Divine Retribution
Conquistador de pan
Hey, it's that lunatic again with another Hyper Offense team, this one built around SmashPass Smeargle. Instead of using entry hazards and prediction to **** up opponents, the idea here is to get a powerful sweeper set up, plant its *** down, and **** entire teams up. Despite a glaring triple Ghost weakness and no defensive value whatsoever, I find this team has a suprisingly good track record, 5 wins and 0 losses on PS, 16 wins and 7 losses on PO, not counting when my opponent drops out at the beginning of the match. Plus, the most threatening Ghost I've ever faced is Scarfed Chandelure, who dies to Heatran. Gengar falls to Azelf and my own Gengar, who also handle Jellicent, and other than that there really aren't any other Ghost threats.
Team Building Process
The Man with the Dogs
Smeargle @ Focus Sash
Nature: Timid
Trait: Own Tempo
252 Speed, 252 HP, 4 Def
-Spore
-Magic Coat
-Shell Smash
-Baton Pass
"I am no one
But I'm well known
For I am the Man with the Dogs"
We've all seen this, SmashPass Smeargle. Focus Sash ensures he can Spore an enemy, set up a Shell Smash as the opponent switches out, and then Baton Pass it to one of my more threatening sweepers. Magic Coat is fun if I'm positive Stealth Rocks or Spore is coming in, or against opposing Smeargle leads, which are rare.
Chemical Warfare
Gengar @ Black Sludge
Nature: Timid
Trait: Levitate
252 Speed, 252 Sp. Atk, 4 HP
-Substitute
-Disable
-Shadow Ball
-Focus Blast
"Now I got my own mustard gas stuffed in my pocket
Gonna climb out on a tree somewhere and drop it
On a country club full of Saturday golfers
So I can watch them die, shakin' in convulsions"
Gengar comes to my team as my first sweeper. With good typing, 110 base Speed, and 130 base Sp. Atk, it's no surprise Gengar hasn't left OU since his release. SubDisable Gengar is particularly annoying. We all know how it works, use Substitute to scout a move, then Disable it. ShadowBlast gives perfect coverage on everything in the game. Gengar is particularly deadly if I manage to pass him a Shell Smash, as nothing really outspeeds a +2 Gengar, and not much can take his attacks after a boost.
Chickensh*t Conformists
Azelf @ Expert Belt
Nature: Timid
Trait: Levitate
252 Speed, 252 Sp. Atk, 4 HP
-Hidden Power (Ice)
-Psyshock
-Thunderbolt
-Flamethrower
"The more things change, the more they stay the same"
Meet Azelf, the spirit of willpower (undeniably cool) and a top DPPt threat. I'm using him cause he works great under both SmashPass and Dual Screens. His movepool is awesome, but for some reason lacks Ice Beam despite including Thunderbolt and Flamethrower, so Hidden Power (Ice) serves well enough to blow away those Dragons. Psyshock is a sturdy STAB that gives the pink blobs a nasty surprise, and Thunderbolt completes the Bolt-Beam combo. Flamethrower toasts incoming Ferrothorn, Scizor, and Forretress, ends Abomasnow, and hurts Celebi more than HP Ice. Expert Belt lets me bluff a Choice set and comes without that nasty Life Orb recoil, key if I want to SmashPass to him.
Saturday Night Holocaust
Heatran @ Air Balloon
Nature: Timid
Trait: Flash Fire
252 Sp. Atk, 252 Speed, 4 HP
-Fire Blast
-Earth Power
-Dragon Pulse
-Hidden Power (Grass)
"If I lit a match to you
You'd melt before my eyes"
This Heatran is a variant of the usual Flame Charge set I run, meant for receiving Shell Smashes and then blowing entire teams away with STAB Fire Blasts. Earth Power hits Fire types hard, Dragon Pulse nails... Well... Dragons, and Hidden Power (Grass) hits bulky Waters. Not really much to be said here.
Holiday in Cambodia
Garchomp @ Choice Scarf
Nature: Naive
Trait: Rough Skin
252 Attack, 252 Speed, 4 HP
-Earthquake
-Outrage
-Fire Blast
-Dragon Claw
"It's time to taste what you most fear
Right guard will not help you here
Brace yourself, my dear...
Brace yourself, my dear..."
