 252-296 (62.3 - 73.2%) -- guaranteed 2HKO
    252+ Atk Choice Band Tyranitar Crunch vs. +1 252 HP / 4 Def Mew: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after sandstorm damage (Sand Stream breaks Focus Sash anyways)
    252 Atk Life Orb Weavile Knock Off vs. 252 HP / 4 Def Mew: 265-312 (65.5 - 77.2%) -- guaranteed 2HKO
    252 Atk Life Orb Bisharp Knock Off vs. 252 HP / 4 Def Mew: 268-320 (66.3 - 79.2%) -- guaranteed 2HKO
    252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 252+ SpD Mew: 244-291 (60.3 - 72%) -- guaranteed 2HKO

    Change that to Leftovers or a Colbur berry. Charge Beam is also mostly pointless on a set with Calm Mind. I'm not really a huge fan of double passing Mew, but if you're gonna run it you should run either Roost, Will-O-Wisp, or Taunt in that slot instead.

    Why does Metagross have both Confusion and Psychic? For that matter, why does it have either? Drop them for Zen Headbutt and either Hammer Arm or Earthquake, and drop Brick Break for Ice Punch.

    As already mentioned Crawdaunt doesn't learn Sucker Punch. If you're gonna run Choice Band use Aqua Jet / Crabhammer / Knock Off / Aerial Ace or Crunch, or you could just run a Sword's Dance / Dragon Dance set.

    Ursaring is slow, frail, and lacks priority, making it an overall bad Belly Drum user. The only really effective users of Belly Drum in the current metagame are Azumarill and to a lesser extent Slurpuff in the lower tiers.

    Dragonbreath is a weak move and should really never be used. I'd honestly just run a Dragon Dance set and put a Choice Band on Crawdaunt.

    Why does Reuniclus have both Safeguard and Substitute? Why does it have either when it can use Magic Guard and a Flame Orb for even more reliable status protection while not sacrificing any moveslots?
  6. mapijs

    mapijs Well-Known Member

    hello all, so i am a decent breeder, and i have at least 1 box full of battle ready pokemon. but i just have the feeling that every team i make, just doesn't have synergy
    so i will first post the team i am currently using, and then the pokemon i have ready for battle.

    smeargle @ focus sash
    Ability: own tempo
    EVs: HP and speed
    Nature: jolly
    - spore
    - taunt
    - stealth rocks
    - sticky web

    one of my favorite leads, but if i see the opponent has something that is faster or something with prankster, then i might start with a different pokemon, usually just use spore -> SR -> ST (order depends on which is more useful against the opposing team)
    after that i just let it die, unless they have something that could get rid of the entry hazards.

    furfrou @ leftovers
    Ability: fur coat
    EVs:HP and SP.DEF
    - toxic
    - cotton guard
    - snarl
    - rest

    amazing tank, i have won so many battles because people underestimated it. after 1 cotton guard, even close combat doesn't do anything. only weakness is poison and steel types.

    starmie @ life orb
    Ability: natural cure
    EVs: SP.ATK and speed
    Nature: timid
    - psyshock
    - scald
    - recover
    - rapid spin

    i really needed a rapid spinner and starmie is also strong enough to fight back when needed

    charizard @ megastone- X
    Ability: blaze before mega, touch claws after mega
    EVs: ATK and speed
    Nature: adamant
    - dragon dance
    - outrage
    - flare blitz
    - crunch

    the physical attacker of this team, gets hurt a lot by stealth rocks (that's why i have starmie) and does not have roost, so it's kinda a suicide attacker, usually taking 2-3 pokemon down with him.

    chandelure @ choice scarf
    Ability: flash fire
    EVs: SP.ATK and speed
    Nature: Modest
    - Fire blast
    - shadow ball
    - energy ball
    - trick

    one of the special attackers of my team, but doesn't need setup and can cripple a tank with trick choice scarf.

