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Team Building Help Thread

Discussion in '7th Gen RMT' started by Pathfinder, Nov 18, 2016.

  1. Vandy74

    Vandy74 Member

    Thanks Rocxidi! I didn't know that point about Lightning rod thank you for that heads up. I will have to look into soft resetting and read up more about IV and EV training. And thanks for heads up on the items too! I will be sure to post the full team once i have it built but it may be a while, I'm still on the island challenges haha.
     
    Last edited: Sep 4, 2017
  2. Rocxidi

    Rocxidi ס₪₪₪§€ΞΞΞΞΞΞΞΞΞΞΞΞΞ7

    That's great actually, since you still have a chance to catch all your Tapus. Tapu Koko will appear again if you choose not to catch it the first time, case you're not ready to soft reset when you find him. Just a heads up!
     
  3. Ghost94

    Ghost94 Legend Collector

    Any outside the box support ideas for a Perish Trapper Mega Gengar?
     
  4. Rin-chan

    Rin-chan Member

    Was wondering if could get some help have never been competitive and only really played Pokemon as single player or against family who no longer really play so I am kind of a beginner at this but did have a team in mind just unsure how well it would work as all I really have done is tried learning from what got used against me. I don't really like using legendary pokemon, any that are event only or those that just can't breed as well but anyway here is the team I thought of using.
    I am up for a complete team rework but I'd like it if Lycanroc stays at least and I suppose Nintendo's rule format is what I would like to follow.


    Lycanroc(day form) -
    Sand Rush
    EV - ???
    Crunch
    Thunder Fang
    Stone Edge
    Brick Break

    Actually kind of just want to try using Lycanroc as I really like how it looks in it's day form and want to try use it as a quick attacker.

    Tyrantrum -
    Strong jaw (would like Rock Head more)
    EV - ???
    Crunch
    Head Smash
    Dragon Dance
    Dragon Claw

    Unsure if using him right but figure a strong physical dragon attacker I know Garchomp would be better but do like this Pokemon more especially since his head smash can really hurt if it lands although him weak to fairy, fighting, dragon, steel and ground does make me worry...

    Relicanth -
    Rock Head (thinking Swift Swim could be a better choice?)
    EV - ???
    Head Smash
    Surf
    Ice Beam
    Stealth Rock

    Just a covereage Pokemon particularly ground types nothing else really sorry.

    Skarmory -
    Sturdy
    EV - ???
    Toxic
    Stealth Rock
    Whirlwind
    Air Slash

    Just use it to set up the stealth rocks while able to take hits and allow earthquake use, have toxic there just for some extra pain on anything troublesome, whirlwind to switch pokemon for damage and air slash is there so can attack if taunted as well as deal with grass and fighting types.

    Tyranitar -
    Sand Stream
    EV - ???
    Crunch
    Rock Slide
    Earthquake
    Dragon Claw

    Setting up the sandstorm for Lycanroc as well as hitting hard and taking hits mostly though fighting and ground are problems but earthquake is for being partnered with Skarmory or when it just comes down to Tyranitar, rock slide is there for a strong rock move that hits both with bonus from rock typing and if lucky can cause flinching.

    Metagross - Metagrossite
    Clear Body becomes Tough Claws
    EV - ???
    Psychic
    Meteor Mash
    Earthquake
    Hammer Arm

    Similar to Tyranitar except no sandstorm, psychic to deal with fighting types, meteor mash for fairies and the other moves were mainly chosen for power although hammer arm does help against dark types.
     
  5. Pixlazer

    Pixlazer New Member

    I'm new at Pokemon and I haven't gone into competitive yet. I know about items, abilities, IVs, EVs , types and stats, but know nil about movepool and natures. Can someone please help me put together a team and movepool? Here are the Pokemon I have shortlisted-
    Naganadel
    Blastoise
    Kartana
    Blacephon
    Typhlosion
    Alolan Muk
    Alolan Raichu
    Rayquaza
    Alakazam
    Aggron
    Solgaleo
    Gengar
    Dragonite
    Please notify me if you think I should consider adding other Pokemon to this list
    I also want to know if it's worth trading my Blacephon/Kartana for a Celesteela.
     
  6. Pixlazer

    Pixlazer New Member

    Plus I also have a Perish Song Lapras.
    Lapras
    Ability:Shell Armor
    Item:Leftovers
    Moves:
    Mist
    Confuse Ray
    Body Slam
    Perish Song
    EVs:???
    What should I do with it?
     