Garchomp brings some much-needed physical muscle to my team and generally ****s up everything late-game. Choice Scarf Garchomp is something we're all familiar with, but just for the sake of jesusfreak not locking this, Outrage and Earthquake murder everything not named Skarmory, who dies to Fire Blast. Dragon Claw is a solidly powerful STAB that I can switch out of. Garchomp also revengekills things like Tyranitar, and sweeps late-game after Steel types have been removed from play.
I honestly couldn't think of a Dead Kennedys song for this one...
Espeon @ Light Clay
Nature: Timid
Trait: Magic Bounce
252 Speed, 252 HP, 4 Sp. Atk
-Reflect
-Light Screen
-Baton Pass
-Calm Mind
And here we have Espeon, your mandatory Dual Screens setter in case my Shell Smash sweeper dies. Also, she bounces hazards back onto my opponent which is nice since I carry no spinner. Calm Mind is pretty much filler, but sometimes she can Baton Pass it to Azelf or Heatran and that's always nice.
So anyways, I'm not sure if the team is good, I'm good, or if I'm just getting extremely lucky (probably option C.) but I've passed the 1.5k rating mark after 5 battles which is better than I've been able to do with anything except my Rain team. I still feel I can do better though, and the team has serious balance issues, so that's why I posted it.
Team Building Process
So, first we have SmashPass Smeargle.
;235;
Now, who do I want to SmashPass to? How about Heatran? With his like 12 resistances/immunities, he doesn't overly mind the Defence drops, so he's good.
;235; ;485;
Hmm. Before I go any farther, I think I'll take a dual-pronged approach, and add a Dual Screen'er. That way, even if my SmashPass sweeper goes down, they still have a Dual Screens sweeper to worry about.
;235; ;485; ;196;
Azelf works great under both SmashPass and Dual Screens, plus I've been looking for an excuse to use him for ages now.
;235; ;485; ;196; ;482;
What else do I need? Well... To be honest I just threw Gengar in there for the hell of it, and he actually worked really well.
;235; ;485; ;196; ;482; ;094;
And of course, we have the King Revengekiller binding my team together, who also gives me a more reliable answer to Tyranitar in case Gengar's Focus Miss... Well... Misses.
;235; ;485; ;196; ;482; ;094; ;445;
;235;
Now, who do I want to SmashPass to? How about Heatran? With his like 12 resistances/immunities, he doesn't overly mind the Defence drops, so he's good.
;235; ;485;
Hmm. Before I go any farther, I think I'll take a dual-pronged approach, and add a Dual Screen'er. That way, even if my SmashPass sweeper goes down, they still have a Dual Screens sweeper to worry about.
;235; ;485; ;196;
Azelf works great under both SmashPass and Dual Screens, plus I've been looking for an excuse to use him for ages now.
;235; ;485; ;196; ;482;
What else do I need? Well... To be honest I just threw Gengar in there for the hell of it, and he actually worked really well.
;235; ;485; ;196; ;482; ;094;
And of course, we have the King Revengekiller binding my team together, who also gives me a more reliable answer to Tyranitar in case Gengar's Focus Miss... Well... Misses.
;235; ;485; ;196; ;482; ;094; ;445;
The Man with the Dogs
Smeargle @ Focus Sash
Nature: Timid
Trait: Own Tempo
252 Speed, 252 HP, 4 Def
-Spore
-Magic Coat
-Shell Smash
-Baton Pass
"I am no one
But I'm well known
For I am the Man with the Dogs"
We've all seen this, SmashPass Smeargle. Focus Sash ensures he can Spore an enemy, set up a Shell Smash as the opponent switches out, and then Baton Pass it to one of my more threatening sweepers. Magic Coat is fun if I'm positive Stealth Rocks or Spore is coming in, or against opposing Smeargle leads, which are rare.
Chemical Warfare
Gengar @ Black Sludge
Nature: Timid
Trait: Levitate
252 Speed, 252 Sp. Atk, 4 HP
-Substitute
-Disable
-Shadow Ball
-Focus Blast
"Now I got my own mustard gas stuffed in my pocket
Gonna climb out on a tree somewhere and drop it
On a country club full of Saturday golfers
So I can watch them die, shakin' in convulsions"
Gengar comes to my team as my first sweeper. With good typing, 110 base Speed, and 130 base Sp. Atk, it's no surprise Gengar hasn't left OU since his release. SubDisable Gengar is particularly annoying. We all know how it works, use Substitute to scout a move, then Disable it. ShadowBlast gives perfect coverage on everything in the game. Gengar is particularly deadly if I manage to pass him a Shell Smash, as nothing really outspeeds a +2 Gengar, and not much can take his attacks after a boost.