    Swoobat @ kee berry
    Ability: simple
    EVs: SP.ATK and speed
    - Signal beam
    - calm mind
    - stored power
    - roost

    special sweeper who needs a little setup, after 1 calm mind stored power will already have a basepower of 100. the kee berry raises his defence by 2 stages(because of simple) when hit by a physical move. and signal beam takes care of dark and psychic pokemon that try to switch in.

    everytime i use this team i just have the feeling like it just doesn't work well together. i would like to hear some opinions.

    here is a list of pokemon i have in my bank ready to use:
    M-charizard Y, talonflame, M-absol, espeon, M-tyranitar,M-heracross, torterra, whimsicott, sableye, roserade, blissey, ferrothorn, M-venusaur, sigilyph, azumarill, hawlucha, alakazam, togekiss, tyrantrum, kingler, darmanitan, swampert, drifblim, mamoswine, jolteon, quagsire

    i know it's a long list but maybe someone sees a pokemon in it that might be able to fulfill a role in my team better.
  7. Klofange

    Klofange New Member

    Hi so I have played pokemon since the very beginning but never competatively. I want to be able to compete but with a team of pokemon I like. So movesets that would allow me to stand my own and not be wiped-out isntanetly would be great but I dont expect my team to ever win any medals.

    Terrakion is a filler and I would happily switch him for another pokemon as I am hoping to use midday lycanroc once sun and moon are released

    Swampert-Mega (M) - Swampertite
    Ability: Damp
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Sleep Talk
    - Waterfall
    - Earthquake
    - Rest

    Whimsicott (M) - Pixie Plate
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Encore
    - Leech Seed
    - Moonblast
    - U-turn

    Volcarona (F) - Passho Berry
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    IVs: 1 Atk / 30 SpA / 30 SpD
    - Quiver Dance
    - Fiery Dance
    - Giga Drain
    - Hidden Power [Ground]

    Vigoroth (M) - Choice Band
    Ability: Vital Spirit
    EVs: 176 Atk / 80 Def / 252 Spe
    Jolly Nature
    - Sucker Punch
    - Return
    - Shadow Claw
    - Thunder Punch

    Noivern (M) - Leftovers
    Ability: Infiltrator
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Roost
    - Draco Meteor
    - Air Slash
    - Taunt

    Terrakion - Life Orb
    Ability: Justified
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stone Edge
    - Close Combat
    - Swords Dance
    - Retaliate

    Any advice would be greatly appreciated and I thankk you for your time in reading and responding
  8. Paramedic

    Paramedic Member

    Hello all,
    Long while since I played or visited this Forum however with Sun & Moon coming out, I want to start again. I would like to create an ICE team (sorry, wasn't here for awhile), could you guys help me with getting a decent team up? Ofcourse 1 or 2 Pokémon may be other than an Ice type to balance the team or get some weaknesses out. Thanks for all your help in advance!

    I was thinking of (including) / hard choosing between :


    I'm not advanced as you, so all help and tips are appreciated!
    Last edited: Oct 19, 2016
  9. Divine Retribution

    Divine Retribution Master of the freak show

    You haven't really given us any sets to work with, or even a format you'll be playing under. I guess I'll run though the options you've listed here from the perspective of OU but that's about all I can do until you provide more information, and keep in mind monotype teams won't ever really do well in OU.

    Abomasnow is sadly a pretty bad Pokemon both in terms of stats and typing, with one of the most horrendous defensive typings in the entire game. On the other hand, it's also one of only two Ice types to be able to Mega Evolve (with the other being Glalie), and its ability Snow Warning makes it great for Blizzard spamming mono-Ice teams. It's really up to you whether or not to use it, but keep in mind it's fairly slow without a Scarf, it's not all that bulky, it's not all that strong, and it has a metric butt ton of weaknesses to common moves. As Mega Abomasnow, it gains some bulk but keeps its awful defensive typing, and loses any Speed it had as well as the ability to use a Choice Scarf.

    Cloyster is the only Ice-type to get access to the move Shell Smash, making it a very potent mid to late game sweeper. It also has access to Skill Link and Icicile Spear, giving it an effective 125 Base Power STAB that breaks Sturdy/Focus Sash and hits through Substitutes, as well as Rock Blast for coverage. It has a massive base 180 Defense giving it very respectable physical bulk but an absolutely terrible Special Defense that leaves it OHKO'd by even stronger resisted moves. It also struggles a bit in the ORAS metagame being riddled with priority and bulky Pokemon that it can't quite KO even after a Shell Smash, like physically defensive Rotom-W.

    Lapras suffers from having fairly average stats barring its unusually high HP, but makes up for it in some ways with a large movepool, including coverage options like Thunderbolt and Freeze Dry as well as support moves like Perish Song, and even a decent boosting move in the form of Dragon Dance. That being said its offensive stats are rather low and it struggles to get KOs even after boosting.

    Walrein was an infamous wall back when it was released due to its ability to stall out many of the metagame's top threats, but since then the overall power creep and advent of Stealth Rock and more common Fighting-type moves have pushed it down into the lower tiers. It's still somewhat decent on lower tier stall teams but if you're going for more of an offensive team it really has no place, and a mono-Ice stall team is a bad idea thanks to Ice's lack of resistances and 4 common weaknesses.

    Glaceon has a very high Special Attack giving it the strongest non-Legendary Blizzard in the game, but that's it. It's slow, it's not that bulky, and it has an utter lack of coverage with Shadow Ball being its only viable coverage move outside of Hidden Power. It might have a place on Blizzard spamming teams with its Choice Specs Blizzard, but other than that it's not a very good Pokemon unfortunately.

    Mamoswine has decent bulk and high Attack, as well as great coverage between its STABs. Naturally this makes for a very respectable Pokemon, one who's infamously hard to switch into for offensive teams. I'd definitely recommend giving him a thought, he's a great Pokemon and very simple to use.

    Now we get to Weavile. Weavile currently holds the title of being the only non-Legendary Ice type in OU (Kyurem-Black being the only other Ice type in OU), and looking at his stats it's not hard to see why. While he's pretty frail, even for an Ice type, his blazing Speed and fantastic Attack stat, combined with moves like Knock Off, Icicle Crash, Pursuit and Ice Shard, allow him to deal with so many of the metagame's top threats. If there's any Ice-type to put on your team, Weavile is definitely the one.
  10. Paramedic

    Paramedic Member

    Dear Divine, thanks already for your thoughts.

    I'm thinking for Mega Abomasnow however I am not sure, it is been long since I played it all. I don't want to be the best perce to win every match however I want to give the opponent a good fight. I am in it because I enjoy Pokémon and its game so as said don't has to be unbeatable (not that it will) but a good fight must be in it. Also previous stated, like 2 Pokémon don't have to be ICE for sure to get a good balanced team. I only gave so many ICE so I can have input from you guys which to choice / how to get a balanced team.. So..

    (Mega) Abomasnow
    AB: Snow Warning
    - Blizzard
    - Wood Hammer / Grass Knot / Seed Bomb
    - Earthquake
    - Focus Punch / Leech Seed

    AB: Skill Link
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Razor Shell / Surf / Hydro Pump / Ice Shard

    AB: Shell Armor
    - Ice Beam
    - Thunderbolt
    - Sing / Rest
    - Surf / Sleep Talk

    AB: Ice Body
    - Substitute
    - Protect / Rest
    - Blizzard / Surf
    - Toxic / Roar / Sleep Talk

    AB: Snow Cloak / Ice Body
    - Blizzard
    - Shadow Ball
    - Wish / Toxic
    - Baton Pass / Water Pulse / Ice Beam

    AB: Snow Cloak
    - Earthquake
    - Ice Shard
    - Stealth Rock
    - Endeavor

    AB: Pressure
    -Ice Shard
    -Low Kick
    -Night Slash / Ice Punch

    .. About EV's and Nature .. I need your expertise .. Thanks

  11. Karxrida

    Karxrida Lost in the Waves

    I'm just going to be really blunt and say that a monotype team (partial monotype?) isn't something you should be running if you intend on giving a "good fight", especially if it's Ice with all its glorious weaknesses and you're running stuff like Lapras and Glaceon. If you plan on playing on the Monotype ladder you can get away with this (though maybe with some tweaks to be prepared for the meta), but outside of that you can't effectively optimize a team like this for competitive battling. There are way too many holes and you'll probably find yourself getting 6-0'd more often than you would like.
    Last edited: Oct 20, 2016
  12. Divine Retribution

    Divine Retribution Master of the freak show

    I used to think the same, then that drunk ***** we're not allowed to talk about laddered to #1 with a mono-Ice team that had a Delibird on it.

    Granted that was in NU but still...