  7. Archstaraptor

    Archstaraptor Team Builder / RMT


    As a whole:
    I count a lot of physical rock type attackers: your team can be swept by faster ground types, fighting types, steel types. Skarmory is helpful, but only whilst it stays alive. Mer You might want to consider a couple of replacements that have ground fighting resistances or immunities (plenty of ghosts/flying types to choose from).

    You want more diversity in types amongst your attackers.Best of luck fighting an opposing skarmory for example. Currently your only special attacker is Relicanth, which is inherently stronger as a physical attacker.

    https://www.serebii.net/abilitydex/sandveil.shtml
    https://www.serebii.net/abilitydex/overcoat.shtml
    https://www.serebii.net/abilitydex/magicguard.shtml
    The above mons are not damaged by sandstorm. Steer clear from types that your team already has, and avoid physical attackers.
    Special attackers like Cacturne, Heliolisk and Palossand would improve your team's chances vs. physical walls.
     
  8. Archstaraptor

    Archstaraptor Team Builder / RMT

    Naganadel,Rayquaza and Solgaleo are banned from the standard competitive format, so would avoid building teams with them in.
    You can find the movepools for all the above on Serebii.net by going to the S/M pokedex pages.
    Blastoise's, for example, is here: https://www.serebii.net/pokedex-sm/009.shtml.

    If you are instead referring to movesets then please choose six and list the movesets you have so far and we can go from there :)

    For your Perish Song Lapras you probably want block and protect over body slam and confuse ray, to ensure your opponent can't just switch out, and that you get some free turns without needing to take damage. Try Investment in HP and Special defence ( Defence could work as well). You could try Icium - Z Mist to recover the damage taken vs your opponent whilst perish song is ticking away, or run a HP-restoring berry. Leftovers isn't an effective item as Lapras is weak to stealth rock and doesn't force switches.
     
  9. Zelby477477

    Zelby477477 i'm gay

    I've been running competitive singles teams and wanna see if I can make them work for double battle. I'm gonna list what I have and basically just wanna know which would work good together as double battles, which should be thrown out, and which pokemon to add to make it balanced.

    Current USUM Comp Team:

    Isthus (Ninetales-Alola) @ Light Clay
    Ability: Snow Warning
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Aurora Veil
    - Moonblast
    - Hypnosis
    - Freeze-Dry


    Sticks (Marowak-Alola) (F) @ Thick Club
    Ability: Rock Head
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Flare Blitz
    - Bonemerang
    - Shadow Bone
    - Swords Dance


    Max (Toxapex) (M) @ Rocky Helmet
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Baneful Bunker
    - Recover
    - Hail


    Munch (Mawile-Mega) (F) @ Mawilite
    Ability: Intimidate
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Swords Dance
    - Play Rough
    - Sucker Punch
    - Thunder Punch


    Iris (Alakazam-Mega) (F) @ Alakazite
    Ability: Magic Guard
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Focus Blast
    - Shadow Ball
    - Substitute


    Griffin (Porygon-Z) @ Normalium Z
    Ability: Adaptability
    EVs: 16 HP / 252 SpA / 240 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Conversion
    - Hidden Power [Ground]

    I also have other trained comp pokemon if they'd be good to add instead:

    Felix (Gliscor) (M) @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Stealth Rock
    - Roost
    - Toxic
    - Earthquake

    Namor (Vaporeon) (M) @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Wish
    - Scald
    - Toxic
    - Ice Beam

    Andromeda (Clefable) (F) @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 160 Def / 96 SpD
    Calm Nature
    - Calm Mind
    - Moonblast
    - Moonlight
    - Flamethrower

    Bonnie (Lopunny) (F) @ Lopunnite
    Ability: Limber
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Fake Out
    - Return
    - High Jump Kick
    - Ice Punch

    Clyde (Blaziken) (M) @ Life Orb
    Ability: Speed Boost
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Flare Blitz
    - Swords Dance
    - Knock Off

    Iris (Alakazam) (F) @ Focus Sash
    Ability: Magic Guard
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Shadow Ball
    - Hidden Power [Ice]
    - Dazzling Gleam