Chickensh*t Conformists
Azelf @ Expert Belt
Nature: Timid
Trait: Levitate
252 Speed, 252 Sp. Atk, 4 HP
-Hidden Power (Ice)
-Psyshock
-Thunderbolt
-Flamethrower
"The more things change, the more they stay the same"
Meet Azelf, the spirit of willpower (undeniably cool) and a top DPPt threat. I'm using him cause he works great under both SmashPass and Dual Screens. His movepool is awesome, but for some reason lacks Ice Beam despite including Thunderbolt and Flamethrower, so Hidden Power (Ice) serves well enough to blow away those Dragons. Psyshock is a sturdy STAB that gives the pink blobs a nasty surprise, and Thunderbolt completes the Bolt-Beam combo. Flamethrower toasts incoming Ferrothorn, Scizor, and Forretress, ends Abomasnow, and hurts Celebi more than HP Ice. Expert Belt lets me bluff a Choice set and comes without that nasty Life Orb recoil, key if I want to SmashPass to him.
Saturday Night Holocaust
Heatran @ Air Balloon
Nature: Timid
Trait: Flash Fire
252 Sp. Atk, 252 Speed, 4 HP
-Fire Blast
-Earth Power
-Dragon Pulse
-Hidden Power (Grass)
"If I lit a match to you
You'd melt before my eyes"
This Heatran is a variant of the usual Flame Charge set I run, meant for receiving Shell Smashes and then blowing entire teams away with STAB Fire Blasts. Earth Power hits Fire types hard, Dragon Pulse nails... Well... Dragons, and Hidden Power (Grass) hits bulky Waters. Not really much to be said here.
Holiday in Cambodia
Garchomp @ Choice Scarf
Nature: Naive
Trait: Rough Skin
252 Attack, 252 Speed, 4 HP
-Earthquake
-Outrage
-Fire Blast
-Dragon Claw
"It's time to taste what you most fear
Right guard will not help you here
Brace yourself, my dear...
Brace yourself, my dear..."
Garchomp brings some much-needed physical muscle to my team and generally ****s up everything late-game. Choice Scarf Garchomp is something we're all familiar with, but just for the sake of jesusfreak not locking this, Outrage and Earthquake murder everything not named Skarmory, who dies to Fire Blast. Dragon Claw is a solidly powerful STAB that I can switch out of. Garchomp also revengekills things like Tyranitar, and sweeps late-game after Steel types have been removed from play.
I honestly couldn't think of a Dead Kennedys song for this one...
Espeon @ Light Clay
Nature: Timid
Trait: Magic Bounce
252 Speed, 252 HP, 4 Sp. Atk
-Reflect
-Light Screen
-Baton Pass
-Calm Mind
And here we have Espeon, your mandatory Dual Screens setter in case my Shell Smash sweeper dies. Also, she bounces hazards back onto my opponent which is nice since I carry no spinner. Calm Mind is pretty much filler, but sometimes she can Baton Pass it to Azelf or Heatran and that's always nice.
So anyways, I'm not sure if the team is good, I'm good, or if I'm just getting extremely lucky (probably option C.) but I've passed the 1.5k rating mark after 5 battles which is better than I've been able to do with anything except my Rain team. I still feel I can do better though, and the team has serious balance issues, so that's why I posted it.
Minor Threat (Azelf) @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower
Suicidal Tendencies (Smeargle) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Spore
- Shell Smash
- Magic Coat
- Baton Pass
Dead Kennedys (Gengar) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Disable
Black Flag (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Agent Orange (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Bad Brains (Espeon) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Calm Mind
- Baton Pass
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower
Suicidal Tendencies (Smeargle) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Spore
- Shell Smash
- Magic Coat
- Baton Pass
Dead Kennedys (Gengar) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Disable
Black Flag (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Agent Orange (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Bad Brains (Espeon) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Calm Mind
- Baton Pass
Last edited: