Alrighty, working on a sand team, but not entirely sure how to fill the sixth slot. Here's what I've got so far:
Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock
Sand/Rocks setter and bulky physical attacker. Unfortunately I couldn't run Superpower as planned due to it being a transfer move, so I'm stuck between Curse, Explosion, or Heavy Slam, and in this case I'm opting for Explosion. EQ and Stone Edge are pretty standard, and Smooth Rock extends the sand, which is needed since this is my only means of setting sand up. HP and Attack investment to help draw out its life and make the most of its attacks while it's here.
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Vacuum Wave
- Flash Cannon
- Dark Pulse
Special wallbreaker/sweeper (though more the former). Aura Sphere and Flash Cannon for STAB, Dark Pulse for additional coverage, Vacuum Wave for priority. I originally had this set up with Specs, but though Life Orb might be better for it in the long run. None of its abilities help it out too much so I don't suppose it especially matters which I pick between Steadfast and Inner Focus.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def/SpDef / 8 Def/SpD
Bold/Calm Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Defog
- Roost
I haven't entirely decided on whether I want her to be a physical or special wall; I'm leaning special, but it fully depends on the role of the last member of the team. Despite Rock weakness this is my main means to take out the opposing team's hazards. Toxic can wear down walls of both varieties, Roost heals, Foul Play punishes physical attackers. My original plan was to use Mantine in this role and fully focus on eating special hits with it, but unfortunately it's transfer-only, so no luck there.
Palossand @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Shore Up
- Stockpile
I'll be frank here, Pallosand's got a bit of an identity crisis. It's more intended as a bulky special sweeper, although Stockpile helps the bulky part more than the sweeper part. Sand Veil and Shore Up take advantage of sand, while Earth power and Shadow Ball offer decent coverage (though admittedly this can't do anything to Normal/Flying types).
Scolipede @ Safety Goggles
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Megahorn
- Poison Jab
- Smart Strike
Closest thing to an actual sweeper I've got. While Focus Sash is the standard here, I figure that it'd be pretty pointless to use that if it's just going to die to my own sand. This also gives it immunity to Spore (among other powder moves and my sand), which is always nice. The plan is to bring it in on opposing pokemon that it could potentially counter, SD on the first turn, and spend the rest of its time claiming as many souls as possible. Megahorn and Poison Jab for STAB. Smart Strike is filler, since it doesn't really add coverage beyond opposing Ice and Rock types, but I didn't want to use EQ or Rock Slide, and Aqua Tail and Superpower aren't available yet.
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So, this leaves me in a predicament. First of all, I don't have the best overall coverage. I'd like to have someone with access to Ice, Electric, Water, or Fire, as well as being a decent special wall that isn't weak to Rock, Fire, Ice, Grass, Water, or Fighting. And that's a pretty tall order here, because I'm fairly sure I won't find anything to fit that role perfectly. Here's the options I was thinking of:
Glaceon: Decent enough special wall with access to Wish and Frost Breath. Of course it's Ice type, so it's weak to half the types I mentioned, so maybe not the best idea.
Sylveon: Again, a great special wall. Like Glaceon it can utilize Wish, and it also has Fairy coverage on its side.
Goodra: Another incredible special wall with a wide variety of coverage moves. However, it sports an Ice weakness that I'm not especially interested in dealing with.
Any suggestions beyond these to fill the final slot? I'm also open to switching one or two pokemon out, if anyone has a suggestion in that regard (for example, I could see trading Mandibuzz out and having a Goodra/Tapu Fini defensive core, though Fini lacks Mandibuzz's healing potential and is more easily countered by opposing walls that would enjoy sitting in its Misty Terrain).