    Altaria (F) @ Altarianite
    Ability: Natural Cure
    EVs: 4 Def / 252 HP / 252 SpD
    Calm Nature
    - Earthquake
    - Cotton Guard
    - Hyper Voice
    - Roost

    Furfrou (F) @ Leftovers
    Ability: Fur Coat
    EVs: 4 SpD / 252 Defense / 252 HP
    Impish Nature
    - Cotton Guard
    - Thunder Wave
    - Return
    - Dig

    Azumarill (F) @ Sitrus Berry
    Ability: Huge Power
    EVs: 4 Spe / 252 HP / 252 Atk
    Adamant Nature
    - Superpower
    - Play Rough
    - Belly Drum
    - Aqua Jet

    Basically I want to make a team that'd be viable for VGC.
     
  10. EKZ1505

    EKZ1505 Trust The Process

    I’ll just start off by saying that with the 2019 VGC rules starting next week, this team will be outdated soon if “VGC” is your goal, but it can definitely work in smogon or Battle Spot doubles still without any legends. Some of the sets can be improved for doubles, but just focusing on the Pokemon themselves: Ninetales is good, though faces big problems against other weather setters. Mawile is a good mega, Marowak is typically used as a Lightningrod supporter (shutting down opposing Koko and Zapdos) and offensive threat, and Porygon-Z is alright. Mega Zam is fine, though not one of the top megas, but Toxapex is not really good in doubles (hazards are nonexistent in VGC).

    Quickly going over the alternates…Clefable is typically only used as a Follow Me supporter but can be good. Lopunny and Blaziken are both good mega options, and Azumarill is a big threat at +6 (though Snorlax has taken over the role of best Belly Drum user). The others I would not typically recommend with the sets you have as they’re too passive for doubles.

    Keep in mind going forward that most Pokemon need Protect in doubles (unless they’re Choiced or holding AV of course, and fully support Pokemon might be able to get away without it as well), and let me know if you need any help with specific sets and spreads!

     
  11. Archstaraptor

    Archstaraptor Team Builder / RMT

    The VGC 2018 series just ended this weekend, so you would now be looking for pokemon for the upcoming Sun Series. In other words: 2 legendaries allowed per team, but mythicals,z-crystals,mega pokemon and primal forms all banned.
    It's probably going to be quite a fairy dominant series, with Xerneas paired with Tapus and Necrozma-DM/ Solgaleo being used a bunch to counter fairies.
    I say probably because nothing has really happened yet :p

    Ninetales-A and Marowak-A perhaps the best pair of the bunch - Ninetales-A will enjoy having a Fairy Aura boosted Moonblast and can outspeed Xerneas before Geomancy. Marowak-A being a fire type will have a strong matchup against both steel and fairy, and has high power to break through both before they can accomplish much. They also cover each others weaknesses quite well. Lightning rod might be better than rock head, should Tapu Koko, Zekrom etc. be popular.

    The mons I highlight in bold don't really work in doubles, likely due to its set being more geared to singles. As EK has said, protect is an almost mandatory option on some sets.
    Not to say they can't work, but Pex is very passive for the format (toxic spikes historically more effective in singles as switching is less likely); Porygon-Z , much like Kommo-o, needs support when z-converting, especially since it doesn't deal damage whilst doing so; Mega Alakazam is also quite physically frail, but a set wit sub or protect may work well.

    Look into 2 legendaries you might want to try. Xerneas + Ninetales-A sounds terrifying with Aurora Veil + Power Herb Geomancy. Giratina with Icy Wind and Ghost STAB may be great against Zygardes, and aforementioned Necrozma-DM and Solgaleo.
     
  12. MattWOLFHew

    MattWOLFHew New Member

    Hello! I'm a newbie and trying for the first time build a functional pokémon team for 7th generation battle spot's singles. After losing many times on Pokémon Showdown and watching tons of videos, I'm still not able to win more than I lose. Actually I lose almost always. So could you please look at my team and tell me what should I improve please? The idea was to build a team based on Tangrowth's defensive stats and it's ability 'Regenerator'. I inclueded also Dragonite as physical sweeper, Magnezone as special sweeper, Florges as special wall and other two pokémon (Gigalith & Samurott) to be more type flexible. So that's it. Here is the team:

    Dragonite @ Lum Berry
    Ability: Inner Focus
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Lonely Nature
    - Extreme Speed
    - Dragon Pulse
    - Dragon Dance
    - Ice Beam