    That being said Karxrida is right when he said that in most formats a mono-Ice team isn't going to do well. For one thing, Monotype teams rarely do well in formats that aren't... Well... Monotype. Even viable types like Steel and Fairy struggle to win against competent opponents, and Ice really isn't the most viable type even in Monotype formats seeing as it's basically the worst defensive type in the game and lacks fast attackers outside of Weavile. If you wanna use a mono-Ice team for fun then more power to you, but I can't help you very much with that because your definition of fun likely isn't the same as mine. On the other hand, if you want to make a team that can win games, then sadly mono-Ice is not the way to go. I don't want to sound mean or anything, that's just the naked truth of it.
  13. Paramedic

    Paramedic Member

    What if I switched out Glaceon & Weavile with Tentacruel / Jellicent and Gliscor / Scizor?
  14. Squirtlemasterr

    Squirtlemasterr Well-Known Member

    I haven't used this team in a year. But I'm trying to get back into the swing of things before Sun/Moon.
    Here is my old Y team. I still play Y, not ORAS. Note: I changed some moves to use them in the Battle Mansion. Any and all info and critiques are welcome and appreciated.

    Zapdos @ Leftovers
    252 SpA/252 Speed/ 4HP

    Talonflame @ Lifeorb
    252 Atk/252 Speed/4 HP
    -Steel Wing
    -Brave Bird

    Rotom(Wash) @ Sitrus berry
    252 HP/ SpD ??/ Speed ??
    -Volt Swith
    -Hydro Pump

    Azumarill @ Assault Vest
    Huge Power/Adamant
    240 HP/ 252 Atk./ 16 SpD
    -Aqua Jet
    -Super Power
    -Play Rough

    Togekiss @ None
    Serene Grace/Calm
    252 HP/ Def100?/ Speed 50
    -Dazzling Gleam
    -Thunder Wave
    -Air Slash

    Garchomp @ Garchompite
    Rough Skin/Jolly
    252 Atk/ 252 Speed/ 4 HP
  15. MetalSonic

    MetalSonic Orderan' Defendan'


    Roost > Acrobatics
    Swords Dance > Steel Wing
    Jolly > Adamant
    Sharp Beak > Life Orb

    on Talonflame

    Replace Zapdos with Manectric-Mega, and have your Garchomp be a defensive Garchomp w/Toxic

    a good Togekiss set is this
    Togekiss @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 80 Def / 176 Spe
    Timid Nature
    - Nasty Plot
    - Air Slash
    - Heal Bell
    - Roost

    It'll help you break stall

    Use this rotom spread over your current one

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 208 Def / 44 Spe
    Bold Nature
    - Volt Switch
    - Hydro Pump
    - Thunder Wave
    - Pain Split

    44 spe will help you to outpace Azumarill and Thunder Wave stops a Charizard-X if you're healthy enough

    Excadrill @ Choice Scarf
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Rapid Spin

    Use this over Azumarill! As a rule, it's usually very good to use a steel on any of your teams due to their great number of resistances. Drill can also help to spin away hazards for your Talonflame especially.

    Hope I helped! Sorry if its a bit rushed!
    Last edited: Oct 27, 2016
  16. Squirtlemasterr

    Squirtlemasterr Well-Known Member

    Thank you much. I do like me some Excadrill. I have one in Y, but my best one I think is in Black 2. What do you think of Metagross as well?
    Last edited: Oct 27, 2016
  17. MetalSonic

    MetalSonic Orderan' Defendan'

    Metagross is fine, but it may not be the best fit on your team right now. You need the spinning.
  18. Karxrida

    Karxrida Lost in the Waves

    I haven't played a game of OU in forever but I don't think 44 Speed on Rotom is necessary. It's only for like max Speed Jolly Azu - which I don't think is that common - while the next relevant benchmark (8 Speed for max Jolly Crawdaunt) is for a thing you'll actually see sometimes on top of giving you a bit more bulk.
  19. Squirtlemasterr

    Squirtlemasterr Well-Known Member

    Good ideas. Thanks for that!
  20. Divine Retribution

    Divine Retribution Master of the freak show

    I rarely see Crawdaunt either, to be honest. Max Speed Jolly Azumarill is probably about as common as Crawdaunt is, although don't quote me on that because I'm not looking at the usage statistics right now.

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