Here goes nothing
so, I started off playing competitively by just grabbing a bunch of pokemon and putting them together into a team after the fact. Here's one of my favourite teams:
:596:
Galvantula @ focus sash
Ability: Compound Eyes
EVs: 4HP, 252 SP.Atk, 252 Spd
Timid nature
- sticky web
- thunder wave
- thunder
- bug buzz
Galvantula's surprisingly useful. Depending on whether or not the opposing lead has a priority move, I'll go for a thunder wave right off the bat or a sticky web. It nearly never fails to paralyze something before it goes out. Also, I find it didn't do too much with HP.Ice anyways, there are just better users of the move
;479-w;
Rotom-Wash @assault vest
Ability: LEvitate
EVs: 232Hp, 56 Sp.Atk, 220Spd
Modest nature
- volt switch
- discharge
- hydro pump
- hidden power -ice
Rotom's really useful for taking the hits when others can't. not only that, but it's really good as spreading around the paralysis. Though sometimes I miss the lack of recovery so I go with a leftovers and instead of the HP-ice I use will-o-wisp. Rotom's surprisingly fast!
;472;
Gliscor @toxic orb
Ability: Poison Heal
EVs: 242HP, 48 Def, 218 Spd
Impish Nature
- U-turn
- knock off
- earthquake
- taunt
Suprisingly fast and full of utility! knock off is incredibly useful and not too many people use it on gliscor so it catches many off guard. Taunt hard stops other slow walls, and other gliscor (not that they'd stay in anyways) and things like Heatran. Useful for skarmory and anything trying to set up hazards (and by hazards I really mean stealth rock, is there anyone who tries to set up spikes anymore?)
;006;
Charizard @ Charizardite-X
Ability: Blaze (tough claws)
EVs: 252Atk, 4 Def, 252 Spd
Adamant Nature
- Dragon dance
- outrage
- earthquake
- flare blitz
Because the core of gliscor/rotom can't deal with megavenusaur/bulky grass all too well, that's what this guy's here for . and to sweep... that too. beasts through a lot, especially with sticky web.
:530:
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk, 4Sp.Def, 252 Spd
Adamant Nature
- rapid spin
- Earthquake
- Rock slide
- Swords dance
I haven't levelled this guy up yet fully, but he's getting there! (one or two levels off) and he hits like a truck! oh and it out speeds everything but scarfed rotom variants, so that's an easy KO. though I may replace...
and... that's all I got right now... and I really want a priority user on the team. any suggestions?
so, I started off playing competitively by just grabbing a bunch of pokemon and putting them together into a team after the fact. Here's one of my favourite teams:
:596:
Galvantula @ focus sash
Ability: Compound Eyes
EVs: 4HP, 252 SP.Atk, 252 Spd
Timid nature
- sticky web
- thunder wave
- thunder
- bug buzz
Galvantula's surprisingly useful. Depending on whether or not the opposing lead has a priority move, I'll go for a thunder wave right off the bat or a sticky web. It nearly never fails to paralyze something before it goes out. Also, I find it didn't do too much with HP.Ice anyways, there are just better users of the move
;479-w;
Rotom-Wash @assault vest
Ability: LEvitate
EVs: 232Hp, 56 Sp.Atk, 220Spd
Modest nature
- volt switch
- discharge
- hydro pump
- hidden power -ice
Rotom's really useful for taking the hits when others can't. not only that, but it's really good as spreading around the paralysis. Though sometimes I miss the lack of recovery so I go with a leftovers and instead of the HP-ice I use will-o-wisp. Rotom's surprisingly fast!
;472;
Gliscor @toxic orb
Ability: Poison Heal
EVs: 242HP, 48 Def, 218 Spd
Impish Nature
- U-turn
- knock off
- earthquake
- taunt
Suprisingly fast and full of utility! knock off is incredibly useful and not too many people use it on gliscor so it catches many off guard. Taunt hard stops other slow walls, and other gliscor (not that they'd stay in anyways) and things like Heatran. Useful for skarmory and anything trying to set up hazards (and by hazards I really mean stealth rock, is there anyone who tries to set up spikes anymore?)
;006;
Charizard @ Charizardite-X
Ability: Blaze (tough claws)
EVs: 252Atk, 4 Def, 252 Spd
Adamant Nature
- Dragon dance
- outrage
- earthquake
- flare blitz
Because the core of gliscor/rotom can't deal with megavenusaur/bulky grass all too well, that's what this guy's here for . and to sweep... that too. beasts through a lot, especially with sticky web.
:530:
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk, 4Sp.Def, 252 Spd
Adamant Nature
- rapid spin
- Earthquake
- Rock slide
- Swords dance
I haven't levelled this guy up yet fully, but he's getting there! (one or two levels off) and he hits like a truck! oh and it out speeds everything but scarfed rotom variants, so that's an easy KO. though I may replace...
and... that's all I got right now... and I really want a priority user on the team. any suggestions?