    Tangrowth @ Leftovers
    Ability: Regenerator
    Level: 50
    EVs: 252 HP / 4 Atk / 252 Def
    Hardy Nature
    - Giga Drain
    - Sleep Powder
    - Knock Off
    - Protect

    Magnezone @ Assault Vest
    Ability: Analytic
    Level: 50
    EVs: 252 HP / 4 Atk / 252 SpA
    Quiet Nature
    IVs: 0 Atk
    - Thunderbolt
    - Signal Beam
    - Tri Attack
    - Volt Switch

    Florges @ Sitrus Berry
    Ability: Flower Veil
    Level: 50
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Giga Drain
    - Protect
    - Aromatherapy
    - Moonblast

    Gigalith @ Focus Sash
    Ability: Sturdy
    Level: 50
    EVs: 244 HP / 252 Atk / 12 SpD
    Adamant Nature
    - Earthquake
    - Toxic
    - Superpower
    - Explosion

    Samurott @ Rocky Helmet
    Ability: Torrent
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Air Slash
    - Ice Beam
     
  13. Archstaraptor

    Archstaraptor Team Builder / RMT

    Hi hi, better late than never :p You've chosen a great mon to build a team around in Tangrowth, it can be quite the pain to take down. I shall list recommendations member by member.

    1. Dragonite
    You claim it's a physical sweeper, but its only physical move is extreme speed, which is a non-STAB attack. As it stands, dragon dance isn't doing much to help dragonite, so you want to be replacing dragon pulse with dragon claw, and question how much you would need extreme speed if you are using dragon dance to allow yourself to move first anyway. Everything else about the set is nice: evs are good and ice beam is a really nice way to get past landorus-t which will switch into Dragonite often.
    2. Tangrowth
    Would recommend a different move instead of protect (such as earthquake to hurt steel and fire types).Tangrowth doesn't really need to stall turns with protect to get leftovers recovery: it has regenerator so can just switch out instead.
    3.Magnezone
    A cool set, but whether you can call it a special sweeper is debatable: Magnezone, especially an analytic one, is slow, and has no recovery. It is therefore less likely to sweep teams. Will get back to this later though.
    4. Florges
    Try wish over Giga drain for more consistent recovery. You already run protect, so wish + protect is guaranteed 50% recovery. Giga Drain is resisted by steel and fire types, like moonblast, but moon blast is STAB, deals more damage, and has a 30% chance of letting you take special attacks more easily. Switching out after a wish will let you heal something like magnezone who lacks recovery, so it's a really useful support move. Would also suggest EVs: 252 HP / 252 Def /4 SpA instead of SpD, since Florges doesn't really need help taking special attacks and is more likely to be targetted with physical ones.
    5.Gigalith
    Replace Focus sash with literally anything and it's better. Sturdy does exactly the same thing as a focus sash without needing to hold a focus sash. Custap berry is nice for when you've been brought down to sturdy. I'd personally also put a rock move like stealth rock or rock blast on gigalith. I'd question whether you need to have both earthquake AND superpower to hurt steel types, and if you can give one up for a rock move.
    6.Samurott
    You are missing move 4 :v
    Most samurott I've seen are physical (running swords dance + aqua jet + 2 physical moves),and not special, so keep this in mind. What does air slash hit that ice beam or STAB hydro pump cannot?
    Would consider investing in speed,not HP if you run air slash to capitalise on the flinch chance, and consider the few other special attacks Samurott has if Air Slash is not needed: scald, icy wind, grass knot, brine, Hidden power fire.

    Hope this is useful, shout if you have any questions.
     
  14. Nyani

    Nyani New Member

    Soooo I’m new to this forum and all and im not amazing at team building but I have a decent amount of competitive knowledge, but mayeb not specifically about the current meta. i really wanna play a team based around M. Pidgeot so i figured i ask for some help.

    Pidgeot-Mega @ Pidgeotite
    Ability: Big Pecks
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hurricane
    - U-turn
    - Heat Wave
    - Roost
    Pretty standard set i think but im very happy with it and like I said its really the center piece of the team. Deals tremendous damage with hurricane and pairs nicely with Victini and Rotom with Turn/Switch.

    Rotom-Wash @ Iapapa Berry
    Ability: Levitate
    EVs: 252 HP / 200 Def / 56 Spe
    Bold Nature
    IVs: 0 Atk
    - Defog
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    Helps cover Pidgeots weak points and over all is a nice tank imo. Defog is obviously a must on any team and crippling with will-o is mostly its main focus other than keeping momentum with V-Switch.
    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 216 Def / 40 SpD
    Sassy Nature
    IVs: 0 Spe
    - Leech Seed
    - Gyro Ball
    - Stealth Rock
    - Protect
    Second Tank to help round out coverage, pretty standard and does what most ferrothorns do ofc, but i thought it fit with the rest of my team well.
    Victini @ Choice Scarf
    Ability: Victory Star
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - U-turn
    - V-create
    - Fusion Bolt
    - Zen Headbutt
    Victini is one i never knew i would love using. Its usually my lead unless i have an extremely obvious reason to use another. Its raw power with v-create and momentum potential coupled with excellent coverage have made it extremely fun to use, altho im debatable on Zen over Glaciate.
    Mimikyu @ Mimikium Z
    Ability: Disguise
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - Play Rough
    - Shadow Sneak
    - Destiny Bond
    Minikyu and the next mon are the newest additions to the team where i found Kyurem B and Azumarill where just not being.. useful i guess? Mimikyu is obviously late game sweep usually with good switch in potential and helps me keep control of the flow of battle.
    Greninja @ Focus Sash
    Ability: Battle Bond
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Ice Beam
    - Dark Pulse
    - Water Shuriken
    - Hydro Pump
    Greninja is mainly meant to be my wall breaker and he works fairly well altho i havnt used him too much yet. Amazing coverage with great priority is just really nice to have.
    ————————————
    Other than getting rid of Pidgeot and Victini I’m completely up for suggestions, mainly with Mimikyu and Greninja. I need help mostly i think covering my weaknesses to the meta and probably better sets on some mons. Thanks in advance.
     
    Archstaraptor likes this.
  15. Archstaraptor

    Archstaraptor Team Builder / RMT

    Sounds like you have a pretty solid objective :)
    A few suggestions you may consider:

    An item change for gren: Perhaps the quintessential set for ash-greninja in OU is one with choice specs, not focus sash, currently.
    If you're looking to use it as a wall breaker, that's perhaps the community favourite set and -as someone who's been on the receiving end of it- is something that teams have to keep in mind when building your own team. Another breaking item you might consider could be metronome, which lacks the initial raw power of specs, but surpasses it in power by the third click of the move. It's good for dark pulse, since with flinches you often get the free chances to get passive boosts. But in a nutshell focus sash isn't as useful as these, and there will often be opportunities whilst hazards/weather are up where greninja will want to be pressuring the opponent. It wants battle bond to activate, so it cannot rely on hazards being off the field when the chance arises.

    For Victini, I can see the appeal of glaciate as a landorus/chomp answer. What has Zen been hurting that the rest of the team cannot manage in your experience?

    Either way the victini is very weak to Heatran, as is a lot of the team: defensive Heatran pressures most of the team rather easily, in my eyes(whilst rotom might lose longterm if it carries magma storm + toxic). Greninja and rotom serve as the team's sole answers currently, meaning you might have trouble with grass types paired with heatran ( which isn't rare).
    But otherwise, it's not a great situation, so more consistent solutions for it might be something to think about, be it through a few changes to movesets or adding a more sturdy answer onto the team.

    If it were me I'd be exploring the spot you've currently filled with mimikyu with something else with a different z-move, seeing as it's not something you're too crazy about, plus it's just compounding the tran weakness. Perhaps a dragon like Garchomp or Hydreigon (the latter also another good check to ash gren alongside ferrothorn as specs ash gren often don't carry ice beam).

    A healthy Zapdos could also be problematic for you, and a static paralysis on your main answer in victini is best avoided( sure rotom switches in and takes hits but cannot hope to kill without toxic). Readding Kyurem-B is tempting, but you'd probably want your rock weakness low. You might consider something that can take electric and fire moves better and hit zapdos hard, too.

    A lot of room to play with, really. Main thing to think about is probably how teams with such troublesome defensive mons may just wear you down, so clerics and/or breakers, as you have suggested, are certainly the way to go.

    Other suggestions (aka more babble in quote below)
     
    Last edited: May 22, 2019 at 8:14 PM

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